kann mann anstatt das marksystem von Ryan das von black lagoon ihrgent wie rein machen?
Beiträge von [SOS-GA] QuitScope
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hmm kann mir keiner helfen?
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kann mir keiner helfen?
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meine RPT Logs
Code
Alles anzeigen===================================================================== == C:\Users\Administrator\Desktop\warjunkies\arma3server.exe == "C:\Users\Administrator\Desktop\warjunkies\arma3server.exe" -port=2302 "-config=C:\Users\Administrator\Desktop\warjunkies\TADST\default\TADST_config.cfg" "-cfg=C:\Users\Administrator\Desktop\warjunkies\TADST\default\TADST_basic.cfg" "-profiles=C:\Users\Administrator\Desktop\warjunkies\TADST\default" -name=default "-mod=@extDB;@life_server" -autoInit Original output filename: Arma3Retail_Server Exe timestamp: 2015/08/25 16:06:38 Current time: 2015/09/07 18:42:57 Type: Public Branch: Stable Version: 1.50.131969 Allocator: C:\Users\Administrator\Desktop\warjunkies\dll\tbb4malloc_bi.dll ===================================================================== 18:42:57 Item str_disp_hintc_continue listed twice 18:42:57 Item str_lib_info_author listed twice 18:42:59 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ 18:42:59 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ 18:42:59 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ 18:42:59 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ 18:42:59 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ 18:42:59 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ 18:42:59 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ 18:42:59 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ 18:42:59 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ 18:42:59 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ 18:42:59 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ 18:42:59 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ 18:42:59 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ 18:42:59 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ 18:42:59 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ 18:42:59 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ 18:42:59 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ 18:42:59 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ 18:42:59 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ 18:42:59 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ 18:42:59 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ 18:42:59 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ 18:42:59 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ 18:42:59 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ 18:42:59 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ 18:42:59 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ 18:42:59 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ 18:42:59 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ 18:42:59 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ 18:42:59 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ 18:42:59 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ 18:42:59 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ 18:42:59 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ 18:42:59 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ 18:42:59 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ 18:42:59 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ 18:42:59 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ 18:42:59 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ 18:42:59 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ 18:42:59 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ 18:42:59 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ 18:42:59 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ 18:42:59 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ 18:42:59 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ 18:42:59 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ 18:42:59 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ 18:42:59 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ 18:42:59 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ 18:42:59 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ 18:42:59 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ 18:42:59 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ 18:42:59 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ 18:42:59 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ 18:42:59 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ 18:42:59 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ 18:42:59 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ 18:43:00 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ 18:43:00 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 18:43:00 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ 18:43:00 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ 18:43:00 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ 18:43:00 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ 18:43:00 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ 18:43:00 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 18:43:00 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/ 18:43:00 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/ 18:43:01 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 18:43:01 Initializing Steam Manager 18:43:01 Steam Manager initialized. 18:43:01 18:43:01 ==== Loaded addons ==== 18:43:01 18:43:01 dta\bin.pbo - unknown 18:43:01 dta\core.pbo - 84186 18:43:01 dta\languagecore_f.pbo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\@life_server\addons\life_server.pbo - unknown 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\anims_f_mark.ebo - 83739 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\characters_f_mark.ebo - 85641 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\data_f_mark.ebo - 84958 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\dubbing_f_mark.ebo - 81923 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\dubbing_f_mp_mark.ebo - 81923 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\functions_f_mark.ebo - 84594 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\functions_f_mp_mark.ebo - 85875 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\languagemissions_f_mark.ebo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\languagemissions_f_mp_mark.ebo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\language_f_mark.ebo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\language_f_mp_mark.ebo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\missions_f_mark.ebo - 84276 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\missions_f_mark_data.ebo - 83115 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\missions_f_mark_video.ebo - 81429 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\missions_f_mp_mark.ebo - 85408 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\missions_f_mp_mark_data.ebo - 81558 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\modules_f_mark.ebo - 81710 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\modules_f_mp_mark.ebo - 85577 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\music_f_mark.ebo - 81958 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\music_f_mark_music.ebo - 81930 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\sounds_f_mark.ebo - 83408 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\static_f_mark.ebo - 84104 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\structures_f_mark.ebo - 85075 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\supplies_f_mark.ebo - 79552 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\ui_f_mark.ebo - 84397 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\ui_f_mp_mark.ebo - 85197 18:43:01 C:\Users\Administrator\Desktop\warjunkies\mark\addons\weapons_f_mark.ebo - 86051 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\air_f_heli.pbo - 85752 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\anims_f_heli.pbo - 80475 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\boat_f_heli.pbo - 82564 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\cargoposes_f_heli.pbo - 84953 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\data_f_heli.pbo - 80757 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\dubbing_f_heli.pbo - 75138 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\functions_f_heli.pbo - 84398 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\languagemissions_f_heli.pbo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\language_f_heli.pbo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\missions_f_heli.pbo - 84471 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\missions_f_heli_data.pbo - 75977 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\missions_f_heli_video.pbo - 75065 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\modules_f_heli.pbo - 84211 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\music_f_heli.pbo - 76012 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\music_f_heli_music.pbo - 76012 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\soft_f_heli.pbo - 82564 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\sounds_f_heli.pbo - 79398 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\structures_f_heli.pbo - 85075 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\supplies_f_heli.pbo - 84559 18:43:01 C:\Users\Administrator\Desktop\warjunkies\heli\addons\ui_f_heli.pbo - 76986 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\anims_f_kart.pbo - 80475 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\characters_f_kart.pbo - 85651 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\data_f_kart.pbo - 84958 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\languagemissions_f_kart.pbo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\language_f_kart.pbo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\missions_f_kart.pbo - 84471 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\missions_f_kart_data.pbo - 75687 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\modules_f_kart.pbo - 86208 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\modules_f_kart_data.pbo - 74588 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\soft_f_kart.pbo - 85476 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\sounds_f_kart.pbo - 79398 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\structures_f_kart.pbo - 85075 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\ui_f_kart.pbo - 73106 18:43:01 C:\Users\Administrator\Desktop\warjunkies\kart\addons\weapons_f_kart.pbo - 83573 18:43:01 C:\Users\Administrator\Desktop\warjunkies\curator\addons\data_f_curator.pbo - 84958 18:43:01 C:\Users\Administrator\Desktop\warjunkies\curator\addons\functions_f_curator.pbo - 85514 18:43:01 C:\Users\Administrator\Desktop\warjunkies\curator\addons\language_f_curator.pbo - 86295 18:43:01 C:\Users\Administrator\Desktop\warjunkies\curator\addons\missions_f_curator.pbo - 84999 18:43:01 C:\Users\Administrator\Desktop\warjunkies\curator\addons\modules_f_curator.pbo - 86131 18:43:01 C:\Users\Administrator\Desktop\warjunkies\curator\addons\ui_f_curator.pbo - 85573 18:43:01 addons\a3.pbo - unknown 18:43:01 addons\air_f.pbo - 85882 18:43:01 addons\air_f_beta.pbo - 85523 18:43:01 addons\air_f_epb.pbo - 85592 18:43:01 addons\air_f_epc.pbo - 85583 18:43:01 addons\air_f_gamma.pbo - 82564 18:43:01 addons\air_f_rtd.pbo - 76933 18:43:01 addons\animals_f.pbo - 86114 18:43:01 addons\animals_f_beta.pbo - 85786 18:43:01 addons\anims_f.pbo - 85695 18:43:01 addons\anims_f_bootcamp.pbo - 72362 18:43:01 addons\anims_f_data.pbo - 85891 18:43:01 addons\anims_f_epa.pbo - 78608 18:43:01 addons\anims_f_epc.pbo - 72362 18:43:01 addons\armor_f.pbo - 82564 18:43:01 addons\armor_f_beta.pbo - 86110 18:43:01 addons\armor_f_epb.pbo - 86110 18:43:01 addons\armor_f_epc.pbo - 84514 18:43:01 addons\armor_f_gamma.pbo - 86121 18:43:01 addons\baseconfig_f.pbo - 73106 18:43:01 addons\boat_f.pbo - 85687 18:43:01 addons\boat_f_beta.pbo - 83805 18:43:01 addons\boat_f_epc.pbo - 82564 18:43:01 addons\boat_f_gamma.pbo - 85687 18:43:01 addons\cargoposes_f.pbo - 86243 18:43:01 addons\characters_f.pbo - 85752 18:43:01 addons\characters_f_beta.pbo - 83936 18:43:01 addons\characters_f_bootcamp.pbo - 85823 18:43:01 addons\characters_f_epa.pbo - 83523 18:43:01 addons\characters_f_epb.pbo - 85686 18:43:01 addons\characters_f_epc.pbo - 84064 18:43:01 addons\characters_f_gamma.pbo - 85675 18:43:01 addons\data_f.pbo - 85517 18:43:01 addons\data_f_bootcamp.pbo - 76960 18:43:01 addons\data_f_exp_b.pbo - 86189 18:43:01 addons\drones_f.pbo - 85481 18:43:01 addons\dubbing_f.pbo - 73106 18:43:01 addons\dubbing_f_beta.pbo - 73106 18:43:01 addons\dubbing_f_bootcamp.pbo - 73106 18:43:01 addons\dubbing_f_epa.pbo - 73106 18:43:01 addons\dubbing_f_epb.pbo - 76110 18:43:01 addons\dubbing_f_epc.pbo - 73106 18:43:01 addons\dubbing_f_gamma.pbo - 73106 18:43:01 addons\dubbing_radio_f.pbo - 78704 18:43:01 addons\dubbing_radio_f_data.pbo - 78762 18:43:01 addons\editor_f.pbo - 82563 18:43:01 addons\functions_f.pbo - 85893 18:43:01 addons\functions_f_bootcamp.pbo - 85813 18:43:01 addons\functions_f_epa.pbo - 84402 18:43:01 addons\functions_f_epc.pbo - 84400 18:43:01 addons\languagemissions.pbo - unknown 18:43:01 addons\languagemissions_f.pbo - 86295 18:43:01 addons\languagemissions_f_beta.pbo - 86295 18:43:01 addons\languagemissions_f_bootcamp.pbo - 86295 18:43:01 addons\languagemissions_f_epa.pbo - 86295 18:43:01 addons\languagemissions_f_epb.pbo - 86295 18:43:01 addons\languagemissions_f_epc.pbo - 86295 18:43:01 addons\languagemissions_f_gamma.pbo - 86295 18:43:01 addons\language_f.pbo - 86295 18:43:01 addons\language_f_beta.pbo - 86295 18:43:01 addons\language_f_bootcamp.pbo - 86295 18:43:01 addons\language_f_epa.pbo - 86295 18:43:01 addons\language_f_epb.pbo - 86295 18:43:01 addons\language_f_epc.pbo - 86295 18:43:01 addons\language_f_gamma.pbo - 86295 18:43:01 addons\map_altis.pbo - 85518 18:43:01 addons\map_altis_data.pbo - 80737 18:43:01 addons\map_altis_data_layers.pbo - 79087 18:43:01 addons\map_altis_data_layers_00_00.pbo - 79087 18:43:01 addons\map_altis_data_layers_00_01.pbo - 79087 18:43:01 addons\map_altis_data_layers_01_00.pbo - 79087 18:43:01 addons\map_altis_data_layers_01_01.pbo - 79087 18:43:01 addons\map_altis_scenes_f.pbo - 73106 18:43:01 addons\map_data.pbo - 81846 18:43:01 addons\map_stratis.pbo - 85518 18:43:01 addons\map_stratis_data.pbo - 80737 18:43:01 addons\map_stratis_data_layers.pbo - 79082 18:43:01 addons\map_stratis_scenes_f.pbo - 73106 18:43:01 addons\map_vr.pbo - 82252 18:43:01 addons\map_vr_scenes_f.pbo - 82252 18:43:01 addons\misc_f.pbo - 85025 18:43:01 addons\missions_f.pbo - 78843 18:43:01 addons\missions_f_beta.pbo - 85797 18:43:01 addons\missions_f_beta_data.pbo - 85005 18:43:01 addons\missions_f_beta_video.pbo - 73106 18:43:01 addons\missions_f_bootcamp.pbo - 85123 18:43:01 addons\missions_f_bootcamp_data.pbo - 72362 18:43:01 addons\missions_f_bootcamp_video.pbo - 75065 18:43:01 addons\missions_f_data.pbo - 73106 18:43:01 addons\missions_f_epa.pbo - 86144 18:43:01 addons\missions_f_epa_data.pbo - 73106 18:43:01 addons\missions_f_epa_video.pbo - 73106 18:43:01 addons\missions_f_epb.pbo - 84766 18:43:01 addons\missions_f_epb_data.pbo - 73106 18:43:01 addons\missions_f_epb_video.pbo - 73106 18:43:01 addons\missions_f_epc.pbo - 85362 18:43:01 addons\missions_f_epc_data.pbo - 84724 18:43:01 addons\missions_f_epc_video.pbo - 84725 18:43:01 addons\missions_f_gamma.pbo - 85758 18:43:01 addons\missions_f_gamma_data.pbo - 85763 18:43:01 addons\missions_f_gamma_video.pbo - 73106 18:43:01 addons\missions_f_video.pbo - 73106 18:43:01 addons\modules_f.pbo - 85552 18:43:01 addons\modules_f_beta.pbo - 84471 18:43:01 addons\modules_f_beta_data.pbo - 80976 18:43:01 addons\modules_f_bootcamp.pbo - 79398 18:43:01 addons\modules_f_data.pbo - 85167 18:43:01 addons\modules_f_epb.pbo - 79398 18:43:01 addons\music_f.pbo - 73106 18:43:01 addons\music_f_bootcamp.pbo - 73106 18:43:01 addons\music_f_bootcamp_music.pbo - 73106 18:43:01 addons\music_f_epa.pbo - 73106 18:43:01 addons\music_f_epa_music.pbo - 73106 18:43:01 addons\music_f_epb.pbo - 73106 18:43:01 addons\music_f_epb_music.pbo - 73106 18:43:01 addons\music_f_epc.pbo - 84723 18:43:01 addons\music_f_epc_music.pbo - 73106 18:43:01 addons\music_f_music.pbo - 73106 18:43:01 addons\plants_f.pbo - 85827 18:43:01 addons\roads_f.pbo - 82537 18:43:01 addons\rocks_f.pbo - 84519 18:43:01 addons\signs_f.pbo - 82967 18:43:01 addons\soft_f.pbo - 85752 18:43:01 addons\soft_f_beta.pbo - 85752 18:43:01 addons\soft_f_bootcamp.pbo - 85752 18:43:01 addons\soft_f_epc.pbo - 85340 18:43:01 addons\soft_f_gamma.pbo - 86082 18:43:01 addons\sounds_f.pbo - 85493 18:43:01 addons\sounds_f_bootcamp.pbo - 82576 18:43:01 addons\sounds_f_epb.pbo - 79398 18:43:01 addons\sounds_f_epc.pbo - 79398 18:43:01 addons\sounds_f_vehicles.pbo - 85560 18:43:01 addons\sounds_f_weapons.pbo - 84865 18:43:01 addons\static_f.pbo - 85125 18:43:01 addons\static_f_beta.pbo - 79398 18:43:01 addons\static_f_gamma.pbo - 82090 18:43:01 addons\structures_f.pbo - 86067 18:43:01 addons\structures_f_bootcamp.pbo - 85075 18:43:01 addons\structures_f_data.pbo - 85075 18:43:01 addons\structures_f_epa.pbo - 85075 18:43:01 addons\structures_f_epb.pbo - 85075 18:43:01 addons\structures_f_epc.pbo - 85252 18:43:01 addons\structures_f_households.pbo - 86055 18:43:01 addons\structures_f_ind.pbo - 85517 18:43:01 addons\structures_f_mil.pbo - 85518 18:43:01 addons\structures_f_wrecks.pbo - 85075 18:43:01 addons\uifonts_f.pbo - 73106 18:43:01 addons\uifonts_f_data.pbo - 73106 18:43:01 addons\ui_f.pbo - 86227 18:43:01 addons\ui_f_bootcamp.pbo - 76325 18:43:01 addons\ui_f_data.pbo - 86227 18:43:01 addons\weapons_f.pbo - 86125 18:43:01 addons\weapons_f_beta.pbo - 86067 18:43:01 addons\weapons_f_bootcamp.pbo - 81923 18:43:01 addons\weapons_f_epa.pbo - 83667 18:43:01 addons\weapons_f_epb.pbo - 80958 18:43:01 addons\weapons_f_epc.pbo - 80374 18:43:01 addons\weapons_f_gamma.pbo - 83947 18:43:01 18:43:01 ======================= 18:43:01 18:43:01 ============================================================================================= List of mods =============================================================================================== 18:43:01 modsReadOnly = true 18:43:01 safeModsActivated = false 18:43:01 customMods = true 18:43:01 hash = '70737E1248CC588726947E3AEF36C76CE77FD5AD' 18:43:01 hashShort = '4be0671f' 18:43:01 name | modDir | default | origin | hash | hashShort | fullPath 18:43:01 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 18:43:01 @life_server | @life_server | false | GAME DIR | 64788be46396996709f3562523745e6c2257d345 | a889095a | C:\Users\Administrator\Desktop\warjunkies\@life_server 18:43:01 @extDB | @extDB | false | GAME DIR | | | C:\Users\Administrator\Desktop\warjunkies\@extDB 18:43:01 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 18:43:01 Arma 3 Marksmen | mark | true | GAME DIR | 2ac91f318d5175e81ab7482fcf2a7aa8ae82a213 | e93f1292 | C:\Users\Administrator\Desktop\warjunkies\mark 18:43:01 Arma 3 Helicopters | heli | true | GAME DIR | a64ae24a6890d3240dad2baf3773e9240feebe5b | 47357fb6 | C:\Users\Administrator\Desktop\warjunkies\heli 18:43:01 Arma 3 Karts | kart | true | GAME DIR | fde685d8a8f69d3e8c396ba1fd2e5727dc45f1f6 | 79fc1794 | C:\Users\Administrator\Desktop\warjunkies\kart 18:43:01 Arma 3 Zeus | curator | true | GAME DIR | 91164443d7c2b20cfc3826c614a14818171fbcb1 | 22b0ebcb | C:\Users\Administrator\Desktop\warjunkies\curator 18:43:01 Arma 3 | A3 | true | NOT FOUND | | | 18:43:01 ========================================================================================================================================================================================================== 18:43:01 InitSound ... 18:43:01 InitSound - complete 18:43:01 PhysX3 SDK Init started ... 18:43:01 PhysX3 SDK Init ended. 18:43:07 Attempt to override final function - rscminimap_script 18:43:07 Attempt to override final function - rscdisplayloading_script 18:43:07 Attempt to override final function - rscdisplayloading_script 18:43:07 Attempt to override final function - rscdisplayloading_script 18:43:07 Attempt to override final function - rscdiary_script 18:43:07 Attempt to override final function - rscdisplaysinglemission_script 18:43:07 Attempt to override final function - rscdiary_script 18:43:07 Attempt to override final function - rscdisplayremotemissions_script 18:43:07 Attempt to override final function - rscdisplayloading_script 18:43:07 Attempt to override final function - rscdiary_script 18:43:07 Attempt to override final function - rscdiary_script 18:43:07 Attempt to override final function - rscdisplaystrategicmap_script 18:43:07 Attempt to override final function - rscdisplaycommon_script 18:43:07 Attempt to override final function - rscdisplayloading_script 18:43:08 Attempt to override final function - rscdisplaycurator_script 18:43:08 Attempt to override final function - rscdisplayattributes_script 18:43:08 Attempt to override final function - rscdisplayattributes_script 18:43:08 Attempt to override final function - rscdisplayattributes_script 18:43:08 Attempt to override final function - rscdisplaycommon_script 18:43:08 Attempt to override final function - rscdisplaydebriefing_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:08 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:09 Attempt to override final function - rscunitinfo_script 18:43:10 VoteThreshold must be in 0..1 range. Defaulting to 0.5 2015/09/07, 18:43:10 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 2015/09/07, 18:43:10 Unsupported language English in stringtable 2015/09/07, 18:43:10 Unsupported language English in stringtable 2015/09/07, 18:43:16 Mission Altis_Life.Altis: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (75) 2015/09/07, 18:43:16 Connected to Steam servers 2015/09/07, 18:43:16 Starting mission: 2015/09/07, 18:43:16 Mission file: Altis_Life 2015/09/07, 18:43:16 Mission world: Altis 2015/09/07, 18:43:16 Mission directory: mpmissions\Altis_Life.Altis\ 2015/09/07, 18:43:16 Warning Message: Picture joinunassigned = 1 not found 2015/09/07, 18:43:16 Warning Message: Picture joinunassigned = 1 not found 2015/09/07, 18:43:34 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 2015/09/07, 18:43:34 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 2015/09/07, 18:43:45 Attempt to override final function - bis_functions_list 2015/09/07, 18:43:45 Attempt to override final function - bis_functions_listpreinit 2015/09/07, 18:43:45 Attempt to override final function - bis_functions_listpostinit 2015/09/07, 18:43:45 Attempt to override final function - bis_functions_listrecompile 2015/09/07, 18:43:45 Attempt to override final function - bis_fnc_missiontaskslocal 2015/09/07, 18:43:45 Attempt to override final function - bis_fnc_missionconversationslocal 2015/09/07, 18:43:45 Attempt to override final function - bis_fnc_missionflow 2015/09/07, 18:43:57 No speaker given for Imre Ibori 2015/09/07, 18:43:58 No speaker given for Imre Hoxha 2015/09/07, 18:43:59 No speaker given for Gula Inouyie 2015/09/07, 18:43:59 No speaker given for Corey Anderson 2015/09/07, 18:43:59 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? 2015/09/07, 18:43:59 No speaker given for Callum Bennett 2015/09/07, 18:43:59 No speaker given for Gillis Griffiths 2015/09/07, 18:43:59 No speaker given for Jack Ryan 2015/09/07, 18:43:59 No speaker given for William Bayh 2015/09/07, 18:43:59 No speaker given for Imre Okoye 2015/09/07, 18:43:59 No speaker given for Ian Lee 2015/09/07, 18:43:59 No speaker given for Max Robertson 2015/09/07, 18:43:59 No speaker given for Jack Jones 2015/09/07, 18:44:00 No speaker given for Tan Tin-Tao 2015/09/07, 18:44:00 No speaker given for Liao Yeung 2015/09/07, 18:44:00 No speaker given for Patterson Faulkner 2015/09/07, 18:44:00 No speaker given for Jacob White 2015/09/07, 18:44:00 No speaker given for Ian Wilson 2015/09/07, 18:44:00 No speaker given for Mao Tung 2015/09/07, 18:44:00 No speaker given for David Bennett 2015/09/07, 18:44:00 No speaker given for Harry Faulkner 2015/09/07, 18:44:00 No speaker given for Conor Brown 2015/09/07, 18:44:00 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? 2015/09/07, 18:44:00 No speaker given for Greer Jackson 2015/09/07, 18:44:00 No speaker given for Oringo Tinibu 2015/09/07, 18:44:00 No speaker given for Quinton Bayh 2015/09/07, 18:44:00 No speaker given for William Stewart 2015/09/07, 18:44:00 No speaker given for Fred Davis 2015/09/07, 18:44:00 No speaker given for Tyler Moore 2015/09/07, 18:44:00 No speaker given for Daniel Rollins 2015/09/07, 18:44:00 No speaker given for Keith MacDonald 2015/09/07, 18:44:00 No speaker given for Shaan Balewa 2015/09/07, 18:44:00 No speaker given for Yu Chong 2015/09/07, 18:44:01 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire 2015/09/07, 18:44:01 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire 2015/09/07, 18:44:04 Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v2_ruins_f.p3d:geometryView 2015/09/07, 18:44:08 Performance warning: Very large search for 421538 (>300 m) 2015/09/07, 18:44:48 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry 2015/09/07, 18:44:48 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry 2015/09/07, 18:44:48 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry 2015/09/07, 18:44:58 Performance warning: Search for 3e43d600# 421538: d_house_small_01_v1_f.p3d was very large (17130 m) 2015/09/07, 18:44:58 Performance warning: Very large search for 421526 (>300 m) 2015/09/07, 18:44:58 Performance warning: Search for 3e43dd00# 421526: u_house_small_02_v1_f.p3d was very large (17130 m) 2015/09/07, 18:44:58 "Market prices generated!" 2015/09/07, 18:44:58 "Server FSM executed" 2015/09/07, 18:44:58 Error: Object(2 : 145) not found 2015/09/07, 18:44:58 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 2015/09/07, 18:44:59 Unable to get file version size: C:\Users\Administrator\Desktop\warjunkies\@extDB\extDB.dll 2015/09/07, 18:44:59 "extDB: Version: 17" 2015/09/07, 18:44:59 "extDB: Connected to Database" 2015/09/07, 18:44:59 "Server FSM timer" 2015/09/07, 18:46:11 "------------- Client Query Request -------------" 2015/09/07, 18:46:11 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, med_licenses, mediclevel, med_gear FROM players WHERE playerid='76561198170100951'" 2015/09/07, 18:46:11 "Time to complete: 0.0189972 (in seconds)" 2015/09/07, 18:46:11 "Result: ["76561198170100951","[SOSGA] QuitScope",971501,5.92145e+006,"3","5","[]","0","[]"]" 2015/09/07, 18:46:11 "------------------------------------------------" 2015/09/07, 18:46:12 Error: Object(3 : 3) not found 2015/09/07, 18:46:25 Client: Remote object 3:0 not found 2015/09/07, 18:47:10 "------------- Client Query Request -------------" 2015/09/07, 18:47:10 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, med_licenses, mediclevel, med_gear FROM players WHERE playerid='76561198170100951'" 2015/09/07, 18:47:10 "Time to complete: 0.362 (in seconds)" 2015/09/07, 18:47:10 "Result: ["76561198170100951","[SOSGA] QuitScope",971501,5.92145e+006,"3","5","[[`license_med_air`,0]]","5","[`U_Rangemaster`,``,``,``,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],[],[],[`FirstAidKit`,`FirstAidKit`],[],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"]" 2015/09/07, 18:47:10 "------------------------------------------------" 2015/09/07, 18:47:10 Error: Object(3 : 7) not found 2015/09/07, 18:48:23 "76561198170100951" 2015/09/07, 18:49:02 Client: Local object 2:5327 not found 2015/09/07, 18:49:02 Client: Object 2:5327 (type Type_91) not found. 2015/09/07, 18:49:02 Client: Object 2:5327 (type Type_400) not found. 2015/09/07, 18:49:02 Client: Object 2:5327 (type Type_119) not found. 2015/09/07, 18:49:02 Client: Object 2:5327 (type Type_91) not found. 2015/09/07, 18:49:02 Error: Object(2 : 5327) not found 2015/09/07, 18:49:02 Client: Object 2:5327 (type Type_400) not found. 2015/09/07, 18:49:02 Client: Object 2:5327 (type Type_119) not found. 2015/09/07, 18:49:02 Error: Object(2 : 5327) not found 2015/09/07, 18:49:02 Client: Object 2:5327 (type Type_119) not found. 2015/09/07, 18:49:03 "------------- Client Query Request -------------" 2015/09/07, 18:49:03 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198022154558'" 2015/09/07, 18:49:03 "Time to complete: 0.0130005 (in seconds)" 2015/09/07, 18:49:03 "Result: ["76561198022154558","[GW] Günter Graß",1.31345e+006,9.85e+007,"0","0","[]",0,"[`U_C_Commoner1_1`,``,``,``,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],``,``,[],[],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"]" 2015/09/07, 18:49:03 "------------------------------------------------" 2015/09/07, 18:49:03 Error: Object(2 : 5327) not found 2015/09/07, 18:49:03 Client: Object 2:5327 (type Type_91) not found. 2015/09/07, 18:49:03 Client: Object 2:5327 (type Type_119) not found. 2015/09/07, 18:49:10 "------------- Client Query Request -------------" 2015/09/07, 18:49:10 "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE pid='76561198170100951' AND alive='1' AND active='0' AND side='med' AND type='Car'" 2015/09/07, 18:49:10 "Time to complete: 0.0159912 (in seconds)" 2015/09/07, 18:49:10 "Result: []" 2015/09/07, 18:49:10 "------------------------------------------------" 2015/09/07, 18:50:40 Ragdoll - loading of ragdoll source "Soldier" started. 2015/09/07, 18:50:40 Ragdoll - loading of ragdoll source "Soldier" finished successfully. 2015/09/07, 18:52:02 Client: Remote object 4:0 not found 2015/09/07, 18:52:04 Warning: Cleanup player - person 4:7 not found 2015/09/07, 18:52:07 Warning: Cleanup player - person 4:7 not found 2015/09/07, 18:52:11 "76561198170100951" 2015/09/07, 18:52:42 "------------- Client Query Request -------------" 2015/09/07, 18:52:42 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198022154558'" 2015/09/07, 18:52:42 "Time to complete: 0.0250244 (in seconds)" 2015/09/07, 18:52:42 "Result: ["76561198022154558","[GW] Günter Graß",1.31345e+006,9.84998e+007,"0","0","[[`license_civ_driver`,0],[`license_civ_air`,0],[`license_civ_heroin`,0],[`license_civ_marijuana`,0],[`license_civ_gang`,0],[`license_civ_boat`,0],[`license_civ_oil`,0],[`license_civ_dive`,0],[`license_civ_truck`,0],[`license_civ_gun`,0],[`license_civ_rebel`,0],[`license_civ_coke`,0],[`license_civ_diamond`,0],[`license_civ_copper`,0],[`license_civ_iron`,0],[`license_civ_sand`,0],[`license_civ_salt`,0],[`license_civ_cement`,0],[`license_civ_home`,0]]",0,"[`U_C_Commoner1_1`,``,``,`G_Spectacles_Tinted`,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],``,``,[],[],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"]" 2015/09/07, 18:52:42 "------------------------------------------------" 2015/09/07, 18:52:42 Error: Object(5 : 2) not found 2015/09/07, 18:52:50 "76561198170100951" 2015/09/07, 18:54:21 Warning: Cleanup player - person 2:5322 not found 2015/09/07, 18:54:33 Client: Local object 2:5338 not found 2015/09/07, 18:54:34 Client: Object 2:5338 (type Type_91) not found. 2015/09/07, 18:54:34 Client: Object 2:5338 (type Type_400) not found. 2015/09/07, 18:54:34 Client: Object 2:5338 (type Type_119) not found. 2015/09/07, 18:54:34 Client: Object 2:5338 (type Type_91) not found. 2015/09/07, 18:54:34 Error: Object(2 : 5338) not found 2015/09/07, 18:54:34 Client: Object 2:5338 (type Type_400) not found. 2015/09/07, 18:54:34 Client: Object 2:5338 (type Type_119) not found. 2015/09/07, 18:54:34 Error: Object(2 : 5338) not found 2015/09/07, 18:54:34 Client: Object 2:5338 (type Type_119) not found. 2015/09/07, 18:54:34 Error: Object(2 : 5338) not found 2015/09/07, 18:54:34 Client: Object 2:5338 (type Type_91) not found. 2015/09/07, 18:54:34 Client: Object 2:5338 (type Type_119) not found. 2015/09/07, 18:54:35 "------------- Client Query Request -------------" 2015/09/07, 18:54:35 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198170100951'" 2015/09/07, 18:54:35 "Time to complete: 0.0180054 (in seconds)" 2015/09/07, 18:54:35 "Result: ["76561198170100951","[SOSGA] QuitScope",952751,5.92215e+006,"3","5","[[`license_civ_driver`,1],[`license_civ_air`,0],[`license_civ_heroin`,0],[`license_civ_marijuana`,0],[`license_civ_gang`,0],[`license_civ_boat`,1],[`license_civ_oil`,0],[`license_civ_dive`,1],[`license_civ_truck`,0],[`license_civ_gun`,0],[`license_civ_rebel`,1],[`license_civ_coke`,0],[`license_civ_diamond`,0],[`license_civ_copper`,0],[`license_civ_iron`,0],[`license_civ_sand`,0],[`license_civ_salt`,0],[`license_civ_cement`,0],[`license_civ_home`,0]]",0,"[`U_B_Wetsuit`,`V_RebreatherB`,``,`G_Diving`,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],`arifle_SDAR_F`,``,[],[`30Rnd_65x39_caseless_green`,`20Rnd_556x45_UW_mag`],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"]" 2015/09/07, 18:54:35 "------------------------------------------------" 2015/09/07, 18:56:24 NetServer::SendMsg: cannot find channel #824235949, users.card=1 2015/09/07, 18:56:24 NetServer: users.get failed when sending to 824235949 2015/09/07, 18:56:24 Message not sent - error 0, message ID = ffffffff, to 824235949 ([GW] Günter Graß) 2015/09/07, 18:56:24 Client: Remote object 5:0 not found 2015/09/07, 19:00:00 "[MARKET] marketChange called." 2015/09/07, 19:00:00 "+Market+ Correcting market value of oilp from 1960 to 1960 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of iron_r from 1100 to 1100 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of diamondc from 3000 to 3000 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of copper_r from 500 to 500 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of salt_r from 900 to 900 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of glass from 1200 to 1200 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of cement from 900 to 900 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of turtle from 12000 to 12000 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of marijuana from 4600 to 4600 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of cocainep from 6200 to 6200 by 0" 2015/09/07, 19:00:00 "+Market+ Correcting market value of heroinp from 6800 to 6800 by 0" 2015/09/07, 19:00:00 "Server FSM timer" 2015/09/07, 19:00:41 EPE manager release (0|3|0)
-
ADAC Licht:
meine fn_vehicleShopBuy:Code
Alles anzeigen/* File: fn_vehicleShopBuy.sqf Author: Bryan "Tonic" Boardwine Description: Does something with vehicle purchasing. */ private["_mode","_spawnPoints","_className","_basePrice","_colorIndex","_spawnPoint","_vehicle"]; _mode = _this select 0; if((lbCurSel 2302) == -1) exitWith {hint localize "STR_Shop_Veh_DidntPick"}; _className = lbData[2302,(lbCurSel 2302)]; _vIndex = lbValue[2302,(lbCurSel 2302)]; _vehicleList = [life_veh_shop select 0] call life_fnc_vehicleListCfg; _basePrice = (_vehicleList select _vIndex) select 1; if(_mode) then {_basePrice = round(_basePrice * 1.5)}; _colorIndex = lbValue[2304,(lbCurSel 2304)]; //Series of checks (YAY!) if(_basePrice < 0) exitWith {}; //Bad price entry if(life_cash < _basePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_basePrice - life_cash] call life_fnc_numberText];}; if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"}; _spawnPoints = life_veh_shop select 1; _spawnPoint = ""; if((life_veh_shop select 0) == "med_air_hs") then { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if(typeName _spawnPoints == typeName []) then { //Find an available spawn point. {if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints; } else { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints}; }; }; if(_spawnPoint == "") exitWith {hint localize "STR_Shop_Veh_Block";}; life_cash = life_cash - _basePrice; hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_basePrice] call life_fnc_numberText]; //Spawn the vehicle and prep it. if((life_veh_shop select 0) == "med_air_hs") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); _vehicle lock 2; [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. } else { _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle lock 2; _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint); _vehicle setPos (getMarkerPos _spawnPoint); [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. }; //Side Specific actions. switch(playerSide) do { case west: { [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate; }; case civilian: { if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then { [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate; }; if((life_veh_shop select 2) == "civ" && (_className in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { [_vehicle,"civ_cart",true] spawn life_fnc_vehicleAnimate; }; case independent: { [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate; }; case east: { [_vehicle,"adac_offroad",true] spawn life_fnc_vehicleAnimate; }; }; _vehicle allowDamage true; //life_vehicles set[count life_vehicles,_vehicle]; //Add err to the chain. life_vehicles pushBack _vehicle; [[getPlayerUID player,playerSide,_vehicle,1],"TON_fnc_keyManagement",false,false] spawn life_fnc_MP; if(_mode) then { if(!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then { [[(getPlayerUID player),playerSide,_vehicle,_colorIndex],"TON_fnc_vehicleCreate",false,false] spawn life_fnc_MP; }; }; [0] call SOCK_fnc_updatePartial; closeDialog 0; //Exit the menu. true;
aus dem tutorial:
meine fn_vehicleAnimate:
Code
Alles anzeigen/* File: fn_vehicleAnimate.sqf Author: Bryan "Tonic" Boardwine Description: Pass what you want to be animated. */ private["_vehicle","_animate","_state"]; _vehicle = [_this,0,Objnull,[Objnull]] call BIS_fnc_param; if(isnull _vehicle) exitwith {}; //FUCK _animate = [_this,1,"",["",[]]] call BIS_fnc_param; _preset = [_this,2,false,[false]] call BIS_fnc_param; if(!_preset) then { if(count _animate > 1) then { { _vehicle animate[_x select 0,_x select 1]; } foreach _animate; } else { _vehicle animate[_animate select 0,_animate select 1]; }; } else { switch (_animate) do { case "civ_littlebird": { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; _vehicle animate ["addDoors",1]; _vehicle animate ["addBenches",0]; _vehicle animate ["addTread",0]; _vehicle animate ["AddCivilian_hide",1]; _vehicle lockCargo [2,true]; _vehicle lockCargo [3,true]; _vehicle lockCargo [4,true]; _vehicle lockCargo [5,true]; }; case "civ_cart": { _lightmidcart = "Land_FloodLight_F" createVehicle getpos _vehicle; _lightmidcart attachTo [_vehicle, [0.06, 1.0, -0.8]]; _lightmidcart setDir ((getDir _vehicle)-90); [_vehicle, _lightmidcart] spawn { waitUntil{not alive (_this select 0)}; deleteVehicle (_this select 1); }; }; case "service_truck": { //waitUntil{!isNil {_vehicle getVariable "color"}}; _vehicle animate ["HideServices", 0]; _vehicle animate ["HideDoor3", 1]; }; case "med_offroad": { if(typeOf _vehicle == "C_Offroad_01_F") then { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; }; _vehicle animate ["HidePolice", 0]; _vehicle setVariable["lights",false,true]; }; case "cop_offroad": { if(typeOf _vehicle == "C_Offroad_01_F") then { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; }; _vehicle animate ["HidePolice", 0]; _vehicle animate ["HideBumper1", 0]; _vehicle setVariable["lights",false,true]; }; case "adac_offroad": { if(typeOf _vehicle == "C_Offroad_01_F") then { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; }; _vehicle animate ["HideServices", 0]; _vehicle animate ["HideConstruction", 0]; _vehicle animate ["HideBumper1", 0]; _vehicle animate ["HideBumper2", 0]; _vehicle setVariable["lights",false,true]; }; }; };
aus dem tutorial:
Code
Alles anzeigencase "adac_offroad": { if(typeOf _vehicle == "C_Offroad_01_F") then { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; }; _vehicle animate ["HideServices", 0]; _vehicle animate ["HideConstruction", 0]; _vehicle animate ["HideBumper1", 0]; _vehicle animate ["HideBumper2", 0]; _vehicle setVariable["lights",false,true]; };
meine fn_keyhandler:
Code
Alles anzeigen/* File: fn_keyHandler.sqf Author: Bryan "Tonic" Boardwine Description: Main key handler for event 'keyDown' */ private ["_handled","_shift","_alt","_code","_ctrl","_alt","_ctrlKey","_veh","_locked","_interactionKey","_mapKey","_interruptionKeys"]; _ctrl = _this select 0; _code = _this select 1; _shift = _this select 2; _ctrlKey = _this select 3; _alt = _this select 4; _speed = speed cursorTarget; _handled = false; _interactionKey = if(count (actionKeys "User10") == 0) then {219} else {(actionKeys "User10") select 0}; _mapKey = actionKeys "ShowMap" select 0; //hint str _code; _interruptionKeys = [17,30,31,32]; //A,S,W,D //Vault handling... if((_code in (actionKeys "GetOver") || _code in (actionKeys "salute")) && {(player getVariable ["restrained",false])}) exitWith { true; }; if(life_action_inUse) exitWith { if(!life_interrupted && _code in _interruptionKeys) then {life_interrupted = true;}; _handled; }; //Hotfix for Interaction key not being able to be bound on some operation systems. if(count (actionKeys "User10") != 0 && {(inputAction "User10" > 0)}) exitWith { //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10) if(!life_action_inUse) then { [] spawn { private["_handle"]; _handle = [] spawn life_fnc_actionKeyHandler; waitUntil {scriptDone _handle}; life_action_inUse = false; }; }; true; }; switch (_code) do { //Space key for Jumping case 57: { if(isNil "jumpActionTime") then {jumpActionTime = 0;}; if(_shift && {animationState player != "AovrPercMrunSrasWrflDf"} && {isTouchingGround player} && {stance player == "STAND"} && {speed player > 2} && {!life_is_arrested} && {(velocity player) select 2 < 2.5} && {time - jumpActionTime > 1.5}) then { jumpActionTime = time; //Update the time. [player,true] spawn life_fnc_jumpFnc; //Local execution [[player,false],"life_fnc_jumpFnc",nil,FALSE] call life_fnc_MP; //Global execution _handled = true; }; }; if (life_barrier_active) then { switch (_code) do { case 56: //space key { [] spawn life_fnc_placeablesPlaceComplete; }; }; true; }; case 60: { closeDialog 0;[] spawn life_fnc_openMenu; }; //Map Key case _mapKey: { switch (playerSide) do { case west: {if(!visibleMap) then {[] spawn life_fnc_copMarkers;}}; case independent: {if(!visibleMap) then {[] spawn life_fnc_medicMarkers;}}; case civilian: {if(!visibleMap) then {[] spawn life_fnc_gangMarkers;}}; }; }; //Holster / recall weapon. case 35: { if(_shift && !_ctrlKey && currentWeapon player != "") then { life_curWep_h = currentWeapon player; player action ["SwitchWeapon", player, player, 100]; player switchcamera cameraView; }; if(!_shift && _ctrlKey && !isNil "life_curWep_h" && {(life_curWep_h != "")}) then { if(life_curWep_h in [primaryWeapon player,secondaryWeapon player,handgunWeapon player]) then { player selectWeapon life_curWep_h; }; }; }; //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10) case _interactionKey: { if(!life_action_inUse) then { [] spawn { private["_handle"]; _handle = [] spawn life_fnc_actionKeyHandler; waitUntil {scriptDone _handle}; life_action_inUse = false; }; }; }; //Restraining (Shift + R) case 19: { if(_shift) then {_handled = true;}; if(_shift && playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget in [civilian,independent]) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then { [] call life_fnc_restrainAction; }; }; //Knock out, this is experimental and yeah... case 34: { if(_shift) then {_handled = true;}; if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && isPlayer cursorTarget && alive cursorTarget && cursorTarget distance player < 4 && speed cursorTarget < 1) then { if((animationState cursorTarget) != "Incapacitated" && (currentWeapon player == primaryWeapon player OR currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player getVariable["restrained",false]) && !life_istazed) then { [cursorTarget] spawn life_fnc_knockoutAction; }; }; }; //T Key (Trunk) case 20: { if(!_alt && !_ctrlKey) then { if(vehicle player != player && alive vehicle player) then { if((vehicle player) in life_vehicles) then { [vehicle player] call life_fnc_openInventory; }; } else { if((cursorTarget isKindOf "Car" OR cursorTarget isKindOf "Air" OR cursorTarget isKindOf "Ship" OR cursorTarget isKindOf "House_F") && player distance cursorTarget < 7 && vehicle player == player && alive cursorTarget) then { if(cursorTarget in life_vehicles OR {!(cursorTarget getVariable ["locked",true])}) then { [cursorTarget] call life_fnc_openInventory; }; }; }; }; }; //L Key? case 38: { //If cop run checks for turning lights on. if(_shift && playerSide in [west,independent]) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { if(playerSide == west) then { [vehicle player] call life_fnc_sirenLights; } else { [vehicle player] call life_fnc_medicSirenLights; }; _handled = true; }; }; }; if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; }; //Licht für Kart if(playerSide == civilian) then { if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_cartLights; _handled = true; } else { vehicle player setVariable ["lights", FALSE, TRUE]; [vehicle player] call life_fnc_cartLights; _handled = true; }; }; }; }; if(_shift && (playerSide == east)) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_adacSirenLights; _handled = true; }; }; }; //Y Player Menu case 21: { if(!_alt && !_ctrlKey && !dialog) then { [] call life_fnc_p_openMenu; }; }; //F Key case 33: { if(playerSide in [west,independent] && vehicle player != player && !life_siren_active && ((driver vehicle player) == player)) then { [] spawn { life_siren_active = true; sleep 4.7; life_siren_active = false; }; _veh = vehicle player; if(isNil {_veh getVariable "siren"}) then {_veh setVariable["siren",false,true];}; if((_veh getVariable "siren")) then { titleText [localize "STR_MISC_SirensOFF","PLAIN"]; _veh setVariable["siren",false,true]; } else { titleText [localize "STR_MISC_SirensON","PLAIN"]; _veh setVariable["siren",true,true]; if(playerSide == west) then { [[_veh],"life_fnc_copSiren",nil,true] spawn life_fnc_MP; } else { //I do not have a custom sound for this and I really don't want to go digging for one, when you have a sound uncomment this and change medicSiren.sqf in the medical folder. //[[_veh],"life_fnc_medicSiren",nil,true] spawn life_fnc_MP; }; }; }; }; //U Key case 22: { if(!_alt && !_ctrlKey) then { if(vehicle player == player) then { _veh = cursorTarget; } else { //www.infinity-core.de _veh = vehicle player; }; if(_veh isKindOf "House_F" && playerSide == civilian) then { if(_veh in life_vehicles && player distance _veh < 8) then { _door = [_veh] call life_fnc_nearestDoor; if(_door == 0) exitWith {hint "Du bist nicht in der Nähe einer Tür!"}; _locked = _veh getVariable [format["bis_disabled_Door_%1",_door],0]; if(_locked == 0) then { _veh setVariable[format["bis_disabled_Door_%1",_door],1,true]; _veh animate [format["door_%1_rot",_door],0]; systemChat "You have locked that door."; } else { _veh setVariable[format["bis_disabled_Door_%1",_door],0,true]; _veh animate [format["door_%1_rot",_door],1]; systemChat "Du hast die Tür aufgeschlossen."; }; }; } else { _locked = locked _veh; if(_veh in life_vehicles && player distance _veh < 8) then { if(_locked == 2) then { if(local _veh) then { _veh lock 0; _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; } else { [[_veh,0], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP; _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; }; hint composeText [ image "icons\unlock.paa", " Fahrzeug aufgeschlossen" ]; player say3D "unlock"; } else { if(local _veh) then { _veh lock 2; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; } else { [[_veh,2], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; }; hint composeText [ image "icons\lock.paa", " Fahrzeug abgeschlossen" ]; player say3D "car_lock"; }; }; }; }; }; }; _handled;
aus dem tutorial:
Unter denn Key L unter denn Cop/Medic'sCodeif(_shift && (playerSide == east)) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_adacSirenLights; _handled = true; }; }; };
meine spawnvehicle:
Code
Alles anzeigen/* File: fn_spawnVehicle.sqf Author: Bryan "Tonic" Boardwine Description: Sends the query request to the database, if an array is returned then it creates the vehicle if it's not in use or dead. */ private["_vid","_sp","_pid","_query","_sql","_vehicle","_nearVehicles","_name","_side","_tickTime","_dir"]; _vid = [_this,0,-1,[0]] call BIS_fnc_param; _pid = [_this,1,"",[""]] call BIS_fnc_param; _sp = [_this,2,[],[[],""]] call BIS_fnc_param; _unit = [_this,3,ObjNull,[ObjNull]] call BIS_fnc_param; _price = [_this,4,0,[0]] call BIS_fnc_param; _dir = [_this,5,0,[0]] call BIS_fnc_param; _unit_return = _unit; _name = name _unit; _side = side _unit; _unit = owner _unit; if(_vid == -1 OR _pid == "") exitWith {}; if(_vid in serv_sv_use) exitWith {}; serv_sv_use pushBack _vid; _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickTime; _queryResult = [_query,2] call DB_fnc_asyncCall; diag_log "------------- Client Query Request -------------"; diag_log format["QUERY: %1",_query]; diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)]; diag_log format["Result: %1",_queryResult]; diag_log "------------------------------------------------"; if(typeName _queryResult == "STRING") exitWith {}; _vInfo = _queryResult; if(isNil "_vInfo") exitWith {serv_sv_use = serv_sv_use - [_vid];}; if(count _vInfo == 0) exitWith {serv_sv_use = serv_sv_use - [_vid];}; if((_vInfo select 5) == 0) exitWith { serv_sv_use = serv_sv_use - [_vid]; [[1,format[(localize "STR_Garage_SQLError_Destroyed"),_vInfo select 2]],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 6) == 1) exitWith { serv_sv_use = serv_sv_use - [_vid]; [[1,format[(localize "STR_Garage_SQLError_Active"),_vInfo select 2]],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP; }; if(typeName _sp != "STRING") then { _nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10]; } else { _nearVehicles = []; }; if(count _nearVehicles > 0) exitWith { serv_sv_use = serv_sv_use - [_vid]; [[_price,_unit_return],"life_fnc_garageRefund",_unit,false] spawn life_fnc_MP; [[1,(localize "STR_Garage_SpawnPointError")],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP; }; _query = format["UPDATE vehicles SET active='1' WHERE pid='%1' AND id='%2'",_pid,_vid]; waitUntil {!DB_Async_Active}; [_query,false] spawn DB_fnc_asyncCall; if(typeName _sp == "STRING") then { _vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); sleep 0.6; } else { _vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; _vehicle allowDamage false; _vehicle setPos _sp; _vehicle setVectorUp (surfaceNormal _sp); _vehicle setDir _dir; }; _vehicle allowDamage true; //Send keys over the network. [[_vehicle],"life_fnc_addVehicle2Chain",_unit,false] spawn life_fnc_MP; [_pid,_side,_vehicle,1] call TON_fnc_keyManagement; _vehicle lock 2; //Reskin the vehicle [[_vehicle,_vInfo select 8],"life_fnc_colorVehicle",nil,false] spawn life_fnc_MP; _vehicle setVariable["vehicle_info_owners",[[_pid,_name]],true]; _vehicle setVariable["dbInfo",[(_vInfo select 4),_vInfo select 7]]; //_vehicle addEventHandler["Killed","_this spawn TON_fnc_vehicleDead"]; //Obsolete function? [_vehicle] call life_fnc_clearVehicleAmmo; //Sets of animations if((_vInfo select 1) == "civ" && (_vInfo select 2) == "B_Heli_Light_01_F" && _vInfo select 8 != 13) then { [[_vehicle,"civ_littlebird",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 1) == "civ" && (_vInfo select 2) in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"]) then { [[_vehicle,"civ_cart",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 1) == "cop" && (_vInfo select 2) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then { [[_vehicle,"cop_offroad",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 1) == "med" && (_vInfo select 2) == "C_Offroad_01_F") then { [[_vehicle,"med_offroad",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 1) in "adac" && (_vInfo select 2) in "C_Offroad_01_F") then { [[_vehicle,"adac_offroad",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; [[1,"Your vehicle is ready!"],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP; serv_sv_use = serv_sv_use - [_vid];
aus dem tutorial:
-
Guten Abend ich habe ein kleines problem. ich habe gestern bei den adac´s das gelb nicht eingefügt und seit dem ich das kart licht rein gemacht habe klappt nichts mehr bei mir vielleicht könnt ihr mir ja helfen:
Ich zeige euch erst das was ich rein gemacht habe und dann das was im tutorial steht:
meine keyHandler
Code
Alles anzeigen/* File: fn_keyHandler.sqf Author: Bryan "Tonic" Boardwine Description: Main key handler for event 'keyDown' */ private ["_handled","_shift","_alt","_code","_ctrl","_alt","_ctrlKey","_veh","_locked","_interactionKey","_mapKey","_interruptionKeys"]; _ctrl = _this select 0; _code = _this select 1; _shift = _this select 2; _ctrlKey = _this select 3; _alt = _this select 4; _speed = speed cursorTarget; _handled = false; _interactionKey = if(count (actionKeys "User10") == 0) then {219} else {(actionKeys "User10") select 0}; _mapKey = actionKeys "ShowMap" select 0; //hint str _code; _interruptionKeys = [17,30,31,32]; //A,S,W,D //Vault handling... if((_code in (actionKeys "GetOver") || _code in (actionKeys "salute")) && {(player getVariable ["restrained",false])}) exitWith { true; }; if(life_action_inUse) exitWith { if(!life_interrupted && _code in _interruptionKeys) then {life_interrupted = true;}; _handled; }; //Hotfix for Interaction key not being able to be bound on some operation systems. if(count (actionKeys "User10") != 0 && {(inputAction "User10" > 0)}) exitWith { //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10) if(!life_action_inUse) then { [] spawn { private["_handle"]; _handle = [] spawn life_fnc_actionKeyHandler; waitUntil {scriptDone _handle}; life_action_inUse = false; }; }; true; }; switch (_code) do { //Space key for Jumping case 57: { if(isNil "jumpActionTime") then {jumpActionTime = 0;}; if(_shift && {animationState player != "AovrPercMrunSrasWrflDf"} && {isTouchingGround player} && {stance player == "STAND"} && {speed player > 2} && {!life_is_arrested} && {(velocity player) select 2 < 2.5} && {time - jumpActionTime > 1.5}) then { jumpActionTime = time; //Update the time. [player,true] spawn life_fnc_jumpFnc; //Local execution [[player,false],"life_fnc_jumpFnc",nil,FALSE] call life_fnc_MP; //Global execution _handled = true; }; }; if (life_barrier_active) then { switch (_code) do { case 56: //space key { [] spawn life_fnc_placeablesPlaceComplete; }; }; true; }; case 60: { closeDialog 0;[] spawn life_fnc_openMenu; }; //Map Key case _mapKey: { switch (playerSide) do { case west: {if(!visibleMap) then {[] spawn life_fnc_copMarkers;}}; case independent: {if(!visibleMap) then {[] spawn life_fnc_medicMarkers;}}; case civilian: {if(!visibleMap) then {[] spawn life_fnc_gangMarkers;}}; }; }; //Holster / recall weapon. case 35: { if(_shift && !_ctrlKey && currentWeapon player != "") then { life_curWep_h = currentWeapon player; player action ["SwitchWeapon", player, player, 100]; player switchcamera cameraView; }; if(!_shift && _ctrlKey && !isNil "life_curWep_h" && {(life_curWep_h != "")}) then { if(life_curWep_h in [primaryWeapon player,secondaryWeapon player,handgunWeapon player]) then { player selectWeapon life_curWep_h; }; }; }; //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10) case _interactionKey: { if(!life_action_inUse) then { [] spawn { private["_handle"]; _handle = [] spawn life_fnc_actionKeyHandler; waitUntil {scriptDone _handle}; life_action_inUse = false; }; }; }; //Restraining (Shift + R) case 19: { if(_shift) then {_handled = true;}; if(_shift && playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget in [civilian,independent]) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then { [] call life_fnc_restrainAction; }; }; //Knock out, this is experimental and yeah... case 34: { if(_shift) then {_handled = true;}; if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && isPlayer cursorTarget && alive cursorTarget && cursorTarget distance player < 4 && speed cursorTarget < 1) then { if((animationState cursorTarget) != "Incapacitated" && (currentWeapon player == primaryWeapon player OR currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player getVariable["restrained",false]) && !life_istazed) then { [cursorTarget] spawn life_fnc_knockoutAction; }; }; }; //T Key (Trunk) case 20: { if(!_alt && !_ctrlKey) then { if(vehicle player != player && alive vehicle player) then { if((vehicle player) in life_vehicles) then { [vehicle player] call life_fnc_openInventory; }; } else { if((cursorTarget isKindOf "Car" OR cursorTarget isKindOf "Air" OR cursorTarget isKindOf "Ship" OR cursorTarget isKindOf "House_F") && player distance cursorTarget < 7 && vehicle player == player && alive cursorTarget) then { if(cursorTarget in life_vehicles OR {!(cursorTarget getVariable ["locked",true])}) then { [cursorTarget] call life_fnc_openInventory; }; }; }; }; }; //L Key? case 38: { //If cop run checks for turning lights on. if(_shift && playerSide in [west,independent]) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { if(playerSide == west) then { [vehicle player] call life_fnc_sirenLights; } else { [vehicle player] call life_fnc_medicSirenLights; }; _handled = true; }; }; }; if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; }; //Licht für Kart if(playerSide == civilian) then { if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_cartLights; _handled = true; } else { vehicle player setVariable ["lights", FALSE, TRUE]; [vehicle player] call life_fnc_cartLights; _handled = true; }; }; }; }; if(_shift && (playerSide == east)) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_adacSirenLights; _handled = true; }; }; }; //Y Player Menu case 21: { if(!_alt && !_ctrlKey && !dialog) then { [] call life_fnc_p_openMenu; }; }; //F Key case 33: { if(playerSide in [west,independent] && vehicle player != player && !life_siren_active && ((driver vehicle player) == player)) then { [] spawn { life_siren_active = true; sleep 4.7; life_siren_active = false; }; _veh = vehicle player; if(isNil {_veh getVariable "siren"}) then {_veh setVariable["siren",false,true];}; if((_veh getVariable "siren")) then { titleText [localize "STR_MISC_SirensOFF","PLAIN"]; _veh setVariable["siren",false,true]; } else { titleText [localize "STR_MISC_SirensON","PLAIN"]; _veh setVariable["siren",true,true]; if(playerSide == west) then { [[_veh],"life_fnc_copSiren",nil,true] spawn life_fnc_MP; } else { //I do not have a custom sound for this and I really don't want to go digging for one, when you have a sound uncomment this and change medicSiren.sqf in the medical folder. //[[_veh],"life_fnc_medicSiren",nil,true] spawn life_fnc_MP; }; }; }; }; //U Key case 22: { if(!_alt && !_ctrlKey) then { if(vehicle player == player) then { _veh = cursorTarget; } else { //www.infinity-core.de _veh = vehicle player; }; if(_veh isKindOf "House_F" && playerSide == civilian) then { if(_veh in life_vehicles && player distance _veh < 8) then { _door = [_veh] call life_fnc_nearestDoor; if(_door == 0) exitWith {hint "Du bist nicht in der Nähe einer Tür!"}; _locked = _veh getVariable [format["bis_disabled_Door_%1",_door],0]; if(_locked == 0) then { _veh setVariable[format["bis_disabled_Door_%1",_door],1,true]; _veh animate [format["door_%1_rot",_door],0]; systemChat "You have locked that door."; } else { _veh setVariable[format["bis_disabled_Door_%1",_door],0,true]; _veh animate [format["door_%1_rot",_door],1]; systemChat "Du hast die Tür aufgeschlossen."; }; }; } else { _locked = locked _veh; if(_veh in life_vehicles && player distance _veh < 8) then { if(_locked == 2) then { if(local _veh) then { _veh lock 0; _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; } else { [[_veh,0], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP; _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; }; hint composeText [ image "icons\unlock.paa", " Fahrzeug aufgeschlossen" ]; player say3D "unlock"; } else { if(local _veh) then { _veh lock 2; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; } else { [[_veh,2], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; }; hint composeText [ image "icons\lock.paa", " Fahrzeug abgeschlossen" ]; player say3D "car_lock"; }; }; }; }; }; }; _handled;
aus dem tutorial:
Code
Alles anzeigen... //L Key? case 38: { //If cop run checks for turning lights on. if(_shift && playerSide in [west,independent]) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { if(playerSide == west) then { [vehicle player] call life_fnc_sirenLights; } else { [vehicle player] call life_fnc_medicSirenLights; }; _handled = true; }; }; }; if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; }; //VON HIER VON HIER VON HIER VON HIER VON HIER VON HIER //Licht für Kart if(playerSide == civilian) then { if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_cartLights; _handled = true; } else { vehicle player setVariable ["lights", FALSE, TRUE]; [vehicle player] call life_fnc_cartLights; _handled = true; }; }; }; }; // BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER //Y Player Menu ...
meine vehicleShopBuy
Code
Alles anzeigen/* File: fn_vehicleShopBuy.sqf Author: Bryan "Tonic" Boardwine Description: Does something with vehicle purchasing. */ private["_mode","_spawnPoints","_className","_basePrice","_colorIndex","_spawnPoint","_vehicle"]; _mode = _this select 0; if((lbCurSel 2302) == -1) exitWith {hint localize "STR_Shop_Veh_DidntPick"}; _className = lbData[2302,(lbCurSel 2302)]; _vIndex = lbValue[2302,(lbCurSel 2302)]; _vehicleList = [life_veh_shop select 0] call life_fnc_vehicleListCfg; _basePrice = (_vehicleList select _vIndex) select 1; if(_mode) then {_basePrice = round(_basePrice * 1.5)}; _colorIndex = lbValue[2304,(lbCurSel 2304)]; //Series of checks (YAY!) if(_basePrice < 0) exitWith {}; //Bad price entry if(life_cash < _basePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_basePrice - life_cash] call life_fnc_numberText];}; if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"}; _spawnPoints = life_veh_shop select 1; _spawnPoint = ""; if((life_veh_shop select 0) == "med_air_hs") then { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if(typeName _spawnPoints == typeName []) then { //Find an available spawn point. {if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints; } else { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints}; }; }; if(_spawnPoint == "") exitWith {hint localize "STR_Shop_Veh_Block";}; life_cash = life_cash - _basePrice; hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_basePrice] call life_fnc_numberText]; //Spawn the vehicle and prep it. if((life_veh_shop select 0) == "med_air_hs") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); _vehicle lock 2; [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. } else { _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle lock 2; _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint); _vehicle setPos (getMarkerPos _spawnPoint); [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. }; //Side Specific actions. switch(playerSide) do { case west: { [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate; }; case civilian: { if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then { [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate; }; case independent: { [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate; }; case east: { [_vehicle,"adac_offroad",true] spawn life_fnc_vehicleAnimate; }; }; _vehicle allowDamage true; //life_vehicles set[count life_vehicles,_vehicle]; //Add err to the chain. life_vehicles pushBack _vehicle; [[getPlayerUID player,playerSide,_vehicle,1],"TON_fnc_keyManagement",false,false] spawn life_fnc_MP; if(_mode) then { if(!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then { [[(getPlayerUID player),playerSide,_vehicle,_colorIndex],"TON_fnc_vehicleCreate",false,false] spawn life_fnc_MP; }; }; [0] call SOCK_fnc_updatePartial; closeDialog 0; //Exit the menu. true;
aus dem tutorial:Code
Alles anzeigenswitch(playerSide) do { case west: { [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate; }; case civilian: { if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then { [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate; }; // AB HIER AB HIER AB HIER AB HIER AB HIER: if((life_veh_shop select 2) == "civ" && (_className in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { [_vehicle,"civ_cart",true] spawn life_fnc_vehicleAnimate; }; // BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER }; case independent: { [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate; }; };
meine vehicleAnimate:Code
Alles anzeigen/* File: fn_vehicleAnimate.sqf Author: Bryan "Tonic" Boardwine Description: Pass what you want to be animated. */ private["_vehicle","_animate","_state"]; _vehicle = [_this,0,Objnull,[Objnull]] call BIS_fnc_param; if(isnull _vehicle) exitwith {}; //FUCK _animate = [_this,1,"",["",[]]] call BIS_fnc_param; _preset = [_this,2,false,[false]] call BIS_fnc_param; if(!_preset) then { if(count _animate > 1) then { { _vehicle animate[_x select 0,_x select 1]; } foreach _animate; } else { _vehicle animate[_animate select 0,_animate select 1]; }; } else { switch (_animate) do { case "civ_littlebird": { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; _vehicle animate ["addDoors",1]; _vehicle animate ["addBenches",0]; _vehicle animate ["addTread",0]; _vehicle animate ["AddCivilian_hide",1]; _vehicle lockCargo [2,true]; _vehicle lockCargo [3,true]; _vehicle lockCargo [4,true]; _vehicle lockCargo [5,true]; }; case "civ_cart": { _lightmidcart = "Land_FloodLight_F" createVehicle getpos _vehicle; _lightmidcart attachTo [_vehicle, [0.06, 1.0, -0.8]]; _lightmidcart setDir ((getDir _vehicle)-90); [_vehicle, _lightmidcart] spawn { waitUntil{not alive (_this select 0)}; deleteVehicle (_this select 1); }; }; case "service_truck": { //waitUntil{!isNil {_vehicle getVariable "color"}}; _vehicle animate ["HideServices", 0]; _vehicle animate ["HideDoor3", 1]; }; case "med_offroad": { if(typeOf _vehicle == "C_Offroad_01_F") then { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; }; _vehicle animate ["HidePolice", 0]; _vehicle setVariable["lights",false,true]; }; case "cop_offroad": { if(typeOf _vehicle == "C_Offroad_01_F") then { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; }; _vehicle animate ["HidePolice", 0]; _vehicle animate ["HideBumper1", 0]; _vehicle setVariable["lights",false,true]; }; case "adac_offroad": { if(typeOf _vehicle == "C_Offroad_01_F") then { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; }; _vehicle animate ["HideServices", 0]; _vehicle animate ["HideConstruction", 0]; _vehicle animate ["HideBumper1", 0]; _vehicle animate ["HideBumper2", 0]; _vehicle setVariable["lights",false,true]; }; }; };
tutorial:Code
Alles anzeigenswitch (_animate) do { case "civ_littlebird": { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; _vehicle animate ["addDoors",1]; _vehicle animate ["addBenches",0]; _vehicle animate ["addTread",0]; _vehicle animate ["AddCivilian_hide",1]; _vehicle lockCargo [2,true]; _vehicle lockCargo [3,true]; _vehicle lockCargo [4,true]; _vehicle lockCargo [5,true]; }; // AB HIER AB HIER AB HIER AB HIER AB HIER AB HIER case "civ_cart": { _lightmidcart = "Land_FloodLight_F" createVehicle getpos _vehicle; _lightmidcart attachTo [_vehicle, [0.06, 1.0, -0.8]]; _lightmidcart setDir ((getDir _vehicle)-90); [_vehicle, _lightmidcart] spawn { waitUntil{not alive (_this select 0)}; deleteVehicle (_this select 1); }; }; //BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER case "service_truck": { //waitUntil{!isNil {_vehicle getVariable "color"}}; _vehicle animate ["HideServices", 0]; _vehicle animate ["HideDoor3", 1]; }; case "med_offroad": { if(typeOf _vehicle == "C_Offroad_01_F") then { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; }; _vehicle animate ["HidePolice", 0]; _vehicle setVariable["lights",false,true]; }; case "cop_offroad": { if(typeOf _vehicle == "C_Offroad_01_F") then { waitUntil {!isNil {_vehicle getVariable "Life_VEH_color"}}; }; _vehicle animate ["HidePolice", 0]; _vehicle animate ["HideBumper1", 0]; _vehicle setVariable["lights",false,true]; }; };
meine spawnVehicle:Code
Alles anzeigen/* File: fn_spawnVehicle.sqf Author: Bryan "Tonic" Boardwine Description: Sends the query request to the database, if an array is returned then it creates the vehicle if it's not in use or dead. */ private["_vid","_sp","_pid","_query","_sql","_vehicle","_nearVehicles","_name","_side","_tickTime","_dir"]; _vid = [_this,0,-1,[0]] call BIS_fnc_param; _pid = [_this,1,"",[""]] call BIS_fnc_param; _sp = [_this,2,[],[[],""]] call BIS_fnc_param; _unit = [_this,3,ObjNull,[ObjNull]] call BIS_fnc_param; _price = [_this,4,0,[0]] call BIS_fnc_param; _dir = [_this,5,0,[0]] call BIS_fnc_param; _unit_return = _unit; _name = name _unit; _side = side _unit; _unit = owner _unit; if(_vid == -1 OR _pid == "") exitWith {}; if(_vid in serv_sv_use) exitWith {}; serv_sv_use pushBack _vid; _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid]; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickTime; _queryResult = [_query,2] call DB_fnc_asyncCall; diag_log "------------- Client Query Request -------------"; diag_log format["QUERY: %1",_query]; diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)]; diag_log format["Result: %1",_queryResult]; diag_log "------------------------------------------------"; if(typeName _queryResult == "STRING") exitWith {}; _vInfo = _queryResult; if(isNil "_vInfo") exitWith {serv_sv_use = serv_sv_use - [_vid];}; if(count _vInfo == 0) exitWith {serv_sv_use = serv_sv_use - [_vid];}; if((_vInfo select 5) == 0) exitWith { serv_sv_use = serv_sv_use - [_vid]; [[1,format[(localize "STR_Garage_SQLError_Destroyed"),_vInfo select 2]],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 6) == 1) exitWith { serv_sv_use = serv_sv_use - [_vid]; [[1,format[(localize "STR_Garage_SQLError_Active"),_vInfo select 2]],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP; }; if(typeName _sp != "STRING") then { _nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10]; } else { _nearVehicles = []; }; if(count _nearVehicles > 0) exitWith { serv_sv_use = serv_sv_use - [_vid]; [[_price,_unit_return],"life_fnc_garageRefund",_unit,false] spawn life_fnc_MP; [[1,(localize "STR_Garage_SpawnPointError")],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP; }; _query = format["UPDATE vehicles SET active='1' WHERE pid='%1' AND id='%2'",_pid,_vid]; waitUntil {!DB_Async_Active}; [_query,false] spawn DB_fnc_asyncCall; if(typeName _sp == "STRING") then { _vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); sleep 0.6; } else { _vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; _vehicle allowDamage false; _vehicle setPos _sp; _vehicle setVectorUp (surfaceNormal _sp); _vehicle setDir _dir; }; _vehicle allowDamage true; //Send keys over the network. [[_vehicle],"life_fnc_addVehicle2Chain",_unit,false] spawn life_fnc_MP; [_pid,_side,_vehicle,1] call TON_fnc_keyManagement; _vehicle lock 2; //Reskin the vehicle [[_vehicle,_vInfo select 8],"life_fnc_colorVehicle",nil,false] spawn life_fnc_MP; _vehicle setVariable["vehicle_info_owners",[[_pid,_name]],true]; _vehicle setVariable["dbInfo",[(_vInfo select 4),_vInfo select 7]]; //_vehicle addEventHandler["Killed","_this spawn TON_fnc_vehicleDead"]; //Obsolete function? [_vehicle] call life_fnc_clearVehicleAmmo; //Sets of animations if((_vInfo select 1) == "civ" && (_vInfo select 2) == "B_Heli_Light_01_F" && _vInfo select 8 != 13) then { [[_vehicle,"civ_littlebird",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 1) == "civ" && (_vInfo select 2) in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"]) then { [[_vehicle,"civ_cart",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 1) == "cop" && (_vInfo select 2) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then { [[_vehicle,"cop_offroad",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 1) == "med" && (_vInfo select 2) == "C_Offroad_01_F") then { [[_vehicle,"med_offroad",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; if((_vInfo select 1) in "adac" && (_vInfo select 2) in "C_Offroad_01_F") then { [[_vehicle,"adac_offroad",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; [[1,"Your vehicle is ready!"],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP; serv_sv_use = serv_sv_use - [_vid];
aus dem tutorial:Code
Alles anzeigen//Sets of animations if((_vInfo select 1) == "civ" && (_vInfo select 2) == "B_Heli_Light_01_F" && _vInfo select 8 != 13) then { [[_vehicle,"civ_littlebird",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; //AB HIER AB HIER AB HIER AB HIER AB HIER: if((_vInfo select 1) == "civ" && (_vInfo select 2) in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"]) then { [[_vehicle,"civ_cart",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; }; // BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER if((_vInfo select 1) == "cop" && (_vInfo select 2) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then { [[_vehicle,"cop_offroad",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP; };
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ihr habt eine begrenzung von 10.000 und meine die rpt logs gehen bis 66.000
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hab ich doch das steht oben der download link
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Code
Alles anzeigenswitch(playerSide) do { case west: { [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate; }; case civilian: { if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then { [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate; }; // AB HIER AB HIER AB HIER AB HIER AB HIER: if((life_veh_shop select 2) == "civ" && (_className in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { [_vehicle,"civ_cart",true] spawn life_fnc_vehicleAnimate; }; // BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER }; case independent: { [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate; }; };
ehm könntet ihr mir vielleicht sagen ob ich hier was falsch gemacht habe:
Meine datei:
Code
Alles anzeigen/* File: fn_vehicleShopBuy.sqf Author: Bryan "Tonic" Boardwine Description: Does something with vehicle purchasing. */ private["_mode","_spawnPoints","_className","_basePrice","_colorIndex","_spawnPoint","_vehicle"]; _mode = _this select 0; if((lbCurSel 2302) == -1) exitWith {hint localize "STR_Shop_Veh_DidntPick"}; _className = lbData[2302,(lbCurSel 2302)]; _vIndex = lbValue[2302,(lbCurSel 2302)]; _vehicleList = [life_veh_shop select 0] call life_fnc_vehicleListCfg; _basePrice = (_vehicleList select _vIndex) select 1; if(_mode) then {_basePrice = round(_basePrice * 1.5)}; _colorIndex = lbValue[2304,(lbCurSel 2304)]; //Series of checks (YAY!) if(_basePrice < 0) exitWith {}; //Bad price entry if(life_cash < _basePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_basePrice - life_cash] call life_fnc_numberText];}; if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"}; _spawnPoints = life_veh_shop select 1; _spawnPoint = ""; if((life_veh_shop select 0) == "med_air_hs") then { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if(typeName _spawnPoints == typeName []) then { //Find an available spawn point. {if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints; } else { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints}; }; }; if(_spawnPoint == "") exitWith {hint localize "STR_Shop_Veh_Block";}; life_cash = life_cash - _basePrice; hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_basePrice] call life_fnc_numberText]; //Spawn the vehicle and prep it. if((life_veh_shop select 0) == "med_air_hs") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); _vehicle lock 2; [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. } else { _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle lock 2; _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint); _vehicle setPos (getMarkerPos _spawnPoint); [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP; [_vehicle] call life_fnc_clearVehicleAmmo; [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. }; //Side Specific actions. switch(playerSide) do { case west: { [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate; }; case civilian: { if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then { [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate; }; }; if((life_veh_shop select 2) == "civ" && (_className in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { [_vehicle,"civ_cart",true] spawn life_fnc_vehicleAnimate; }; case independent: { [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate; }; case east: { [_vehicle,"adac_offroad",true] spawn life_fnc_vehicleAnimate; }; }; _vehicle allowDamage true; //life_vehicles set[count life_vehicles,_vehicle]; //Add err to the chain. life_vehicles pushBack _vehicle; [[getPlayerUID player,playerSide,_vehicle,1],"TON_fnc_keyManagement",false,false] spawn life_fnc_MP; if(_mode) then { if(!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then { [[(getPlayerUID player),playerSide,_vehicle,_colorIndex],"TON_fnc_vehicleCreate",false,false] spawn life_fnc_MP; }; }; [0] call SOCK_fnc_updatePartial; closeDialog 0; //Exit the menu. true;
Vom macher die datei:
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Probiere es mal hiermit.
War eine }; zuviel.
Code
Alles anzeigen/* File: fn_keyHandler.sqf Author: Bryan "Tonic" Boardwine Description: Main key handler for event 'keyDown' */ private ["_handled","_shift","_alt","_code","_ctrl","_alt","_ctrlKey","_veh","_locked","_interactionKey","_mapKey","_interruptionKeys"]; _ctrl = _this select 0; _code = _this select 1; _shift = _this select 2; _ctrlKey = _this select 3; _alt = _this select 4; _speed = speed cursorTarget; _handled = false; _interactionKey = if(count (actionKeys "User10") == 0) then {219} else {(actionKeys "User10") select 0}; _mapKey = actionKeys "ShowMap" select 0; //hint str _code; _interruptionKeys = [17,30,31,32]; //A,S,W,D //Vault handling... if((_code in (actionKeys "GetOver") || _code in (actionKeys "salute")) && {(player getVariable ["restrained",false])}) exitWith { true; }; if(life_action_inUse) exitWith { if(!life_interrupted && _code in _interruptionKeys) then {life_interrupted = true;}; _handled; }; //Hotfix for Interaction key not being able to be bound on some operation systems. if(count (actionKeys "User10") != 0 && {(inputAction "User10" > 0)}) exitWith { //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10) if(!life_action_inUse) then { [] spawn { private["_handle"]; _handle = [] spawn life_fnc_actionKeyHandler; waitUntil {scriptDone _handle}; life_action_inUse = false; }; }; true; }; switch (_code) do { //Space key for Jumping case 57: { if(isNil "jumpActionTime") then {jumpActionTime = 0;}; if(_shift && {animationState player != "AovrPercMrunSrasWrflDf"} && {isTouchingGround player} && {stance player == "STAND"} && {speed player > 2} && {!life_is_arrested} && {(velocity player) select 2 < 2.5} && {time - jumpActionTime > 1.5}) then { jumpActionTime = time; //Update the time. [player,true] spawn life_fnc_jumpFnc; //Local execution [[player,false],"life_fnc_jumpFnc",nil,FALSE] call life_fnc_MP; //Global execution _handled = true; }; }; if (life_barrier_active) then { switch (_code) do { case 56: //space key { [] spawn life_fnc_placeablesPlaceComplete; }; }; true; }; case 60: { closeDialog 0;[] spawn life_fnc_openMenu; }; //Map Key case _mapKey: { switch (playerSide) do { case west: {if(!visibleMap) then {[] spawn life_fnc_copMarkers;}}; case independent: {if(!visibleMap) then {[] spawn life_fnc_medicMarkers;}}; case civilian: {if(!visibleMap) then {[] spawn life_fnc_gangMarkers;}}; }; }; //Holster / recall weapon. case 35: { if(_shift && !_ctrlKey && currentWeapon player != "") then { life_curWep_h = currentWeapon player; player action ["SwitchWeapon", player, player, 100]; player switchcamera cameraView; }; if(!_shift && _ctrlKey && !isNil "life_curWep_h" && {(life_curWep_h != "")}) then { if(life_curWep_h in [primaryWeapon player,secondaryWeapon player,handgunWeapon player]) then { player selectWeapon life_curWep_h; }; }; }; //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10) case _interactionKey: { if(!life_action_inUse) then { [] spawn { private["_handle"]; _handle = [] spawn life_fnc_actionKeyHandler; waitUntil {scriptDone _handle}; life_action_inUse = false; }; }; }; //Restraining (Shift + R) case 19: { if(_shift) then {_handled = true;}; if(_shift && playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget in [civilian,independent]) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then { [] call life_fnc_restrainAction; }; }; //Knock out, this is experimental and yeah... case 34: { if(_shift) then {_handled = true;}; if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && isPlayer cursorTarget && alive cursorTarget && cursorTarget distance player < 4 && speed cursorTarget < 1) then { if((animationState cursorTarget) != "Incapacitated" && (currentWeapon player == primaryWeapon player OR currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player getVariable["restrained",false]) && !life_istazed) then { [cursorTarget] spawn life_fnc_knockoutAction; }; }; }; //T Key (Trunk) case 20: { if(!_alt && !_ctrlKey) then { if(vehicle player != player && alive vehicle player) then { if((vehicle player) in life_vehicles) then { [vehicle player] call life_fnc_openInventory; }; } else { if((cursorTarget isKindOf "Car" OR cursorTarget isKindOf "Air" OR cursorTarget isKindOf "Ship" OR cursorTarget isKindOf "House_F") && player distance cursorTarget < 7 && vehicle player == player && alive cursorTarget) then { if(cursorTarget in life_vehicles OR {!(cursorTarget getVariable ["locked",true])}) then { [cursorTarget] call life_fnc_openInventory; }; }; }; }; }; //L Key? case 38: { //If cop run checks for turning lights on. if(_shift && playerSide in [west,independent]) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { if(playerSide == west) then { [vehicle player] call life_fnc_sirenLights; } else { [vehicle player] call life_fnc_medicSirenLights; }; _handled = true; }; }; }; if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; }; //Licht für Kart if(playerSide == civilian) then { if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_cartLights; _handled = true; } else { vehicle player setVariable ["lights", FALSE, TRUE]; [vehicle player] call life_fnc_cartLights; _handled = true; }; }; }; }; if(_shift && (playerSide == east)) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_adacSirenLights; _handled = true; }; }; }; //Y Player Menu case 21: { if(!_alt && !_ctrlKey && !dialog) then { [] call life_fnc_p_openMenu; }; }; //F Key case 33: { if(playerSide in [west,independent] && vehicle player != player && !life_siren_active && ((driver vehicle player) == player)) then { [] spawn { life_siren_active = true; sleep 4.7; life_siren_active = false; }; _veh = vehicle player; if(isNil {_veh getVariable "siren"}) then {_veh setVariable["siren",false,true];}; if((_veh getVariable "siren")) then { titleText [localize "STR_MISC_SirensOFF","PLAIN"]; _veh setVariable["siren",false,true]; } else { titleText [localize "STR_MISC_SirensON","PLAIN"]; _veh setVariable["siren",true,true]; if(playerSide == west) then { [[_veh],"life_fnc_copSiren",nil,true] spawn life_fnc_MP; } else { //I do not have a custom sound for this and I really don't want to go digging for one, when you have a sound uncomment this and change medicSiren.sqf in the medical folder. //[[_veh],"life_fnc_medicSiren",nil,true] spawn life_fnc_MP; }; }; }; }; //U Key case 22: { if(!_alt && !_ctrlKey) then { if(vehicle player == player) then { _veh = cursorTarget; } else { //www.infinity-core.de _veh = vehicle player; }; if(_veh isKindOf "House_F" && playerSide == civilian) then { if(_veh in life_vehicles && player distance _veh < 8) then { _door = [_veh] call life_fnc_nearestDoor; if(_door == 0) exitWith {hint "Du bist nicht in der Nähe einer Tür!"}; _locked = _veh getVariable [format["bis_disabled_Door_%1",_door],0]; if(_locked == 0) then { _veh setVariable[format["bis_disabled_Door_%1",_door],1,true]; _veh animate [format["door_%1_rot",_door],0]; systemChat "You have locked that door."; } else { _veh setVariable[format["bis_disabled_Door_%1",_door],0,true]; _veh animate [format["door_%1_rot",_door],1]; systemChat "Du hast die Tür aufgeschlossen."; }; }; } else { _locked = locked _veh; if(_veh in life_vehicles && player distance _veh < 8) then { if(_locked == 2) then { if(local _veh) then { _veh lock 0; _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; } else { [[_veh,0], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP; _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; }; hint composeText [ image "icons\unlock.paa", " Fahrzeug aufgeschlossen" ]; player say3D "unlock"; } else { if(local _veh) then { _veh lock 2; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; } else { [[_veh,2], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; }; hint composeText [ image "icons\lock.paa", " Fahrzeug abgeschlossen" ]; player say3D "car_lock"; }; }; }; }; }; }; _handled;
Danke du hast mir echt geholfen. -
ich habe probier dieses script einzubauen doch ich habe wohl etwas bei der keyhandler datei falsch gemacht:
das sollte ich da einfügen:
Code
Alles anzeigen... //L Key? case 38: { //If cop run checks for turning lights on. if(_shift && playerSide in [west,independent]) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { if(playerSide == west) then { [vehicle player] call life_fnc_sirenLights; } else { [vehicle player] call life_fnc_medicSirenLights; }; _handled = true; }; }; }; if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; }; //VON HIER VON HIER VON HIER VON HIER VON HIER VON HIER //Licht für Kart if(playerSide == civilian) then { if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_cartLights; _handled = true; } else { vehicle player setVariable ["lights", FALSE, TRUE]; [vehicle player] call life_fnc_cartLights; _handled = true; }; }; }; }; // BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER //Y Player Menu ...
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Code
Alles anzeigen===================================================================== == C:\Users\Administrator\Desktop\arma3 - Kopie\arma3server.exe == "C:\Users\Administrator\Desktop\arma3 - Kopie\arma3server.exe" -port=2302 "-config=C:\Users\Administrator\Desktop\arma3 - Kopie\TADST\default\TADST_config.cfg" "-cfg=C:\Users\Administrator\Desktop\arma3 - Kopie\TADST\default\TADST_basic.cfg" "-profiles=C:\Users\Administrator\Desktop\arma3 - Kopie\TADST\default" -name=default "-mod=@extDB;@life_server" -autoInit Original output filename: Arma3Retail_Server Exe timestamp: 2015/08/25 16:06:38 Current time: 2015/09/07 11:07:44 Type: Public Branch: Stable Version: 1.50.131969 Allocator: C:\Users\Administrator\Desktop\arma3 - Kopie\dll\tbb4malloc_bi.dll ===================================================================== 11:07:44 Item str_disp_hintc_continue listed twice 11:07:44 Item str_lib_info_author listed twice 11:07:46 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ 11:07:46 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ 11:07:46 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ 11:07:46 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ 11:07:46 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ 11:07:46 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ 11:07:46 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ 11:07:46 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ 11:07:46 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ 11:07:46 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ 11:07:46 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ 11:07:46 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ 11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ 11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ 11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ 11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ 11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ 11:07:46 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ 11:07:46 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ 11:07:46 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ 11:07:46 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ 11:07:46 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ 11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ 11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ 11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ 11:07:46 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ 11:07:46 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ 11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ 11:07:46 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ 11:07:46 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ 11:07:46 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ 11:07:46 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ 11:07:46 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ 11:07:46 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ 11:07:46 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ 11:07:46 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ 11:07:46 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ 11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ 11:07:46 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ 11:07:46 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ 11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ 11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ 11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ 11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ 11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ 11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ 11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ 11:07:46 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ 11:07:46 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ 11:07:46 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ 11:07:46 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ 11:07:46 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ 11:07:46 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ 11:07:46 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ 11:07:46 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ 11:07:46 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ 11:07:46 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ 11:07:46 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 11:07:46 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ 11:07:46 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ 11:07:46 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ 11:07:46 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ 11:07:46 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ 11:07:46 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 11:07:46 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/ 11:07:47 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/ 11:07:47 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 11:07:47 Initializing Steam Manager 11:07:47 Steam Manager initialized. 11:07:47 11:07:47 ==== Loaded addons ==== 11:07:47 11:07:47 dta\bin.pbo - unknown 11:07:47 dta\core.pbo - 84186 11:07:47 dta\languagecore_f.pbo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\@life_server\addons\life_server.pbo - unknown 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\anims_f_mark.ebo - 83739 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\characters_f_mark.ebo - 85641 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\data_f_mark.ebo - 84958 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\dubbing_f_mark.ebo - 81923 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\dubbing_f_mp_mark.ebo - 81923 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\functions_f_mark.ebo - 84594 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\functions_f_mp_mark.ebo - 85875 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\languagemissions_f_mark.ebo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\languagemissions_f_mp_mark.ebo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\language_f_mark.ebo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\language_f_mp_mark.ebo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mark.ebo - 84276 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mark_data.ebo - 83115 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mark_video.ebo - 81429 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mp_mark.ebo - 85408 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mp_mark_data.ebo - 81558 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\modules_f_mark.ebo - 81710 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\modules_f_mp_mark.ebo - 85577 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\music_f_mark.ebo - 81958 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\music_f_mark_music.ebo - 81930 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\sounds_f_mark.ebo - 83408 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\static_f_mark.ebo - 84104 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\structures_f_mark.ebo - 85075 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\supplies_f_mark.ebo - 79552 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\ui_f_mark.ebo - 84397 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\ui_f_mp_mark.ebo - 85197 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\weapons_f_mark.ebo - 86051 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\air_f_heli.pbo - 85752 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\anims_f_heli.pbo - 80475 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\boat_f_heli.pbo - 82564 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\cargoposes_f_heli.pbo - 84953 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\data_f_heli.pbo - 80757 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\dubbing_f_heli.pbo - 75138 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\functions_f_heli.pbo - 84398 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\languagemissions_f_heli.pbo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\language_f_heli.pbo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\missions_f_heli.pbo - 84471 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\missions_f_heli_data.pbo - 75977 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\missions_f_heli_video.pbo - 75065 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\modules_f_heli.pbo - 84211 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\music_f_heli.pbo - 76012 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\music_f_heli_music.pbo - 76012 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\soft_f_heli.pbo - 82564 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\sounds_f_heli.pbo - 79398 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\structures_f_heli.pbo - 85075 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\supplies_f_heli.pbo - 84559 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\ui_f_heli.pbo - 76986 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\anims_f_kart.pbo - 80475 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\characters_f_kart.pbo - 85651 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\data_f_kart.pbo - 84958 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\languagemissions_f_kart.pbo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\language_f_kart.pbo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\missions_f_kart.pbo - 84471 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\missions_f_kart_data.pbo - 75687 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\modules_f_kart.pbo - 86208 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\modules_f_kart_data.pbo - 74588 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\soft_f_kart.pbo - 85476 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\sounds_f_kart.pbo - 79398 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\structures_f_kart.pbo - 85075 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\ui_f_kart.pbo - 73106 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\weapons_f_kart.pbo - 83573 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\data_f_curator.pbo - 84958 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\functions_f_curator.pbo - 85514 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\language_f_curator.pbo - 86295 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\missions_f_curator.pbo - 84999 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\modules_f_curator.pbo - 86131 11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\ui_f_curator.pbo - 85573 11:07:47 addons\a3.pbo - unknown 11:07:47 addons\air_f.pbo - 85882 11:07:47 addons\air_f_beta.pbo - 85523 11:07:47 addons\air_f_epb.pbo - 85592 11:07:47 addons\air_f_epc.pbo - 85583 11:07:47 addons\air_f_gamma.pbo - 82564 11:07:47 addons\air_f_rtd.pbo - 76933 11:07:47 addons\animals_f.pbo - 86114 11:07:47 addons\animals_f_beta.pbo - 85786 11:07:47 addons\anims_f.pbo - 85695 11:07:47 addons\anims_f_bootcamp.pbo - 72362 11:07:47 addons\anims_f_data.pbo - 85891 11:07:47 addons\anims_f_epa.pbo - 78608 11:07:47 addons\anims_f_epc.pbo - 72362 11:07:47 addons\armor_f.pbo - 82564 11:07:47 addons\armor_f_beta.pbo - 86110 11:07:47 addons\armor_f_epb.pbo - 86110 11:07:47 addons\armor_f_epc.pbo - 84514 11:07:47 addons\armor_f_gamma.pbo - 86121 11:07:47 addons\baseconfig_f.pbo - 73106 11:07:47 addons\boat_f.pbo - 85687 11:07:47 addons\boat_f_beta.pbo - 83805 11:07:47 addons\boat_f_epc.pbo - 82564 11:07:47 addons\boat_f_gamma.pbo - 85687 11:07:47 addons\cargoposes_f.pbo - 86243 11:07:47 addons\characters_f.pbo - 85752 11:07:47 addons\characters_f_beta.pbo - 83936 11:07:47 addons\characters_f_bootcamp.pbo - 85823 11:07:47 addons\characters_f_epa.pbo - 83523 11:07:47 addons\characters_f_epb.pbo - 85686 11:07:47 addons\characters_f_epc.pbo - 84064 11:07:47 addons\characters_f_gamma.pbo - 85675 11:07:47 addons\data_f.pbo - 85517 11:07:47 addons\data_f_bootcamp.pbo - 76960 11:07:47 addons\data_f_exp_b.pbo - 86189 11:07:47 addons\drones_f.pbo - 85481 11:07:47 addons\dubbing_f.pbo - 73106 11:07:47 addons\dubbing_f_beta.pbo - 73106 11:07:47 addons\dubbing_f_bootcamp.pbo - 73106 11:07:47 addons\dubbing_f_epa.pbo - 73106 11:07:47 addons\dubbing_f_epb.pbo - 76110 11:07:47 addons\dubbing_f_epc.pbo - 73106 11:07:47 addons\dubbing_f_gamma.pbo - 73106 11:07:47 addons\dubbing_radio_f.pbo - 78704 11:07:47 addons\dubbing_radio_f_data.pbo - 78762 11:07:47 addons\editor_f.pbo - 82563 11:07:47 addons\functions_f.pbo - 85893 11:07:47 addons\functions_f_bootcamp.pbo - 85813 11:07:47 addons\functions_f_epa.pbo - 84402 11:07:47 addons\functions_f_epc.pbo - 84400 11:07:47 addons\languagemissions.pbo - unknown 11:07:47 addons\languagemissions_f.pbo - 86295 11:07:47 addons\languagemissions_f_beta.pbo - 86295 11:07:47 addons\languagemissions_f_bootcamp.pbo - 86295 11:07:47 addons\languagemissions_f_epa.pbo - 86295 11:07:47 addons\languagemissions_f_epb.pbo - 86295 11:07:47 addons\languagemissions_f_epc.pbo - 86295 11:07:47 addons\languagemissions_f_gamma.pbo - 86295 11:07:47 addons\language_f.pbo - 86295 11:07:47 addons\language_f_beta.pbo - 86295 11:07:47 addons\language_f_bootcamp.pbo - 86295 11:07:47 addons\language_f_epa.pbo - 86295 11:07:47 addons\language_f_epb.pbo - 86295 11:07:47 addons\language_f_epc.pbo - 86295 11:07:47 addons\language_f_gamma.pbo - 86295 11:07:47 addons\map_altis.pbo - 85518 11:07:47 addons\map_altis_data.pbo - 80737 11:07:47 addons\map_altis_data_layers.pbo - 79087 11:07:47 addons\map_altis_data_layers_00_00.pbo - 79087 11:07:47 addons\map_altis_data_layers_00_01.pbo - 79087 11:07:47 addons\map_altis_data_layers_01_00.pbo - 79087 11:07:47 addons\map_altis_data_layers_01_01.pbo - 79087 11:07:47 addons\map_altis_scenes_f.pbo - 73106 11:07:47 addons\map_data.pbo - 81846 11:07:47 addons\map_stratis.pbo - 85518 11:07:47 addons\map_stratis_data.pbo - 80737 11:07:47 addons\map_stratis_data_layers.pbo - 79082 11:07:47 addons\map_stratis_scenes_f.pbo - 73106 11:07:47 addons\map_vr.pbo - 82252 11:07:47 addons\map_vr_scenes_f.pbo - 82252 11:07:47 addons\misc_f.pbo - 85025 11:07:47 addons\missions_f.pbo - 78843 11:07:47 addons\missions_f_beta.pbo - 85797 11:07:47 addons\missions_f_beta_data.pbo - 85005 11:07:47 addons\missions_f_beta_video.pbo - 73106 11:07:47 addons\missions_f_bootcamp.pbo - 85123 11:07:47 addons\missions_f_bootcamp_data.pbo - 72362 11:07:47 addons\missions_f_bootcamp_video.pbo - 75065 11:07:47 addons\missions_f_data.pbo - 73106 11:07:47 addons\missions_f_epa.pbo - 86144 11:07:47 addons\missions_f_epa_data.pbo - 73106 11:07:47 addons\missions_f_epa_video.pbo - 73106 11:07:47 addons\missions_f_epb.pbo - 84766 11:07:47 addons\missions_f_epb_data.pbo - 73106 11:07:47 addons\missions_f_epb_video.pbo - 73106 11:07:47 addons\missions_f_epc.pbo - 85362 11:07:47 addons\missions_f_epc_data.pbo - 84724 11:07:47 addons\missions_f_epc_video.pbo - 84725 11:07:47 addons\missions_f_gamma.pbo - 85758 11:07:47 addons\missions_f_gamma_data.pbo - 85763 11:07:47 addons\missions_f_gamma_video.pbo - 73106 11:07:47 addons\missions_f_video.pbo - 73106 11:07:47 addons\modules_f.pbo - 85552 11:07:47 addons\modules_f_beta.pbo - 84471 11:07:47 addons\modules_f_beta_data.pbo - 80976 11:07:47 addons\modules_f_bootcamp.pbo - 79398 11:07:47 addons\modules_f_data.pbo - 85167 11:07:47 addons\modules_f_epb.pbo - 79398 11:07:47 addons\music_f.pbo - 73106 11:07:47 addons\music_f_bootcamp.pbo - 73106 11:07:47 addons\music_f_bootcamp_music.pbo - 73106 11:07:47 addons\music_f_epa.pbo - 73106 11:07:47 addons\music_f_epa_music.pbo - 73106 11:07:47 addons\music_f_epb.pbo - 73106 11:07:47 addons\music_f_epb_music.pbo - 73106 11:07:47 addons\music_f_epc.pbo - 84723 11:07:47 addons\music_f_epc_music.pbo - 73106 11:07:47 addons\music_f_music.pbo - 73106 11:07:47 addons\plants_f.pbo - 85827 11:07:47 addons\roads_f.pbo - 82537 11:07:47 addons\rocks_f.pbo - 84519 11:07:47 addons\signs_f.pbo - 82967 11:07:47 addons\soft_f.pbo - 85752 11:07:47 addons\soft_f_beta.pbo - 85752 11:07:47 addons\soft_f_bootcamp.pbo - 85752 11:07:47 addons\soft_f_epc.pbo - 85340 11:07:47 addons\soft_f_gamma.pbo - 86082 11:07:47 addons\sounds_f.pbo - 85493 11:07:47 addons\sounds_f_bootcamp.pbo - 82576 11:07:47 addons\sounds_f_epb.pbo - 79398 11:07:47 addons\sounds_f_epc.pbo - 79398 11:07:47 addons\sounds_f_vehicles.pbo - 85560 11:07:47 addons\sounds_f_weapons.pbo - 84865 11:07:47 addons\static_f.pbo - 85125 11:07:47 addons\static_f_beta.pbo - 79398 11:07:47 addons\static_f_gamma.pbo - 82090 11:07:47 addons\structures_f.pbo - 86067 11:07:47 addons\structures_f_bootcamp.pbo - 85075 11:07:47 addons\structures_f_data.pbo - 85075 11:07:47 addons\structures_f_epa.pbo - 85075 11:07:47 addons\structures_f_epb.pbo - 85075 11:07:47 addons\structures_f_epc.pbo - 85252 11:07:47 addons\structures_f_households.pbo - 86055 11:07:47 addons\structures_f_ind.pbo - 85517 11:07:47 addons\structures_f_mil.pbo - 85518 11:07:47 addons\structures_f_wrecks.pbo - 85075 11:07:47 addons\uifonts_f.pbo - 73106 11:07:47 addons\uifonts_f_data.pbo - 73106 11:07:47 addons\ui_f.pbo - 86227 11:07:47 addons\ui_f_bootcamp.pbo - 76325 11:07:47 addons\ui_f_data.pbo - 86227 11:07:47 addons\weapons_f.pbo - 86125 11:07:47 addons\weapons_f_beta.pbo - 86067 11:07:47 addons\weapons_f_bootcamp.pbo - 81923 11:07:47 addons\weapons_f_epa.pbo - 83667 11:07:47 addons\weapons_f_epb.pbo - 80958 11:07:47 addons\weapons_f_epc.pbo - 80374 11:07:47 addons\weapons_f_gamma.pbo - 83947 11:07:47 11:07:47 ======================= 11:07:47 11:07:47 ============================================================================================= List of mods =============================================================================================== 11:07:47 modsReadOnly = true 11:07:47 safeModsActivated = false 11:07:47 customMods = true 11:07:47 hash = '30E8216D40809FD8B89F0AD83E973AE9A1363D18' 11:07:47 hashShort = '70180f47' 11:07:47 name | modDir | default | origin | hash | hashShort | fullPath 11:07:47 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 11:07:47 @life_server | @life_server | false | GAME DIR | 001b34dd8953e5032ae74d07c435331c1e15c3b7 | 816b9186 | C:\Users\Administrator\Desktop\arma3 - Kopie\@life_server 11:07:47 @extDB | @extDB | false | GAME DIR | | | C:\Users\Administrator\Desktop\arma3 - Kopie\@extDB 11:07:47 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 11:07:47 Arma 3 Marksmen | mark | true | GAME DIR | 2ac91f318d5175e81ab7482fcf2a7aa8ae82a213 | e93f1292 | C:\Users\Administrator\Desktop\arma3 - Kopie\mark 11:07:47 Arma 3 Helicopters | heli | true | GAME DIR | a64ae24a6890d3240dad2baf3773e9240feebe5b | 47357fb6 | C:\Users\Administrator\Desktop\arma3 - Kopie\heli 11:07:47 Arma 3 Karts | kart | true | GAME DIR | fde685d8a8f69d3e8c396ba1fd2e5727dc45f1f6 | 79fc1794 | C:\Users\Administrator\Desktop\arma3 - Kopie\kart 11:07:47 Arma 3 Zeus | curator | true | GAME DIR | 91164443d7c2b20cfc3826c614a14818171fbcb1 | 22b0ebcb | C:\Users\Administrator\Desktop\arma3 - Kopie\curator 11:07:47 Arma 3 | A3 | true | NOT FOUND | | | 11:07:47 ========================================================================================================================================================================================================== 11:07:47 InitSound ... 11:07:47 InitSound - complete 11:07:48 PhysX3 SDK Init started ... 11:07:48 PhysX3 SDK Init ended. 11:07:53 Attempt to override final function - rscminimap_script 11:07:53 Attempt to override final function - rscdisplayloading_script 11:07:53 Attempt to override final function - rscdisplayloading_script 11:07:53 Attempt to override final function - rscdisplayloading_script 11:07:53 Attempt to override final function - rscdiary_script 11:07:53 Attempt to override final function - rscdisplaysinglemission_script 11:07:53 Attempt to override final function - rscdiary_script 11:07:53 Attempt to override final function - rscdisplayremotemissions_script 11:07:53 Attempt to override final function - rscdisplayloading_script 11:07:53 Attempt to override final function - rscdiary_script 11:07:53 Attempt to override final function - rscdiary_script 11:07:53 Attempt to override final function - rscdisplaystrategicmap_script 11:07:53 Attempt to override final function - rscdisplaycommon_script 11:07:53 Attempt to override final function - rscdisplayloading_script 11:07:54 Attempt to override final function - rscdisplaycurator_script 11:07:54 Attempt to override final function - rscdisplayattributes_script 11:07:54 Attempt to override final function - rscdisplayattributes_script 11:07:54 Attempt to override final function - rscdisplayattributes_script 11:07:54 Attempt to override final function - rscdisplaycommon_script 11:07:54 Attempt to override final function - rscdisplaydebriefing_script 11:07:54 Attempt to override final function - rscunitinfo_script 11:07:54 Attempt to override final function - rscunitinfo_script 11:07:54 Attempt to override final function - rscunitinfo_script 11:07:54 Attempt to override final function - rscunitinfo_script 11:07:54 Attempt to override final function - rscunitinfo_script 11:07:54 Attempt to override final function - rscunitinfo_script 11:07:54 Attempt to override final function - rscunitinfo_script 11:07:54 Attempt to override final function - rscunitinfo_script 11:07:54 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:55 Attempt to override final function - rscunitinfo_script 11:07:56 VoteThreshold must be in 0..1 range. Defaulting to 0.5 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Unsupported language English in stringtable Unsupported language English in stringtable Mission Altis_Life.Altis: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (75) Connected to Steam servers Starting mission: Mission file: Altis_Life Mission world: Altis Mission directory: mpmissions\Altis_Life.Altis\ Warning Message: Picture joinunassigned = 1 not found Warning Message: Picture joinunassigned = 1 not found Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow No speaker given for Imre Ibori No speaker given for Imre Hoxha No speaker given for Gula Inouyie No speaker given for Corey Anderson soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? No speaker given for Callum Bennett No speaker given for Gillis Griffiths No speaker given for Jack Ryan No speaker given for William Bayh No speaker given for Imre Okoye No speaker given for Ian Lee No speaker given for Max Robertson No speaker given for Jack Jones No speaker given for Tan Tin-Tao No speaker given for Liao Yeung No speaker given for Patterson Faulkner No speaker given for Jacob White No speaker given for Ian Wilson No speaker given for Mao Tung No speaker given for David Bennett No speaker given for Harry Faulkner No speaker given for Conor Brown soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? No speaker given for Greer Jackson No speaker given for Oringo Tinibu No speaker given for Quinton Bayh No speaker given for William Stewart No speaker given for Fred Davis No speaker given for Tyler Moore No speaker given for Daniel Rollins No speaker given for Keith MacDonald No speaker given for Shaan Balewa No speaker given for Yu Chong Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v2_ruins_f.p3d:geometryView Performance warning: Very large search for 421538 (>300 m) Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry Performance warning: Search for 3ea85600# 421538: d_house_small_01_v1_f.p3d was very large (17130 m) Performance warning: Very large search for 421526 (>300 m) Performance warning: Search for 3ea85d00# 421526: u_house_small_02_v1_f.p3d was very large (17130 m) "Market prices generated!" "Server FSM executed" Error: Object(2 : 145) not found c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! Unable to get file version size: C:\Users\Administrator\Desktop\arma3 - Kopie\@extDB\extDB.dll "extDB: Version: 17" "extDB: Connected to Database" "Server FSM timer" Client: Local object 2:5312 not found Client: Object 2:5312 (type Type_91) not found. Client: Object 2:5312 (type Type_400) not found. Client: Object 2:5312 (type Type_119) not found. Client: Object 2:5312 (type Type_91) not found. Error: Object(2 : 5312) not found Client: Object 2:5312 (type Type_400) not found. Client: Object 2:5312 (type Type_119) not found. Error: Object(2 : 5312) not found Client: Object 2:5312 (type Type_119) not found. "------------- Client Query Request -------------" "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198170100951'" "Time to complete: 0 (in seconds)" "Result: ["76561198170100951","[SOSGA] QuitScope",24751,5.9301e+006,"3","5","[[`license_civ_driver`,0],[`license_civ_air`,0],[`license_civ_heroin`,0],[`license_civ_marijuana`,0],[`license_civ_gang`,0],[`license_civ_boat`,0],[`license_civ_oil`,0],[`license_civ_dive`,1],[`license_civ_truck`,0],[`license_civ_gun`,0],[`license_civ_rebel`,1],[`license_civ_coke`,0],[`license_civ_diamond`,0],[`license_civ_copper`,0],[`license_civ_iron`,0],[`license_civ_sand`,0],[`license_civ_salt`,0],[`license_civ_cement`,0],[`license_civ_home`,0]]",0,"[`U_B_Wetsuit`,`V_RebreatherB`,``,`G_Diving`,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],`arifle_SDAR_F`,``,[],[`30Rnd_65x39_caseless_green`,`20Rnd_556x45_UW_mag`],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"]" "------------------------------------------------" Error: Object(2 : 5312) not found Client: Object 2:5312 (type Type_91) not found. Client: Object 2:5312 (type Type_119) not found. Error: Object(3 : 3) not found Client: Remote object 3:0 not found "------------- Client Query Request -------------" "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198170100951'" "Time to complete: 0.0159912 (in seconds)" "Result: ["76561198170100951","[SOSGA] QuitScope",24751,5.9301e+006,"3","5","[[`license_civ_driver`,0],[`license_civ_air`,0],[`license_civ_heroin`,0],[`license_civ_marijuana`,0],[`license_civ_gang`,0],[`license_civ_boat`,0],[`license_civ_oil`,0],[`license_civ_dive`,1],[`license_civ_truck`,0],[`license_civ_gun`,0],[`license_civ_rebel`,1],[`license_civ_coke`,0],[`license_civ_diamond`,0],[`license_civ_copper`,0],[`license_civ_iron`,0],[`license_civ_sand`,0],[`license_civ_salt`,0],[`license_civ_cement`,0],[`license_civ_home`,0]]",0,"[`U_B_Wetsuit`,`V_RebreatherB`,``,`G_Diving`,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],`arifle_SDAR_F`,``,[],[`30Rnd_65x39_caseless_green`,`20Rnd_556x45_UW_mag`],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"]" "------------------------------------------------"
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ja aber die rpt war zu lang für euch des wegen musste ich das machen
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Guten Abend ich habe ein kleines problem ich kann komischer weiße nicht mehr mein z inventory öffnen vielleicht könnt ihr mir ja helfen;
Code
Alles anzeigen/* File: fn_keyHandler.sqf Author: Bryan "Tonic" Boardwine Description: Main key handler for event 'keyDown' */ private ["_handled","_shift","_alt","_code","_ctrl","_alt","_ctrlKey","_veh","_locked","_interactionKey","_mapKey","_interruptionKeys"]; _ctrl = _this select 0; _code = _this select 1; _shift = _this select 2; _ctrlKey = _this select 3; _alt = _this select 4; _speed = speed cursorTarget; _handled = false; _interactionKey = if(count (actionKeys "User10") == 0) then {219} else {(actionKeys "User10") select 0}; _mapKey = actionKeys "ShowMap" select 0; //hint str _code; _interruptionKeys = [17,30,31,32]; //A,S,W,D //Vault handling... if((_code in (actionKeys "GetOver") || _code in (actionKeys "salute")) && {(player getVariable ["restrained",false])}) exitWith { true; }; if(life_action_inUse) exitWith { if(!life_interrupted && _code in _interruptionKeys) then {life_interrupted = true;}; _handled; }; //Hotfix for Interaction key not being able to be bound on some operation systems. if(count (actionKeys "User10") != 0 && {(inputAction "User10" > 0)}) exitWith { //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10) if(!life_action_inUse) then { [] spawn { private["_handle"]; _handle = [] spawn life_fnc_actionKeyHandler; waitUntil {scriptDone _handle}; life_action_inUse = false; }; }; true; }; switch (_code) do { //Space key for Jumping case 57: { if(isNil "jumpActionTime") then {jumpActionTime = 0;}; if(_shift && {animationState player != "AovrPercMrunSrasWrflDf"} && {isTouchingGround player} && {stance player == "STAND"} && {speed player > 2} && {!life_is_arrested} && {(velocity player) select 2 < 2.5} && {time - jumpActionTime > 1.5}) then { jumpActionTime = time; //Update the time. [player,true] spawn life_fnc_jumpFnc; //Local execution [[player,false],"life_fnc_jumpFnc",nil,FALSE] call life_fnc_MP; //Global execution _handled = true; }; }; if (life_barrier_active) then { switch (_code) do { case 56: //space key { [] spawn life_fnc_placeablesPlaceComplete; }; }; true; }; case 60: { closeDialog 0;[] spawn life_fnc_openMenu; }; //Map Key case _mapKey: { switch (playerSide) do { case west: {if(!visibleMap) then {[] spawn life_fnc_copMarkers;}}; case independent: {if(!visibleMap) then {[] spawn life_fnc_medicMarkers;}}; case civilian: {if(!visibleMap) then {[] spawn life_fnc_gangMarkers;}}; }; }; //Holster / recall weapon. case 35: { if(_shift && !_ctrlKey && currentWeapon player != "") then { life_curWep_h = currentWeapon player; player action ["SwitchWeapon", player, player, 100]; player switchcamera cameraView; }; if(!_shift && _ctrlKey && !isNil "life_curWep_h" && {(life_curWep_h != "")}) then { if(life_curWep_h in [primaryWeapon player,secondaryWeapon player,handgunWeapon player]) then { player selectWeapon life_curWep_h; }; }; }; //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10) case _interactionKey: { if(!life_action_inUse) then { [] spawn { private["_handle"]; _handle = [] spawn life_fnc_actionKeyHandler; waitUntil {scriptDone _handle}; life_action_inUse = false; }; }; }; //Restraining (Shift + R) case 19: { if(_shift) then {_handled = true;}; if(_shift && playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget in [civilian,independent]) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then { [] call life_fnc_restrainAction; }; }; //Knock out, this is experimental and yeah... case 34: { if(_shift) then {_handled = true;}; if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && isPlayer cursorTarget && alive cursorTarget && cursorTarget distance player < 4 && speed cursorTarget < 1) then { if((animationState cursorTarget) != "Incapacitated" && (currentWeapon player == primaryWeapon player OR currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player getVariable["restrained",false]) && !life_istazed) then { [cursorTarget] spawn life_fnc_knockoutAction; }; }; }; //T Key (Trunk) case 20: { if(!_alt && !_ctrlKey) then { if(vehicle player != player && alive vehicle player) then { if((vehicle player) in life_vehicles) then { [vehicle player] call life_fnc_openInventory; }; } else { if((cursorTarget isKindOf "Car" OR cursorTarget isKindOf "Air" OR cursorTarget isKindOf "Ship" OR cursorTarget isKindOf "House_F") && player distance cursorTarget < 7 && vehicle player == player && alive cursorTarget) then { if(cursorTarget in life_vehicles OR {!(cursorTarget getVariable ["locked",true])}) then { [cursorTarget] call life_fnc_openInventory; }; }; }; }; }; //L Key? case 38: { //If cop run checks for turning lights on. if(_shift && playerSide in [west,independent]) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { if(playerSide == west) then { [vehicle player] call life_fnc_sirenLights; } else { [vehicle player] call life_fnc_medicSirenLights; }; _handled = true; }; }; }; if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; }; //Licht für Kart if(playerSide == civilian) then { if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_cartLights; _handled = true; } else { vehicle player setVariable ["lights", FALSE, TRUE]; [vehicle player] call life_fnc_cartLights; _handled = true; }; }; }; }; }; if(_shift && (playerSide == east)) then { if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F"]) then { if(!isNil {vehicle player getVariable "lights"}) then { [vehicle player] call life_fnc_adacSirenLights; _handled = true; }; }; }; //Y Player Menu case 21: { if(!_alt && !_ctrlKey && !dialog) then { [] call life_fnc_p_openMenu; }; }; //F Key case 33: { if(playerSide in [west,independent] && vehicle player != player && !life_siren_active && ((driver vehicle player) == player)) then { [] spawn { life_siren_active = true; sleep 4.7; life_siren_active = false; }; _veh = vehicle player; if(isNil {_veh getVariable "siren"}) then {_veh setVariable["siren",false,true];}; if((_veh getVariable "siren")) then { titleText [localize "STR_MISC_SirensOFF","PLAIN"]; _veh setVariable["siren",false,true]; } else { titleText [localize "STR_MISC_SirensON","PLAIN"]; _veh setVariable["siren",true,true]; if(playerSide == west) then { [[_veh],"life_fnc_copSiren",nil,true] spawn life_fnc_MP; } else { //I do not have a custom sound for this and I really don't want to go digging for one, when you have a sound uncomment this and change medicSiren.sqf in the medical folder. //[[_veh],"life_fnc_medicSiren",nil,true] spawn life_fnc_MP; }; }; }; }; //U Key case 22: { if(!_alt && !_ctrlKey) then { if(vehicle player == player) then { _veh = cursorTarget; } else { //www.infinity-core.de _veh = vehicle player; }; if(_veh isKindOf "House_F" && playerSide == civilian) then { if(_veh in life_vehicles && player distance _veh < 8) then { _door = [_veh] call life_fnc_nearestDoor; if(_door == 0) exitWith {hint "Du bist nicht in der Nähe einer Tür!"}; _locked = _veh getVariable [format["bis_disabled_Door_%1",_door],0]; if(_locked == 0) then { _veh setVariable[format["bis_disabled_Door_%1",_door],1,true]; _veh animate [format["door_%1_rot",_door],0]; systemChat "You have locked that door."; } else { _veh setVariable[format["bis_disabled_Door_%1",_door],0,true]; _veh animate [format["door_%1_rot",_door],1]; systemChat "Du hast die Tür aufgeschlossen."; }; }; } else { _locked = locked _veh; if(_veh in life_vehicles && player distance _veh < 8) then { if(_locked == 2) then { if(local _veh) then { _veh lock 0; _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; } else { [[_veh,0], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP; _veh animateDoor ["door_back_R",1]; _veh animateDoor ["door_back_L",1]; _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; _veh animateDoor ['Door_rear',1]; _veh animateDoor ['Door_LM',1]; _veh animateDoor ['Door_RM',1]; _veh animateDoor ['Door_LF',1]; _veh animateDoor ['Door_RF',1]; _veh animateDoor ['Door_LB',1]; _veh animateDoor ['Door_RB',1]; }; hint composeText [ image "icons\unlock.paa", " Fahrzeug aufgeschlossen" ]; player say3D "unlock"; } else { if(local _veh) then { _veh lock 2; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; } else { [[_veh,2], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP; _veh animateDoor ["door_back_R",0]; _veh animateDoor ["door_back_L",0]; _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; _veh animateDoor ['Door_rear',0]; _veh animateDoor ['Door_LM',0]; _veh animateDoor ['Door_RM',0]; _veh animateDoor ['Door_LF',0]; _veh animateDoor ['Door_RF',0]; _veh animateDoor ['Door_LB',0]; _veh animateDoor ['Door_RB',0]; }; hint composeText [ image "icons\lock.paa", " Fahrzeug abgeschlossen" ]; player say3D "car_lock"; }; }; }; }; }; }; _handled;
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ehm könntes du vielleicht auf meinen teamspeak 3 server kommen ihrgent wie hab ich da noch probleme
84.200.206.114
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ja welche den?
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das ist die aktuelle da sind halb nur fehler drine die du ignorieren kannst
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https://mega.nz/#!Fs8GURxZ!WX-…zhGvnZMZ6ZXpgcU da kannst du sie downloaden und nicht wundern wegen den anderen fehler meldungen die stimmen nicht
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Guten Tag ich habe ein kleines problem mit dem Markstyem von Blacklagoon.
so sieht es bei mir aus und ich weiß nicht warum. könntet ihr mir vielleicht dabei helfen?
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