Sehr nice das Tutorial, solche wünscht man sich öfters ! Mach weiter so ! Würde bestimmt noch mehr freuen die solche genau beschriebenen Tutorials hier hochladen !
Beiträge von Warhawk
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Antwort steht im QuellCode
Danke habs schu gefunden
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bei mir ging das einwandfrei ! Hast du Teamview und TS ?
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Guten Morgen liebe Community,
Ich wollte mal fragen ob einer weis wie ich das beheben kann.
fn_requestReceived.sqf
11:06:59 Error in expression < then {
life_hunger = ((_this select 9) select 0);
life_thirst = ((_this select >
11:06:59 Error position: <select 0);
life_thirst = ((_this select >
11:06:59 Error Allgemeiner Fehler in Ausdruck
11:06:59 File mpmissions\Hehe_Community.uhao\core\session\fn_requestReceived.sqf, line 98Der witz ist ich habe an den Datei seit ein paar Tagen nichts verändernt.
Ich habe lediglich die pMenu Dialoge bearbeitet und daran kanns ja kaum liegen.
Ich hatte ja schon ein post unter dem TuT gemacht aber da wird ja nicht mehr drauf geantwortet leider.RPT ist im anhang
File mpmissions\Hehe_Community.uhao\core\session\fn_requestReceived.sqf, line 98
Sagt doch alles aus !
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Du musst die >Conditions durch licenses ersetzen, ungefähr so
Code
Alles anzeigenclass C_Offroad_01_F { vItemSpace = 65; licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions price = 12500; textures[] = { { "Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa" } }, { "Yellow", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa" } }, { "White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa" } }, { "Blue", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa" } }, { "Dark Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa" } }, { "Blue / White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa" } }, { "Taxi", "civ", { "#(argb,8,8,3)color(0.6,0.3,0.01,1)" } }, { "Polizei", "cop", { "textures\COP_Offroader.paa" } }, {"Puff", "civ", { "textures\PuffOffroad.jpg" } } }; };
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Ja die Schriftart wird wohl nicht mehr unterstützt - musste eine andere Font auswählen
Das hilft mir sehr weiter, vielen Dank !
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So , ich schu wieder, habe es genau nach diesem Tut gemacht und es funktioniert nicht, Fehlermeldung kommt folgende !
Der eigene Font orbitronlight liegt nicht vor und wurde durch den Arma3 Standart Font ersetzt ! Hier noch meine Logs im Anhang !Hoffe ihr könnt mir helfen !
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nein keine Fehlermeldung, startet alles einwandfrei !
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Jo hallo, ich ma wieder ! Vorweg erst mal eins ! Mein Server ist nicht für die Öffentlichkeit sondern nur für mich als Lern und Übungsobjekt gedacht da ich mich ernsthaft an der Arma Materie versuche ! Nun zu meinem Problem :
Habe in der Config Vehicle.hpp einen Skin eingefügt(runtergeladen von dieser Seite ) nun, das Fahrzeug wird in Garage mit der richtigen Bezeichnung angezeigt und ich kann es auch kaufen, nur wird mir der Skin nicht angezeigt ! Wieso ? Hier noch einen kleinen Ausschnitt meiner config wo ich das fahrzeug mit >>Skin eingefügt habe !Code
Alles anzeigenclass C_SUV_01_F { vItemSpace = 50; licenses[] = { {"driver"}, {""}, {""}, {""} }; price = 30000; textures[] = { { "Dark Red", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa" } }, { "Silver", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa" } }, { "Orange", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa" } }, { "Police", "cop", { "textures\cop\Landespolizei_Suv.paa" //um dieses Fahrzeug handelt es sich } }, }; };
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Ok danke, habe es hinbekommen, also bei mir läuft das mit den Be Tool einwandfrei !
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Kennt sich jemand mit diem BE Filter Tool aus !
BE Filter Editor
ich bekomme stänig den selben Fehler und ich habe schon einiges ausprobiert und das seit Tagen ! Verzweifel echt so langsam ! In den Dateianhängen, mal die CreativVehiclesLog und Txt -
Hat alles geklappt soweit, nur wenn ich ihn dann überfallen will kommt wieder ein Restriction Fehler
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Sry, ich bin was die Sachen angeht noch blutiger Anfänger ! Deswegen der testserver zwecks learning by doing ! Besser wäre es natürlich wenn mir das mal jemand zeigen könnte ! TS und Teamview habe ich !
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ja und gebe dir damit meine IP Adresse und port ! Genau ! Kann mir einfach jemand sagen wie man schritt für schritt ein fahrzeug einfügt ohne das er Fehler ausspuckt !
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soweit war ich schon, habe ich auch so gemacht aber der Fehler kommt immer noch !
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Ok danke, das wars tatsächlich !
Supi der nächste Fehler jetzt spuckt mir Battleeye einen Fehler aus !
CreateVehicleRestriction #1
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Hier habe ich erst mal die Config_Vehicles.phh
class CarShops {
/*
* ARRAY FORMAT:
* 0: STRING (Classname)
* 1: ARRAY (This is for limiting items to certain things)
* 0: Variable to read from
* 1: Variable Value Type (SCALAR / BOOL /EQUAL)
* 2: What to compare to (-1 = Check Disabled)
*
* BLUFOR Vehicle classnames can be found here: Arma 3 CfgVehicles WEST - Bohemia Interactive Community
* OPFOR Vehicle classnames can be found here: Arma 3 CfgVehicles EAST - Bohemia Interactive Community
* Independent Vehicle classnames can be found here: Arma 3 CfgVehicles GUER - Bohemia Interactive Community
* Civilian Vehicle classnames can be found here: Arma 3 CfgVehicles CIV - Bohemia Interactive Community
*/
class civ_car {
side = "civ";
vehicles[] = {
{ "B_Quadbike_01_F", { "", "", -1 } },
{ "C_Hatchback_01_F", { "", "", -1 } },
{ "C_Offroad_01_F", { "", "", -1 } },
{ "C_SUV_01_F", { "", "", -1 } },
{ "C_Hatchback_01_sport_F", { "", "", -1 } },
{ "C_Van_01_transport_F", { "", "", -1 } }
{ "C_Offroad_02_unarmed_F", { "", "", -1 } }/////// Das Fahrzeug habe ich eingefügt, weiter unten die Class
};
};class kart_shop {
side = "civ";
vehicles[] = {
{ "C_Kart_01_Blu_F", { "", "", -1 } },
{ "C_Kart_01_Fuel_F", { "", "", -1 } },
{ "C_Kart_01_Red_F", { "", "", -1 } },
{ "C_Kart_01_Vrana_F", { "", "", -1 } }
};
};class civ_truck {
side = "civ";
vehicles[] = {
{ "C_Van_01_box_F", { "", "", -1 } },
{ "I_Truck_02_transport_F", { "", "", -1 } },
{ "I_Truck_02_covered_F", { "", "", -1 } },
{ "B_Truck_01_transport_F", { "", "", -1 } },
{ "O_Truck_03_transport_F", { "", "", -1 } },
{ "O_Truck_03_covered_F", { "", "", -1 } },
{ "B_Truck_01_box_F", { "", "", -1 } },
{ "O_Truck_03_device_F", { "", "", -1 } },
{ "C_Van_01_fuel_F", { "", "", -1 } },
{ "I_Truck_02_fuel_F", { "", "", -1 } },
{ "B_Truck_01_fuel_F", { "", "", -1 } }
};
};class civ_air {
side = "civ";
vehicles[] = {
{ "C_Heli_Light_01_civil_F", { "", "", -1 } },
{ "B_Heli_Light_01_F", { "", "", -1 } },
{ "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
};
};class civ_ship {
side = "civ";
vehicles[] = {
{ "C_Rubberboat", { "", "", -1 } },
{ "C_Boat_Civil_01_F", { "", "", -1 } },
{ "B_SDV_01_F", { "", "", -1 } }
};
};class reb_car {
side = "civ";
vehicles[] = {
{ "B_Quadbike_01_F", { "", "", -1 } },
{ "B_G_Offroad_01_F", { "", "", -1 } },
{ "O_MRAP_02_F", { "", "", -1 } },
{ "B_Heli_Light_01_stripped_F", { "", "", -1 } },
{ "B_G_Offroad_02_armed_F", { "", "", -1 } }
};
};class med_shop {
side = "med";
vehicles[] = {
{ "C_Offroad_01_F", { "", "", -1 } },
{ "I_Truck_02_medical_F", { "", "", -1 } },
{ "O_Truck_03_medical_F", { "", "", -1 } },
{ "B_Truck_01_medical_F", { "", "", -1 } }
};
};class med_air_hs {
side = "med";
vehicles[] = {
{ "B_Heli_Light_01_F", { "", "", -1 } },
{ "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
};
};class cop_car {
side = "cop";
vehicles[] = {
{ "C_Offroad_01_F", { "", "", -1 } },
{ "C_SUV_01_F", { "", "", -1 } },
{ "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 1 } },
{ "B_MRAP_01_F", { "life_coplevel", "SCALAR", 2 } },
{ "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 3 } }
};
};class cop_air {
side = "cop";
vehicles[] = {
{ "B_Heli_Light_01_F", { "", "", -1 } },
{ "B_Heli_Transport_01_F", { "life_coplevel", "SCALAR", 3 } }
};
};class cop_ship {
side = "cop";
vehicles[] = {
{ "B_Boat_Transport_01_F", { "", "", -1 } },
{ "C_Boat_Civil_01_police_F", { "", "", -1 } },
{ "B_Boat_Armed_01_minigun_F", { "life_coplevel", "SCALAR", 3 } },
{ "B_SDV_01_F", { "", "", -1 } }
};
};
};class LifeCfgVehicles {
/*
* Vehicle Configs (Contains textures and other stuff)
*
* "price" is the price before any multipliers set in Master_Config are applied.
*
* Default Multiplier Values & Calculations:
* Civilian [Purchase, Sell]: [1.0, 0.5]
* Cop [Purchase, Sell]: [0.5, 0.5]
* Medic [Purchase, Sell]: [0.75, 0.5]
* ChopShop: Payout = price * 0.25
* GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
* Cop Impound: Payout = price * 0.1
* Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
* -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
*
* 1: ARRAY (license required)
* Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
* licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
* Textures config follows { Texture Name, side, {texture(s)path}}
* Texture(s)path follows this format:
* INDEX 0: Texture Layer 0
* INDEX 1: Texture Layer 1
* INDEX 2: Texture Layer 2
* etc etc etc
*
*/class Default {
vItemSpace = -1;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class I_Truck_02_medical_F {
vItemSpace = 150;
licenses[] = { {""}, {""}, {""}, {""} };
price = 25000;
textures[] = {};
};class O_Truck_03_medical_F {
vItemSpace = 200;
licenses[] = { {""}, {""}, {""}, {""} };
price = 45000;
textures[] = {};
};class B_Truck_01_medical_F {
vItemSpace = 250;
licenses[] = { {""}, {""}, {""}, {""} };
price = 60000;
textures[] = {};
};class C_Rubberboat {
vItemSpace = 45;
licenses[] = { {"boat"}, {""}, {""}, {""} };
price = 5000;
textures[] = { };
};class B_Heli_Transport_01_F {
vItemSpace = 200;
licenses[] = { {""}, {"cAir"}, {""}, {""} };
price = 200000;
textures[] = {};
};class B_MRAP_01_hmg_F {
vItemSpace = 100;
licenses[] = { {""}, {""}, {""}, {""} };
price = 750000;
textures[] = {
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class B_Boat_Armed_01_minigun_F {
vItemSpace = 175;
licenses[] = { {""}, {"cg"}, {""}, {""} };
price = 75000;
textures[] = { };
};class B_Boat_Transport_01_F {
vItemSpace = 45;
licenses[] = { {""}, {"cg"}, {""}, {""} };
price = 3000;
textures[] = { };
};class O_Truck_03_transport_F {
vItemSpace = 285;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 200000;
textures[] = { };
};
class C_Offroad_02_unarmed_black_F {
vItemSpace = 450;
licenses[] = { {""}, {""}, {""}, {""} };
price = 30000;
textures[] = { };
};class O_Truck_03_device_F {
vItemSpace = 350;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 450000;
textures[] = { };
};class Land_CargoBox_V1_F {
vItemSpace = 5000;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class Box_IND_Grenades_F {
vItemSpace = 350;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class B_supplyCrate_F {
vItemSpace = 700;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class B_G_Offroad_01_F {
vItemSpace = 100;
licenses[] = { {""}, {""}, {""}, {""} };
price = 12500;
textures[] = { };
};class B_G_Offroad_01_armed_F {
vItemSpace = 65;
licenses[] = { {"rebel"}, {""}, {""}, {""} };
price = 750000;
textures[] = { };
};class C_Boat_Civil_01_F {
vItemSpace = 85;
licenses[] = { {"boat"}, {""}, {""}, {""} };
price = 22000;
textures[] = { };
};class C_Boat_Civil_01_police_F {
vItemSpace = 85;
licenses[] = { {""}, {"cg"}, {""}, {""} };
price = 20000;
textures[] = { };
};class B_Truck_01_box_F {
vItemSpace = 450;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 350000;
textures[] = { };
};class B_Truck_01_transport_F {
vItemSpace = 325;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 275000;
textures[] = { };
};class O_MRAP_02_F {
vItemSpace = 60;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 150000;
textures[] = { };
};class C_Offroad_01_F {
vItemSpace = 65;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 12500;
textures[] = {
{ "Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
} },
{ "Yellow", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
} },
{ "White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
} },
{ "Blue", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
} },
{ "Dark Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
} },
{ "Blue / White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
} },
{ "Taxi", "civ", {
"#(argb,8,8,3)color(0.6,0.3,0.01,1)"
} },
{ "Police", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
} }
};
};class C_Kart_01_Blu_F {
vItemSpace = 0;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 15000;
textures[] = {};
};
/*
To edit another information in this classes you can use this exemple.
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
vItemSpace = 40;
price = ;
};will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
*/
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};class C_Hatchback_01_sport_F {
vItemSpace = 45;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 40000;
textures[] = {
{ "Red", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
} },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
} },
{ "Orange", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
} },
{ "Black / White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
} },
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
} },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
} },
{ "Police", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
} }
};
};class B_Quadbike_01_F {
vItemSpace = 25;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 2500;
textures[] = {
{ "Brown", "cop", {
"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
} },
{ "Digi Desert", "reb", {
"\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
} },
{ "Black", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
} },
{ "Blue", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
} },
{ "Red", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
} },
{ "White", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
} },
{ "Digi Green", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
} },
{ "Hunter Camo", "civ", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
} },
{ "Rebel Camo", "reb", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
} }
};
};class I_Truck_02_covered_F {
vItemSpace = 250;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 100000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
} },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class I_Truck_02_transport_F {
vItemSpace = 200;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 75000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
} },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class O_Truck_03_covered_F {
vItemSpace = 300;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 250000;
textures[] = {};
};class C_Hatchback_01_F {
vItemSpace = 40;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 9500;
textures[] = {
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
} },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
} },
{ "Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
} },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
} },
{ "Yellow", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
} },
{ "White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
} },
{ "Grey", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
} },
{ "Black", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
} }
};
};class C_SUV_01_F {
vItemSpace = 50;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 30000;
textures[] = {
{ "Dark Red", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
} },
{ "Silver", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
} },
{ "Orange", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
} },
{ "Police", "cop", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
} },
};
};class C_Van_01_transport_F {
vItemSpace = 100;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 45000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
} },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
} }
};
};class C_Van_01_box_F {
vItemSpace = 150;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 60000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
} },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
} }
};
};class B_MRAP_01_F {
vItemSpace = 65;
licenses[] = { {""}, {""}, {""}, {""} };
price = 30000;
textures[] = {
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class B_Heli_Light_01_stripped_F {
vItemSpace = 90;
licenses[] = { {""}, {""}, {""}, {""} };
price = 275000;
textures[] = {
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
} }
};
};class B_Heli_Light_01_F {
vItemSpace = 90;
licenses[] = { {"pilot"}, {"cAir"}, {"mAir"}, {""} };
price = 245000;
textures[] = {
{ "Police", "cop", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
} },
{ "Sheriff", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
} },
{ "Civ Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
} },
{ "Civ Red", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
} },
{ "Blueline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
} },
{ "Elliptical", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
} },
{ "Furious", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
} },
{ "Jeans Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
} },
{ "Speedy Redline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
} },
{ "Sunset", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
} },
{ "Vrana", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
} },
{ "Waves Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
} },
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
} },
{ "Digi Green", "reb", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
} },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
} }
};
};class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
vItemSpace = 75;
price = 245000;
};class O_Heli_Light_02_unarmed_F {
vItemSpace = 210;
licenses[] = { {"pilot" }, {""}, {"mAir"}, {""} };
price = 750000;
textures[] = {
{ "Black", "cop", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
} },
{ "White / Blue", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
} },
{ "Digi Green", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
} },
{ "Desert Digi", "reb", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
} },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
} }
};
};class B_SDV_01_F {
vItemSpace = 50;
licenses[] = { {"boat"}, {"cg"}, {""}, {""} };
price = 150000;
textures[] = {};
};class C_Van_01_fuel_F {
vItemSpace = 20;
vFuelSpace = 19500;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 120000;
textures[] = {
{ "White", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
} },
{ "Red", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
} }
};
};class I_Truck_02_fuel_F {
vItemSpace = 40;
vFuelSpace = 42000;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 200000;
textures[] = {
{ "White", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
} }
};
};class B_Truck_01_fuel_F {
vItemSpace = 50;
vFuelSpace = 50000;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 250000;
textures[] = {};
};
};Dann bringt er folgende Fehlermeldung :
mpmissions\_cur_mp.Altis\Config_Vehicles.hpp,line23: Config;`{èncounterd instead of; -
Wo füge ich denn neue fahrzeuge ein in dieser Version, das fn_Colorvehicle wie es vorher gab gibt es ja nicht mehr !
muss ich das jetzt direkt im Hauptordner in der Config_vehicles.hpp bearbeiten ?
Und wenn ja, habs schon ausprobiert, spuckt er einen Fehler aus !
Die tutorials die man im Inet findet,die ich finde, taugen nix ! Kann mir da jemand helfen oder einen gescheiten link für ein Tu schicken !
-
Danke für den Tipp, aber es zeigt mir immer noch das leere Schild an, nur durchsichtig eben !
-
Hallo, ich habe versucht ein Bild auf ne Werbetafel anzubringen !
Bild ist im paa Format in der Größe 256/256
in der Init der Tafel steht nun
this setObjectTexture [0,"textures\Warhawks.paa"]Pfad stimmt, sobald ich aber auf Vorschau gehe, sehe ich ,nichts, das Schild ist durchsichtig !
Muss ich das Format vielleicht ändern ?