Hallo ich kann mir als Cop keine Fahrzeuge kaufen außer Hunter.
Weiß jemand wo das Problem liegt?
Cops können keine Fahrzeuge kaufen
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Spiellpde -
3. Januar 2017 um 19:51 -
Geschlossen -
Erledigt
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Hallo ich kann mir als Cop keine Fahrzeuge kaufen außer Hunter.
Weiß jemand wo das Problem liegt?Gibt es auch logs der Herr?
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ohne Logs kein Support.
Aber schau mal im Shop nach, ob da kein ";" fehlt, außer bei dem letztens des classes.
Aber mit Logs könnte wir sehen, wo genau der Fehler liegt.
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Hallo ich kann mir als Cop keine Fahrzeuge kaufen außer Hunter.
Weiß jemand wo das Problem liegt?Der Fehler tauchte hier schon einmal im Forum auf - benutz mal die SuFu da gab es glaub ich Vorschläge oder sogar ne Lösung
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Also es kommt garkein Fehler erst
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eine lizenz einfügen dann sollte gehen
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Trotzdem solltest Du mal die Shop Config posten
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Du benutzt wahrscheinlich die Dev Version "5.0.0" - @Github
Dort gibt es um die 40~ Bugs. Rate dir also davon ab. Habe selbst um die 3 Tage lang verzweifelt an einer Lösung getüftelt.
- Letztendlich bin ich dann auf die 4.4R4 umgestiegen. (Keine Bugs - Mehr Features)
LG PoweredByte
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Du musst die >Conditions durch licenses ersetzen, ungefähr so
Code
Alles anzeigenclass C_Offroad_01_F { vItemSpace = 65; licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions price = 12500; textures[] = { { "Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa" } }, { "Yellow", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa" } }, { "White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa" } }, { "Blue", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa" } }, { "Dark Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa" } }, { "Blue / White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa" } }, { "Taxi", "civ", { "#(argb,8,8,3)color(0.6,0.3,0.01,1)" } }, { "Polizei", "cop", { "textures\COP_Offroader.paa" } }, {"Puff", "civ", { "textures\PuffOffroad.jpg" } } }; };
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Du musst die >Conditions durch licenses ersetzen, ungefähr so
Code
Alles anzeigenclass C_Offroad_01_F { vItemSpace = 65; licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions price = 12500; textures[] = { { "Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa" } }, { "Yellow", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa" } }, { "White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa" } }, { "Blue", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa" } }, { "Dark Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa" } }, { "Blue / White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa" } }, { "Taxi", "civ", { "#(argb,8,8,3)color(0.6,0.3,0.01,1)" } }, { "Polizei", "cop", { "textures\COP_Offroader.paa" } }, {"Puff", "civ", { "textures\PuffOffroad.jpg" } } }; };
Also ich nutze [lexicon]Tanoa[/lexicon] Life, da gibt es anscheinend diese Datei nicht.
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C
Alles anzeigenclass CarShops { /* * ARRAY FORMAT: * 0: STRING (Classname) * FORMAT: * STRING (Conditions) - Must return boolean : * String can contain any amount of conditions, aslong as the entire * string returns a boolean. This allows you to check any levels, licenses etc, * in any combination. For example: * "call life_coplevel && license_civ_someLicense" * This will also let you call any other function. * * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV */ class civ_car { side = "civ"; conditions = ""; vehicles[] = { { "B_Quadbike_01_F", "" }, { "C_Hatchback_01_F", "" }, { "C_Offroad_01_F", "" }, { "C_SUV_01_F", "" }, { "C_Hatchback_01_sport_F", "" }, { "C_Van_01_transport_F", "" }, { "C_Offroad_02_unarmed_F", "" } //Apex DLC }; }; class kart_shop { side = "civ"; conditions = ""; vehicles[] = { { "C_Kart_01_Blu_F", "" }, { "C_Kart_01_Fuel_F", "" }, { "C_Kart_01_Red_F", "" }, { "C_Kart_01_Vrana_F", "" } }; }; class civ_truck { side = "civ"; conditions = ""; vehicles[] = { { "C_Van_01_box_F", "" }, { "I_Truck_02_transport_F", "" }, { "I_Truck_02_covered_F", "" }, { "B_Truck_01_transport_F", "" }, { "O_Truck_03_transport_F", "" }, { "O_Truck_03_covered_F", "" }, { "B_Truck_01_box_F", "" }, { "O_Truck_03_device_F", "" }, { "C_Van_01_fuel_F", "" }, { "I_Truck_02_fuel_F", "" }, { "B_Truck_01_fuel_F", "" } }; }; class civ_air { side = "civ"; conditions = ""; vehicles[] = { { "B_Heli_Light_01_F", "" }, { "O_Heli_Light_02_unarmed_F", "" }, { "C_Plane_Civil_01_F", "" } //Apex DLC }; }; class civ_ship { side = "civ"; conditions = ""; vehicles[] = { { "C_Rubberboat", "" }, { "C_Boat_Civil_01_F", "" }, { "B_SDV_01_F", "" }, { "C_Boat_Transport_02_F", "" }, //Apex DLC { "C_Scooter_Transport_01_F", "" } //Apex DLC }; }; class reb_car { side = "civ"; conditions = ""; vehicles[] = { { "B_Quadbike_01_F", "" }, { "B_G_Offroad_01_F", "" }, { "O_MRAP_02_F", "" }, { "B_Heli_Light_01_stripped_F", "" }, { "B_G_Offroad_01_armed_F", "" }, { "O_T_LSV_02_unarmed_F", "" } //Apex DLC }; }; class med_shop { side = "med"; conditions = ""; vehicles[] = { { "C_Offroad_01_F", "" }, { "I_Truck_02_medical_F", "" }, { "O_Truck_03_medical_F", "" }, { "B_Truck_01_medical_F", "" } }; }; class med_air_hs { side = "med"; conditions = ""; vehicles[] = { { "B_Heli_Light_01_F", "" }, { "O_Heli_Light_02_unarmed_F", "" } }; }; class cop_car { side = "cop"; conditions = ""; vehicles[] = { { "C_Offroad_01_F", "call life_coplevel >= 1" }, { "C_SUV_01_F", "call life_coplevel >= 1" }, { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" }, { "B_MRAP_01_F", "call life_coplevel >= 2" }, { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" } }; }; class cop_air { side = "cop"; conditions = "call life_coplevel >= 3"; vehicles[] = { { "B_Heli_Light_01_F", "call life_coplevel >= 1" }, { "B_Heli_Transport_01_F", "call life_coplevel >= 4" } }; }; class cop_ship { side = "cop"; conditions = ""; vehicles[] = { { "B_Boat_Transport_01_F", "call life_coplevel >= 1" }, { "C_Boat_Civil_01_police_F", "call life_coplevel >= 1" }, { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" }, { "B_SDV_01_F", "call life_coplevel >= 4" } }; }; }; class LifeCfgVehicles { /* * Vehicle Configs (Contains textures and other stuff) * * "price" is the price before any multipliers set in Master_Config are applied. * * Default Multiplier Values & Calculations: * Civilian [Purchase, Sell]: [1.0, 0.5] * Cop [Purchase, Sell]: [0.5, 0.5] * Medic [Purchase, Sell]: [0.75, 0.5] * ChopShop: Payout = price * 0.25 * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1] * Cop Impound: Payout = price * 0.1 * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1] * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east] * * 1: ARRAY (license required) * Ex: { "driver", "" , "" , "" } //civilian, west, independent, east * licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} }; * Textures config follows { Texture Name, side, {texture(s)path}} * Texture(s)path follows this format: * INDEX 0: Texture Layer 0 * INDEX 1: Texture Layer 1 * INDEX 2: Texture Layer 2 * etc etc etc * */ class Default { vItemSpace = -1; conditions = ""; price = -1; textures[] = {}; }; // Apex DLC class C_Boat_Transport_02_F { vItemSpace = 100; conditions = ""; price = 10000; textures[] = {}; }; // Apex DLC class C_Offroad_02_unarmed_F { vItemSpace = 65; conditions = ""; price = 12500; textures[] = {}; }; // Apex DLC class C_Plane_Civil_01_F { vItemSpace = 75; conditions = ""; price = 150000; textures[] = {}; }; // Apex DLC class C_Scooter_Transport_01_F { vItemSpace = 30; conditions = ""; price = 2500; textures[] = {}; }; // Apex DLC class O_T_LSV_02_unarmed_F { vItemSpace = 100; conditions = ""; price = 100000; textures[] = {}; }; class I_Truck_02_medical_F { vItemSpace = 150; conditions = ""; price = 25000; textures[] = {}; }; class O_Truck_03_medical_F { vItemSpace = 200; conditions = ""; price = 45000; textures[] = {}; }; class B_Truck_01_medical_F { vItemSpace = 250; conditions = ""; price = 60000; textures[] = {}; }; class C_Rubberboat { vItemSpace = 45; conditions = "license_civ_boat"; price = 5000; textures[] = { }; }; class B_Heli_Transport_01_F { vItemSpace = 200; conditions = "license_cop_cAir"; price = 200000; textures[] = {}; }; class B_MRAP_01_hmg_F { vItemSpace = 100; conditions = ""; price = 750000; textures[] = { { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class B_Boat_Armed_01_minigun_F { vItemSpace = 175; conditions = "license_cop_cg"; price = 75000; textures[] = { }; }; class B_Boat_Transport_01_F { vItemSpace = 45; conditions = "license_cop_cg"; price = 3000; textures[] = { }; }; class O_Truck_03_transport_F { vItemSpace = 285; conditions = "license_civ_trucking"; price = 200000; textures[] = { }; }; class O_Truck_03_device_F { vItemSpace = 350; conditions = "license_civ_trucking"; price = 450000; textures[] = { }; }; class Land_CargoBox_V1_F { vItemSpace = 5000; conditions = ""; price = -1; textures[] = {}; }; class Box_IND_Grenades_F { vItemSpace = 350; conditions = ""; price = -1; textures[] = {}; }; class B_supplyCrate_F { vItemSpace = 700; conditions = ""; price = -1; textures[] = {}; }; class B_G_Offroad_01_F { vItemSpace = 65; conditions = ""; price = 12500; textures[] = { }; }; class B_G_Offroad_01_armed_F { vItemSpace = 65; conditions = "license_civ_rebel"; price = 750000; textures[] = { }; }; class C_Boat_Civil_01_F { vItemSpace = 85; conditions = "license_civ_boat"; price = 22000; textures[] = { }; }; class C_Boat_Civil_01_police_F { vItemSpace = 85; conditions = "license_cop_cg"; price = 20000; textures[] = { }; }; class B_Truck_01_box_F { vItemSpace = 450; conditions = "license_civ_trucking"; price = 350000; textures[] = { }; }; class B_Truck_01_transport_F { vItemSpace = 325; conditions = "license_civ_trucking"; price = 275000; textures[] = { }; }; class O_MRAP_02_F { vItemSpace = 60; conditions = "license_civ_driver"; price = 150000; textures[] = { }; }; class C_Offroad_01_F { vItemSpace = 65; conditions = "license_civ_driver"; price = 12500; textures[] = { { "Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa" } }, { "Yellow", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa" } }, { "White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa" } }, { "Blue", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa" } }, { "Dark Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa" } }, { "Blue / White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa" } }, { "Taxi", "civ", { "#(argb,8,8,3)color(0.6,0.3,0.01,1)" } }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" } } }; }; class C_Kart_01_Blu_F { vItemSpace = 20; conditions = "license_civ_driver"; price = 15000; textures[] = {}; }; /* To edit another information in this classes you can use this exemple. class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{ vItemSpace = 40; price = ; }; will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {}; */ class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F class C_Kart_01_Red_F : C_Kart_01_Blu_F{}; class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{}; class C_Hatchback_01_sport_F { vItemSpace = 45; conditions = "license_civ_driver"; price = 40000; textures[] = { { "Red", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa" } }, { "Dark Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa" } }, { "Orange", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa" } }, { "Black / White", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa" } }, { "Beige", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa" } }, { "Green", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa" } }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" } } }; }; class B_Quadbike_01_F { vItemSpace = 25; conditions = "license_civ_driver"; price = 2500; textures[] = { { "Brown", "cop", { "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa" } }, { "Digi Desert", "reb", { "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa" } }, { "Black", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa" } }, { "Blue", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa" } }, { "Red", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa" } }, { "White", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa" } }, { "Digi Green", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa" } }, { "Hunter Camo", "civ", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" } }, { "Rebel Camo", "reb", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" } } }; }; class I_Truck_02_covered_F { vItemSpace = 250; conditions = "license_civ_trucking"; price = 100000; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" } }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class I_Truck_02_transport_F { vItemSpace = 200; conditions = "license_civ_trucking"; price = 75000; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" } }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class O_Truck_03_covered_F { vItemSpace = 300; conditions = "license_civ_trucking"; price = 250000; textures[] = {}; }; class C_Hatchback_01_F { vItemSpace = 40; conditions = "license_civ_driver"; price = 9500; textures[] = { { "Beige", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa" } }, { "Green", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa" } }, { "Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa" } }, { "Dark Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa" } }, { "Yellow", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa" } }, { "White", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa" } }, { "Grey", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa" } }, { "Black", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa" } } }; }; class C_SUV_01_F { vItemSpace = 50; conditions = "license_civ_driver"; price = 30000; textures[] = { { "Dark Red", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa" } }, { "Silver", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa" } }, { "Orange", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa" } }, { "Police", "cop", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa" } } }; }; class C_Van_01_transport_F { vItemSpace = 100; conditions = "license_civ_driver"; price = 45000; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" } }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" } } }; }; class C_Van_01_box_F { vItemSpace = 150; conditions = "license_civ_trucking"; price = 60000; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" } }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" } } }; }; class B_MRAP_01_F { vItemSpace = 65; conditions = ""; price = 30000; textures[] = { { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class B_Heli_Light_01_stripped_F { vItemSpace = 90; conditions = ""; price = 275000; textures[] = { { "Rebel Digital", "reb", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa" } } }; }; class B_Heli_Light_01_F { vItemSpace = 90; conditions = "license_civ_pilot || {license_cop_cg} || {license_civ_mAir}"; price = 245000; textures[] = { { "Police", "cop", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa" } }, { "Sheriff", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa" } }, { "Civ Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa" } }, { "Civ Red", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa" } }, { "Blueline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa" } }, { "Elliptical", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa" } }, { "Furious", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa" } }, { "Jeans Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa" } }, { "Speedy Redline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa" } }, { "Sunset", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa" } }, { "Vrana", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa" } }, { "Waves Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa" } }, { "Rebel Digital", "reb", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa" } }, { "Digi Green", "reb", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa" } }, { "EMS White", "med", { "#(argb,8,8,3)color(1,1,1,0.8)" } } }; }; class C_Heli_Light_01_civil_F : B_Heli_Light_01_F { vItemSpace = 75; price = 245000; }; class O_Heli_Light_02_unarmed_F { vItemSpace = 210; conditions = "license_civ_pilot || {license_civ_mAir}"; price = 750000; textures[] = { { "Black", "cop", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa" } }, { "White / Blue", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa" } }, { "Digi Green", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa" } }, { "Desert Digi", "reb", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa" } }, { "EMS White", "med", { "#(argb,8,8,3)color(1,1,1,0.8)" } } }; }; class B_SDV_01_F { vItemSpace = 50; conditions = "license_civ_boat || {license_cop_cg}"; price = 150000; textures[] = {}; }; class C_Van_01_fuel_F { vItemSpace = 20; vFuelSpace = 19500; conditions = "license_civ_trucking"; price = 120000; textures[] = { { "White", "civ", { "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa", "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa" } }, { "Red", "civ", { "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa", "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa" } } }; }; class I_Truck_02_fuel_F { vItemSpace = 40; vFuelSpace = 42000; conditions = "license_civ_trucking"; price = 200000; textures[] = { { "White", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa" } } }; }; class B_Truck_01_fuel_F { vItemSpace = 50; vFuelSpace = 50000; conditions = "license_civ_trucking"; price = 250000; textures[] = {}; }; };
Das ist die Config_Vehicles.hpp, vielleicht sagt die was aus
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Das in das ändern
conditions = "license_civ_trucking";licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions
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Das in das ändern
conditions = "license_civ_trucking";licenses[] = { {"driver"}, {""}, {""}, {""} };// hier steht normalerweise conditions
passiert leider immernoch nichts. Ich kann den Shop öffnen und alles. Hunter kaufen geht auch, aber keine Offroader, SUVs, etc.
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bei mir ging das einwandfrei ! Hast du Teamview und TS ?
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bei mir ging das einwandfrei ! Hast du Teamview und TS ?
Ich bin jetzt auf Altis Life umgestiegen und jetzt funktioniert alles einwandfrei. Danke an alle!