Kann mir niemand weiter helfen ?
kann ich das so Benutzen in meiner "playerskins.sqf" ?
Würde mich freuen, wenn mir da eben jemand eine Antwort drauf geben könnte, weil ich blick da gerade nicht durch...
Code
case west: {
if (uniform player isEqualTo "U_BG_Guerilla2_1") then {
_skinName = "textures\kleidung\cop\Oberkommissar.paa";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["textures\kleidung\cop\Oberkommissar_",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
player setObjectTextureGlobal [0, "textures\kleidung\cop\sek.paa"];
};
};
if (backpack player isEqualTo "B_Bergen_mcamo") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar
};
};
case independent: {
if (uniform player isEqualTo "U_IG_Guerilla2_1") then {
player setObjectTextureGlobal [0, "textures\kleidung\med\uniform.paa"];
};
if (uniform player isEqualTo "U_I_Wetsuit") then {
player setObjectTextureGlobal [0, "textures\kleidung\med\taucher.paa"];
};
};
if (backpack player isEqualTo "B_Kitbag_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, "textures\kleidung\med\backpack.paa"];
};
};
};
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