Wie kann man das vermeinden?
Beiträge von TBO_Blackeagle
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Habe es herausgefunden
Code
Alles anzeigenclass cop_basic { name = "Altis Cop Shop"; side = "cop"; conditions = ""; items[] = { { "Binocular", "", 150, -1, "" }, { "ItemGPS", "", 100, 45, "" }, { "FirstAidKit", "", 150, 65, "" }, { "NVGoggles", "", 2000, 980, "" }, { "HandGrenade_Stone", "Flashbang", 1700, -1, "" }, { "hgun_P07_snds_F", "Stun Pistol", 2000, 650, "" }, { "arifle_sdar_F", "Taser Rifle", 20000, 7500, "" }, { "hgun_P07_F", "", 7500, 1500, "" }, { "SMG_02_ACO_F", "", 30000, -1, "call life_coplevel >= 2" }, { "arifle_MX_F", "", 35000, 7500, "call life_coplevel >= 2" }, { "hgun_ACPC2_F", "", 17500, -1, "call life_coplevel >= 3" }, { "arifle_MXC_F", "", 30000, 5000, "call life_coplevel >= 3" } }; mags[] = { { "16Rnd_9x21_Mag", "", 25, 100, "" }, { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45, 100, "" }, { "30Rnd_65x39_caseless_mag", "", 130, 100, "" }, { "30Rnd_9x21_Mag", "", 250, 100, "call life_coplevel >= 2" }, { "9Rnd_45ACP_Mag", "", 200, 100, "call life_coplevel >= 3" } }; accs[] = { { "muzzle_snds_L", "", 650, 100, "" }, { "acc_flashlight", "", 750, 100, "call life_coplevel >= 2" }, { "optic_Holosight", "", 1200, 100, "call life_coplevel >= 2" }, { "optic_Arco", "", 2500, 100, "call life_coplevel >= 2" }, { "muzzle_snds_H", "", 2750, 100, "call life_coplevel >= 2" }, { "optic_MRD", "", 2750, 100, "call life_coplevel >= 2" } }; };
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Ich schaue mal muss den Server kurz neu installieren.
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Das habe ich auch schon versucht und geklappt hat es nur bei den Kleidungen
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Also von welcher Variabel?
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Wie meinst du das?
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Sorry war die Falsche
Code
Alles anzeigenclass cop_basic { name = "Tanoa Cop Shop"; side = "cop"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "arifle_sdar_F", "Taser Rifle", 20000, 7500 }, { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 }, { "launch_NLAW_F", "PCML", 20000, 650, { "life_coplevel", 7 } }, { "arifle_MXC_F", "", 15000, 7500 }, { "hgun_P07_F", "", 7500, 1500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "B_IR_Grenade", "", 150, -1 }, { "HandGrenade", "", 150, -1 }, { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "FirstAidKit", "", 150, 65 }, { "I_B_UavTerminal", "", 150, 65 }, { "NVGoggles", "", 2000, 980 }, { "arifle_TRG20_F", "", 25000, 2500 }, //TRG { "arifle_Katiba_F", "", 30000, 5000 }, //Katiba { "srifle_DMR_01_F", "", 50000, 5000 }, //Rahim { "srifle_DMR_02_camo_F", "", 500000, 250000 }, //MAR-10 { "srifle_DMR_03_F", "", 500000, 250000 }, //MK-1emr { "arifle_SDAR_F", "", 20000, 7500 }, //SDAR { "LMG_Zafir_F", "", 450000, 225000 }, //Zafir { "srifle_EBR_F", "", 350000, 175000 { "life_coplevel", 6 } }, //MK18 { "launch_RPG7_F", "", 1500000, 750000 }, //RPG-7 { "srifle_DMR_04_Tan_F", "", 350000, 175000 }, //ASP { "srifle_DMR_05_hex_F", "", 500000, 250000 }, //Cyrus { "srifle_DMR_05_tan_f", "", 500000, 250000 }, //Cyrus { "srifle_DMR_06_camo_F", "", 500000, 250000 }, //MK14 { "srifle_DMR_06_olive_F", "", 500000, 250000 }, //MK14 { "srifle_DMR_07_blk_F", "", 300000, 150000 }, //CMR { "LMG_03_F", "", 500000, 250000 }, //LIM { "arifle_AKM_F", "", 100000, 50000 } //AKM };
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Code
Alles anzeigen//COP-Rekruten class cop_basic { name = "Tanoa Cop Shop"; side = "cop"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "arifle_sdar_F", "Taser Rifle", 20000, 7500 }, { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 }, { "launch_NLAW_F", "PCML", 20000, 650, "call life_coplevel >= 32" }, { "arifle_MXC_F", "", 15000, 7500 }, { "srifle_EBR_F", "", 30000, -1 }, { "hgun_P07_F", "", 7500, 1500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "B_IR_Grenade", "", 150, -1 }, { "HandGrenade", "", 150, -1 }, { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "FirstAidKit", "", 150, 65 }, { "Item_B_UavTerminal", "", 150, 65 }, { "NVGoggles", "", 2000, 980 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }, { "20Rnd_762x51_Mag", "", 130 }, { "NLAW_F", "", 2000 }, { "ATMine_Range_Mag", "", 130 }, { "IEDUrbanBig_Remote_Mag", "", 130 }, { "30Rnd_65x39_caseless_mag", "", 130 }, { "30Rnd_65x39_caseless_mag_Tracer", "", 130 }, { "30Rnd_9x21_Mag", "", 250 } }; accs[] = { { "optic_ACO_grn", "", 3500 }, { "optic_Holosight", "", 3600 }, { "optic_Holosight_khk_F", "", 7500 }, { "bipod_01_F_khk", "", 7500 }, { "muzzle_snds_B", "", 7500 }, { "muzzle_snds_H", "", 7500 }, { "muzzle_snds_L", "", 7500 }, { "muzzle_snds_M", "", 7500 }, { "muzzle_snds_H_MG", "", 7500 }, { "optic_Arco", "", 7500 }, { "optic_Hamr", "", 7500 }, { "optic_Holosight", "", 7500 }, { "optic_SOS", "", 7500 }, { "acc_flashlight", "", 7500 }, { "acc_pointer_IR", "", 7500 }, { "optic_MRCO", "", 7500 }, { "muzzle_snds_acp", "", 7500 }, { "optic_NVS", "", 7500 }, { "optic_Nightstalker", "", 7500 }, { "optic_tws", "", 7500 }, { "optic_tws_mg", "", 7500 }, { "optic_DMS", "", 7500 }, { "optic_Yorris", "", 7500 }, { "optic_MRD", "", 7500 }, { "optic_LRPS", "", 7500 }, { "optic_AMS", "", 7500 }, { "optic_KHS_blk", "", 7500 }, { "optic_LRPS_tna_F", "", 7500 }, { "optic_tws", "", 7500 }, { "acc_flashlight", "", 1000 } }; };
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Hey
Ich habe gestern mal das so angewandt wie in dem Tutorial, und mal eine Waffe mit dem Cop Lvl. 7 gekuppelt und mir Lvl. 6 gegeben. Mein Problem ist dass ich jetzt gar keine Waffen mehr habe.
Woran Lieg das?
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Also es scheint wirklich so als würdest du keine aktuelle 5.0 verwenden. Deswegen kannst du Versuchen nach diesem Tutorial für die 4.4r3 vorzugehen und hoffen, dass du erfolgreich bist. Vorher ein Backup machen und schon kannst du nichts kaputt machen
Ok danke, im arma3 Server browser wir mir angezeigt das es Tanoa RPG 5.0 ist, komisch. Aber danke ich werde es versuchen
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Code
Alles anzeigen//COP-Rekruten class cop_basic { name = "Tanoa Cop Shop"; side = "cop"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "arifle_sdar_F", "Taser Rifle", 20000, 7500 }, { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 }, { "launch_NLAW_F", "PCML", 20000, 650, "call life_coplevel >= 32" }, { "arifle_MXC_F", "", 15000, 7500 }, { "srifle_EBR_F", "", 30000, -1 }, { "hgun_P07_F", "", 7500, 1500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "B_IR_Grenade", "", 150, -1 }, { "HandGrenade", "", 150, -1 }, { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "FirstAidKit", "", 150, 65 }, { "Item_B_UavTerminal", "", 150, 65 }, { "NVGoggles", "", 2000, 980 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }, { "20Rnd_762x51_Mag", "", 130 }, { "NLAW_F", "", 2000 }, { "ATMine_Range_Mag", "", 130 }, { "IEDUrbanBig_Remote_Mag", "", 130 }, { "30Rnd_65x39_caseless_mag", "", 130 }, { "30Rnd_65x39_caseless_mag_Tracer", "", 130 }, { "30Rnd_9x21_Mag", "", 250 } }; accs[] = { { "optic_ACO_grn", "", 3500 }, { "optic_Holosight", "", 3600 }, { "optic_Holosight_khk_F", "", 7500 }, { "bipod_01_F_khk", "", 7500 }, { "muzzle_snds_B", "", 7500 }, { "muzzle_snds_H", "", 7500 }, { "muzzle_snds_L", "", 7500 }, { "muzzle_snds_M", "", 7500 }, { "muzzle_snds_H_MG", "", 7500 }, { "optic_Arco", "", 7500 }, { "optic_Hamr", "", 7500 }, { "optic_Holosight", "", 7500 }, { "optic_SOS", "", 7500 }, { "acc_flashlight", "", 7500 }, { "acc_pointer_IR", "", 7500 }, { "optic_MRCO", "", 7500 }, { "muzzle_snds_acp", "", 7500 }, { "optic_NVS", "", 7500 }, { "optic_Nightstalker", "", 7500 }, { "optic_tws", "", 7500 }, { "optic_tws_mg", "", 7500 }, { "optic_DMS", "", 7500 }, { "optic_Yorris", "", 7500 }, { "optic_MRD", "", 7500 }, { "optic_LRPS", "", 7500 }, { "optic_AMS", "", 7500 }, { "optic_KHS_blk", "", 7500 }, { "optic_LRPS_tna_F", "", 7500 }, { "optic_tws", "", 7500 }, { "acc_flashlight", "", 1000 } }; }; //COP-Police class cop_patrol { name = "Altis Patrol Officer Shop"; side = "cop"; license = ""; level[] = { "life_coplevel", "SCALAR", 2, "You must be a Patrol Officer Rank!" }; items[] = { { "arifle_MXC_F", "", 15000, 7500 }, { "srifle_EBR_F", "", 30000, -1 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "acc_flashlight", "", 750, 100 }, { "optic_Holosight", "", 1200, 275 }, { "optic_Arco", "", 2500, -1 }, { "muzzle_snds_H", "", 2750, -1 } }; mags[] = { { "20Rnd_762x51_Mag", "", 130 }, { "30Rnd_65x39_caseless_mag", "", 130 }, { "30Rnd_65x39_caseless_mag_Tracer", "", 130 }, { "30Rnd_9x21_Mag", "", 250 } }; accs[] = { { "optic_ACO_grn", "", 3500 }, { "optic_Holosight", "", 3600 }, { "optic_Holosight_khk_F", "", 7500 }, { "bipod_01_F_khk", "", 7500 }, { "muzzle_snds_B", "", 7500 }, { "muzzle_snds_H", "", 7500 }, { "muzzle_snds_L", "", 7500 }, { "muzzle_snds_M", "", 7500 }, { "muzzle_snds_H_MG", "", 7500 }, { "optic_Arco", "", 7500 }, { "optic_Hamr", "", 7500 }, { "optic_Holosight", "", 7500 }, { "optic_SOS", "", 7500 }, { "acc_flashlight", "", 7500 }, { "acc_pointer_IR", "", 7500 }, { "optic_MRCO", "", 7500 }, { "muzzle_snds_acp", "", 7500 }, { "optic_NVS", "", 7500 }, { "optic_Nightstalker", "", 7500 }, { "optic_tws", "", 7500 }, { "optic_tws_mg", "", 7500 }, { "optic_DMS", "", 7500 }, { "optic_Yorris", "", 7500 }, { "optic_MRD", "", 7500 }, { "optic_LRPS", "", 7500 }, { "optic_AMS", "", 7500 }, { "optic_KHS_blk", "", 7500 }, { "optic_LRPS_tna_F", "", 7500 }, { "optic_tws", "", 7500 }, { "acc_flashlight", "", 1000 } }; }; //COP-SWAT class cop_sergeant { name = "Altis Sergeant Officer Shop"; side = "cop"; license = ""; level[] = { "life_coplevel", "SCALAR", 5, "You must be a Sergeant Rank!" }; items[] = { { "arifle_TRG20_F", "", 25000, 2500 }, //TRG { "arifle_Katiba_F", "", 30000, 5000 }, //Katiba { "srifle_DMR_01_F", "", 50000, 5000 }, //Rahim { "srifle_DMR_02_camo_F", "", 500000, 250000 }, //MAR-10 { "srifle_DMR_03_F", "", 500000, 250000 }, //MK-1emr { "arifle_SDAR_F", "", 20000, 7500 }, //SDAR { "LMG_Zafir_F", "", 450000, 225000 }, //Zafir { "srifle_EBR_F", "", 350000, 175000 }, //MK18 { "launch_RPG7_F", "", 1500000, 750000 }, //RPG-7 { "srifle_DMR_04_Tan_F", "", 350000, 175000 }, //ASP { "srifle_DMR_05_hex_F", "", 500000, 250000 }, //Cyrus { "srifle_DMR_05_tan_f", "", 500000, 250000 }, //Cyrus { "srifle_DMR_06_camo_F", "", 500000, 250000 }, //MK14 { "srifle_DMR_06_olive_F", "", 500000, 250000 }, //MK14 { "srifle_DMR_07_blk_F", "", 300000, 150000 }, //CMR { "LMG_03_F", "", 500000, 250000 }, //LIM { "arifle_AKM_F", "", 100000, 50000 }, //AKM { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "optic_Arco", "", 2500, -1 }, { "muzzle_snds_H", "", 2750, -1 } }; mags[] = { { "30Rnd_556x45_Stanag", "", 300 }, { "30Rnd_65x39_caseless_green", "", 275 }, { "10Rnd_762x54_Mag", "", 500 }, { "20Rnd_556x45_UW_mag", "", 125 }, { "150Rnd_762x54_Box", "", 1000 }, //Zafir { "150Rnd_762x54_Box_Tracer", "", 1000 }, //Zafir { "20Rnd_762x51_Mag", "", 1000 }, //MK18 { "RPG7_F", "", 250000 }, //RPG-7 { "10Rnd_338_Mag", "", 1000 }, //MAR-10 { "10Rnd_127x54_Mag", "", 1000 }, //ASP { "10Rnd_93x64_DMR_05_Mag", "", 1000 }, //Cyrus { "20Rnd_762x51_Mag", "", 1000 }, //MK14 { "20Rnd_650x39_Cased_Mag_F", "", 1000 }, //CMR { "200Rnd_556x45_Box_Tracer_Red_F", "", 1000 },//LIM { "200Rnd_556x45_Box_F", "", 1000 }, //LIM { "30Rnd_762x39_Mag_F", "", 1000 }, //AKM { "200Rnd_556x45_Box_F", "", 1000 } //MK-1emr }; accs[] = { { "optic_ACO_grn", "", 3500 }, { "optic_Holosight", "", 3600 }, { "optic_Holosight_khk_F", "", 7500 }, { "bipod_01_F_khk", "", 7500 }, { "muzzle_snds_B", "", 7500 }, { "muzzle_snds_H", "", 7500 }, { "muzzle_snds_L", "", 7500 }, { "muzzle_snds_M", "", 7500 }, { "muzzle_snds_H_MG", "", 7500 }, { "optic_Arco", "", 7500 }, { "optic_Hamr", "", 7500 }, { "optic_Holosight", "", 7500 }, { "optic_SOS", "", 7500 }, { "acc_flashlight", "", 7500 }, { "acc_pointer_IR", "", 7500 }, { "optic_MRCO", "", 7500 }, { "muzzle_snds_acp", "", 7500 }, { "optic_NVS", "", 7500 }, { "optic_Nightstalker", "", 7500 }, { "optic_tws", "", 7500 }, { "optic_tws_mg", "", 7500 }, { "optic_DMS", "", 7500 }, { "optic_Yorris", "", 7500 }, { "optic_MRD", "", 7500 }, { "optic_LRPS", "", 7500 }, { "optic_AMS", "", 7500 }, { "optic_KHS_blk", "", 7500 }, { "optic_LRPS_tna_F", "", 7500 }, { "optic_tws", "", 7500 }, { "acc_flashlight", "", 1000 } }; }; //Medic Shops class med_basic { name = "store"; side = "med"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "ItemGPS", "", 100, 45 }, { "Items_Medikit", "", 100, 45 }, { "Binocular", "", 150, -1 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles", "", 1200, 980 } }; mags[] = {}; accs[] = {}; }; };
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Code
Alles anzeigen/* * Format: * level: ARRAY (This is for limiting items to certain things) * 0: Variable to read from * 1: Variable Value Type (SCALAR / BOOL / EQUAL) * 2: What to compare to (-1 = Check Disabled) * 3: Custom exit message (Optional) * * items: { Classname, Itemname, BuyPrice, SellPrice } * * Itemname only needs to be filled if you want to rename the original object name. * * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items * */ class WeaponShops { //Armory Shops class gun { name = "Billy Joe's Firearms"; side = "civ"; license = "gun"; level[] = { "", "", -1, "" }; items[] = { { "hgun_Rook40_F", "", 6500, 500 }, { "hgun_Pistol_heavy_02_F", "", 9850, -1 }, { "hgun_ACPC2_F", "", 11500, -1 }, { "hgun_PDW2000_F", "", 20000, -1 }, { "hgun_P07_khk_F", "", 21000, -1, { "", "", -1 } }, //Apex DLC { "hgun_Pistol_01_F", "", 20000, -1, { "", "", -1 } }, //Apex DLC { "SMG_05_F", "", 180000, -1, { "", "", -1 } } //Apex DLC }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_9x21_Mag", "", 75 }, { "30Rnd_9x21_Mag_SMG_02", "", 75, 100, { "", "", -1 } }, //Apex DLC { "10Rnd_9x21_Mag", "", 75, 100, { "", "", -1 } } //Apex DLC - Had to guess this. Not referenced anywhere }; accs[] = { { "optic_ACO_grn_smg", "", 2500 } }; }; class rebel { name = "Mohammed's Jihadi Shop"; side = "civ"; license = "rebel"; level[] = { "", "", -1, "" }; items[] = { { "arifle_TRG20_F", "", 25000, 2500 }, //TRG { "arifle_Katiba_F", "", 30000, 5000 }, //Katiba { "srifle_DMR_01_F", "", 50000, 5000 }, //Rahim { "srifle_DMR_02_camo_F", "", 500000, 250000 }, //MAR-10 { "srifle_DMR_03_F", "", 500000, 250000 }, //MK-1emr { "arifle_SDAR_F", "", 20000, 7500 }, //SDAR { "LMG_Zafir_F", "", 450000, 225000 }, //Zafir { "srifle_EBR_F", "", 350000, 175000 }, //MK18 { "launch_RPG7_F", "", 1500000, 750000 }, //RPG-7 { "srifle_DMR_04_Tan_F", "", 350000, 175000 }, //ASP { "srifle_DMR_05_hex_F", "", 500000, 250000 }, //Cyrus { "srifle_DMR_05_tan_f", "", 500000, 250000 }, //Cyrus { "srifle_DMR_06_camo_F", "", 500000, 250000 }, //MK14 { "srifle_DMR_06_olive_F", "", 500000, 250000 }, //MK14 { "srifle_DMR_07_blk_F", "", 300000, 150000 }, //CMR { "LMG_03_F", "", 500000, 250000 }, //LIM { "arifle_AKM_F", "", 100000, 50000 } //AKM }; mags[] = { { "30Rnd_556x45_Stanag", "", 300 }, { "30Rnd_65x39_caseless_green", "", 275 }, { "10Rnd_762x54_Mag", "", 500 }, { "20Rnd_556x45_UW_mag", "", 125 }, { "150Rnd_762x54_Box", "", 1000 }, //Zafir { "150Rnd_762x54_Box_Tracer", "", 1000 }, //Zafir { "20Rnd_762x51_Mag", "", 1000 }, //MK18 { "RPG7_F", "", 250000 }, //RPG-7 { "10Rnd_338_Mag", "", 1000 }, //MAR-10 { "10Rnd_127x54_Mag", "", 1000 }, //ASP { "10Rnd_93x64_DMR_05_Mag", "", 1000 }, //Cyrus { "20Rnd_762x51_Mag", "", 1000 }, //MK14 { "20Rnd_650x39_Cased_Mag_F", "", 1000 }, //CMR { "200Rnd_556x45_Box_Tracer_Red_F", "", 1000 },//LIM { "200Rnd_556x45_Box_F", "", 1000 }, //LIM { "30Rnd_762x39_Mag_F", "", 1000 }, //AKM { "200Rnd_556x45_Box_F", "", 1000 } //MK-1emr }; accs[] = { { "optic_ACO_grn", "", 3500 }, { "optic_Holosight", "", 3600 }, { "optic_Holosight_khk_F", "", 7500 }, { "bipod_01_F_khk", "", 7500 }, { "muzzle_snds_B", "", 7500 }, { "muzzle_snds_H", "", 7500 }, { "muzzle_snds_L", "", 7500 }, { "muzzle_snds_M", "", 7500 }, { "muzzle_snds_H_MG", "", 7500 }, { "optic_Arco", "", 7500 }, { "optic_Hamr", "", 7500 }, { "optic_Holosight", "", 7500 }, { "optic_SOS", "", 7500 }, { "acc_flashlight", "", 7500 }, { "acc_pointer_IR", "", 7500 }, { "optic_MRCO", "", 7500 }, { "muzzle_snds_acp", "", 7500 }, { "optic_NVS", "", 7500 }, { "optic_Nightstalker", "", 7500 }, { "optic_tws", "", 7500 }, { "optic_tws_mg", "", 7500 }, { "optic_DMS", "", 7500 }, { "optic_Yorris", "", 7500 }, { "optic_MRD", "", 7500 }, { "optic_LRPS", "", 7500 }, { "optic_AMS", "", 7500 }, { "optic_KHS_blk", "", 7500 }, { "optic_LRPS_tna_F", "", 7500 }, { "optic_tws", "", 7500 }, { "acc_flashlight", "", 1000 } }; }; class gang { name = "Hideout Armament"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "hgun_Rook40_F", "", 1500, 500 }, { "hgun_Pistol_heavy_02_F", "", 2500, -1 }, { "hgun_ACPC2_F", "", 4500, -1 }, { "hgun_PDW2000_F", "", 9500, -1 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_9x21_Mag", "", 75 } }; accs[] = { { "optic_ACO_grn_smg", "", 950 } }; }; //Basic Shops class genstore { name = "Tanoa General Store"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "ItemMap", "", 50, 35 }, { "ItemCompass", "", 50, 25 }, { "ItemWatch", "", 50, -1 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles", "", 2000, 980 }, { "Chemlight_red", "", 300, -1 }, { "Chemlight_yellow", "", 300, 50 }, { "Chemlight_green", "", 300, 50 }, { "Chemlight_blue", "", 300, 50 } }; mags[] = {}; accs[] = {}; }; class f_station_store { name = "Tanoa Fuel Station Store"; side = ""; license = ""; level[] = { "", "", -1, "" }; items[] = { { "Binocular", "", 750, -1 }, { "ItemGPS", "", 500, 45 }, { "ItemMap", "", 250, 35 }, { "ItemCompass", "", 250, 25 }, { "ItemWatch", "", 250, -1 }, { "FirstAidKit", "", 750, 65 }, { "NVGoggles", "", 10000, 980 }, { "Chemlight_red", "", 1500, -1 }, { "Chemlight_yellow", "", 1500, 50 }, { "Chemlight_green", "", 1500, 50 }, { "Chemlight_blue", "", 1500, 50 } }; mags[] = {}; accs[] = {}; };
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Ich verwende die Version 5.0
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Ok ich werde das mal versuchen.
Ger das auch bei den Waffen? Habe es bei der PCML hineingetan aber die kann jeder kaufen!
Ich will drum nur ein Shop.
Code
Alles anzeigenclass cop_basic { name = "Tanoa Cop Shop"; side = "cop"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "arifle_sdar_F", "Taser Rifle", 20000, 7500 }, { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 }, { "launch_NLAW_F", "PCML", 20000, 650, "call life_coplevel >= 32" }, { "arifle_MXC_F", "", 15000, 7500 }, { "srifle_EBR_F", "", 30000, -1 }, { "hgun_P07_F", "", 7500, 1500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "B_IR_Grenade", "", 150, -1 }, { "HandGrenade", "", 150, -1 }, { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "FirstAidKit", "", 150, 65 }, { "Item_B_UavTerminal", "", 150, 65 }, { "NVGoggles", "", 2000, 980 } };
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Hallo Zusammen
Wie ist es möglich das man die Polizei Fahrzeuge nach Level freigeben kann?
Oder was müsste ich bei diesem Code ändern?
Code
Alles anzeigenclass cop_car { side = "cop"; conditions = ""; vehicles[] = { { "B_Quadbike_01_F", { "", "", -1 } }, //Quad { "C_Offroad_01_F", { "life_coplevel", "SCALAR", 1 } }, //Offroader { "C_Offroad_02_unarmed_F", { "life_coplevel", "SCALAR", 2 } }, //MB 4 WD { "C_SUV_01_F", { "life_coplevel", "SCALAR", 1 } }, //SUV { "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 1 } }, //Limusine Sport { "B_MRAP_01_F", { "life_coplevel", "SCALAR", 5 } }, //Hunter { "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 9 } }, //Hunter HMG { "B_Truck_01_ammo_F", { "life_coplevel", "SCALAR", 6 } }, //Hemtt Ammo { "I_MRAP_03_F", { "life_coplevel", "SCALAR", 19 } }, //Strider { "I_MRAP_03_hmg_F", { "life_coplevel", "SCALAR", 35 } }, //Strider HMG { "O_MRAP_02_F", { "life_coplevel", "SCALAR", 32 } }, //Ifrit { "O_APC_Tracked_02_AA_F", { "life_coplevel", "SCALAR", 35 } }, //Tigres { "B_UGV_01_rcws_F", { "life_coplevel", "SCALAR", 35 } } //UGV }; };
Und ist das auch bei Waffen möglich? Wenn ja wie?
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Wie ist es möglich Fahrzeuge und Waffen nur für ein gewisses Level bei der Polizei zu geben? (Tanoa Life V5.0)
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ja das läuft so 1 zu 1 auf der 5.0
Danke für die Info