Milozz ok mache ich
Beiträge von Odin0707
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@KenAnderson ja kann sein keine ahnung
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also das mit dem lottery das ist auf der map wenn ich das raus mache ist das weg mit dem
- 21:13:05 String STR_lottery_gui_title not found
- 21:13:05 String STR_lottery_action_receive not found
weil ich habe das vergessen raus zu machen habe da was ausprobiert
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ich habe vorhin noch mal den Server Neugestartet und jetzt ist es wieder weg im log.
Code
Alles anzeigen15:27:49 Starting mission: 15:27:49 Mission file: MLCMalden (__cur_mp) 15:27:49 Mission world: Malden 15:27:49 Mission directory: mpmissions\__cur_mp.Malden\ 15:28:02 No speaker given for 15:28:05 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView 15:28:05 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView 15:28:05 Performance warning: Very large search for 470182 (>250 m) 15:28:06 Performance warning: Search for 29a52c86080# 470182: i_house_small_01_b_blue_f.p3d was very large (2700 m) 15:28:06 Performance warning: Very large search for 469625 (>250 m) 15:28:06 Performance warning: Search for 469625: b_neriumo2s_f.p3d was very large (2700 m) 15:28:06 Performance warning: Very large search for 469632 (>250 m) 15:28:06 Performance warning: Search for 469632: t_ficusb1s_f.p3d was very large (2700 m) 15:28:06 Performance warning: Very large search for 469637 (>250 m) 15:28:06 Performance warning: Search for 469637: b_neriumo2d_f.p3d was very large (2700 m) 15:28:06 Performance warning: Very large search for 250634 (>250 m) 15:28:06 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d 15:28:07 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d 15:28:07 Land_PipeFence_01_m_gate_v2_closed_F: door_1_locked_rot - unknown animation source door_1_locked_source 15:28:07 Land_PipeFence_01_m_gate_v2_closed_F: door_2_locked_rot - unknown animation source door_2_locked_source 15:28:07 Land_PipeFence_01_m_gate_v1_closed_F: door_1_locked_rot - unknown animation source door_1_locked_source 15:28:07 Land_NetFence_02_m_gate_v1_closed_F: door_1_locked_rot - unknown animation source door_1_locked_source 15:28:08 Performance warning: Search for 29a62458100# 250634: fuelstation_01_shop_f.p3d was very large (8550 m) 15:28:08 Performance warning: Very large search for 150633 (>250 m) 15:28:08 Performance warning: Search for 150633: b_vitis_vinifera_f.p3d was very large (2400 m) 15:28:08 Performance warning: Very large search for 250623 (>250 m) 15:28:08 Performance warning: Search for 250623: b_neriumo2d_f.p3d was very large (8550 m) 15:28:08 Performance warning: Very large search for 250594 (>250 m) 15:28:08 Performance warning: Search for 250594: tank_rust_f.p3d was very large (8550 m) 15:28:08 Performance warning: Very large search for 250594 (>250 m) 15:28:08 Performance warning: Search for 250594: tank_rust_f.p3d was very large (8550 m) 15:28:08 Performance warning: Very large search for 250633 (>250 m) 15:28:08 Performance warning: Search for 29a62458b80# 250633: fuelstation_01_workshop_f.p3d was very large (8550 m) 15:28:08 Performance warning: Very large search for 250634 (>250 m) 15:28:08 Performance warning: Search for 29a62458100# 250634: fuelstation_01_shop_f.p3d was very large (8550 m) 15:28:08 Performance warning: Very large search for 250623 (>250 m) 15:28:08 Performance warning: Search for 250623: b_neriumo2d_f.p3d was very large (8550 m) 15:28:08 Performance warning: Very large search for 250594 (>250 m) 15:28:08 Performance warning: Search for 250594: tank_rust_f.p3d was very large (8550 m) 15:28:08 Performance warning: Very large search for 254494 (>250 m) 15:28:08 Performance warning: Search for 29a60388100# 254494: barn_01_brown_f.p3d was very large (7500 m) 15:28:08 Performance warning: Very large search for 56238 (>250 m) 15:28:08 Performance warning: Search for 56238: limestone_01_erosion_f.p3d was very large (650 m) 15:28:08 String STR_lottery_gui_title not found 15:28:08 String STR_lottery_action_receive not found 15:28:08 Connected to Steam servers 15:28:08 "fn_init.sqf 1" 15:28:08 Error: Object(2 : 1694) not found 15:28:08 Error: Object(2 : 1696) not found 15:28:08 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 15:28:08 Mission id: ccb5572800040bc7bbb9de0ddf4c2580b63f3467 15:28:08 Attempt to override final function - bis_fnc_storeparamsvalues_data 15:28:11 "Sperrzonensystem wird geladen." 15:28:11 "Author (Stig): http://steamcommunity.com/profiles/76561198074709001" 15:28:11 "Sperrzonensystem erfolgreich geladen." 15:28:11 CallExtension loaded: extDB3 (D:\SERVER\ArmA_TestServer\@extDB3\extDB3_x64.dll) [|-ùcš] 15:28:11 "## EXTDB3 : CONNECTED" 15:28:11 "## LIFESERVER : INIT WIRD GESTARTET" 15:28:11 "## LIFESERVER : INIT WURDE GESTARTET" 15:28:11 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 15:33:11 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 15:38:11 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 15:43:11 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 15:48:12 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 15:53:12 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 15:58:12 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:03:12 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:08:12 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:13:12 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:18:12 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:23:12 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:28:12 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:33:13 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:38:13 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:43:13 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:48:13 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:53:13 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 16:58:13 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:03:13 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:08:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:13:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:18:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:23:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:28:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:33:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:38:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:43:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:48:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:53:14 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 17:58:15 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:03:15 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:08:15 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:13:15 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:18:15 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:23:15 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:28:15 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:33:15 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:38:15 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:43:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:48:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:53:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 18:58:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:03:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:08:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:13:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:18:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:23:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:28:16 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:33:17 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:38:17 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:43:17 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:48:17 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:53:17 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 19:58:17 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 20:03:17 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 20:08:17 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 20:13:17 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 20:18:18 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 20:22:08 BEServer: registering a new player #691129358 20:22:21 Unaccessible 20:22:22 "abcd SELECT exp_level, exp_total, exp_perkPoints, exp_perks FROM players WHERE pid = '76561198256423287'" 20:22:22 "abcd [0,7,0,[[[""perk_gunsspecialist_lessRecoil_1"",0],[[[""perk_gunsspecialist_lessRecoil_2"",0],[[""perk_gunsspecialist_lessRecoil_3"",0]]]]],[[""perk_paycheck_1"",0],[[[""perk_paycheck_2"",0],[[""perk_paycheck_3"",0]]]]],[[""perk_processing_1"",0],[[[""perk_processing_2"",0],[[""perk_processing_3"",0]]]]],[[""perk_locksmith_1"",0],[[[""perk_locksmith_2"",0],[[""perk_locksmith_3"",0]]]]]]]" 20:22:22 "abcd [0,7,0,[[[""perk_gunsspecialist_lessRecoil_1"",false],[[[""perk_gunsspecialist_lessRecoil_2"",false],[[""perk_gunsspecialist_lessRecoil_3"",false]]]]],[[""perk_paycheck_1"",false],[[[""perk_paycheck_2"",false],[[""perk_paycheck_3"",false]]]]],[[""perk_processing_1"",false],[[[""perk_processing_2"",false],[[""perk_processing_3"",false]]]]],[[""perk_locksmith_1"",false],[[[""perk_locksmith_2"",false],[[""perk_locksmith_3"",false]]]]]]]" 20:22:22 ">> ALLIANCEAPPS: Processing functions for Manfred Hoden(UID: 76561198256423287 | LVL: 5)" 20:22:23 Error: Object(3 : 6) not found 20:22:23 Error: Object(3 : 7) not found 20:22:23 Error: Object(3 : 8) not found 20:22:25 ">> ALLIANCEAPPS: 53 Functions streamed to Manfred Hoden(UID: 76561198256423287 | LVL: 5)(0 other functions) - TIME WASTED: 2.68945" 20:23:18 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT" 20:28:18 "## LIFESERVER : CLEANUP.SQF WURDE AUSGEFÃœRT"
aber das mit der Server Console ist noch
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den log habe ich nicht mehr den habe ich vorhin gelöscht .
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SAMSON das ganz oben ist der log .... also was da drin ist ....
das Problem ist das dass nicht immer ist das dass in dem log steht .
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ich habe da mal ne frage wenn ich meinen server lädt es die mission ganz normal aber dann wenn der die mission geladen hat dann kommt das
Zitat15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer: cannot find channel #1591185236, users.card=0
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer: cannot find channel #1591185236, users.card=0
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:10 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer: cannot find channel #1591185236, users.card=0
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer: cannot find channel #1591185236, users.card=0
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer: cannot find channel #1591185236, users.card=0
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer: cannot find channel #1591185236, users.card=0
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
15:17:11 BEServer::finishDestroyPlayer(1591185236): users.get failed
BE ist richtig eingestellt .
BEServer_x64.cfg
CodeRConPort 2309 RConPassword meinpasswort maxCreateVehiclePerInterval 20 1 maxDeleteVehiclePerInterval 10 1 maxSetPosPerInterval 5 1 maxSetDamagePerInterval 10 1 maxAddWeaponCargoPerInterval 20 1 maxAddMagazineCargoPerInterval 50 1 maxAddBackpackPerInterval 10 1
Server console
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@Avirex geht das auch ohne Probleme ???
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Was muss ich denn da ändern ?
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Jo ich werde da mal rein kucken ... da habe ich aber nichts geändert @br1zey
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Liebe NN Community
Ich habe da mal ne frage also auf meinem Server habe ich das Problem wenn ich weiter weg von meinem Fahrzeug gehe dann werden sie einfach in die Garage geparkt .
von anderen Spielern auch
Infos :
Altis life 5.0.0
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ich benutze Malden life in der 5.0.0
scripts : cation , maverick ... mehr habe ich nicht
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Hallo liebe NN Community
Hallo ich habe schon seid tagen das Problem das ich immer gekickt werde von
publicvariable.log :
Code14.02.2018 18:14:43: Manfred Hoden (92.206.70.33:2304) f2157f2bc60ad905aa9d58668a0280fb - #0 "BIS_fnc_kwzgv42udo0" = "" 14.02.2018 18:14:43: Manfred Hoden (92.206.70.33:2304) f2157f2bc60ad905aa9d58668a0280fb - Value Restriction #0 "BIS_fnc_kwzgv42udo0" = "" 14.02.2018 18:14:43: Manfred Hoden (92.206.70.33:2304) f2157f2bc60ad905aa9d58668a0280fb - Value Restriction #1 "BIS_fnc_kwzgv42udo0" = ""
und wenn ich z.b. das einfüge
dann kommt wieder eine andere z.b. BIS_fnc_cxr0q597od ich habe das schon so bearbeitet
publicvariable.txt :Code//regex 1 "" !="BIS_fnc_ltpqilmio56id\" = \"" !="BIS_fnc_uwafzp1cboudo5\" = \"" !="BIS_fnc_jluqn77lz9aa7b\" = \"" !="BIS_fnc_0g4uxf5ond2tp6\" = \"" !="BIS_fnc_5ocn2cymdq2mt82\" = \"" !="BIS_fnc_h1ksyd4gqh022\" = \"" !="BIS_fnc_gyznv21t5vt488l\" = \"" !="BIS_fnc_an22i0dpakqjc\" = \"" !="BIS_fnc_cb88wgwe1sd6cgw\" = \"" !="BIS_fnc_fpc3h7iuym0fv3\" = \"" !="BIS_fnc_k87qsc6kwg2135\" = \"" !="BIS_fnc_cxr0q597od\" = \"" !="BIS_fnc_falsyilycm9\" = \"" !="BIS_fnc_vdphqemrxa2d\" = \"" !="BIS_fnc_hisb5fmuhbdgev\" = \"" !="BIS_fnc_hif6h4t62tluj\" = \"" !="BIS_fnc_312osqjzk01qs\" = \"" !="BIS_fnc_6sj85ixjtc\" = \""
bitte Hilfe
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ok vielen danke
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Altis Life und vorallem mit dem Scripten?
Es geht
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Ich wollte meinen Server auf Malden wechseln und da kommt immer das .
Code
Alles anzeigen#include "script_macros.hpp" /* File: init.sqf Author: Bryan "Tonic" Boardwine Edit: Nanou for HeadlessClient optimization. Please read support for more informations. Description: Initialize the server and required systems. */ private ["_dome","_rsb","_timeStamp","_extDBNotLoaded"]; DB_Async_Active = false; DB_Async_ExtraLock = false; life_server_isReady = false; _extDBNotLoaded = ""; serv_sv_use = []; publicVariable "life_server_isReady"; life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true}; fn_whoDoneIt = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneIt.sqf"; /* Prepare the headless client. */ life_HC_isActive = false; publicVariable "life_HC_isActive"; HC_Life = false; publicVariable "HC_Life"; if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then { [] execVM "\life_server\initHC.sqf"; }; /* Prepare extDB before starting the initialization process for the server. */ if (isNil {uiNamespace getVariable "life_sql_id"}) then { life_sql_id = round(random(9999)); CONSTVAR(life_sql_id); uiNamespace setVariable ["life_sql_id",life_sql_id]; try { _result = EXTDB format ["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")]; if (!(_result isEqualTo "[1]")) then {throw "extDB3: Error with Database Connection"}; _result = EXTDB format ["9:ADD_DATABASE_PROTOCOL:%2:SQL:%1:TEXT2",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")]; if (!(_result isEqualTo "[1]")) then {throw "extDB3: Error with Database Connection"}; } catch { diag_log _exception; _extDBNotLoaded = [true, _exception]; }; if (_extDBNotLoaded isEqualType []) exitWith {}; EXTDB "9:LOCK"; diag_log "extDB3: Connected to Database"; } else { life_sql_id = uiNamespace getVariable "life_sql_id"; CONSTVAR(life_sql_id); diag_log "extDB3: Still Connected to Database"; }; if (_extDBNotLoaded isEqualType []) exitWith { life_server_extDB_notLoaded = true; publicVariable "life_server_extDB_notLoaded"; }; life_server_extDB_notLoaded = false; publicVariable "life_server_extDB_notLoaded"; /* Run stored procedures for SQL side cleanup */ ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall; ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall; ["CALL deleteOldHouses",1] call DB_fnc_asyncCall; ["CALL deleteOldGangs",1] call DB_fnc_asyncCall; _timeStamp = diag_tickTime; diag_log "----------------------------------------------------------------------------------------------------"; diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------"; diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------"; diag_log "----------------------------------------------------------------------------------------------------"; if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then { [] spawn { _query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'"; [_query,1] call DB_fnc_asyncCall; }; }; /* Map-based server side initialization. */ master_group attachTo[bank_obj,[0,0,0]]; { _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"]; _hs setDir (markerDir _x); _hs setPosATL (getMarkerPos _x); _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"]; _var attachTo [_hs, [4.69775,32.6045,-0.1125]]; detach _var; _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"]; _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]]; detach _var; if (worldName isEqualTo "Tanoa") then { if (_forEachIndex isEqualTo 0) then { atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]); vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]); "medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]); "med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]); hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]); } else { atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]); vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]); "medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]); "med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]); hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]); }; }; } forEach ["hospital_2","hospital_3"]; { if (!isPlayer _x) then { _npc = _x; { if (_x != "") then { _npc removeWeapon _x; }; } forEach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc]; }; } forEach allUnits; [8,true,12] execFSM "\life_server\FSM\timeModule.fsm"; life_adminLevel = 0; life_medicLevel = 0; life_copLevel = 0; CONST(JxMxE_PublishVehicle,"false"); /* Setup radio channels for west/independent/civilian */ life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []]; life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []]; life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []]; /* Set the amount of gold in the federal reserve at mission start */ fed_bank setVariable ["safe",count playableUnits,true]; [] spawn TON_fnc_federalUpdate; /* Event handler for disconnecting players */ addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}]; [] call compile preprocessFileLineNumbers "\life_server\functions.sqf"; /* Set OwnerID players for Headless Client */ TON_fnc_requestClientID = { (_this select 1) setVariable ["life_clientID", owner (_this select 1), true]; }; "life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID; /* Event handler for logs */ "money_log" addPublicVariableEventHandler {diag_log (_this select 1)}; "advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)}; /* Miscellaneous mission-required stuff */ life_wanted_list = []; cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm"; [] spawn { for "_i" from 0 to 1 step 0 do { uiSleep (30 * 60); { _x setVariable ["sellers",[],true]; } forEach [Dealer_1,Dealer_2,Dealer_3]; }; }; [] spawn TON_fnc_initHouses; cleanup = [] spawn TON_fnc_cleanup; TON_fnc_playtime_values = []; TON_fnc_playtime_values_request = []; //Just incase the Headless Client connects before anyone else publicVariable "TON_fnc_playtime_values"; publicVariable "TON_fnc_playtime_values_request"; /* Setup the federal reserve building(s) */ private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort; private _altisArray = [16019.5,16952.9,0]; private _tanoaArray = [11074.2,11501.5,0.00137329]; private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort; _dome = nearestObject [_pos,"Land_Dome_Big_F"]; _rsb = nearestObject [_pos,_vaultHouse]; for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];}; _dome setVariable ["locked",true,true]; _rsb setVariable ["locked",true,true]; _rsb setVariable ["bis_disabled_Door_1",1,true]; _dome allowDamage false; _rsb allowDamage false; /* Tell clients that the server is ready and is accepting queries */ life_server_isReady = true; publicVariable "life_server_isReady"; /* Initialize hunting zone(s) */ aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone; // We create the attachment point to be used for objects to attachTo load virtually in vehicles. life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0]; life_attachment_point setPosASL [0,0,0]; life_attachment_point setVectorDirAndUp [[0,1,0], [0,0,1]]; // Sharing the point of attachment with all players. publicVariable "life_attachment_point"; diag_log "----------------------------------------------------------------------------------------------------"; diag_log format [" End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp]; diag_log "----------------------------------------------------------------------------------------------------";
ich weiß ich muss das in der life_server\init.sqf ändern ..... aber was muss ich da änder ?
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hahah ok schade