Ich wollte meinen Server auf Malden wechseln und da kommt immer das .
Code
#include "script_macros.hpp"
/*
File: init.sqf
Author: Bryan "Tonic" Boardwine
Edit: Nanou for HeadlessClient optimization.
Please read support for more informations.
Description:
Initialize the server and required systems.
*/
private ["_dome","_rsb","_timeStamp","_extDBNotLoaded"];
DB_Async_Active = false;
DB_Async_ExtraLock = false;
life_server_isReady = false;
_extDBNotLoaded = "";
serv_sv_use = [];
publicVariable "life_server_isReady";
life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true};
fn_whoDoneIt = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneIt.sqf";
/*
Prepare the headless client.
*/
life_HC_isActive = false;
publicVariable "life_HC_isActive";
HC_Life = false;
publicVariable "HC_Life";
if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then {
[] execVM "\life_server\initHC.sqf";
};
/*
Prepare extDB before starting the initialization process
for the server.
*/
if (isNil {uiNamespace getVariable "life_sql_id"}) then {
life_sql_id = round(random(9999));
CONSTVAR(life_sql_id);
uiNamespace setVariable ["life_sql_id",life_sql_id];
try {
_result = EXTDB format ["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")];
if (!(_result isEqualTo "[1]")) then {throw "extDB3: Error with Database Connection"};
_result = EXTDB format ["9:ADD_DATABASE_PROTOCOL:%2:SQL:%1:TEXT2",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")];
if (!(_result isEqualTo "[1]")) then {throw "extDB3: Error with Database Connection"};
} catch {
diag_log _exception;
_extDBNotLoaded = [true, _exception];
};
if (_extDBNotLoaded isEqualType []) exitWith {};
EXTDB "9:LOCK";
diag_log "extDB3: Connected to Database";
} else {
life_sql_id = uiNamespace getVariable "life_sql_id";
CONSTVAR(life_sql_id);
diag_log "extDB3: Still Connected to Database";
};
if (_extDBNotLoaded isEqualType []) exitWith {
life_server_extDB_notLoaded = true;
publicVariable "life_server_extDB_notLoaded";
};
life_server_extDB_notLoaded = false;
publicVariable "life_server_extDB_notLoaded";
/* Run stored procedures for SQL side cleanup */
["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
_timeStamp = diag_tickTime;
diag_log "----------------------------------------------------------------------------------------------------";
diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------";
diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------";
diag_log "----------------------------------------------------------------------------------------------------";
if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then {
[] spawn {
_query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'";
[_query,1] call DB_fnc_asyncCall;
};
};
/* Map-based server side initialization. */
master_group attachTo[bank_obj,[0,0,0]];
{
_hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
_hs setDir (markerDir _x);
_hs setPosATL (getMarkerPos _x);
_var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
_var attachTo [_hs, [4.69775,32.6045,-0.1125]];
detach _var;
_var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
_var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
detach _var;
if (worldName isEqualTo "Tanoa") then {
if (_forEachIndex isEqualTo 0) then {
atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
"medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
"med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
} else {
atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
"medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]);
"med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]);
hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
};
};
} forEach ["hospital_2","hospital_3"];
{
if (!isPlayer _x) then {
_npc = _x;
{
if (_x != "") then {
_npc removeWeapon _x;
};
} forEach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc];
};
} forEach allUnits;
[8,true,12] execFSM "\life_server\FSM\timeModule.fsm";
life_adminLevel = 0;
life_medicLevel = 0;
life_copLevel = 0;
CONST(JxMxE_PublishVehicle,"false");
/* Setup radio channels for west/independent/civilian */
life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
/* Set the amount of gold in the federal reserve at mission start */
fed_bank setVariable ["safe",count playableUnits,true];
[] spawn TON_fnc_federalUpdate;
/* Event handler for disconnecting players */
addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}];
[] call compile preprocessFileLineNumbers "\life_server\functions.sqf";
/* Set OwnerID players for Headless Client */
TON_fnc_requestClientID =
{
(_this select 1) setVariable ["life_clientID", owner (_this select 1), true];
};
"life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID;
/* Event handler for logs */
"money_log" addPublicVariableEventHandler {diag_log (_this select 1)};
"advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)};
/* Miscellaneous mission-required stuff */
life_wanted_list = [];
cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm";
[] spawn {
for "_i" from 0 to 1 step 0 do {
uiSleep (30 * 60);
{
_x setVariable ["sellers",[],true];
} forEach [Dealer_1,Dealer_2,Dealer_3];
};
};
[] spawn TON_fnc_initHouses;
cleanup = [] spawn TON_fnc_cleanup;
TON_fnc_playtime_values = [];
TON_fnc_playtime_values_request = [];
//Just incase the Headless Client connects before anyone else
publicVariable "TON_fnc_playtime_values";
publicVariable "TON_fnc_playtime_values_request";
/* Setup the federal reserve building(s) */
private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
private _altisArray = [16019.5,16952.9,0];
private _tanoaArray = [11074.2,11501.5,0.00137329];
private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
_dome = nearestObject [_pos,"Land_Dome_Big_F"];
_rsb = nearestObject [_pos,_vaultHouse];
for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];};
_dome setVariable ["locked",true,true];
_rsb setVariable ["locked",true,true];
_rsb setVariable ["bis_disabled_Door_1",1,true];
_dome allowDamage false;
_rsb allowDamage false;
/* Tell clients that the server is ready and is accepting queries */
life_server_isReady = true;
publicVariable "life_server_isReady";
/* Initialize hunting zone(s) */
aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;
// We create the attachment point to be used for objects to attachTo load virtually in vehicles.
life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0];
life_attachment_point setPosASL [0,0,0];
life_attachment_point setVectorDirAndUp [[0,1,0], [0,0,1]];
// Sharing the point of attachment with all players.
publicVariable "life_attachment_point";
diag_log "----------------------------------------------------------------------------------------------------";
diag_log format [" End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
diag_log "----------------------------------------------------------------------------------------------------";
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ich weiß ich muss das in der life_server\init.sqf ändern ..... aber was muss ich da änder ?