Beiträge von Bosco
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1. Leerzeichen im Classbezeichner
2. Code-Tags nutzendanke so konnte ich den Fehler finden .
Erledigt
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Code
Alles anzeigenclass CfgSpawnPoints { class Australia { class Civilian { class Sydney { displayName = "Kavala"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Darwin { displayName = "Darwin"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Perth { displayName = "Perth"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Sofia { displayName = "Sofia"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelN { displayName = $STR_SP_Reb_N; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelE { displayName = $STR_SP_Reb_E; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class Sydney { displayName = "Kavala HQ"; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Athira { displayName = "Athira HQ"; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class Sydney { displayName = $STR_SP_EMS_HQO; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Perth { displayName = $STR_SP_EMS_HQW; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Melbourne { displayName = $STR_SP_EMS_HQS; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Brisbane { displayName = "Wache Brisbane"; spawnMarker = "medic_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Cairns { displayName = "Wache Cairns"; spawnMarker = "medic_spawn_5"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Borken Hill { displayName = "Wache Borken Hill"; spawnMarker = "medic_spawn_6"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Adelaide { displayName = "Wache Adelaide"; spawnMarker = "medic_spawn_7"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Weipa { displayName = "Wache Weipa"; spawnMarker = "medic_spawn_8"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; class Altis { class Civilian { class Kavala { displayName = "Kavala"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Athira { displayName = "Athira"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Sofia { displayName = "Sofia"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelN { displayName = $STR_SP_Reb_N; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelE { displayName = $STR_SP_Reb_E; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class Kavala { displayName = "Kavala HQ"; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Athira { displayName = "Athira HQ"; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class Kavala { displayName = $STR_SP_EMS_Kav; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Athira { displayName = $STR_SP_EMS_Ath; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Pyrgos { displayName = $STR_SP_EMS_Pyr; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; class Tanoa { class Civilian { class Georgetown { displayName = "Georgetown"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Balavu { displayName = "Balavu"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Tuvanaka { displayName = "Tuvanaka"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Lijnhaven { displayName = "Lijnhaven"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelNW { displayName = $STR_SP_Reb_NW; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelNE { displayName = $STR_SP_Reb_NE; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class NAirport { displayName = $STR_SP_Cop_Air_N; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class SWAirport { displayName = $STR_SP_Cop_Air_SW; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class GeorgetownHQ { displayName = "Georgetown HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class SEHospital { displayName = $STR_SP_EMS_SE; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class TanoukaHospital { displayName = $STR_SP_EMS_Tan; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class NEAirportHospital { displayName = $STR_SP_EMS_NEair; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; };
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ja diese habe gesetzt
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Moin zusammen
ich würde gerne den Medic mehr Spawn Möglichkeiten geben , habe es auch in der Config_SpawnPoints.hpp eingetragen aber wenn ich jz auf Server und Spawnen will komme ich eine Fehlermeldung:
File mpmissions\_CUR_MP.australia\confing\Confing_SpawnPoints.hpp, line 112: \CfgSpawnPoints\Australia/Medic/:´H´encontered instead of´{`
hier die Config_SpawnPoints.hpp in der Line wo ein fehler ist aber weiß nicht wo
class Medic {
class Sydney {
displayName = $STR_SP_EMS_HQO;
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Perth {
displayName = $STR_SP_EMS_HQW;
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Melbourne {
displayName = $STR_SP_EMS_HQS;
spawnMarker = "medic_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Brisbane {
displayName = "Wache Brisbane";
spawnMarker = "medic_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Cairns {
displayName = "Wache Cairns";
spawnMarker = "medic_spawn_5";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Borken Hill {
displayName = "Wache Borken Hill";
spawnMarker = "medic_spawn_6";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Adelaide {
displayName = "Wache Adelaide";
spawnMarker = "medic_spawn_7";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Weipa {
displayName = "Wache Weipa";
spawnMarker = "medic_spawn_8";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
};
Mfg Bosco
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ja danke für super Hilfe
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der Marker ist da aber die soll auch nicht in Gebäude spawn .
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So für Rettungsdienst und Polizei habe ich es wieder in bekommen aber CIV wollte nicht !
Mann kann jz wieder auswählen aber wird nicht zum Ort hin gespawnt.
MfG Bosco
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Moin zusammen
Kann mir einer weiter helfen ?
Ich benutze die ALTIS LIFE 5.0.0 FÜR EXTDB3 und habe diese auf Australia überkopiert, jz werden aber keine Spawn Punkte angezeigt ?
MfG Bosco
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Ich habe in Config_Clothing.hpp eingetragen aber der Skin wird mir nicht an angezeigt
uniforms[] = {{ "NONE", "Remove Uniform", 0, { "", "", -1 } },{ "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },{ "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },{ "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },{ "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },//{ "U_B_CombatUniform_mcam", "uniform_fleck", 350, { "life_coplevel", "SCALAR", 7 } }};
Bei U_Rangemaster wird der Skin angezeigt ich weiß nur nicht wo der noch eingetragen ist wall unter fn_initCop.sqf ist nicht zu finden