Hm klappt bei mir leider nicht, bekomme in den Logs auch nichts ausgegeben. So sieht btw. meine setupEVH.sqf aus:
Code
/*
Master eventhandler file
*/
player addEventHandler["Killed", {_this spawn life_fnc_onPlayerKilled}];
player addEventHandler["handleDamage",{_this call life_fnc_handleDamage;}];
player addEventHandler["Respawn", {_this call life_fnc_onPlayerRespawn}];
player addEventHandler["Take",{_this call life_fnc_onTakeItem}]; //Prevent people from taking stuff they shouldn't...
player addEventHandler["Put",{[3] call >entfernt<_fnc_updatePartial;}];
player addEventHandler["Fired",{_this call life_fnc_onFired}];
player addEventHandler["InventoryClosed", {_this call life_fnc_inventoryClosed}];
player addEventHandler["InventoryOpened", {_this call life_fnc_inventoryOpened}];
addMissionEventHandler ["Ended",{ (format["%1 ist zurück in die Lobby gegangen.",profilename]) remotexeccall["systemchat",0]; }];
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