Seit kurzem kann man ingame keine Nachrichten mehr verschicken, hab alles ausprobiert was mir so eingefallen ist. Jedoch funktioniert es immernoch ned, Anbei hab ich mal die ganzen Dateien geschickt
Beiträge von GaNja
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versuchs mal mit
_unit setDamage 1;
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
(https://community.bistudio.com/wiki/setDamage)
Edit: [ hast du bei mancher exitWith auch vergessen
Code
Alles anzeigenprivate["_unit","_bomb","_pos"]; _unit = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNil "_unit" || isNull _unit || !isPlayer _unit || life_knockout || life_istazed || (vehicle _unit != _unit) || !alive _unit || (_unit getVariable ["restrained",false])) exitWith {}; if(vest _unit != "V_HarnessOGL_brn") exitWith {["Wo ist bitte deine Bombenweste?!",false,"slow","blue","Information"]spawn life_fnc_msg;}; if(!alive player) exitWith {["Du bist Mausetot, wie zur Hölle willst du dich nochmal töten?",true,"fast","blue","Error"]spawn life_fnc_msg;}; if(playerside isequalto west) exitWith {["Du bist Gesetzeshüter kein Terrorist, außerdem bist du schon ins Jenseits befördert worden!",true,"fast","blue","Error"]spawn life_fnc_msg;}; if (!(isNull objectParent player)) exitWith {["Du kannst die nicht in einem Fahrzeug in die Luftsprengen!",true,"fast","blue","Error"] spawn life_fnc_msg;}; _bomb = "Bomb_04_F"; uiSleep 2.424; _unit setDamage 1; _bomb createVehicle (ASLtoATL (getPosASL _unit)); removeVest _unit;
Das funktioniert perfekt
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War gester zu müde xD teste heute mal alle durch gebe bescheid welches geht
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Jap du musst nur die Variable ändern
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ja ne das ist die xD bin zu müde xD
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Ich hatte mir ein kleines Suizide Vesten Script geschrieben, jedoch meckert der RPT folgendes:
SQL
Alles anzeigen22:04:11 Error in expression <dert worden!",true,"fast","blue","Error"]spawn life_fnc_msg;}; if (!(isNull obje> 22:04:11 Error position: <]spawn life_fnc_msg;}; if (!(isNull obje> 22:04:11 Error Missing ; 22:04:11 File core\actions\fn_suizidebomb.sqf [life_fnc_suizidebomb], line 10 22:04:11 Error in expression <dert worden!",true,"fast","blue","Error"]spawn life_fnc_msg;}; if (!(isNull obje> 22:04:11 Error position: <]spawn life_fnc_msg;}; if (!(isNull obje> 22:04:11 Error Missing ; 22:04:11 File core\actions\fn_suizidebomb.sqf [life_fnc_suizidebomb], line 10
Die fn_suizidebomb.sqf ist folgende:
SQL
Alles anzeigenprivate["_unit","_bomb"]; _unit = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNil "_unit" || isNull _unit || !isPlayer _unit || life_knockout || life_istazed || (vehicle _unit != _unit) || !alive _unit || (_unit getVariable ["restrained",false])) exitWith {}; if(vest _unit != "V_HarnessOGL_brn") exitWith {["Wo ist bitte deine Bombenweste?!",false,"slow","blue","Information"]spawn life_fnc_msg;}; if(!alive player) exitWith {["Du bist Mausetot, wie zur Hölle willst du dich nochmal töten?",true,"fast","blue","Error"]spawn life_fnc_msg;}; if(playerside isequalto west) exitWith {"Du bist Gesetzeshüter kein Terrorist, außerdem bist du schon ins Jenseits befördert worden!",true,"fast","blue","Error"]spawn life_fnc_msg;}; if (!(isNull objectParent player)) exitWith {"Du kannst die nicht in einem Fahrzeug in die Luftsprengen!",true,"fast","blue","Error"]spawn life_fnc_msg;}; _bomb = "Bomb_04_F"; uiSleep 2.424; _unit setDamage 999999999999; _bomb createVehicle (ASLtoATL (getPosASL _unit)); removeVest _unit;
Ich finde den Fehler einfach nicht, wharscheinlich bin ich einfach zu blind
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Wenn du Cop Skins hinzufügen möchtest einfach immer unter case west
Codeif((FETCH_CONST(life_coplevel)) == 10 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then { player setObjectTextureGlobal [0, "textures\cop\Cloths\Kleidung_Cop.jpg"]; };
Du musst halt Uniform Classname und Dateipfad ändern.
MfG
GaNja
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Hier bitte, müsste funktionieren ;D
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Alsooo ich habe nen Player_inv Dialog gemacht, jedoch weint jetzt der Server, dass er ein " gelesen hat wo eigentlich eine { erwartet wurde. Soweit so gut, ich habe mich also auf die Suche gemacht und nichts gefunden. Wahrscheinlich bin ich mal wieder blind
Vielleicht findet einer von euch den Fehler vor mir
SQL
Alles anzeigenclass playerSettings { idd = 2700; name = "playerSettings"; movingenable = true; enablesimulation = 1; class controlsBackground { class BG : Life_RscPicture { text = "textures\tablet\Tablet.paa"; x = 0.1453125 * safezoneW + safezoneX; y = -0.11403343166175 * safezoneH + safezoneY; w = 0.6846875 * safezoneW; h = 1.177 * safezoneH; idc = 1017; }; }; class controls { class Konto : Life_RscPicture { idc = 1001; x = 0.413020833333333 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Informationen : Life_RscPicture { idc = 1008; x = 0.648697916666667 * safezoneW + safezoneX; y = 0.235361356932154 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Lizenzen : Life_RscPicture { idc = 1006; x = 0.248697916666666 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Inventar : Life_RscPicture { idc = 1007; x = 0.248697916666666 * safezoneW + safezoneX; y = 0.235361356932154 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Einstellungen : Life_RscPicture { idc = 1005; x = 0.490885416666667 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Schlüssel : Life_RscPicture { idc = 1004; x = 0.413020833333333 * safezoneW + safezoneX; y = 0.235361356932154 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Telefon : Life_RscPicture { idc = 1002; x = 0.331770833333334 * safezoneW + safezoneX; y = 0.235361356932154 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Bugreport : Life_RscPicture { idc = 1003; x = 0.331770833333334 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Escape_But : Life_RscButtonMenu { idc = 1000; x = 0.470833333333333 * safezoneW + safezoneX; y = 0.76401179941003 * safezoneH + safezoneY; w = 0.034375 * safezoneW; h = 0.0589393667649951 * safezoneH; onbuttonclick = "closeDialog 0;"; tooltip = "Schließen"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Notfall : Life_RscPicture { idc = 1009; x = 0.413020833333333 * safezoneW + safezoneX; y = 0.485115535889873 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Skin : Life_RscPicture { idc = 1010; x = 0.331770833333334 * safezoneW + safezoneX; y = 0.485115535889873 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Markt : Life_RscPicture { idc = 1011; x = 0.648697916666667 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Premium : Life_RscPicture { idc = 1012; x = 0.490885416666667 * safezoneW + safezoneX; y = 0.235361356932154 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Skills : Life_RscPicture { idc = 1013; x = 0.570052083333333 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Hilfe : Life_RscPicture { idc = 1014; x = 0.570052083333333 * safezoneW + safezoneX; y = 0.235361356932154 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Meldesystem : Life_RscPicture { idc = 1015; x = 0.248697916666666 * safezoneW + safezoneX; y = 0.615892330383481 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Speichern : Life_RscPicture { idc = 1016; x = 0.732552083333333 * safezoneW + safezoneX; y = 0.615892330383481 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Skin_Button : Life_RscButtonMenu { idc = 1018; x = 0.331770833333334 * safezoneW + safezoneX; y = 0.485115535889873 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""life_copSkinSwitch"";"; tooltip = "Skin Switch"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Notfall_Button : Life_RscButtonMenu { idc = 1019; x = 0.413020833333333 * safezoneW + safezoneX; y = 0.485115535889873 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Markt_Button : Life_RscButtonMenu { idc = 1020; x = 0.648697916666667 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""life_dynmarket_prices"";"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; tooltip = "Börse"; style = 0; }; class Konto_Button : Life_RscButtonMenu { idc = 1021; x = 0.413020833333333 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""life_bank_inv"";"; tooltip = "Onlinebanking"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Speichern_Button : Life_RscButtonMenu { idc = 1022; x = 0.7328125 * safezoneW + safezoneX; y = 0.615892330383481 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "[] call SOCK_fnc_syncData;"; tooltip = "Speichern"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Skills_Button : Life_RscButtonMenu { idc = 1023; x = 0.570052083333333 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""TTM_GUI_RscDisplayTalentOverview"";"; tooltip = "Erfahrungssystem"; style = 0; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Einstellungen_Button : Life_RscButtonMenu { idc = 1024; x = 0.490885416666667 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""life_settings"";"; style = 0; tooltip = "Einstellungen"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Meldesystem_Button : Life_RscButtonMenu { idc = 1025; x = 0.248697916666666 * safezoneW + safezoneX; y = 0.615892330383481 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "[] call life_fnc_pagermenu;"; tooltip = "Meldesystem"; style = 0; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class sperrzone_button : ES_RscButtonMenu { idc = 13457; onbuttonclick = "[] call life_fnc_copMarkerZones;"; tooltip = "Polizei Sperrgebiet Marker"; x = 0.490885416666667 * safezoneW + safezoneX; y = 0.485115535889873 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Lizenzen_Button : Life_RscButtonMenu { idc = 1026; x = 0.248697916666666 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""life_licenses_inv"";"; tooltip = "Lizenzen"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class gang_button : ES_RscButtonMenu { idc = 1209; x = 0.248697916666666 * safezoneW + safezoneX; y = 0.485115535889873 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "if(isNil ""life_action_gangInUse"") then {if(isNil {(group player) getVariable ""gang_owner""}) then {if(life_xp_lvl >= 5) then { createDialog ""life_Create_Gang_Diag"";} else { hint ""Du kanst erst ab Erfahrungslevel 5 eine Gang erstellen."";};} else {[] spawn life_fnc_gangMenu;};};"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; tooltip = "Gang"; style = 0; }; class Bugreport_Button : Life_RscButtonMenu { idc = 1027; x = 0.331770833333334 * safezoneW + safezoneX; y = 0.361221730580137 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""life_bugreport"";"; tooltip = "Bug Report"; style = 0; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Inventar_Button : Life_RscButtonMenu { idc = 1028; x = 0.248697916666666 * safezoneW + safezoneX; y = 0.235004916420846 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""life_inventar"";"; tooltip = "Inventar"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class fahndung_button : ES_RscButtonMenu { class fahndung_button: es_rscbuttonmenu { idc = 2008; onbuttonclick = "[] call life_fnc_wantedMenu"; x = 0.570052083333333 * safezoneW + safezoneX; y = 0.485115535889873 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; tooltip = "Fahndungsliste"; style = 0; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Schlüssel_Button : Life_RscButtonMenu { idc = 1029; x = 0.413020833333333 * safezoneW + safezoneX; y = 0.235004916420846 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; style = 0; onbuttonclick = "createDialog ""life_key_management"";"; tooltip = "Schlüssel"; }; class Telefon_Button : Life_RscButtonMenu { idc = 1030; x = 0.331770833333334 * safezoneW + safezoneX; y = 0.235004916420846 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""life_cell_phone"";"; tooltip = "Telefon"; style = 0; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Premium_Button : Life_RscButtonMenu { idc = 1031; x = 0.490885416666667 * safezoneW + safezoneX; y = 0.235004916420846 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; onbuttonclick = "createDialog ""life_donatormenu"";"; tooltip = "Premium"; style = 0; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Hilfe_Button : Life_RscButtonMenu { idc = 1032; x = 0.570052083333333 * safezoneW + safezoneX; y = 0.234021632251721 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Informationen_Button : Life_RscButtonMenu { idc = 1033; x = 0.648697916666667 * safezoneW + safezoneX; y = 0.235988200589971 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; tooltip = "Infomenü"; onbuttonclick = "[0] spawn life_fnc_info;"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Admin_Menü : Life_RscButtonMenu { idc = 1034; x = 0.690747166666667 * safezoneW + safezoneX; y = 0.561512943952802 * safezoneH + safezoneY; w = 0.095589 * safezoneW; h = 0.039216 * safezoneH; text = "Admin Menü"; tooltip = "Admin Menü"; onbuttonclick = "abcdefghijklmnopqrstuvwxy= true"; colorbackground[] = {0,0,0,0}; colorfocused[] = {0,0,0,0}; colorbackgroundactive[] = {0,0,0,0}; colorbackgroundfocused[] = {0,0,0,0}; colorbackground2[] = {0,0,0,0}; colordisabled[] = {0,0,0,0}; }; class Gang : Life_RscPicture { idc = 1035; x = 0.248697916666666 * safezoneW + safezoneX; y = 0.485115535889873 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; class Fahndung : Life_RscPicture { idc = 1036; x = 0.186458333333333 * safezoneW + safezoneX; y = 0.874852507374631 * safezoneH + safezoneY; w = 0.2 * safezoneW; h = 0.15 * safezoneH; }; class Sperrzone : Life_RscPicture { idc = 1037; x = 0.490885416666667 * safezoneW + safezoneX; y = 0.485115535889873 * safezoneH + safezoneY; w = 0.0536458333333333 * safezoneW; h = 0.0897492625368731 * safezoneH; }; }; }; };
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Ich bin mir nicht ganz sicher, aber ich glaube einen guten Beitrag zunden A3 Logs hier im Forum gesehen zu haben. Probier es mal mit der Suchfunktion
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please send your Life_Server\ functions.sqf
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Hier sind ganz unten im Beitrag links zu den ganze Lexika's
[SAMMELTHREAD] SCRIPTS/LINKS/TUTORIALS/ANLEITUNGEN
Bitte schön
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Also im Grunde ist es ganz simpel, du suchst die jeweilige Dialog.hpp und da wo der Knopf gedrückt wird onbuttonclick= blablsbla; closedialog; <-----
Das Closedialog hinzufügen, somit wird auch mit autoklicker nach dem ersten verkauf der Dialog geschlossen
Beispielweise für die sellGarage in der impound.hpp schauen.
Info: Das mit dem Sleep kanndte drinnen lassen, hilft wenn man halt mit Alt+F4 oder Lan Kabel ziehen dupen will
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Schick mir mal dein Housemenu im Codeblock
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Ich bin ein retard haha das was ich dir eigebaut hab hilft nur gegen Alt+ F4 dupe haha wait. Ich änder das eben.
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Die im fließtext verwedendeten % werden danach in der reihenfolgen mit Variablen versehen, dann wird der name des logs angegeben. Das Format wird bei String Sachen verwendet. Am ende mit Call A3Log, schreibt er dies dort so rein wie weiter vorne definiert. Hoffentlich konnte ich dir etwas weiterhelfen.
Schönen Abend noch
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Ohne mir ganz sicher aber probier mal [_PID,_spielerGeld] remoteExec ["TON_fnc_paintball",0];
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%1 ist der Spieler der das Geld bekommt, %2 ist der Spieler der das Geld vergibt und %3 ist die Summe oder das Item.
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