Moin wollte mal fragen ob jemand nen Schnee script hat das bewirkt dass es schneit? Wäre echt nice wenn da jemand etwas hätte. mfg
Schnee script
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morris123 -
24. Februar 2016 um 16:21 -
Geschlossen
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Ich glaube, da musst du die Partikel vom Regen verändern.
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C
Alles anzeigen/* Goon/Gooncorp 2015 call from init.sqf [] execVM "goon_snowstorm.sqf"; */ _alpha = .55 + random 0.12;// set the alpha of the particles [_alpha] spawn { while {true} do { _obj = (vehicle player); _pos = getposASL _obj; setwind [0.401112*2,0.204166*2,false]; _n = abs(wind select 0) + abs(wind select 1) + abs(wind select 2); _velocity = wind; _color = [1, 1, 1]; _hndl = ppEffectCreate ["colorCorrections", 1501]; _hndl ppEffectEnable true; _hndl ppEffectAdjust [1.0, 1.0, 0.0, [.3, .3, 1.0, .1], [.88, .88, .93, .45], [1 , 1, 1, 0.03]];//white _hndl ppEffectCommit 0; _snowflakes1 = "#particlesource" createVehicleLocal _pos; //_snowflakes1 attachto [player, [0,0,12]]; _snowflakes1 setParticleParams [["a3\data_f\ParticleEffects\Universal\Universal.p3d", 16, 14, 2, 0], "", "Billboard", 1, 22, [0, 0, 6], _velocity, (0), 1.69, 1, 1, [1.5], [[1,1,1,0],[1,1,1,1],[1,1,1,1]],[1000], 0, 0, "", "", _obj]; _snowflakes1 setParticleRandom [0, [24 + (random 2),24 + (random 2), 4], [0, 0, 0], 0, 0, [0, 0, 0, .03], 0, 0]; _snowflakes1 setParticleCircle [0, [0, 0, 0]]; _snowflakes1 setDropInterval 0.001; _snowflakes2 = "#particlesource" createVehicleLocal _pos; //_snowflakes2 attachto [player, [0,0,12]]; _snowflakes2 setParticleParams [["a3\data_f\ParticleEffects\Universal\Universal.p3d", 16, 12, 2, 0], "", "Billboard", 1, 14, [0, 0, 6], _velocity, (0), 1.39, 0, 0, [.2], [[1,1,1,0],[1,1,1,1],[1,1,1,1]],[1000], 0, 0, "", "", _obj]; _snowflakes2 setParticleRandom [0, [14 + (random 2),14 + (random 2), 5], [0, 0, 0], 0, 0, [0, 0, 0, 2], 0, 0]; _snowflakes2 setParticleCircle [0, [0, 0, 0]]; _snowflakes2 setDropInterval 0.004; _clouds1 = "#particlesource" createVehicleLocal _pos; //_clouds1 attachto [player, [0,0,12]]; _clouds1 setParticleParams [["a3\data_f\ParticleEffects\Universal\Universal.p3d", 16, 12, 2, 0], "", "Billboard", 1,22, [0, 0, 16], _velocity, (_n * 4), 1.72, 1, 1, [22 + random 33], [[1,1,1,0],[1,1,1,1],[1,1,1,0]],[1000], 0, 0, "", "", _obj]; _clouds1 setParticleRandom [3, [55 + (random 8),55 + (random 10), 55], [2, 2, 0], 0, 0, [0, 0, 0, 0], 0, 0]; _clouds1 setParticleCircle [0, [0, 0, 0]]; _clouds1 setDropInterval 0.05; _clouds2 = "#particlesource" createVehicleLocal _pos; // _clouds2 attachto [player, [0,0,12]]; _clouds2 setParticleParams [["a3\data_f\ParticleEffects\Universal\Universal.p3d", 16, 13, 6, 0], "", "Billboard", 1, 22, [0, 0, 36], _velocity, (0), 1.52, 1, 1, [5 + random 23], [[1,1,1,0],[1,1,1,.4],[1,1,1,0]],[1000], 0, 0, "", "", _obj]; _clouds2 setParticleRandom [3, [24 + (random 8),24 + (random 10), 15], [2, 2, 0], 0, 0, [0, 0, 0, 0], 0, 0]; _clouds2 setParticleCircle [0, [0, 0, 0]]; _clouds2 setDropInterval 0.1; _delay = 30; sleep _delay; deletevehicle _snowflakes1; deletevehicle _snowflakes2; deletevehicle _clouds1; deletevehicle _clouds2; }; };
Einfach in die Mission reinhauen und mittels execVM ausführen
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Dankeschön Azoni
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Aber Problem ist dass die Map jetzt richtig hell ist Kann man das iwi ändern?
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[modclose][/modclose]
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nox
25. März 2023 um 00:43 Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.