Hallo Leute ich habe da ein Problem.Wenn ich als Polizei ein auto kaufen möchte und z. B. auf den suv gehe und auf kaufen drücke funktioniert das nicht. Aber wenn ich dann das Menü schließe steht oben recht in der ecke das ich nicht die Lizenz habe um das zu machen.Ein Hunter kann ich kaufen aus wessen Grund keine Ahnung wenn da jemand bescheid weiß bitte meldet euch bei mir.DANKE
Tanoa Life : Polizei kann keine Autos Kaufen
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XniXco -
12. Juni 2017 um 21:53 -
Geschlossen -
Erledigt
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Eventuell weil du conditions eingetragen hast^^
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kannst du mir sagen wo das steht?
Eventuell weil du conditions eingetragen hast^^
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Das steht in der init vom polizei auto händler drin
this enableSimulation false; this allowDamage false; this addAction[localize"STR_MAR_W_E_Vehicle Shop",life_fnc_vehicleShopMenu,["cop_car",west,"cop_car_3","cop","TPD - Georgetown"]]; this addAction[localize"STR_Garage_Title", { if (life_HC_isActive) then { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["TON_fnc_getVehicles",2];}; createDialog "Life_impound_menu"; disableSerialization; ctrlSetText[2802,"Fetching Vehicles...."]; life_garage_sp = "cop_car_3"; life_garage_type = "Car"; },"",0,false,false,"",'playerSide isEqualTo west']; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store']; this setObjectTextureGlobal [0,"textures\cop_uniform.jpg"];
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nein zeig mal bitte deine Config_Vehicles.
Und hört bitte auf so groß zu schreiben - hat keinerlei Vorteile und sieht dämlich aus .
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nein zeig mal bitte deine Config_Vehicles.
Und hört bitte auf so groß zu schreiben - hat keinerlei Vorteile und sieht dämlich aus .
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ich bin mobil online - sorry bitte die Datein spoiler oder in quellcode packen...
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ich bin mobil online - sorry bitte die Datein spoiler oder in quellcode packen...
rein kopieren oder wie?
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rein kopieren oder wie?
kann man so nennen ja ....
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Hier musst du dir glaub durchlesen oder?
Spoiler anzeigen
class CarShops {
/*
* ARRAY FORMAT:
* 0: STRING (Classname)
* 1: STRING (Condition)
* FORMAT:
* STRING (Conditions) - Must return boolean :
* String can contain any amount of conditions, aslong as the entire
* string returns a boolean. This allows you to check any levels, licenses etc,
* in any combination. For example:
* "call life_coplevel && license_civ_someLicense"
* This will also let you call any other function.
*
* BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
* OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
* Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
* Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
*/
class civ_car {
side = "civ";
conditions = "";
vehicles[] = {
{ "B_Quadbike_01_F", "" },
{ "C_Hatchback_01_F", "" },
{ "C_Offroad_01_F", "" },
{ "C_Offroad_02_unarmed_F", "" },
{ "C_SUV_01_F", "" },
{ "C_Hatchback_01_sport_F", "" },
{ "C_Van_01_transport_F", "" }
};
};
class kart_shop {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Kart_01_Blu_F", "" },
{ "C_Kart_01_Fuel_F", "" },
{ "C_Kart_01_Red_F", "" },
{ "C_Kart_01_Vrana_F", "" }
};
};
class civ_truck {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Van_01_box_F", "" },
{ "I_Truck_02_transport_F", "" },
{ "I_Truck_02_covered_F", "" },
{ "B_Truck_01_transport_F", "" },
{ "O_Truck_03_transport_F", "" },
{ "O_Truck_03_covered_F", "" },
{ "B_Truck_01_box_F", "" },
{ "O_Truck_03_device_F", "" },
{ "C_Van_01_fuel_F", "" },
{ "I_Truck_02_fuel_F", "" },
{ "B_Truck_01_fuel_F", "" }
};
};
class civ_air {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Heli_Light_01_civil_F", "" },
{ "C_Plane_Civil_01_F", "" },
{ "B_Heli_Light_01_F", "" },
{ "O_Heli_Light_02_unarmed_F", "" }
};
};
class civ_ship {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Rubberboat", "" },
{ "C_Boat_Civil_01_F", "" },
{ "B_SDV_01_F", "" }
};
};
class reb_car {
side = "civ";
conditions = "";
vehicles[] = {
{ "B_Quadbike_01_F", "" },
{ "B_G_Offroad_01_F", "" },
{ "O_T_LSV_02_unarmed_F", "" },
{ "O_Heli_Transport_04_covered_F", "" },
{ "O_MRAP_02_F", "" },
{ "B_Heli_Light_01_stripped_F", "" }
};
};
class med_shop {
side = "med";
conditions = "";
vehicles[] = {
{ "C_Offroad_01_F", "" },
{ "I_Truck_02_medical_F", "" },
{ "O_Truck_03_medical_F", "" },
{ "B_Truck_01_medical_F", "" }
};
};
class med_air_hs {
side = "med";
conditions = "";
vehicles[] = {
{ "B_Heli_Light_01_F", "" },
{ "O_Heli_Light_02_unarmed_F", "" }
};
};
class cop_car {
side = "cop";
conditions = "";
vehicles[] = {
{ "C_Offroad_01_F", "" },
{ "C_SUV_01_F", "" },
{ "C_Hatchback_01_sport_F", "" },
{ "B_MRAP_01_F", "" }
};
};
class cop_air {
side = "cop";
conditions = "call life_coplevel >= 3";
vehicles[] = {
{ "B_Heli_Light_01_F", "call life_coplevel >= 2" },
{ "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
};
};
class cop_ship {
side = "cop";
conditions = "";
vehicles[] = {
{ "B_Boat_Transport_01_F", "" },
{ "C_Boat_Civil_01_police_F", "" },
{ "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
{ "B_SDV_01_F", "" }
};
};
};
class LifeCfgVehicles {
/*
* Vehicle Configs (Contains textures and other stuff)
*
* "price" is the price before any multipliers set in Master_Config are applied.
*
* Default Multiplier Values & Calculations:
* Civilian [Purchase, Sell]: [1.0, 0.5]
* Cop [Purchase, Sell]: [0.5, 0.5]
* Medic [Purchase, Sell]: [0.75, 0.5]
* ChopShop: Payout = price * 0.25
* GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
* Cop Impound: Payout = price * 0.1
* Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
* -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
*
* 1: STRING (Condition)
* Textures config follows { Texture Name, side, {texture(s)path}, Condition}
* Texture(s)path follows this format:
* INDEX 0: Texture Layer 0
* INDEX 1: Texture Layer 1
* INDEX 2: Texture Layer 2
* etc etc etc
*
*/
class Default {
vItemSpace = -1;
conditions = "";
price = -1;
textures[] = {};
};
class I_Truck_02_medical_F {
vItemSpace = 150;
conditions = "";
price = 25000;
textures[] = {};
};
class O_Truck_03_medical_F {
vItemSpace = 200;
conditions = "";
price = 45000;
textures[] = {};
};
class B_Truck_01_medical_F {
vItemSpace = 250;
conditions = "";
price = 60000;
textures[] = {};
};
class C_Rubberboat {
vItemSpace = 45;
conditions = "license_civ_boat";
price = 5000;
textures[] = { };
};
class B_Heli_Transport_01_F {
vItemSpace = 200;
conditions = "license_cop_cAir";
price = 200000;
textures[] = {};
};
class B_MRAP_01_hmg_F {
vItemSpace = 100;
conditions = "";
price = 750000;
textures[] = {
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
}, "" }
};
};
class B_Boat_Armed_01_minigun_F {
vItemSpace = 175;
conditions = "license_cop_cg";
price = 75000;
textures[] = { };
};
class B_Boat_Transport_01_F {
vItemSpace = 45;
conditions = "license_cop_cg";
price = 3000;
textures[] = { };
};
class O_Truck_03_transport_F {
vItemSpace = 285;
conditions = "license_civ_trucking";
price = 200000;
textures[] = { };
};
class O_Truck_03_device_F {
vItemSpace = 350;
conditions = "license_civ_trucking";
price = 450000;
textures[] = { };
};
class Land_CargoBox_V1_F {
vItemSpace = 5000;
conditions = "";
price = -1;
textures[] = {};
};
class Box_IND_Grenades_F {
vItemSpace = 350;
conditions = "";
price = -1;
textures[] = {};
};
class B_supplyCrate_F {
vItemSpace = 700;
conditions = "";
price = -1;
textures[] = {};
};
class B_G_Offroad_01_F {
vItemSpace = 65;
conditions = "";
price = 12500;
textures[] = { };
};
class B_G_Offroad_01_armed_F {
vItemSpace = 65;
conditions = "license_civ_rebel";
price = 750000;
textures[] = { };
};
class O_T_LSV_02_unarmed_F {
vItemSpace = 40;
conditions = "license_civ_rebel";
price = 75000;
textures[] = { };
};
class O_Heli_Transport_04_covered_F {
vItemSpace = 500;
conditions = "license_civ_rebel";
price = 1500000;
textures[] = { };
};
class C_Boat_Civil_01_F {
vItemSpace = 85;
conditions = "license_civ_boat";
price = 22000;
textures[] = { };
};
class C_Boat_Civil_01_police_F {
vItemSpace = 85;
conditions = "license_cop_cg";
price = 20000;
textures[] = { };
};
class B_Truck_01_box_F {
vItemSpace = 450;
conditions = "license_civ_trucking";
price = 350000;
textures[] = { };
};
class B_Truck_01_transport_F {
vItemSpace = 325;
conditions = "license_civ_trucking";
price = 275000;
textures[] = { };
};
class O_MRAP_02_F {
vItemSpace = 60;
conditions = "license_civ_driver";
price = 150000;
textures[] = { };
};
class C_Offroad_01_F {
vItemSpace = 65;
conditions = "license_civ_driver";
price = 12500;
textures[] = {
{ "Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
}, "" },
{ "Yellow", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
}, "" },
{ "White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
}, "" },
{ "Blue", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
}, "" },
{ "Dark Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
}, "" },
{ "Blue / White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
}, "" },
{ "Taxi", "civ", {
"#(argb,8,8,3)color(0.6,0.3,0.01,1)"
}, "" },
{ "Police", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
}, "" }
};
};
class C_Kart_01_Blu_F {
vItemSpace = 20;
conditions = "license_civ_driver";
price = 15000;
textures[] = {};
};
/*
To edit another information in this classes you can use this exemple.
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
vItemSpace = 40;
price = ;
};
will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
*/
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
class C_Hatchback_01_sport_F {
vItemSpace = 45;
conditions = "license_civ_driver";
price = 40000;
textures[] = {
{ "Red", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
}, "" },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
}, "" },
{ "Orange", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
}, "" },
{ "Black / White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
}, "" },
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
}, "" },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
}, "" },
{ "Police", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
}, "" }
};
};
class B_Quadbike_01_F {
vItemSpace = 25;
conditions = "license_civ_driver";
price = 2500;
textures[] = {
{ "Brown", "cop", {
"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
}, "" },
{ "Digi Desert", "reb", {
"\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
}, "" },
{ "Black", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
}, "" },
{ "Blue", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
}, "" },
{ "Red", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
}, "" },
{ "White", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
}, "" },
{ "Digi Green", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
}, "" },
{ "Hunter Camo", "civ", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
}, "" },
{ "Rebel Camo", "reb", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
}, "" }
};
};
class I_Truck_02_covered_F {
vItemSpace = 250;
conditions = "license_civ_trucking";
price = 100000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
}, "" },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
}, "" }
};
};
class I_Truck_02_transport_F {
vItemSpace = 200;
conditions = "license_civ_trucking";
price = 75000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
}, "" },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
}, "" }
};
};
class O_Truck_03_covered_F {
vItemSpace = 300;
conditions = "license_civ_trucking";
price = 250000;
textures[] = {};
};
class C_Hatchback_01_F {
vItemSpace = 40;
conditions = "license_civ_driver";
price = 9500;
textures[] = {
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
}, "" },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
}, "" },
{ "Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
}, "" },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
}, "" },
{ "Yellow", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
}, "" },
{ "White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
}, "" },
{ "Grey", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
}, "" },
{ "Black", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
}, "" }
};
};
class C_SUV_01_F {
vItemSpace = 50;
conditions = "license_civ_driver";
price = 30000;
textures[] = {
{ "Dark Red", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
}, "" },
{ "Silver", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
}, "" },
{ "Orange", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
}, "" },
{ "Police", "cop", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
}, "" }
};
};
class C_Van_01_transport_F {
vItemSpace = 100;
conditions = "license_civ_driver";
price = 45000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
}, "" },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
}, "" }
};
};
class C_Van_01_box_F {
vItemSpace = 150;
conditions = "license_civ_trucking";
price = 60000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
}, "" },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
}, "" }
};
};
class B_MRAP_01_F {
vItemSpace = 65;
conditions = "";
price = 30000;
textures[] = {
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
}, "" }
};
};
class B_Heli_Light_01_stripped_F {
vItemSpace = 90;
conditions = "";
price = 275000;
textures[] = {
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
}, "" }
};
};
class B_Heli_Light_01_F {
vItemSpace = 90;
conditions = "license_civ_pilot {license_cop_cAir} {license_med_mAir}";
price = 245000;
textures[] = {
{ "Police", "cop", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
}, "" },
{ "Sheriff", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
}, "" },
{ "Civ Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
}, "" },
{ "Civ Red", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
}, "" },
{ "Blueline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
}, "" },
{ "Elliptical", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
}, "" },
{ "Furious", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
}, "" },
{ "Jeans Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
}, "" },
{ "Speedy Redline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
}, "" },
{ "Sunset", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
}, "" },
{ "Vrana", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
}, "" },
{ "Waves Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
}, "" },
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
}, "" },
{ "Digi Green", "reb", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
}, "" },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
}, "" }
};
};
class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
vItemSpace = 75;
price = 245000;
};
class O_Heli_Light_02_unarmed_F {
vItemSpace = 210;
conditions = "license_civ_pilot {license_med_mAir}";
price = 750000;
textures[] = {
{ "Black", "cop", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
}, "" },
{ "White / Blue", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
}, "" },
{ "Digi Green", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
}, "" },
{ "Desert Digi", "reb", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
}, "" },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
}, "" }
};
};
class B_SDV_01_F {
vItemSpace = 50;
conditions = "license_civ_boat {license_cop_cg}";
price = 150000;
textures[] = {};
};
class C_Van_01_fuel_F {
vItemSpace = 20;
vFuelSpace = 19500;
conditions = "license_civ_trucking";
price = 120000;
textures[] = {
{ "White", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
}, "" },
{ "Red", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
}, "" }
};
};
class I_Truck_02_fuel_F {
vItemSpace = 40;
vFuelSpace = 42000;
conditions = "license_civ_trucking";
price = 200000;
textures[] = {
{ "White", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
}, "" }
};
};
class B_Truck_01_fuel_F {
vItemSpace = 50;
vFuelSpace = 50000;
conditions = "license_civ_trucking";
price = 250000;
textures[] = {};
};
};
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habe es rein kopiert
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bei der polizei aber ne?
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muss ich das bei den cop autos rein schreiben oder wo?
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ja die Autos die du für Cops freigeben willst ...
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ja
ok danke für deine hilfe bist echt ein guter mensch.
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da kommt noch ein fgehler
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da kommt noch ein fgehler
was für einer ?
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