Mein und zwar suche ich jetzt seit längeren die Datei wo ich uniform skins einfügen kann.
Und mit welchem Code ich dass einfügen mUSS. Mit den Player skins datei habe ich schon versucht ging aber nicht. Ich schicke meine jz mal rein ohne den skins vlt. Kann mir jemand von euch Profis helfen.
Danke im voraus.
Mit freundlichen grüßen
Setafan Wavss
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#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
};
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "textures\police\Streifenpolizist.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if((backpack player) == "B_Bergen_sgg") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_FieldPack_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_AssaultPack_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Kitbag_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Carryall_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
};
case independent: {
if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "textures\medic\medic_uniform.jpg"];
};
};
};