Hat jemand eine Idee was da falsch ist?
Normales Sammeln funktioniert (Pfirsiche, Äpfel, etc)
Code
class CfgGather {
class Resources {
class apple {
amount = 5;
zones[] = { "apple_1", "apple_2", "apple_3", "apple_4" };
item = "";
zoneSize = 30;
};
class peach {
amount = 5;
zones[] = { "peaches_1", "peaches_2", "peaches_3", "peaches_4" };
item = "";
zoneSize = 30;
};
class heroin_unprocessed {
amount = 3;
zones[] = { "heroin_1" };
item = "";
zoneSize = 30;
};
class cocaine_unprocessed {
amount = 3;
zones[] = { "cocaine_1" };
item = "";
zoneSize = 30;
};
class cannabis {
amount = 3;
zones[] = { "weed_1" };
item = "";
zoneSize = 30;
};
class sugar {
amount = 3;
zones[] = { "sugar_1" };
item = "";
zoneSize = 30;
};
class banana {
amount = 3;
zones[] = { "banana_1" };
item = "";
zoneSize = 30;
};
class wheat {
amount = 3;
zones[] = { "wheat_1" };
item = "";
zoneSize = 30;
};
};
/*
This block can be set using percent,if you want players to mine only one resource ,just leave it as it is.
Example:
class copper_unrefined
{
amount = 2;
zones[] = { "copper_mine" };
item = "pickaxe";
mined[] = { "copper_unrefined" };
This will make players mine only copper_unrefined
Now let's go deeper
Example 2:
class copper_unrefined
{
amount = 2;
zones[] = { "copper_mine" };
item = "pickaxe";
mined[] = { {"copper_unrefined",0,25},{"iron_unrefined",25,95},{"diamond_uncut",95,100} };
};
This will give :
25(±1)% to copper_unrefined;
70(±1)% to iron_unrefined;
5%(±1)% to diamond_uncut;
! Watch Out !
If percents are used,you MUST put more than 1 resource in the mined parameter
mined[] = { {"copper_unrefined",0,25} }; NOT OK (But the script will work)
mined[] = { {"copper_unrefined",0,45 },{"iron_unrefined",45} }; NOT OK (The script won't work )
mined[] = { {"copper_unrefined",0,45},{"copper_unrefined",80,100} }; NOT OK
mined[] = { "copper_unrefined" }; OK
mined[] = { {"copper_unrefined",0,35} , { "iron_unrefined" ,35,100 } }; OK
*/
class Minerals {
class copper_unrefined {
amount = 2;
zones[] = { "copper_mine" };
item = "pickaxe";
mined[] = {"copper_unrefined"};
zoneSize = 30;
};
class iron_unrefined {
amount = 2;
zones[] = { "iron_mine" };
item = "pickaxe";
mined[] = { "iron_unrefined" };
zoneSize = 30;
};
class salt_unrefined {
amount = 2;
zones[] = { "salt_mine" };
item = "pickaxe";
mined[] = { "salt_unrefined" };
zoneSize = 30;
};
class diamond_uncut {
amount = 2;
zones[] = { "diamond_mine" };
item = "pickaxe";
mined[] = { "diamond_uncut" };
zoneSize = 30;
};
class rock {
amount = 2;
zones[] = { "rock_quarry" };
item = "pickaxe";
mined[] = { "rock" };
zoneSize = 30;
};
class oil_unprocessed {
amount = 2;
zones[] = { "oil_field_1", "oil_field_2" };
item = "pickaxe";
mined[] = { "oil_unprocessed" };
zoneSize = 30;
};
};
};
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