Hier ist meine Playerskins
Code
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
};
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "skins\personen\polizei\dienst.paa";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["skins\personen\polizei\dienst_",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\personen\polizei\sek.jpg"];
};
};
player setObjectTextureGlobal [0, _skinName];
if(!isNull (unitBackpack player)) then { (unitBackpack player) setObjectTextureGlobal [0, ""]; };
};
};
case independent: {
if (uniform player isEqualTo "U_O_CombatUniform_ocamo") then {
player setObjectTextureGlobal [0, "skins\personen\feuerwehr\dienst.jpg"];
};
if(!isNull (unitBackpack player)) then { (unitBackpack player) setObjectTextureGlobal [0, ""]; };
};
};
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