Hallo NN,
wir haben seit einigen Tagen das Problem, dass BE bei ca. 120+ Spielern anfängt alle Spieler mit "Client not Responding" zu kicken.
Meine Vermutung ist, dass die Netzwerkauslastung für den ArmaServer zu groß ist und Arma an einem bestimmten Punkt die Verbindung zu allen Spielern verliert, was dazu führt, dass BE alle mit "Client not Responding" kickt.
In den RPT Logs des Servers sind vermehrt diese Einträge zu finden, wenn BE anfängt die Spieler zu kicken:
Code
18:15:47 Server: Network message 2855ff8 is pending
18:15:47 Server: Network message 2855ff9 is pending
18:15:47 Server: Network message 2855ff9 is pending
18:15:47 Server: Network message 2855ff9 is pending
18:15:47 Server: Network message 2856420 is pending
18:15:49 Server: Network message 2856a70 is pending
18:15:49 Server: Network message 2856a70 is pending
18:15:49 Server: Network message 2856a71 is pending
18:15:49 Server: Network message 2856a72 is pending
18:15:58 Server: Network message 28586fb is pending
18:15:58 Server: Network message 2858955 is pending
18:15:58 Server: Network message 2858955 is pending
18:15:58 Server: Network message 2858955 is pending
18:15:58 Server: Network message 2858956 is pending
18:15:58 Server: Network message 2858956 is pending
18:15:58 Server: Network message 2858956 is pending
18:15:58 Server: Network message 285895d is pending
18:15:58 Server: Network message 285895d is pending
18:15:58 Server: Network message 285895d is pending
Alles anzeigen
und diese etwas später:
Code
18:15:59 NetServer::SendMsg: cannot find channel #1960263011, users.card=50
18:15:59 NetServer: users.get failed when sending to 1960263011
18:15:59 Message not sent - error 0, message ID = ffffffff, to 1960263011 (Tracy Miller)
18:15:59 NetServer::SendMsg: cannot find channel #1960263011, users.card=50
18:15:59 NetServer: users.get failed when sending to 1960263011
18:15:59 Message not sent - error 0, message ID = ffffffff, to 1960263011 (Tracy Miller)
18:16:01 Client [CBH] Sir BenSon - client's ticket has become invalid. Code: 6
18:16:01 Client [TLS]Costa - client's ticket has become invalid. Code: 6
18:16:03 NetServer::SendMsg: cannot find channel #900801400, users.card=49
18:16:03 NetServer: users.get failed when sending to 900801400
18:16:03 Message not sent - error 0, message ID = ffffffff, to 900801400 ([TLS]Costa)
18:16:03 NetServer::SendMsg: cannot find channel #900801400, users.card=49
18:16:03 NetServer: users.get failed when sending to 900801400
18:16:03 Message not sent - error 0, message ID = ffffffff, to 900801400 ([TLS]Costa)
18:16:03 NetServer::SendMsg: cannot find channel #900801400, users.card=49
18:16:03 NetServer: users.get failed when sending to 900801400
18:16:03 Message not sent - error 0, message ID = ffffffff, to 900801400 ([TLS]Costa)
18:16:03 NetServer::SendMsg: cannot find channel #60244854, users.card=49
18:16:03 NetServer: users.get failed when sending to 60244854
18:16:03 Message not sent - error 0, message ID = ffffffff, to 60244854 ([CBH] Sir BenSon)
18:16:03 NetServer::SendMsg: cannot find channel #60244854, users.card=49
18:16:03 NetServer: users.get failed when sending to 60244854
18:16:03 Message not sent - error 0, message ID = ffffffff, to 60244854 ([CBH] Sir BenSon)
18:16:03 NetServer::SendMsg: cannot find channel #60244854, users.card=49
18:16:03 NetServer: users.get failed when sending to 60244854
Alles anzeigen
Die Arma3Server.exe stürzt dabei jedoch nie ab.
Vielleicht hat einer von euch eine Idee woran das liegt/wie man das fixen kann oder ob es schon reicht einfach die Logs des Servers mal abzuschalten.
ASM gibt leider auch keine klaren Daten von sich.