Moin,
wie oben bereits gesagt spwanen spieler auch nach dem Restart wieder an ihrer auslog position.
Ich hab das eigentlich ausgestelt
Hier mein Code aus der Master Config:
Code
/* Player Data Saving */
save_virtualItems = true; //Save Virtual items (all sides)?
saved_virtualItems[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; //Array of virtual items that can be saved on your player.
save_playerStats = true; //Save food, water and damage (all sides)?
save_civilian_weapons = true; //Allow civilians to save weapons on them?
save_civilian_position = true; //Save civilian location?
save_civilian_position_restart = false; //Save civilian location only between restarts. After a server restart you'll have to spawn again.
/* !!!TO SAVE POSITION BETWEEN RESTARTS save_civilian_position MUST BE TRUE!!! */
save_civilian_positionStrict = false; //Strip the player if possible combat-log? WARNING: Server crashes and lack of reliable syncing can trigger this.