Wo füge ich denn neue fahrzeuge ein in dieser Version, das fn_Colorvehicle wie es vorher gab gibt es ja nicht mehr !
muss ich das jetzt direkt im Hauptordner in der Config_vehicles.hpp bearbeiten ?
Und wenn ja, habs schon ausprobiert, spuckt er einen Fehler aus !
Die tutorials die man im Inet findet,die ich finde, taugen nix ! Kann mir da jemand helfen oder einen gescheiten link für ein Tu schicken !
Fahrzeuge einfügen in v4.4r4
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Warhawk -
26. Dezember 2016 um 12:44 -
Geschlossen -
Erledigt
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Wo füge ich denn neue fahrzeuge ein in dieser Version, das fn_Colorvehicle wie es vorher gab gibt es ja nicht mehr !
muss ich das jetzt direkt im Hauptordner in der Config_vehicles.hpp bearbeiten ?
Und wenn ja, habs schon ausprobiert, spuckt er einen Fehler aus !
Die tutorials die man im Inet findet,die ich finde, taugen nix ! Kann mir da jemand helfen oder einen gescheiten link für ein Tu schicken !
RPT Logs ?
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Wo füge ich denn neue fahrzeuge ein in dieser Version, das fn_Colorvehicle wie es vorher gab gibt es ja nicht mehr !
muss ich das jetzt direkt im Hauptordner in der Config_vehicles.hpp bearbeiten ?
Und wenn ja, habs schon ausprobiert, spuckt er einen Fehler aus !
Die tutorials die man im Inet findet,die ich finde, taugen nix ! Kann mir da jemand helfen oder einen gescheiten link für ein Tu schicken !
Also in den neueren Version ist das bearbeiten der Fahrzeuge nur in der Config_Vehicles vorhanden.
Deshalb wirst du wahrscheinlich vielleicht einen Pfad oder Komma oder Simikolon vergessen haben.Zeig doch deshalb mal bitte deine logs.
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Hier habe ich erst mal die Config_Vehicles.phh
class CarShops {
/*
* ARRAY FORMAT:
* 0: STRING (Classname)
* 1: ARRAY (This is for limiting items to certain things)
* 0: Variable to read from
* 1: Variable Value Type (SCALAR / BOOL /EQUAL)
* 2: What to compare to (-1 = Check Disabled)
*
* BLUFOR Vehicle classnames can be found here: Arma 3 CfgVehicles WEST - Bohemia Interactive Community
* OPFOR Vehicle classnames can be found here: Arma 3 CfgVehicles EAST - Bohemia Interactive Community
* Independent Vehicle classnames can be found here: Arma 3 CfgVehicles GUER - Bohemia Interactive Community
* Civilian Vehicle classnames can be found here: Arma 3 CfgVehicles CIV - Bohemia Interactive Community
*/
class civ_car {
side = "civ";
vehicles[] = {
{ "B_Quadbike_01_F", { "", "", -1 } },
{ "C_Hatchback_01_F", { "", "", -1 } },
{ "C_Offroad_01_F", { "", "", -1 } },
{ "C_SUV_01_F", { "", "", -1 } },
{ "C_Hatchback_01_sport_F", { "", "", -1 } },
{ "C_Van_01_transport_F", { "", "", -1 } }
{ "C_Offroad_02_unarmed_F", { "", "", -1 } }/////// Das Fahrzeug habe ich eingefügt, weiter unten die Class
};
};class kart_shop {
side = "civ";
vehicles[] = {
{ "C_Kart_01_Blu_F", { "", "", -1 } },
{ "C_Kart_01_Fuel_F", { "", "", -1 } },
{ "C_Kart_01_Red_F", { "", "", -1 } },
{ "C_Kart_01_Vrana_F", { "", "", -1 } }
};
};class civ_truck {
side = "civ";
vehicles[] = {
{ "C_Van_01_box_F", { "", "", -1 } },
{ "I_Truck_02_transport_F", { "", "", -1 } },
{ "I_Truck_02_covered_F", { "", "", -1 } },
{ "B_Truck_01_transport_F", { "", "", -1 } },
{ "O_Truck_03_transport_F", { "", "", -1 } },
{ "O_Truck_03_covered_F", { "", "", -1 } },
{ "B_Truck_01_box_F", { "", "", -1 } },
{ "O_Truck_03_device_F", { "", "", -1 } },
{ "C_Van_01_fuel_F", { "", "", -1 } },
{ "I_Truck_02_fuel_F", { "", "", -1 } },
{ "B_Truck_01_fuel_F", { "", "", -1 } }
};
};class civ_air {
side = "civ";
vehicles[] = {
{ "C_Heli_Light_01_civil_F", { "", "", -1 } },
{ "B_Heli_Light_01_F", { "", "", -1 } },
{ "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
};
};class civ_ship {
side = "civ";
vehicles[] = {
{ "C_Rubberboat", { "", "", -1 } },
{ "C_Boat_Civil_01_F", { "", "", -1 } },
{ "B_SDV_01_F", { "", "", -1 } }
};
};class reb_car {
side = "civ";
vehicles[] = {
{ "B_Quadbike_01_F", { "", "", -1 } },
{ "B_G_Offroad_01_F", { "", "", -1 } },
{ "O_MRAP_02_F", { "", "", -1 } },
{ "B_Heli_Light_01_stripped_F", { "", "", -1 } },
{ "B_G_Offroad_02_armed_F", { "", "", -1 } }
};
};class med_shop {
side = "med";
vehicles[] = {
{ "C_Offroad_01_F", { "", "", -1 } },
{ "I_Truck_02_medical_F", { "", "", -1 } },
{ "O_Truck_03_medical_F", { "", "", -1 } },
{ "B_Truck_01_medical_F", { "", "", -1 } }
};
};class med_air_hs {
side = "med";
vehicles[] = {
{ "B_Heli_Light_01_F", { "", "", -1 } },
{ "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
};
};class cop_car {
side = "cop";
vehicles[] = {
{ "C_Offroad_01_F", { "", "", -1 } },
{ "C_SUV_01_F", { "", "", -1 } },
{ "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 1 } },
{ "B_MRAP_01_F", { "life_coplevel", "SCALAR", 2 } },
{ "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 3 } }
};
};class cop_air {
side = "cop";
vehicles[] = {
{ "B_Heli_Light_01_F", { "", "", -1 } },
{ "B_Heli_Transport_01_F", { "life_coplevel", "SCALAR", 3 } }
};
};class cop_ship {
side = "cop";
vehicles[] = {
{ "B_Boat_Transport_01_F", { "", "", -1 } },
{ "C_Boat_Civil_01_police_F", { "", "", -1 } },
{ "B_Boat_Armed_01_minigun_F", { "life_coplevel", "SCALAR", 3 } },
{ "B_SDV_01_F", { "", "", -1 } }
};
};
};class LifeCfgVehicles {
/*
* Vehicle Configs (Contains textures and other stuff)
*
* "price" is the price before any multipliers set in Master_Config are applied.
*
* Default Multiplier Values & Calculations:
* Civilian [Purchase, Sell]: [1.0, 0.5]
* Cop [Purchase, Sell]: [0.5, 0.5]
* Medic [Purchase, Sell]: [0.75, 0.5]
* ChopShop: Payout = price * 0.25
* GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
* Cop Impound: Payout = price * 0.1
* Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
* -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
*
* 1: ARRAY (license required)
* Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
* licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
* Textures config follows { Texture Name, side, {texture(s)path}}
* Texture(s)path follows this format:
* INDEX 0: Texture Layer 0
* INDEX 1: Texture Layer 1
* INDEX 2: Texture Layer 2
* etc etc etc
*
*/class Default {
vItemSpace = -1;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class I_Truck_02_medical_F {
vItemSpace = 150;
licenses[] = { {""}, {""}, {""}, {""} };
price = 25000;
textures[] = {};
};class O_Truck_03_medical_F {
vItemSpace = 200;
licenses[] = { {""}, {""}, {""}, {""} };
price = 45000;
textures[] = {};
};class B_Truck_01_medical_F {
vItemSpace = 250;
licenses[] = { {""}, {""}, {""}, {""} };
price = 60000;
textures[] = {};
};class C_Rubberboat {
vItemSpace = 45;
licenses[] = { {"boat"}, {""}, {""}, {""} };
price = 5000;
textures[] = { };
};class B_Heli_Transport_01_F {
vItemSpace = 200;
licenses[] = { {""}, {"cAir"}, {""}, {""} };
price = 200000;
textures[] = {};
};class B_MRAP_01_hmg_F {
vItemSpace = 100;
licenses[] = { {""}, {""}, {""}, {""} };
price = 750000;
textures[] = {
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class B_Boat_Armed_01_minigun_F {
vItemSpace = 175;
licenses[] = { {""}, {"cg"}, {""}, {""} };
price = 75000;
textures[] = { };
};class B_Boat_Transport_01_F {
vItemSpace = 45;
licenses[] = { {""}, {"cg"}, {""}, {""} };
price = 3000;
textures[] = { };
};class O_Truck_03_transport_F {
vItemSpace = 285;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 200000;
textures[] = { };
};
class C_Offroad_02_unarmed_black_F {
vItemSpace = 450;
licenses[] = { {""}, {""}, {""}, {""} };
price = 30000;
textures[] = { };
};class O_Truck_03_device_F {
vItemSpace = 350;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 450000;
textures[] = { };
};class Land_CargoBox_V1_F {
vItemSpace = 5000;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class Box_IND_Grenades_F {
vItemSpace = 350;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class B_supplyCrate_F {
vItemSpace = 700;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class B_G_Offroad_01_F {
vItemSpace = 100;
licenses[] = { {""}, {""}, {""}, {""} };
price = 12500;
textures[] = { };
};class B_G_Offroad_01_armed_F {
vItemSpace = 65;
licenses[] = { {"rebel"}, {""}, {""}, {""} };
price = 750000;
textures[] = { };
};class C_Boat_Civil_01_F {
vItemSpace = 85;
licenses[] = { {"boat"}, {""}, {""}, {""} };
price = 22000;
textures[] = { };
};class C_Boat_Civil_01_police_F {
vItemSpace = 85;
licenses[] = { {""}, {"cg"}, {""}, {""} };
price = 20000;
textures[] = { };
};class B_Truck_01_box_F {
vItemSpace = 450;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 350000;
textures[] = { };
};class B_Truck_01_transport_F {
vItemSpace = 325;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 275000;
textures[] = { };
};class O_MRAP_02_F {
vItemSpace = 60;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 150000;
textures[] = { };
};class C_Offroad_01_F {
vItemSpace = 65;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 12500;
textures[] = {
{ "Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
} },
{ "Yellow", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
} },
{ "White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
} },
{ "Blue", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
} },
{ "Dark Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
} },
{ "Blue / White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
} },
{ "Taxi", "civ", {
"#(argb,8,8,3)color(0.6,0.3,0.01,1)"
} },
{ "Police", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
} }
};
};class C_Kart_01_Blu_F {
vItemSpace = 0;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 15000;
textures[] = {};
};
/*
To edit another information in this classes you can use this exemple.
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
vItemSpace = 40;
price = ;
};will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
*/
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};class C_Hatchback_01_sport_F {
vItemSpace = 45;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 40000;
textures[] = {
{ "Red", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
} },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
} },
{ "Orange", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
} },
{ "Black / White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
} },
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
} },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
} },
{ "Police", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
} }
};
};class B_Quadbike_01_F {
vItemSpace = 25;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 2500;
textures[] = {
{ "Brown", "cop", {
"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
} },
{ "Digi Desert", "reb", {
"\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
} },
{ "Black", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
} },
{ "Blue", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
} },
{ "Red", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
} },
{ "White", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
} },
{ "Digi Green", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
} },
{ "Hunter Camo", "civ", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
} },
{ "Rebel Camo", "reb", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
} }
};
};class I_Truck_02_covered_F {
vItemSpace = 250;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 100000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
} },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class I_Truck_02_transport_F {
vItemSpace = 200;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 75000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
} },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class O_Truck_03_covered_F {
vItemSpace = 300;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 250000;
textures[] = {};
};class C_Hatchback_01_F {
vItemSpace = 40;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 9500;
textures[] = {
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
} },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
} },
{ "Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
} },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
} },
{ "Yellow", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
} },
{ "White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
} },
{ "Grey", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
} },
{ "Black", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
} }
};
};class C_SUV_01_F {
vItemSpace = 50;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 30000;
textures[] = {
{ "Dark Red", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
} },
{ "Silver", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
} },
{ "Orange", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
} },
{ "Police", "cop", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
} },
};
};class C_Van_01_transport_F {
vItemSpace = 100;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 45000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
} },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
} }
};
};class C_Van_01_box_F {
vItemSpace = 150;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 60000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
} },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
} }
};
};class B_MRAP_01_F {
vItemSpace = 65;
licenses[] = { {""}, {""}, {""}, {""} };
price = 30000;
textures[] = {
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class B_Heli_Light_01_stripped_F {
vItemSpace = 90;
licenses[] = { {""}, {""}, {""}, {""} };
price = 275000;
textures[] = {
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
} }
};
};class B_Heli_Light_01_F {
vItemSpace = 90;
licenses[] = { {"pilot"}, {"cAir"}, {"mAir"}, {""} };
price = 245000;
textures[] = {
{ "Police", "cop", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
} },
{ "Sheriff", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
} },
{ "Civ Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
} },
{ "Civ Red", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
} },
{ "Blueline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
} },
{ "Elliptical", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
} },
{ "Furious", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
} },
{ "Jeans Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
} },
{ "Speedy Redline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
} },
{ "Sunset", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
} },
{ "Vrana", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
} },
{ "Waves Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
} },
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
} },
{ "Digi Green", "reb", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
} },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
} }
};
};class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
vItemSpace = 75;
price = 245000;
};class O_Heli_Light_02_unarmed_F {
vItemSpace = 210;
licenses[] = { {"pilot" }, {""}, {"mAir"}, {""} };
price = 750000;
textures[] = {
{ "Black", "cop", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
} },
{ "White / Blue", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
} },
{ "Digi Green", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
} },
{ "Desert Digi", "reb", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
} },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
} }
};
};class B_SDV_01_F {
vItemSpace = 50;
licenses[] = { {"boat"}, {"cg"}, {""}, {""} };
price = 150000;
textures[] = {};
};class C_Van_01_fuel_F {
vItemSpace = 20;
vFuelSpace = 19500;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 120000;
textures[] = {
{ "White", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
} },
{ "Red", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
} }
};
};class I_Truck_02_fuel_F {
vItemSpace = 40;
vFuelSpace = 42000;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 200000;
textures[] = {
{ "White", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
} }
};
};class B_Truck_01_fuel_F {
vItemSpace = 50;
vFuelSpace = 50000;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 250000;
textures[] = {};
};
};Dann bringt er folgende Fehlermeldung :
mpmissions\_cur_mp.Altis\Config_Vehicles.hpp,line23: Config;`{èncounterd instead of; -
Benutz bitte die code funktion. Kann sich ja so keinen geben.
-
{ "C_Hatchback_01_sport_F", { "", "", -1 } },
{ "C_Van_01_transport_F", { "", "", -1 } } <-----HIER FEHLT EIN KOMMA!
{ "C_Offroad_02_unarmed_F", { "", "", -1 } }/////// Das Fahrzeug habe ich eingefügt, weiter unten die Class
};
}; -
Wenn dir sowas ausgespuckt wird - kontrolliere bitte 2x
Spoiler anzeigen
Dann bringt er folgende Fehlermeldung :
mpmissions\_cur_mp.Altis\Config_Vehicles.hpp,line23: Config;`{èncounterd instead of; -
Ok danke, das wars tatsächlich !
Supi der nächste Fehler jetzt spuckt mir Battleeye einen Fehler aus !
CreateVehicleRestriction #1
-
Ok danke, das wars tatsächlich !
Supi der nächste Fehler jetzt spuckt mir Battleeye einen Fehler aus !
CreateVehicleRestriction #1
Bitte
-
soweit war ich schon, habe ich auch so gemacht aber der Fehler kommt immer noch !
-
mach bloss nicht was in dem BE "Tutorial" steht du öffnest den Hackern damit Tür und Tor weil du eine ganze Zeile deaktivierst indem du es auf 1 setzt...
poste mal deine Logzeile aus der entsprechenden CreateVehicle.log
-
ja und gebe dir damit meine IP Adresse und port ! Genau ! Kann mir einfach jemand sagen wie man schritt für schritt ein fahrzeug einfügt ohne das er Fehler ausspuckt !
-
Sry, ich bin was die Sachen angeht noch blutiger Anfänger ! Deswegen der testserver zwecks learning by doing ! Besser wäre es natürlich wenn mir das mal jemand zeigen könnte ! TS und Teamview habe ich !
-
ja und gebe dir damit meine IP Adresse und port ! Genau ! Kann mir einfach jemand sagen wie man schritt für schritt ein fahrzeug einfügt ohne das er Fehler ausspuckt !
lol
weil ich mit deiner ip und port sicher gross was anfangen kann/werdeaber ok... dann fix deinen scheiss eben alleine...
wer nicht will der hat schon...als letzter Tipp meinerseits
im Exilemod Forum findest du n paar Beiträge und Tutorials wie man BE Filter fixt von Leuten die etwas mehr Ahnung haben als die Nitrado Kids -
BEFilter einstellen für C_Offroad_02_unarmed_F
Spoiler anzeigen
in der attachto.txt
in Zeile 3 das !C_Offroad_02_unarmed_F einfügenin der createvehicle.txt
in Zeile 3 das !=C_Offroad_02_unarmed_F einfügen