rccover.paa ist mein Bild was ich haben möchte oder?
[Tutorial] Spawnintro mit Logo und Musik
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- Altis Life
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nox -
9. August 2015 um 05:11
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rccover.paa ist mein Bild was ich haben möchte oder?
Habe mir das tut nicht durchgelesen.Aber .paa sind in arma3 ja die textures (bild dateiformat).
Also kurz und knapp
JA
Edit: Ja es ist das Bild. -
Einen schönen guten Abend!
Karte: Altis_Life
Version: 5.0
Ich habe folgendes Problem:
Wenn ich das Tutorial nachbaue und meinen Server Betreten will habe ich immer nur ein schwarzes Bild (Bleibt stecken)
Ich habe nun laut Diskussionen dieses Tuts schon etliche Varianten vorallemin der fn_spawnConfirm.sqf mit ausblenden // laut Tut auch die verschiedenen Varianten mit [] execvm und Co....versucht, aber leider ging nichts davon, das Ergebniss war immer das selbe.
Ich habe in meiner fn_initIntro.sqf in folgendem Pfad: core\ragecore\fn_initIntro.sqf
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private [ "_camera", "_camDistance" ];
_camDistance = 2500;
waitUntil {alive player};
[] spawn {
_hndl = ppEffectCreate ["colorCorrections", 1501];
_hndl ppEffectEnable true;
_hndl ppEffectAdjust
[1, // brightness
1, // contrast
-0.01, // offset
[1.0, 0.7, 0.0, 0.7], // blend color (R,G,B,A)
[1, 1, 1, 1], // colorize color (R,G,B,A)
[0, 0, 0, 1] // colorize color (R,G,B,A)
];
_hndl ppEffectCommit 0;
sleep 3;
_hndl ppEffectEnable true;
_hndl ppEffectAdjust
[1, // brightness
1, // contrast
-0.01, // offset
[0, 0, 0, 0], // blend color (R,G,B,A)
[1, 1, 1, 1], // colorize color (R,G,B,A)
[0, 0, 0, 1] // colorize color (R,G,B,A)
];
_hndl ppEffectCommit 10;
waitUntil {ppEffectCommitted _hndl};
ppEffectDestroy _hndl;
};
playSound "welcome";
showCinemaBorder true;
camUseNVG false;
for "_x" from 0 to 20 do {
_x cutRsc ["RageCoreintro","PLAIN"];
};
_camera = "camera" camCreate [(position player select 0)+5, position player select 1,(position player select 2)+_camDistance];
_camera cameraEffect ["internal","back"];
_camera camSetTarget vehicle player;
_camera camSetFOV 1.000;
_camera camCommit 2;
waitUntil {camCommitted _camera};
_camera camSetFOV 4.000;
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,-10,20];
_camera camCommit 5;
waitUntil {camCommitted _camera};
_camera camSetFOV 2.000;
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,-1.5,2];
_camera camCommit 1;
waitUntil {camCommitted _camera};
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,-1,1.85];
_camera camCommit 2;
waitUntil {camCommitted _camera};
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,-0.05,1.85];
_camera camCommit 0.15;
waitUntil {camCommitted _camera};
_camera cameraEffect ["terminate","back"];
camDestroy _camera;
life_introdone = true;
In meiner Functions.hpp habe ich den Eintrag so gemacht: Gibt keinen Pfad da sie ja im Hauptverzeichnis liegt
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class Dialog_Controls {
file = "dialog\function";
class bankDeposit {};
class bankTransfer {};
class bankWithdraw {};
class displayHandler {};
class gangDeposit {};
class gangWithdraw {};
class garageLBChange {};
class impoundMenu {};
class progressBar {};
class safeFix {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class sellGarage {};
class setMapPosition {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class unimpound {};
class vehicleGarage {};
class wireTransfer {};
};
class Functions {
file = "core\functions";
class AAN {};
class accType {};
class actionKeyHandler {};
class animSync {};
class calWeightDiff {};
class clearVehicleAmmo {};
class dropItems {};
class escInterupt {};
class fetchCfgDetails {};
class fetchDeadGear {};
class fetchVehInfo {};
class isDamaged {};
class giveDiff {};
class handleDamage {};
class handleInv {};
class handleItem {};
class hideObj {};
class hudSetup {};
class hudUpdate {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class keyHandler {};
class loadDeadGear {};
class loadGear {};
class nearATM {};
class nearestDoor {};
class nearUnits {};
class numberText {};
class onFired {};
class onTakeItem {};
class playerSkins {};
class playerTags {};
class postNewsBroadcast {};
class pullOutVeh {};
class pushObject {};
class receiveItem {};
class receiveMoney {};
class revealObjects {};
class saveGear {};
class searchPosEmpty {};
class simDisable {};
class stripDownPlayer {};
class tazeSound {};
class teleport {};
class whereAmI {};
};
class RageCore
{
file = "core\ragecore";
class initIntro {};
};
class Gangs {
file = "core\gangs";
class createGang {};
In der Description.ext habe ich folgendes eingefügt: Ebenfalls kein Pfad weil ja im Hauptverzeichnis
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class RscTitles
{
#include "dialog\progress.hpp"
#include "dialog\hud_nameTags.hpp"
#include "dialog\hud_stats.hpp"
#include "dialog\vehInfo.hpp"
#include "dialog\ui.hpp"
#include "dialog\progress.hpp"
#include "dialog\hud_nameTags.h"
class RageCoreintro {
idd = -1;
duration = 6;
class controls {
class ExampleControl {
idc = -1;
type = 0;
style = 2192;
x = 0.125;
y = 0.125;
h = 0.75;
w = 0.75;
font = "EtelkaNarrowMediumPro";
sizeEx = 0.05;
colorBackground[] = {1,1,1,0};
colorText[] = {1,1,1,1};
text = "textures\welcome.paa"; //Selbstverständlich habe ich die welcome.paa im Ordner textures eingefügt
lineSpacing = 1;
};
};
};
};
class CfgFunctions {
#include "Functions.hpp"
};
class CfgSounds {
sounds[] = {rap,house,rock,bip,bip2};
class sirenLong {
name = "sirenLong";
sound[] = {"\sounds\sirenLong.ogg", 1.0, 1};
titles[] = {};
};
class welcome {
name = "welcome";
sound[] = {"\sounds\welcome.ogg", 1.0, 1}; //Die welcome.ogg ist im sounds Ordner drinnen
titles[] = {};
};
In der fn_spawnConfirm.sqf habe ich unten folgendes eingetragen: Pfad: dialog\function\fn_spawnConfirm.sqf
Ps: Ich habe den Inhalt ÜBER dem [] call life_fnc_hudSetup; eingefügt!
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titleText[format ["%2 %1",life_spawn_point select 1,localize "STR_Spawn_Spawned"],"BLACK IN"];
};
if (life_firstSpawn) then {
life_firstSpawn = false;
[] call life_fnc_welcomeNotification;
};
[] call life_fnc_playerSkins;
[] spawn {
cutText ["","BLACK IN"];
if(life_firstSpawn) then {
private["_handle"];
_handle = [] spawn life_fnc_initIntro;
waitUntil {scriptDone _handle};
life_firstSpawn = false;
};
};
[] call life_fnc_hudSetup;
Wenn ich die File in ne Pbo packe und hochlade und Joinen will kommt nach dem ARMA 3 Logo ein schwarzes Bild und das bleibt dort auch stehen!
Hier ist die Logfile in der ich nichts besonderes finde:
Arma3_x64_2018-01-25_20-26-19.rpt
Und so sieht das bei mir aus wenn ich joinen will:
Ich hoffe ich habe nichts vergessen hinzuzufügen
Für Sachdienliche Hinweise bin ich Dankbar,
LG
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Hallo ich habe auch ein dickes problem damit der log sagt das die geforderte ui.hpp nirgends zu finden ist und wen ich immer auf den server joine stecke im ladescreen fest und komme nicht mehr weiter
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Client rpt, description ext bitte anhängen
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hat sich schon geklärt trotzdem danke
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hallo community!
ich habe nun auch eine halbe ewigkeit rumprobiert und getüftelt...
habe es letztendlich nach gefühlt einer woche geschafft das dass intro und die musik mit der altis life version 4.4r4 läuft.
ich würde euch die mission gern "freigeben".
warum?
ihr erspart euch die arbeit mit der scripterei und einige graue haare.
gerade für unerfahrene ist das denk ich ganz gut.
ihr müsstet nur das soundfile (ogg) und die grafik durch eure dateien ersetzen. fertig.
an der mission selbst habe ich sonst nichts verändert.
falls da noch interesse dran besteht und das überhaupt erlaubt ist
würde ich euch gern die mission hochladen und bereitstellen.
mfg
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hallo community!
ich habe nun auch eine halbe ewigkeit rumprobiert und getüftelt...
habe es letztendlich nach gefühlt einer woche geschafft das dass intro und die musik mit der altis life version 4.4r4 läuft.
ich würde euch die mission gern "freigeben".
warum?
ihr erspart euch die arbeit mit der scripterei und einige graue haare.
gerade für unerfahrene ist das denk ich ganz gut.
ihr müsstet nur das soundfile (ogg) und die grafik durch eure dateien ersetzen. fertig.
an der mission selbst habe ich sonst nichts verändert.
falls da noch interesse dran besteht und das überhaupt erlaubt ist
würde ich euch gern die mission hochladen und bereitstellen.
mfg
Die Leute sollen das ja eigentlich auch nicht 1zu1 abpasten, sondern nachdenken.
Vlt. gibst du auch nur eine Konkrete Hilfestellung, wie es in der Version klappt (was es denke ich sowieso schon tut).
Da jeder kopieren kann, nur geht es im Scripten um mehr als strg C strg v
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das ist schon richtig ABER so wie es im ersten post beschrieben ist, ließ es sich nicht umsetzen.
ich kann euch gern meine daten anhängen bzw. hier posten so wie ich es für mich gelöst habe.
------------------------------------------------------------------------------------------------------------------
Altis Life v4.4r41. core\ragecore\fn_initIntro.sqf
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private [ "_camera", "_camDistance" ];
_camDistance = 2500;
waitUntil {alive player};
[] spawn {
_hndl = ppEffectCreate ["colorCorrections", 1501];
_hndl ppEffectEnable true;
_hndl ppEffectAdjust
[1, // brightness
1, // contrast
-0.01, // offset
[1.0, 0.7, 0.0, 0.7], // blend color (R,G,B,A)
[1, 1, 1, 1], // colorize color (R,G,B,A)
[0, 0, 0, 1] // colorize color (R,G,B,A)
];
_hndl ppEffectCommit 0;
sleep 3;
_hndl ppEffectEnable true;
_hndl ppEffectAdjust
[1, // brightness
1, // contrast
-0.01, // offset
[0, 0, 0, 0], // blend color (R,G,B,A)
[1, 1, 1, 1], // colorize color (R,G,B,A)
[0, 0, 0, 1] // colorize color (R,G,B,A)
];
_hndl ppEffectCommit 10;
waitUntil {ppEffectCommitted _hndl};
ppEffectDestroy _hndl;
};
playSound "welcome";
showCinemaBorder true;
camUseNVG false;
for "_x" from 0 to 20 do {
_x cutRsc ["RageCoreintro","PLAIN"];
};
_camera = "camera" camCreate [(position player select 0)+5, position player select 1,(position player select 2)+_camDistance];
_camera cameraEffect ["internal","back"];
_camera camSetTarget vehicle player;
_camera camSetFOV 1.000;
_camera camCommit 2;
waitUntil {camCommitted _camera};
_camera camSetFOV 4.000;
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,-10,20];
_camera camCommit 5;
waitUntil {camCommitted _camera};
_camera camSetFOV 2.000;
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,-1.5,2];
_camera camCommit 1;
waitUntil {camCommitted _camera};
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,-1,1.85];
_camera camCommit 2;
waitUntil {camCommitted _camera};
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,-0.05,1.85];
_camera camCommit 0.15;
waitUntil {camCommitted _camera};
_camera cameraEffect ["terminate","back"];
camDestroy _camera;
life_introdone = true;
2. Altis_Life.Altis\Functions.hpp
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class Socket_Reciever {
tag = "SOCK";
class SQL_Socket {
file = "core\session";
class dataQuery {};
class insertPlayerInfo {};
class requestReceived {};
class syncData {};
class updatePartial {};
class updateRequest {};
};
};
class Life_Client_Core {
tag = "life";
class Master_Directory {
file = "core";
class initCiv {};
class initCop {};
class initMedic {};
class setupActions {};
class setupEVH {};
class survival {};
class welcomeNotification {};
};
class Actions {
file = "core\actions";
class arrestAction {};
class buyLicense {};
class captureHideout {};
class catchFish {};
class dpFinish {};
class dropFishingNet {};
class escortAction {};
class gather {};
class getDPMission {};
class gutAnimal {};
class healHospital {};
class impoundAction {};
class mine {};
class packupSpikes {};
class pickupItem {};
class pickupMoney {};
class postBail {};
class processAction {};
class pulloutAction {};
class putInCar {};
class removeContainer {};
class repairTruck {};
class restrainAction {};
class robAction {};
class searchAction {};
class searchVehAction {};
class seizePlayerAction {};
class serviceChopper {};
class stopEscorting {};
class storeVehicle {};
class surrender {};
class ticketAction {};
class unrestrain {};
};
class Admin {
file = "core\admin";
class adminCompensate {};
class adminDebugCon {};
class adminFreeze {};
class admingetID {};
class adminGodMode {};
class adminid {};
class admininfo {};
class adminMarkers {};
class adminMenu {};
class adminQuery {};
class adminSpectate {};
class adminTeleport {};
class adminTpHere {};
};
class Civilian {
file = "core\civilian";
class civLoadout {};
class civMarkers {};
class demoChargeTimer {};
class freezePlayer {};
class jail {};
class jailMe {};
class knockedOut {};
class knockoutAction {};
class removeLicenses {};
class robPerson {};
class robReceive {};
class tazed {};
};
class Config {
file = "core\config";
class houseConfig {};
class itemWeight {};
class vehicleAnimate {};
class vehicleWeightCfg {};
};
class Cop {
file = "core\cop";
class bountyReceive {};
class containerInvSearch {};
class copInteractionMenu {};
class copLights {};
class copLoadout {};
class copMarkers {};
class copSearch {};
class copSiren {};
class doorAnimate {};
class fedCamDisplay {};
class licenseCheck {};
class licensesRead {};
class questionDealer {};
class radar {};
class repairDoor {};
class restrain {};
class searchClient {};
class seizeClient {};
class sirenLights {};
class spikeStripEffect {};
class ticketGive {};
class ticketPaid {};
class ticketPay {};
class ticketPrompt {};
class vehInvSearch {};
class wantedGrab {};
};
class Dialog_Controls {
file = "dialog\function";
class bankDeposit {};
class bankTransfer {};
class bankWithdraw {};
class displayHandler {};
class gangDeposit {};
class gangWithdraw {};
class garageLBChange {};
class impoundMenu {};
class progressBar {};
class safeFix {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class sellGarage {};
class setMapPosition {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class unimpound {};
class vehicleGarage {};
class wireTransfer {};
};
class Functions {
file = "core\functions";
class accType {};
class actionKeyHandler {};
class animSync {};
class calWeightDiff {};
class clearVehicleAmmo {};
class dropItems {};
class escInterupt {};
class fetchCfgDetails {};
class fetchDeadGear {};
class fetchVehInfo {};
class isDamaged {};
class giveDiff {};
class handleDamage {};
class handleInv {};
class handleItem {};
class hideObj {};
class hudSetup {};
class hudUpdate {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class keyHandler {};
class loadDeadGear {};
class loadGear {};
class nearATM {};
class nearestDoor {};
class nearUnits {};
class numberText {};
class onFired {};
class onTakeItem {};
class playerSkins {};
class playerTags {};
class pullOutVeh {};
class pushObject {};
class receiveItem {};
class receiveMoney {};
class revealObjects {};
class saveGear {};
class searchPosEmpty {};
class simDisable {};
class stripDownPlayer {};
class tazeSound {};
class teleport {};
class whereAmI {};
};
class RageCore
{
file = "core\ragecore";
class initIntro {};
};
class Gangs {
file = "core\gangs";
class createGang {};
class gangCreated {};
class gangDisband {};
class gangDisbanded {};
class gangInvite {};
class gangInvitePlayer {};
class gangKick {};
class gangLeave {};
class gangMenu {};
class gangNewLeader {};
class gangUpgrade {};
class initGang {};
};
class Housing {
file = "core\housing";
class buyHouse {};
class containerMenu {};
class copBreakDoor {};
class copHouseOwner {};
class garageRefund {};
class getBuildingPositions {};
class houseMenu {};
class initHouses {};
class lightHouse {};
class lightHouseAction {};
class lockHouse {};
class lockupHouse {};
class placeContainer {};
class PlayerInBuilding {};
class raidHouse {};
class sellHouse {};
};
class Items {
file = "core\items";
class blastingCharge {};
class boltcutter {};
class defuseKit {};
class flashbang {};
class jerrycanRefuel {};
class jerryRefuel {};
class lockpick {};
class placestorage {};
class spikeStrip {};
class storageBox {};
};
class Medical_System {
file = "core\medical";
class deathScreen {};
class medicLights {};
class medicLoadout {};
class medicMarkers {};
class medicRequest {};
class medicSiren {};
class medicSirenLights {};
class onPlayerKilled {};
class onPlayerRespawn {};
class requestMedic {};
class respawned {};
class revived {};
class revivePlayer {};
};
class Network {
file = "core\functions\network";
class broadcast {};
class corpse {};
class jumpFnc {};
class say3D {};
class setFuel {};
class soundDevice {};
};
class Player_Menu {
file = "core\pmenu";
class altisPhone {};
class cellphone {};
class giveItem {};
class giveMoney {};
class keyDrop {};
class keyGive {};
class keyMenu {};
class p_openMenu {};
class p_updateMenu {};
class pardon {};
class removeItem {};
class s_onChar {};
class s_onCheckedChange {};
class s_onSliderChange {};
class settingsMenu {};
class updateViewDistance {};
class useItem {};
class wantedAddP {};
class wantedInfo {};
class wantedList {};
class wantedMenu {};
};
class Shops {
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
class clothingFilter {};
class clothingMenu {};
class fuelLBchange {};
class fuelStatOpen {};
class vehicleShop3DPreview {};
class vehicleShopBuy {};
class vehicleShopEnd3DPreview {};
class vehicleShopInit3DPreview {};
class vehicleShopLBChange {};
class vehicleShopMenu {};
class virt_buy {};
class virt_menu {};
class virt_sell {};
class virt_update {};
class weaponShopAccs {};
class weaponShopBuySell {};
class weaponShopFilter {};
class weaponShopMags {};
class weaponShopMenu {};
class weaponShopSelection {};
};
class Vehicle {
file = "core\vehicle";
class addVehicle2Chain {};
class colorVehicle {};
class deviceMine {};
class FuelRefuelcar {};
class fuelStore {};
class fuelSupply {};
class lockVehicle {};
class openInventory {};
class vehiclecolor3DRefresh {};
class vehicleOwners {};
class vehicleWeight {};
class vehInventory {};
class vehStoreItem {};
class vehTakeItem {};
class vInteractionMenu {};
};
};
3. Altis_Life.Altis\description.ext (das problem mit dem hud ließ sich so beheben)
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disableChannels[]={0,1,2};
#include "Config_Spyglass.hpp"
#include "CfgRemoteExec.hpp"
#include "dialog\MasterHandler.hpp"
#include "Config_Master.hpp"
class CfgServer {
DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
/*
Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
*/
};
class RscTitles {
#include "dialog\progress.hpp"
#include "dialog\hud_nameTags.hpp"
#include "dialog\hud_stats.hpp"
class RageCoreintro {
idd = -1;
duration = 6;
class controls {
class ExampleControl {
idc = -1;
type = 0;
style = 2192;
x = 0.125;
y = 0.125;
h = 0.75;
w = 0.75;
font = "EtelkaNarrowMediumPro";
sizeEx = 0.05;
colorBackground[] = {1,1,1,0};
colorText[] = {1,1,1,1};
text = "images\rccover.paa";
lineSpacing = 1;
};
};
};
};
class CfgFunctions {
#include "Functions.hpp"
};
class CfgSounds {
sounds[] = {};
class SirenLong {
name = "SirenLong";
sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1};
titles[] = {};
};
class medicSiren {
name = "medicSiren";
sound[] = {"\sounds\medic_siren.ogg", 1.0, 1};
titles[] = {};
};
class tazersound {
name = "Tazersound";
sound[] = {"\sounds\tazer.ogg", 0.25, 1};
titles[] = {};
};
class flashbang {
name = "flashbang";
sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
titles[] = {};
};
class mining {
name = "mining";
sound[] = {"\sounds\mining.ogg", 1.0, 1};
titles[] = {};
};
class harvest {
name = "harvest";
sound[] = {"\sounds\harvest.ogg", 1.0, 1};
titles[] = {};
};
class LockCarSound {
name = "LockCarSound";
sound[] = {"\sounds\car_lock.ogg", 0.25, 1};
titles[] = {};
};
class UnlockCarSound {
name = "UnlockCarSound";
sound[] = {"\sounds\unlock.ogg", 0.25, 1};
titles[] = {};
};
class welcome {
name = "welcome";
sound[] = {"\sounds\welcome.ogg", 1.0, 1};
titles[] = {};
};
};
class CfgDebriefing {
class NotWhitelisted {
title = "$STR_NotWhitelisted_Title";
subtitle = "$STR_NotWhitelisted_SubTitle";
description = "$STR_NotWhitelisted_Descript";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
class Blacklisted {
title = "$STR_Blacklisted_Title";
subtitle = "$STR_Blacklisted_SubTitle";
description = "$STR_Blacklisted_Descript";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
class SpyGlass {
title = $STR_SpyDetect_Title;
subTitle = $STR_SpyDetect_SubTitle;
description = $STR_SpyDetect_Descript;
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
};
class CfgNotifications {
class MedicalRequestEmerg {
title = "$STR_MedicalRequestEmerg_Title";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 5;
priority = 7;
};
class DeliveryAssigned {
title = "$STR_DeliveryAssigned_Title";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 10;
priority = 7;
};
class DeliveryFailed {
title = "$STR_DeliveryFailed_Title";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
description = "%1";
duration = 7;
priority = 7;
};
class DeliverySucceeded {
title = "$STR_DeliverySucceeded_Title";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
description = "%1";
duration = 6;
priority = 6;
};
class TextMessage {
title = "$STR_TextMessage_Title";
iconPicture = "icons\ico_messageNew.paa";
description = "%1";
duration = 10;
priority = 6;
};
class PoliceDispatch {
title = "$STR_PoliceDispatch_Title";
iconPicture = "icons\ico_messagePolice.paa";
description = "%1";
duration = 10;
priority = 6;
};
class AdminDispatch {
title = "$STR_AdminDispatch_Title";
iconPicture = "icons\ico_messageAdmin.paa";
description = "%1";
duration = 10;
priority = 6;
};
class AdminMessage {
title = "$STR_AdminMessage_Title";
iconPicture = "icons\ico_messageAdmin.paa";
description = "%1";
duration = 10;
priority = 5;
};
};
4. Altis_Life.Altis\dialog\function\fn_spawnConfirm.sqf
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/*
File: fn_spawnConfirm.sqf
Author: Bryan "Tonic" Boardwine
Description:
Spawns the player where he selected.
*/
private["_spCfg","_sp","_spawnPos"];
closeDialog 0;
cutText ["","BLACK IN"];
if(count life_spawn_point == 0) then {
private["_sp","_spCfg"];
_spCfg = [playerSide] call life_fnc_spawnPointCfg;
_sp = _spCfg select 0;
if(playerSide == civilian) then {
if(isNil {(call compile format["%1", _sp select 0])}) then {
player setPos (getMarkerPos (_sp select 0));
} else {
_spawnPos = (call compile format["%1", _sp select 0]) call BIS_fnc_selectRandom;
_spawnPos = _spawnPos buildingPos 0;
player setPos _spawnPos;
};
} else {
player setPos (getMarkerPos (_sp select 0));
};
titleText[format["%2 %1",_sp select 1,localize "STR_Spawn_Spawned"],"BLACK IN"];
} else {
if(playerSide == civilian) then {
if(isNil {(call compile format["%1",life_spawn_point select 0])}) then {
if((["house",life_spawn_point select 0] call BIS_fnc_inString)) then {
private["_bPos","_house","_pos"];
_house = nearestObjects [getMarkerPos (life_spawn_point select 0),["House_F"],10] select 0;
_bPos = [_house] call life_fnc_getBuildingPositions;
if(count _bPos == 0) exitWith {
player setPos (getMarkerPos (life_spawn_point select 0));
};
{_bPos = _bPos - [(_house buildingPos _x)];} foreach (_house getVariable ["slots",[]]);
_pos = _bPos call BIS_fnc_selectRandom;
player setPosATL _pos;
} else {
player setPos (getMarkerPos (life_spawn_point select 0));
};
} else {
_spawnPos = (call compile format["%1", life_spawn_point select 0]) call BIS_fnc_selectRandom;
_spawnPos = _spawnPos buildingPos 0;
player setPos _spawnPos;
};
} else {
player setPos (getMarkerPos (life_spawn_point select 0));
};
titleText[format["%2 %1",life_spawn_point select 1,localize "STR_Spawn_Spawned"],"BLACK IN"];
};
//if(life_firstSpawn) then {
//life_firstSpawn = false;
//[] call life_fnc_welcomeNotification;
//};
[] spawn {
cutText ["","BLACK IN"];
if(life_firstSpawn) then {
private["_handle"];
_handle = [] spawn life_fnc_initIntro;
waitUntil {scriptDone _handle};
life_firstSpawn = false;
[] call life_fnc_hudSetup;
[] call life_fnc_playerSkins;
};
};
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Habe das Problem das er die initIntro.sqf nicht finden kann habe alles nach dem Tutorial befolgt und alles nochmal 3 mal komplett überprüft
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21:31:42 Warning Message: Script core\ragecore\fn_initIntro.sqf not found
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Habe das Problem das er die initIntro.sqf nicht finden kann habe alles nach dem Tutorial befolgt und alles nochmal 3 mal komplett überprüft
Spoiler anzeigen
21:31:42 Warning Message: Script core\ragecore\fn_initIntro.sqf not found
Du hasst dann wahrscheinlich den Pfad falsch angegeben
- class RageCore
- {
- file = "core\ragecore";
- class initIntro {};
- };
-
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class RageCore
{
file = "core\ragecore";
class initIntro {};
};
habe es so bei mir stehen
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Spoiler anzeigen
class RageCore
{
file = "core\ragecore";
class initIntro {};
};
habe es so bei mir stehen
Welche version nutzt du?
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Welche version nutzt du?
Die 5.0 aber hab es mir oben durchlesen es soll wohl auch auf der 5.0 alles laufen
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Die 5.0 aber hab es mir oben durchlesen es soll wohl auch auf der 5.0 alles laufen
Steht denn irgendwas im log?
Weil das wenn du es so hast ja laufen sollte
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Für alle die das Problem mit der Statusbar haben...
for "_x" from 0 to 20 do {
_x cutRsc ["RageCoreintro","PLAIN"];
};in der initIntro.sqf habe ich das ausgeblendet, danach ging es.
Ob es gut ist oder nicht, stellt sich noch raus
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Gibt es vielleicht einen Link zu dem Tutorial auf altislife.rpg ?
VG
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warum willst Du das von da nehmen wenn es hier der orginal Author gepostet hat?
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warum willst Du das von da nehmen wenn es hier der orginal Author gepostet hat?
Daher es dort mit dem Copy + Paste einfacher ist.
Anfänger - versteht sich
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Mach doch bitte kein stumpfes copy paste. Versuch es zu verstehen. Bringt sonst keinem was und du solltest gar nicht erst nen Server machen - sowieso besser nicht ohne Kenntnisse
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