Hallo,
manche müssen auch Arbeiten oder zur Schule. Geduld ist eine Kunst, vor allem in Arma.
Ich editiere gleich diesen Beitrag, wenn ich am PC bin.
EDIT:
Poste doch bitte nochmal deine jetzige Functions.h/hpp
Hallo,
manche müssen auch Arbeiten oder zur Schule. Geduld ist eine Kunst, vor allem in Arma.
Ich editiere gleich diesen Beitrag, wenn ich am PC bin.
EDIT:
Poste doch bitte nochmal deine jetzige Functions.h/hpp
sry hab ich nicht mitbedacht
Gerne , Währe cool wenn ich was falsch gemacht habe das du die datei repariert zurück schickst bin bissle dumm in sachen korrigieren
Gerne , Währe cool wenn ich was falsch gemacht habe das du die datei repariert zurück schickst bin bissle dumm in sachen korrigieren
@deepofficer71, bitte nehme dir dieses Zitat zu Herzen. Auch wenn der eigentliche Beitrag in einer "eigens entwickelten" Sprache geschrieben wurde
Notepad++ gleich wo was fehlt
bzw welche { von welcher } wieder geschlossen wird etc
Du hast eine Klammer vergessen/übersehen.
class Socket_Reciever
{
tag = "SOCK";
class SQL_Socket
{
file = "core\session";
class requestReceived {};
class dataQuery {};
class insertPlayerInfo {};
class updateRequest {};
class syncData {};
class updatePartial {};
};
};
class Life_Client_Core
{
tag = "life";
class Master_Directory
{
file = "core";
class setupActions {};
class setupEVH {};
class initCiv {};
class initCop {};
class initMedic {};
class welcomeNotification {};
class survival {};
};
class Fahrschule
{
file = "core\Fahrschule";
class Theoriepruefung {};
class TheorieStart {};
class escDialog {};
class TheorieEnde {};
};
class Admin
{
file = "core\admin";
class admininfo {};
class adminid {};
class admingetID {};
class adminMenu {};
class adminQuery {};
};
class Medical_System
{
file = "core\medical";
class onPlayerKilled {};
class onPlayerRespawn {};
class respawned {};
class revivePlayer {};
class revived {};
class medicMarkers {};
class requestMedic {};
class medicRequest {};
class deathScreen {};
class medicLoadout {};
class medicSirenLights {};
class medicLights {};
class medicSiren {};
class medicSiren2 {};
};
class Actions
{
file = "core\actions";
class buyLicense {};
class robfederal {};
class healHospital {};
class pushVehicle {};
class repairTruck {};
class serviceChopper {};
class catchFish {};
class catchTurtle {};
class vestLights {};
class dpFinish {};
class dropFishingNet {};
class getDPMission {};
class postBail {};
class processAction {};
class arrestAction {};
class escortAction {};
class impoundAction {};
class pulloutAction {};
class newsBroadcast {};
class putInCar {};
class stopEscorting {};
class restrainAction {};
class searchAction {};
class searchVehAction {};
class unrestrain {};
class pickupItem {};
class pickupMoney {};
class ticketAction {};
class packupSpikes {};
class storeVehicle {};
class robAction {};
class captureHideout {};
class gather {};
class gutAnimal {};
class surrender {};
class robSmartphoneAction {};
//class Input {};
};
class holy_help
{
file = "core\holy_help";
class holy_help;
};
class Nativefunctions
{
file = "core\nativefunctions";
class airportSounds {};
class discoLights {};
class discoMusic {};
class grummelMusic {};
class needJob {};
class norebLicense {};
class schmuggelJob {};
class welcomeAthira {};
class welcomeNewKav {};
class welcomeReb {};
};
class Housing
{
file = "core\housing";
class buyHouse {};
class getBuildingPositions {};
class houseMenu {};
class lightHouse {};
class lightHouseAction {};
class sellHouse {};
class initHouses {};
class copBreakDoor {};
class raidHouse {};
class lockupHouse {};
class copHouseOwner {};
class lockHouse {};
class garageRefund {};
};
class Config
{
file = "core\config";
class itemWeight {};
class taxRate {};
class vehicleAnimate {};
class vehicleWeightCfg {};
};
class Player_Menu
{
file = "core\pmenu";
class wantedList {};
class wantedInfo {};
class wantedMenu {};
class pardon {};
class giveItem {};
class giveMoney {};
class p_openMenu {};
class p_updateMenu {};
class removeItem {};
class useItem {};
class cellphone {};
class keyMenu {};
class keyGive {};
class keyDrop {};
class s_onSliderChange {};
class updateViewDistance {};
class settingsMenu {};
class s_onChar {};
class s_onCheckedChange {};
class revokeLicense {};
class WantedPersonList {};
};
class Functions
{
file = "core\functions";
class calWeightDiff {};
class fetchCfgDetails {};
class handleInv {};
class hudSetup {};
class hudUpdate {};
class tazeSound {};
class animSync {};
class simDisable {};
class keyHandler {};
class dropItems {};
class handleDamage {};
class numberText {};
class handleItem {};
class accType {};
class receiveItem {};
class giveDiff {};
class receiveMoney {};
class playerTags {};
class clearVehicleAmmo {};
class pullOutVeh {};
class nearUnits {};
class actionKeyHandler {};
class playerCount {};
class fetchDeadGear {};
class loadDeadGear {};
class isnumeric {};
class escInterupt {};
class onTakeItem {};
class fetchVehInfo {};
class pushObject {};
class onFired {};
class revealObjects {};
class AAN {};
class postNewsBroadcast {};
class nearestDoor {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class saveGear {};
class loadGear {};
class stripDownPlayer {};
class nearATM {};
class letMeSpawn {};
class logout {};
class equipGear {};
class globalSound {};
class Misc {};
class fadeSound {};
class emergencyLights {};
};
class DynMarket
{
file = "core\DynMarket";
class bought {};
class update {};
class DisplayPrices {};
class LoadIntoListbox {};
class ForcePrice {};
class DYNMARKET_getPrice {};
};
class Network
{
file = "core\functions\network";
class broadcast {};
class MP {};
class MPexec {};
class corpse {};
class jumpFnc {};
class soundDevice {};
class setFuel {};
class setTexture {};
class say3D {};
};
class Civilian
{
file = "core\civilian";
class civInteractionMenu {};
class jailMe {};
class jail {};
class tazed {};
class knockedOut {};
class knockoutAction {};
class robReceive {};
class robPerson {};
class removeLicenses {};
class demoChargeTimer {};
class civLoadout {};
class civMarker {};
class civShowLicense {};
class civLicenseShown {};
class Lappenshown {};
class showLappen {};
};
class Vehicle
{
file = "core\vehicle";
class colorVehicle {};
class openInventory {};
class lockVehicle {};
class vehicleOwners {};
class vehStoreItem {};
class vehTakeItem {};
class vehInventory {};
class vInteractionMenu {};
class vehicleWeight {};
class deviceMine {};
class addVehicle2Chain {};
class vehChangeItems {};
};
class Cop
{
file = "core\cop";
class copMarkers {};
class copLights {};
class vehInvSearch {};
class copSearch {};
class bountyReceive {};
class searchClient {};
class restrain {};
class ticketGive {};
class ticketPay {};
class ticketPrompt {};
class copSiren {};
class copSiren2 {};
class spikeStripEffect {};
class radar {};
class questionDealer {};
class copInteractionMenu {};
class sirenLights {};
class licenseCheck {};
class licensesRead {};
class repairDoor {};
class doorAnimate {};
class fedCamDisplay {};
class copLoadout {};
class ticketPaid {};
class wantedGrab {};
class demaskPlayer {};
class demaskPlayerAction {};
class seizePlayerWeapon {};
class seizePlayerWeaponAction {};
class copOpener {};
};
class CopPlaceables
{
file = "core\cop\placeables";
class placeablesInit {};
class placeablesMenu {};
class placeablesRemoveAll {};
class placeablePlace {};
class placeableCancel {};
class placeablesPlaceComplete {};
};
class Gangs
{
file = "core\gangs";
class initGang {};
class createGang {};
class gangCreated {};
class gangMenu {};
class gangKick {};
class gangLeave {};
class gangNewLeader {};
class gangUpgrade {};
class gangInvitePlayer {};
class gangInvite {};
class gangDisband {};
class gangDisbanded {};
};
class scripts
{
file = "scripts";
class verbluten {};
};
class Shops
{
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class clothingMenu {};
class clothingFilter {};
class vehicleShopMenu {};
class vehicleShopLBChange {};
class vehicleShopBuy {};
class weaponShopFilter {};
class weaponShopMenu {};
class weaponShopSelection {};
class weaponShopBuySell {};
class virt_buy {};
class virt_menu {};
class virt_update {};
class virt_sell {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
};
class Items
{
file = "core\items";
class pickaxeUse {};
class lockpick {};
class spikeStrip {};
class jerryRefuel {};
class flashbang {};
class boltcutter {};
class blastingCharge {};
class defuseKit {};
class storageBox {};
};
class Dialog_Controls
{
file = "dialog\function";
class setMapPosition {};
class displayHandler {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class progressBar {};
class impoundMenu {};
class unimpound {};
class sellGarage {};
class bankDeposit {};
class bankWithdraw {};
class bankTransfer {};
class garageLBChange {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class safeFix {};
class vehicleGarage {};
class gangDeposit {};
class wireTransfer {};
};
class Waffenschein
{
file = "core\Waffenschein";
class Waffenschein_Abfrage {};
class Waffenschein_Start {};
class Waffenschein_Loadout {};
class WGear {}; //fertig
};
};
class felixvonstudsinske
{
tag = "fvs";
class perso;
{
file = "core\pmenu\perso";
class perso_laden {};
class persoCheck {};
class persoCheck_aenderung {};
class persoErgebnis {};
class persoNeu {};
class updateTag {};
class updateTagA {};
class updateMonat {};
class updateMonatA {};
class updateHsnr {};
class updateHsnrA {};
class updateStrasse {};
class updateStrasseA {};
class persoBeantragen {};
class persoBeantragenAenderung {};
class persoInteractionMenu {};
class zeigePerso {};
class updatePersoBild {};
class updatePersoBildA {};
class aenderePerso {};
};
};
Alles anzeigen
Nach erneutem rüberschauen, wie auch immer die da hinkam????
class Socket_Reciever
{
tag = "SOCK";
class SQL_Socket
{
file = "core\session";
class requestReceived {};
class dataQuery {};
class insertPlayerInfo {};
class updateRequest {};
class syncData {};
class updatePartial {};
};
};
class Life_Client_Core
{
tag = "life";
class Master_Directory
{
file = "core";
class setupActions {};
class setupEVH {};
class initCiv {};
class initCop {};
class initMedic {};
class welcomeNotification {};
class survival {};
};
class Fahrschule
{
file = "core\Fahrschule";
class Theoriepruefung {};
class TheorieStart {};
class escDialog {};
class TheorieEnde {};
};
class Admin
{
file = "core\admin";
class admininfo {};
class adminid {};
class admingetID {};
class adminMenu {};
class adminQuery {};
};
class Medical_System
{
file = "core\medical";
class onPlayerKilled {};
class onPlayerRespawn {};
class respawned {};
class revivePlayer {};
class revived {};
class medicMarkers {};
class requestMedic {};
class medicRequest {};
class deathScreen {};
class medicLoadout {};
class medicSirenLights {};
class medicLights {};
class medicSiren {};
class medicSiren2 {};
};
class Actions
{
file = "core\actions";
class buyLicense {};
class robfederal {};
class healHospital {};
class pushVehicle {};
class repairTruck {};
class serviceChopper {};
class catchFish {};
class catchTurtle {};
class vestLights {};
class dpFinish {};
class dropFishingNet {};
class getDPMission {};
class postBail {};
class processAction {};
class arrestAction {};
class escortAction {};
class impoundAction {};
class pulloutAction {};
class newsBroadcast {};
class putInCar {};
class stopEscorting {};
class restrainAction {};
class searchAction {};
class searchVehAction {};
class unrestrain {};
class pickupItem {};
class pickupMoney {};
class ticketAction {};
class packupSpikes {};
class storeVehicle {};
class robAction {};
class captureHideout {};
class gather {};
class gutAnimal {};
class surrender {};
class robSmartphoneAction {};
//class Input {};
};
class holy_help
{
file = "core\holy_help";
class holy_help;
};
class Nativefunctions
{
file = "core\nativefunctions";
class airportSounds {};
class discoLights {};
class discoMusic {};
class grummelMusic {};
class needJob {};
class norebLicense {};
class schmuggelJob {};
class welcomeAthira {};
class welcomeNewKav {};
class welcomeReb {};
};
class Housing
{
file = "core\housing";
class buyHouse {};
class getBuildingPositions {};
class houseMenu {};
class lightHouse {};
class lightHouseAction {};
class sellHouse {};
class initHouses {};
class copBreakDoor {};
class raidHouse {};
class lockupHouse {};
class copHouseOwner {};
class lockHouse {};
class garageRefund {};
};
class Config
{
file = "core\config";
class itemWeight {};
class taxRate {};
class vehicleAnimate {};
class vehicleWeightCfg {};
};
class Player_Menu
{
file = "core\pmenu";
class wantedList {};
class wantedInfo {};
class wantedMenu {};
class pardon {};
class giveItem {};
class giveMoney {};
class p_openMenu {};
class p_updateMenu {};
class removeItem {};
class useItem {};
class cellphone {};
class keyMenu {};
class keyGive {};
class keyDrop {};
class s_onSliderChange {};
class updateViewDistance {};
class settingsMenu {};
class s_onChar {};
class s_onCheckedChange {};
class revokeLicense {};
class WantedPersonList {};
};
class Functions
{
file = "core\functions";
class calWeightDiff {};
class fetchCfgDetails {};
class handleInv {};
class hudSetup {};
class hudUpdate {};
class tazeSound {};
class animSync {};
class simDisable {};
class keyHandler {};
class dropItems {};
class handleDamage {};
class numberText {};
class handleItem {};
class accType {};
class receiveItem {};
class giveDiff {};
class receiveMoney {};
class playerTags {};
class clearVehicleAmmo {};
class pullOutVeh {};
class nearUnits {};
class actionKeyHandler {};
class playerCount {};
class fetchDeadGear {};
class loadDeadGear {};
class isnumeric {};
class escInterupt {};
class onTakeItem {};
class fetchVehInfo {};
class pushObject {};
class onFired {};
class revealObjects {};
class AAN {};
class postNewsBroadcast {};
class nearestDoor {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class saveGear {};
class loadGear {};
class stripDownPlayer {};
class nearATM {};
class letMeSpawn {};
class logout {};
class equipGear {};
class globalSound {};
class Misc {};
class fadeSound {};
class emergencyLights {};
};
class DynMarket
{
file = "core\DynMarket";
class bought {};
class update {};
class DisplayPrices {};
class LoadIntoListbox {};
class ForcePrice {};
class DYNMARKET_getPrice {};
};
class Network
{
file = "core\functions\network";
class broadcast {};
class MP {};
class MPexec {};
class corpse {};
class jumpFnc {};
class soundDevice {};
class setFuel {};
class setTexture {};
class say3D {};
};
class Civilian
{
file = "core\civilian";
class civInteractionMenu {};
class jailMe {};
class jail {};
class tazed {};
class knockedOut {};
class knockoutAction {};
class robReceive {};
class robPerson {};
class removeLicenses {};
class demoChargeTimer {};
class civLoadout {};
class civMarker {};
class civShowLicense {};
class civLicenseShown {};
class Lappenshown {};
class showLappen {};
};
class Vehicle
{
file = "core\vehicle";
class colorVehicle {};
class openInventory {};
class lockVehicle {};
class vehicleOwners {};
class vehStoreItem {};
class vehTakeItem {};
class vehInventory {};
class vInteractionMenu {};
class vehicleWeight {};
class deviceMine {};
class addVehicle2Chain {};
class vehChangeItems {};
};
class Cop
{
file = "core\cop";
class copMarkers {};
class copLights {};
class vehInvSearch {};
class copSearch {};
class bountyReceive {};
class searchClient {};
class restrain {};
class ticketGive {};
class ticketPay {};
class ticketPrompt {};
class copSiren {};
class copSiren2 {};
class spikeStripEffect {};
class radar {};
class questionDealer {};
class copInteractionMenu {};
class sirenLights {};
class licenseCheck {};
class licensesRead {};
class repairDoor {};
class doorAnimate {};
class fedCamDisplay {};
class copLoadout {};
class ticketPaid {};
class wantedGrab {};
class demaskPlayer {};
class demaskPlayerAction {};
class seizePlayerWeapon {};
class seizePlayerWeaponAction {};
class copOpener {};
};
class CopPlaceables
{
file = "core\cop\placeables";
class placeablesInit {};
class placeablesMenu {};
class placeablesRemoveAll {};
class placeablePlace {};
class placeableCancel {};
class placeablesPlaceComplete {};
};
class Gangs
{
file = "core\gangs";
class initGang {};
class createGang {};
class gangCreated {};
class gangMenu {};
class gangKick {};
class gangLeave {};
class gangNewLeader {};
class gangUpgrade {};
class gangInvitePlayer {};
class gangInvite {};
class gangDisband {};
class gangDisbanded {};
};
class scripts
{
file = "scripts";
class verbluten {};
};
class Shops
{
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class clothingMenu {};
class clothingFilter {};
class vehicleShopMenu {};
class vehicleShopLBChange {};
class vehicleShopBuy {};
class weaponShopFilter {};
class weaponShopMenu {};
class weaponShopSelection {};
class weaponShopBuySell {};
class virt_buy {};
class virt_menu {};
class virt_update {};
class virt_sell {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
};
class Items
{
file = "core\items";
class pickaxeUse {};
class lockpick {};
class spikeStrip {};
class jerryRefuel {};
class flashbang {};
class boltcutter {};
class blastingCharge {};
class defuseKit {};
class storageBox {};
};
class Dialog_Controls
{
file = "dialog\function";
class setMapPosition {};
class displayHandler {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class progressBar {};
class impoundMenu {};
class unimpound {};
class sellGarage {};
class bankDeposit {};
class bankWithdraw {};
class bankTransfer {};
class garageLBChange {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class safeFix {};
class vehicleGarage {};
class gangDeposit {};
class wireTransfer {};
};
class Waffenschein
{
file = "core\Waffenschein";
class Waffenschein_Abfrage {};
class Waffenschein_Start {};
class Waffenschein_Loadout {};
class WGear {}; //fertig
};
};
class felixvonstudsinske
{
tag = "fvs";
class perso // << WTF wieso ein ;
{
file = "core\pmenu\perso";
class perso_laden {};
class persoCheck {};
class persoCheck_aenderung {};
class persoErgebnis {};
class persoNeu {};
class updateTag {};
class updateTagA {};
class updateMonat {};
class updateMonatA {};
class updateHsnr {};
class updateHsnrA {};
class updateStrasse {};
class updateStrasseA {};
class persoBeantragen {};
class persoBeantragenAenderung {};
class persoInteractionMenu {};
class zeigePerso {};
class updatePersoBild {};
class updatePersoBildA {};
class aenderePerso {};
};
};
Alles anzeigen
Ich hoffe das es jetz geht ich teste es
Wie kann ich es einstellen, dass nur der Profilname nicht permanent ist und der aktuelle Profilname im Personalausweis angezeigt wird?
Ingame angekommen steht Ueberprüfe Daten des Personalausweiss und das hört nicht auf ist ein Abschnit vom RPT Log das neu ist
Error: Object(2 : 1632) not found
Error: Object(2 : 1634) not found
Error: Object(2 : 1682) not found
c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
Mission id: 63e97c88195aba504c394b0721f59ae26f91fa9f
"[lexicon]extDB[/lexicon]: Version: 63"
"[lexicon]extDB[/lexicon]: Connected to the Database"
Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
"extDB2: uisleep [4]: 81.809"
"extDB2: uisleep [4]: 81.841"
"extDB2: uisleep [4]: 82.089"
Error in expression <rray = _queryResult select 0;
if (count _pricearray < 1) then {
diag_log "######>
Error position: <_pricearray < 1) then {
diag_log "######>
Error Undefined variable in expression: _pricearray
File life_server\Functions\DynMarket\fn_HandleDB.sqf, line 33
Unaccessible
Server: Object 2:2353 not found (message Type_121)
Server: Object 2:2353 not found (message Type_93)
Server: Object 2:2353 not found (message Type_93)
Server: Object 2:2353 not found (message Type_121)
Server: Object 2:2353 not found (message Type_93)
Wie kann ich es einstellen, dass nur der Profilname nicht permanent ist und der aktuelle Profilname im Personalausweis angezeigt wird?
Das kannst du in der Config_Perso.hpp nicht einstellen. Dazu musst du selber die fn_persoErgebnis.sqf anpassen. Irgendwo in diesem Thread habe ich das glaube gezeigt. Ansonsten die profileName-Bedinungen ausklammern.
Dass der aktuelle Name des Progfils angezeigt wird, kannst du, in dem du die fn_zeigePerso.sqf änderst: _nameP = _senderVar select 0; ändern zu _nameP =_sender getVariable["realname",name _sender];
Ingame angekommen steht Ueberprüfe Daten des Personalausweiss und das hört nicht auf ist ein Abschnit vom RPT Log das neu ist
Welche AL-Version nutzt du?
Wurde schon ein DB-Eintrag in der Tabelle "perso" erstellt?
CfgRemoteExec erweitert?
life_server-Funktionen des Persos eingebunden?
@Rom Kein Datenbank Eintrag in Tabelle Perso
Native Network missionsdatei in der desc. stand 4.0 - 4.4
Jo zu sicherheit schick ich dir alles
@life_server/addons/life_server.pbo
@life_server/addons/life_server.pbo
@life_server/addons/life_server.pbo/config.cpp:
PS: Pfade gibt man i.d.R. mit \ an.
Ok ich gucke mal
Aus meiner sicht sieht alles ok aus Datenbankverbindung solte auch stehn ich wüste nicht was da falsch ist
Aus meiner sicht sieht alles ok aus Datenbankverbindung solte auch stehn ich wüste nicht was da falsch ist
Du nochmal lesen das hier und erneut config.cpp anschauen:
Öffne nun die config.cpp aus dem life_server-Ordner und füge dies in MySQL_Database aber nicht in MySQL hinzu
Da ist doch nix falsches
class perso
{
file = "\life_server\Functions\MySQL\perso";
class persoRequest {};
class persoInsert {};
class persoUpdate {};
};
Ja sehr schön xD
So nach 3 Jahren habe ich diese zeichnung endlich verstanden xD
Hm es kommt ein Fehler den ich garnet verstehen kann
ErrorMessage: File life_server\config.cpp, line 200: /CfgFunctions/: Missing '}'
Was da ist !
class CfgVehicles
{
class Car_F;
class CAManBase;
class Civilian;
class Civilian_F : Civilian
{
class EventHandlers;
};
class C_man_1 : Civilian_F
{
class EventHandlers: EventHandlers
{
init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
};
};
};
Ahhh ja gut das ist abgehackt der fehler mit Überprüfe Personal ausweis ist immernoch Ingame im Blackscreen
Ahhh ja gut das ist abgehackt der fehler mit Überprüfe Personal ausweis ist immernoch Ingame im Blackscreen
Deinen jetzigen RPT-Log bitte mit dem letzten Versuch die Daten abzufragen.
Hat er jetzt einen DB-Eintrag erstellt?
Leider nein nix DB Eintrag nun bekommst du die götlichen DaschLogs.txtLogs
@Rom ? Noch anwesend ?
@Rom ? Noch anwesend ?
So halb Zzzz...,
ich würde vorschlagen, dass du nochmal alle Schritte ausm Tut durchgehst und mit deiner Misisonsdatei sowie @life_server abgleichst.
Ansonsten können wir uns auch morgen auf einen TS (NN oder einen deiner Wahl) unterhalten und ich schalte mich mit TeamViewer ein, wenn du möchtest. Sonst fällt mir nichts ein.
Mom da gibt es was neues ein neuer fehler im rpt der noch net angezeigt wurd
"[lexicon]extDB[/lexicon]: Connected to the Database"
Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
"extDB2: uisleep [4]: 96.975"
"extDB2: uisleep [4]: 97.082"
Unaccessible
Error in expression <if(!_multiarr) then {
_return = _return select 0;
};
_return;
>
Error position: <select 0;
};
_return;
>
Error Generic error in expression
File life_server\Functions\MySQL\fn_asyncCall.sqf, line 58
Server: Object 2:2352 not found (message Type_93)