Autor: AOS
Geht in eure fn_keyHandler.sqf und schreibt ganz unten das rein:
Code
//Takwondo(Traditional Martial arts in korea)(Shift + Num 1)
case 79:
{
if(_shift) then {_handled = true;};
if ((_shift) && (vehicle player == player)) then
{
cutText [format["Takwondo!!!"], "PLAIN DOWN"];
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
//Kneebend Slow(Shift + Num 2)
case 80:
{
if(_shift) then {_handled = true;};
if ((_shift) && (vehicle player == player)) then
{
cutText [format["KneeBend Slow baby~"], "PLAIN DOWN"];
player playMove "AmovPercMstpSnonWnonDnon_exercisekneeBendA";
};
};
//Kneebend Fast(Shift + Num 3)
case 81:
{
if(_shift) then {_handled = true;};
if ((_shift) && (vehicle player == player)) then
{
cutText [format["KneeBend more Hard!!!Move!!Move!!"], "PLAIN DOWN"];
player playMove "AmovPercMstpSnonWnonDnon_exercisekneeBendB";
};
};
//Pushup(Shift + Num 4)
case 75:
{
if(_shift) then {_handled = true;};
if ((_shift) && (vehicle player == player)) then
{
cutText [format["Pushup!!!!!!"], "PLAIN DOWN"];
player playMove "AmovPercMstpSnonWnonDnon_exercisePushup";
};
};
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Fertig !