Hallo.
Sorry mit der 4.4r3 habe ich nicht so viel Erfahrung, haben umgestellt von der 3.1.4.8
Ich habe ein Problem mit dem RobShops was ich von der 3.1.4.8 in die 4.4r eingebaut, die Tankstellen können ausgeraubt werden und auf der Map ist auch ein Marker.
Nur leider bekommt die Polizei keinen Dispatch deswegen.
Könnte sich vielleicht jemand meine RobShop.sqf anschauen und für die 4.4r umschreiben oder Tips geben!?
Spoiler anzeigen
//private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"];
_shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken
_robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1
//_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bistudio.com/wiki/addAction). Give it a try and post below
_action = [_this,2] call BIS_fnc_param;//Action name
if(side _robber != civilian) exitWith { hintSilent "You can not rob this station!" };
if(_robber distance _shop > 5) exitWith { hintSilent "You need to be within 5m of the cashier to rob him!" };
if !(_kassa) then { _kassa = 1000; };
if (_rip) exitWith { hintSilent "Robbery already in progress!" };
if (vehicle player != _robber) exitWith { hintSilent "Get out of your vehicle!" };
if !(alive _robber) exitWith {};
if (currentWeapon _robber == "") exitWith { hintSilent "HaHa, you do not threaten me! Get out of here you hobo!" };
if (_kassa == 0) exitWith { hintSilent "There is no cash in the register!" };
_rip = true;
_kassa = 10000 + round(random 10000);
_shop removeAction _action;
_shop switchMove "AmovPercMstpSsurWnonDnon";
_chance = random(100);
if(_chance >= 1) then { hintSilent "The cashier hit the silent alarm, police has been alerted!"; [[1,format["ALARM! - Gasstation: %1 is being robbed!", _shop]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; };
_cops = (west countSide playableUnits);
if(_cops < 2) exitWith{[[_vault,-1],"disableSerialization;",false,false] spawn life_fnc_MP; hintSilent "There isnt enough Police to rob gas station!";};
disableSerialization;
5 cutRsc ["life_progress","PLAIN"];
_ui = uiNameSpace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format["Robbery in Progress, stay close (10m) (1%1)...","%"];
_progress progressSetPosition 0.01;
_cP = 0.01;
if(_rip) then
{
while{true} do
{
uiSleep 0.85;
_cP = _cP + 0.01;
_progress progressSetPosition _cP;
_pgText ctrlSetText format["Robbery in Progress, stay close (10m) (%1%2)...",round(_cP * 100),"%"];
_Pos = position player; // by ehno: get player pos
_marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map
"Marker200" setMarkerColor "ColorRed";
"Marker200" setMarkerText "!ATTENTION! robbery !ATTENTION!";
"Marker200" setMarkerType "mil_warning";
if(_cP >= 1) exitWith {};
if(_robber distance _shop > 10.5) exitWith { };
if!(alive _robber) exitWith {};
};
if!(alive _robber) exitWith { _rip = false; };
if(_robber distance _shop > 10.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hintSilent "You need to stay within 10m to Rob registry! - Now the registry is locked."; 5 cutText ["","PLAIN"]; _rip = false; };
5 cutText ["","PLAIN"];
titleText[format["You have stolen $%1, now get away before the cops arrive!",[_kassa] call life_fnc_numberText],"PLAIN"];
deleteMarker "Marker200"; // by ehno delete maker
life_cash = life_cash + _kassa;
_rip = false;
life_use_atm = false;
uiSleep (30 + random(180));
life_use_atm = true;
if!(alive _robber) exitWith {};
};
uiSleep 300;
_action = _shop addAction["Rob the Gas Station",life_fnc_robShops];
_shop switchMove "";
Und ich würde gerne wenn ich eine SMS bekomme oder Dispatch das ein sound abgespielt wird.
Wäre für Hilfe sehr dankbar.