[TUTORIAL][Altis Life 3.1.4.8/4.0+] Zivilschutzsirene für Polizei
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- Altis Life
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blackfisch -
28. Mai 2016 um 23:21
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achso ja sorry wuste es ned warte
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Code
Alles anzeigen/* File: fn_callSiren.sqf Author: blackfisch Description: Action when siren is activated ************************************** ****** Allgemeine Einstellungen ****** ************************************** */ private _city = _this select 3; private _duration = 91.10; //Dauer des Sounds in Sekunden private _level = 10; //Benötigtes Coplevel zum Auslösen - Zum deaktivieren -1 private _adminLevel = 4; //Benötigtes Adminlevel zum auslösen (unabhängig vom Coplevel! Zum deaktivieren eine hohe Zahl eingeben, die als AdminLevel nicht existiert) private _cooldown = 5; //Zeit zwischen zwei Ausführungen der gleichen Sirene in Minuten private _sirenactive = ""; //NICHT ÄNDERN! private _msg = ""; //NICHT ÄNDERN! private _esc = false; //NICHT ÄNDERN! /* ************************* ****** Scriptstart ****** ************************* */ if (playerSide != west && {(call life_adminlevel) < _adminLevel}) exitWith {hint "Du bist kein Feuerwehrmann!"}; //Anti-Abuse if !(_level <= 0) then { if ((call life_coplevel) < _level && {(call life_adminlevel) < _adminLevel}) exitWith {hint "Du besitzt nicht den benötigten Rang!";}; }; if (isNil "bf_sirenActive") then {bf_sirenActive = false;}; //Debug if (bf_sirenActive) exitWith {hint "Die Sirenen laufen noch!"}; //Debug _cooldown = _cooldown * 60; //Umwandlung in minuten switch (_city) do { case "siren_test": //Test { _cooldown = _cooldown * 2; if ((isNil "bf_sirenTestInUse") || {(serverTime - bf_sirenTestInUse) > _cooldown}) then { //Start Siren Test Script bf_sirenKavalaInUse = (serverTime - (60*9)); bf_sirenAthiraInUse = (serverTime - (60*9)); bf_sirenPyrgosInUse = (serverTime - (60*9)); bf_sirenSofiaInUse = (serverTime - (60*9)); bf_sirenTestInUse = serverTime; bf_sirenActive = true; publicVariable "bf_sirenActive"; _msg = "Es startet nun ein Testlauf der Feuerwehrsirenen."; //prepare the message being sent [1,_msg] remoteExecCall ["life_fnc_broadcast",-2]; //broadcast the Alarm has been activated uisleep 1; [siren_Kavala,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Kavala [siren_Athira,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Athira [siren_Pyrgos,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Pyrgos [siren_Sofia,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Sofia bf_sirenActive = false; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Kavala": //Kavala { if ((isNil "bf_sirenKavalaInUse") || {(serverTime - bf_sirenKavalaInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Kavala wurde ausgelöst! Einsatz für die Feuerwehr Kavala"; //prepare the message being sent _sirenactive = siren_Kavala; bf_sirenKavalaInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Athira": //Athira { if ((isNil "bf_sirenAthiraInUse") || {(serverTime - bf_sirenAthiraInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Athira wurde ausgelöst! Einsatz für die Feuerwehr Athira"; //prepare the message being sent _sirenactive = siren_Athira; bf_sirenAthiraInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Pyrgos": //Pyrgos { if ((isNil "bf_sirenPyrgosInUse") || {(serverTime - bf_sirenPyrgosInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Pyrgos wurde ausgelöst! Einsatz für die Feuerwehr Pyrgos"; //prepare the message being sent _sirenactive = siren_Pyrgos; bf_sirenPyrgosInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Sofia": //Sofia { if ((isNil "bf_sirenSofiaInUse") || {(serverTime - bf_sirenSofiaInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Sofia wurde ausgelöst! Einsatz für die Feuerwehr Sofia"; //prepare the message being sent _sirenactive = siren_Sofia; bf_sirenSofiaInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; default {}; }; if (_esc) exitWith {hint "Die Sirenen laufen noch!"}; //Make variables public to all publicVariable "bf_sirenKavalaInUse"; publicVariable "bf_sirenAthiraInUse"; publicVariable "bf_sirenPyrgosInUse"; publicVariable "bf_sirenSofiaInUse"; publicVariable "bf_sirenTestInUse"; publicVariable "bf_sirenActive"; if (_city isEqualTo "siren_test") exitWith {}; if (isNil "_sirenactive" || _msg isEqualTo "") exitWith {diag_log "ERROR: ERR_VAR_isNil_SIREN"}; [1,_msg,false,true] remoteExecCall ["life_fnc_broadcast",-2]; //broadcast the Alarm has been activated [_sirenactive,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm uisleep _duration; //wait until finished [_sirenactive,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm uisleep _duration; //wait until finished [_sirenactive,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm uisleep _duration; //wait until finished bf_sirenActive = false; publicVariable "bf_sirenActive";
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private _duration = 91.10; //Dauer des Sounds in Sekunden
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private _duration = 91.10; //Dauer des Sounds in Sekunden
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das hatte ich ja gemacht aber ich meine der sound spielt sich nach diesen sound nochmal von vorne ab
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Spoiler anzeigen
Code
Alles anzeigen/* File: fn_callSiren.sqf Author: blackfisch Description: Action when siren is activated ************************************** ****** Allgemeine Einstellungen ****** ************************************** */ private _city = _this select 3; private _duration = 91.10; //Dauer des Sounds in Sekunden private _level = 10; //Benötigtes Coplevel zum Auslösen - Zum deaktivieren -1 private _adminLevel = 4; //Benötigtes Adminlevel zum auslösen (unabhängig vom Coplevel! Zum deaktivieren eine hohe Zahl eingeben, die als AdminLevel nicht existiert) private _cooldown = 5; //Zeit zwischen zwei Ausführungen der gleichen Sirene in Minuten private _sirenactive = ""; //NICHT ÄNDERN! private _msg = ""; //NICHT ÄNDERN! private _esc = false; //NICHT ÄNDERN! /* ************************* ****** Scriptstart ****** ************************* */ if (playerSide != west && {(call life_adminlevel) < _adminLevel}) exitWith {hint "Du bist kein Feuerwehrmann!"}; //Anti-Abuse if !(_level <= 0) then { if ((call life_coplevel) < _level && {(call life_adminlevel) < _adminLevel}) exitWith {hint "Du besitzt nicht den benötigten Rang!";}; }; if (isNil "bf_sirenActive") then {bf_sirenActive = false;}; //Debug if (bf_sirenActive) exitWith {hint "Die Sirenen laufen noch!"}; //Debug _cooldown = _cooldown * 60; //Umwandlung in minuten switch (_city) do { case "siren_test": //Test { _cooldown = _cooldown * 2; if ((isNil "bf_sirenTestInUse") || {(serverTime - bf_sirenTestInUse) > _cooldown}) then { //Start Siren Test Script bf_sirenKavalaInUse = (serverTime - (60*9)); bf_sirenAthiraInUse = (serverTime - (60*9)); bf_sirenPyrgosInUse = (serverTime - (60*9)); bf_sirenSofiaInUse = (serverTime - (60*9)); bf_sirenTestInUse = serverTime; bf_sirenActive = true; publicVariable "bf_sirenActive"; _msg = "Es startet nun ein Testlauf der Feuerwehrsirenen."; //prepare the message being sent [1,_msg] remoteExecCall ["life_fnc_broadcast",-2]; //broadcast the Alarm has been activated uisleep 1; [siren_Kavala,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Kavala [siren_Athira,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Athira [siren_Pyrgos,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Pyrgos [siren_Sofia,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Sofia bf_sirenActive = false; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Kavala": //Kavala { if ((isNil "bf_sirenKavalaInUse") || {(serverTime - bf_sirenKavalaInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Kavala wurde ausgelöst! Einsatz für die Feuerwehr Kavala"; //prepare the message being sent _sirenactive = siren_Kavala; bf_sirenKavalaInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Athira": //Athira { if ((isNil "bf_sirenAthiraInUse") || {(serverTime - bf_sirenAthiraInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Athira wurde ausgelöst! Einsatz für die Feuerwehr Athira"; //prepare the message being sent _sirenactive = siren_Athira; bf_sirenAthiraInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Pyrgos": //Pyrgos { if ((isNil "bf_sirenPyrgosInUse") || {(serverTime - bf_sirenPyrgosInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Pyrgos wurde ausgelöst! Einsatz für die Feuerwehr Pyrgos"; //prepare the message being sent _sirenactive = siren_Pyrgos; bf_sirenPyrgosInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Sofia": //Sofia { if ((isNil "bf_sirenSofiaInUse") || {(serverTime - bf_sirenSofiaInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Sofia wurde ausgelöst! Einsatz für die Feuerwehr Sofia"; //prepare the message being sent _sirenactive = siren_Sofia; bf_sirenSofiaInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; default {}; }; if (_esc) exitWith {hint "Die Sirenen laufen noch!"}; //Make variables public to all publicVariable "bf_sirenKavalaInUse"; publicVariable "bf_sirenAthiraInUse"; publicVariable "bf_sirenPyrgosInUse"; publicVariable "bf_sirenSofiaInUse"; publicVariable "bf_sirenTestInUse"; publicVariable "bf_sirenActive"; if (_city isEqualTo "siren_test") exitWith {}; if (isNil "_sirenactive" || _msg isEqualTo "") exitWith {diag_log "ERROR: ERR_VAR_isNil_SIREN"}; [1,_msg,false,true] remoteExecCall ["life_fnc_broadcast",-2]; //broadcast the Alarm has been activated [_sirenactive,"alarmSiren",2000] remoteExec {_this say3D "alarmSiren";}; //play alarm uisleep _duration; //wait until finished [_sirenactive,"alarmSiren",2000] remoteExec {_this say3D "alarmSiren";}; //play alarm uisleep _duration; //wait until finished [_sirenactive,"alarmSiren",2000] remoteExec {_this say3D "alarmSiren";}; //play alarm uisleep _duration; //wait until finished bf_sirenActive = false; publicVariable "bf_sirenActive";
Versuch mal das, keine garantie das es geht
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Wenns klappt gerne rückmeldung geben.
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Spoiler anzeigen
Code
Alles anzeigen/* File: fn_callSiren.sqf Author: blackfisch Description: Action when siren is activated ************************************** ****** Allgemeine Einstellungen ****** ************************************** */ private _city = _this select 3; private _duration = 91.10; //Dauer des Sounds in Sekunden private _level = 10; //Benötigtes Coplevel zum Auslösen - Zum deaktivieren -1 private _adminLevel = 4; //Benötigtes Adminlevel zum auslösen (unabhängig vom Coplevel! Zum deaktivieren eine hohe Zahl eingeben, die als AdminLevel nicht existiert) private _cooldown = 5; //Zeit zwischen zwei Ausführungen der gleichen Sirene in Minuten private _sirenactive = ""; //NICHT ÄNDERN! private _msg = ""; //NICHT ÄNDERN! private _esc = false; //NICHT ÄNDERN! /* ************************* ****** Scriptstart ****** ************************* */ if (playerSide != west && {(call life_adminlevel) < _adminLevel}) exitWith {hint "Du bist kein Feuerwehrmann!"}; //Anti-Abuse if !(_level <= 0) then { if ((call life_coplevel) < _level && {(call life_adminlevel) < _adminLevel}) exitWith {hint "Du besitzt nicht den benötigten Rang!";}; }; if (isNil "bf_sirenActive") then {bf_sirenActive = false;}; //Debug if (bf_sirenActive) exitWith {hint "Die Sirenen laufen noch!"}; //Debug _cooldown = _cooldown * 60; //Umwandlung in minuten switch (_city) do { case "siren_test": //Test { _cooldown = _cooldown * 2; if ((isNil "bf_sirenTestInUse") || {(serverTime - bf_sirenTestInUse) > _cooldown}) then { //Start Siren Test Script bf_sirenKavalaInUse = (serverTime - (60*9)); bf_sirenAthiraInUse = (serverTime - (60*9)); bf_sirenPyrgosInUse = (serverTime - (60*9)); bf_sirenSofiaInUse = (serverTime - (60*9)); bf_sirenTestInUse = serverTime; bf_sirenActive = true; publicVariable "bf_sirenActive"; _msg = "Es startet nun ein Testlauf der Feuerwehrsirenen."; //prepare the message being sent [1,_msg] remoteExecCall ["life_fnc_broadcast",-2]; //broadcast the Alarm has been activated uisleep 1; [siren_Kavala,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Kavala [siren_Athira,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Athira [siren_Pyrgos,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Pyrgos [siren_Sofia,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Sofia bf_sirenActive = false; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Kavala": //Kavala { if ((isNil "bf_sirenKavalaInUse") || {(serverTime - bf_sirenKavalaInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Kavala wurde ausgelöst! Einsatz für die Feuerwehr Kavala"; //prepare the message being sent _sirenactive = siren_Kavala; bf_sirenKavalaInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Athira": //Athira { if ((isNil "bf_sirenAthiraInUse") || {(serverTime - bf_sirenAthiraInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Athira wurde ausgelöst! Einsatz für die Feuerwehr Athira"; //prepare the message being sent _sirenactive = siren_Athira; bf_sirenAthiraInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Pyrgos": //Pyrgos { if ((isNil "bf_sirenPyrgosInUse") || {(serverTime - bf_sirenPyrgosInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Pyrgos wurde ausgelöst! Einsatz für die Feuerwehr Pyrgos"; //prepare the message being sent _sirenactive = siren_Pyrgos; bf_sirenPyrgosInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Sofia": //Sofia { if ((isNil "bf_sirenSofiaInUse") || {(serverTime - bf_sirenSofiaInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Sofia wurde ausgelöst! Einsatz für die Feuerwehr Sofia"; //prepare the message being sent _sirenactive = siren_Sofia; bf_sirenSofiaInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; default {}; }; if (_esc) exitWith {hint "Die Sirenen laufen noch!"}; //Make variables public to all publicVariable "bf_sirenKavalaInUse"; publicVariable "bf_sirenAthiraInUse"; publicVariable "bf_sirenPyrgosInUse"; publicVariable "bf_sirenSofiaInUse"; publicVariable "bf_sirenTestInUse"; publicVariable "bf_sirenActive"; if (_city isEqualTo "siren_test") exitWith {}; if (isNil "_sirenactive" || _msg isEqualTo "") exitWith {diag_log "ERROR: ERR_VAR_isNil_SIREN"}; [1,_msg,false,true] remoteExecCall ["life_fnc_broadcast",-2]; //broadcast the Alarm has been activated [_sirenactive,"alarmSiren",2000] remoteExec {_this say3D "alarmSiren";}; //play alarm uisleep _duration; //wait until finished [_sirenactive,"alarmSiren",2000] remoteExec {_this say3D "alarmSiren";}; //play alarm uisleep _duration; //wait until finished [_sirenactive,"alarmSiren",2000] remoteExec {_this say3D "alarmSiren";}; //play alarm uisleep _duration; //wait until finished bf_sirenActive = false; publicVariable "bf_sirenActive";
Versuch mal das, keine garantie das es geht
es funktioniert zwar aber man hört den sound nicht
nicht schlimm wenn mann es nicht machen kann!
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Spoiler anzeigen
Code
Alles anzeigen/* File: fn_callSiren.sqf Author: blackfisch Description: Action when siren is activated ************************************** ****** Allgemeine Einstellungen ****** ************************************** */ private _city = _this select 3; private _duration = 91.10; //Dauer des Sounds in Sekunden private _level = 10; //Benötigtes Coplevel zum Auslösen - Zum deaktivieren -1 private _adminLevel = 4; //Benötigtes Adminlevel zum auslösen (unabhängig vom Coplevel! Zum deaktivieren eine hohe Zahl eingeben, die als AdminLevel nicht existiert) private _cooldown = 5; //Zeit zwischen zwei Ausführungen der gleichen Sirene in Minuten private _sirenactive = ""; //NICHT ÄNDERN! private _msg = ""; //NICHT ÄNDERN! private _esc = false; //NICHT ÄNDERN! /* ************************* ****** Scriptstart ****** ************************* */ if (playerSide != west && {(call life_adminlevel) < _adminLevel}) exitWith {hint "Du bist kein Feuerwehrmann!"}; //Anti-Abuse if !(_level <= 0) then { if ((call life_coplevel) < _level && {(call life_adminlevel) < _adminLevel}) exitWith {hint "Du besitzt nicht den benötigten Rang!";}; }; if (isNil "bf_sirenActive") then {bf_sirenActive = false;}; //Debug if (bf_sirenActive) exitWith {hint "Die Sirenen laufen noch!"}; //Debug _cooldown = _cooldown * 60; //Umwandlung in minuten switch (_city) do { case "siren_test": //Test { _cooldown = _cooldown * 2; if ((isNil "bf_sirenTestInUse") || {(serverTime - bf_sirenTestInUse) > _cooldown}) then { //Start Siren Test Script bf_sirenKavalaInUse = (serverTime - (60*9)); bf_sirenAthiraInUse = (serverTime - (60*9)); bf_sirenPyrgosInUse = (serverTime - (60*9)); bf_sirenSofiaInUse = (serverTime - (60*9)); bf_sirenTestInUse = serverTime; bf_sirenActive = true; publicVariable "bf_sirenActive"; _msg = "Es startet nun ein Testlauf der Feuerwehrsirenen."; //prepare the message being sent [1,_msg] remoteExecCall ["life_fnc_broadcast",-2]; //broadcast the Alarm has been activated uisleep 1; [siren_Kavala,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Kavala [siren_Athira,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Athira [siren_Pyrgos,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Pyrgos [siren_Sofia,"alarmSiren",2000] remoteExec ["life_fnc_say3D",-2]; //play alarm Sofia bf_sirenActive = false; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Kavala": //Kavala { if ((isNil "bf_sirenKavalaInUse") || {(serverTime - bf_sirenKavalaInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Kavala wurde ausgelöst! Einsatz für die Feuerwehr Kavala"; //prepare the message being sent _sirenactive = siren_Kavala; bf_sirenKavalaInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Athira": //Athira { if ((isNil "bf_sirenAthiraInUse") || {(serverTime - bf_sirenAthiraInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Athira wurde ausgelöst! Einsatz für die Feuerwehr Athira"; //prepare the message being sent _sirenactive = siren_Athira; bf_sirenAthiraInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Pyrgos": //Pyrgos { if ((isNil "bf_sirenPyrgosInUse") || {(serverTime - bf_sirenPyrgosInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Pyrgos wurde ausgelöst! Einsatz für die Feuerwehr Pyrgos"; //prepare the message being sent _sirenactive = siren_Pyrgos; bf_sirenPyrgosInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; case "siren_Sofia": //Sofia { if ((isNil "bf_sirenSofiaInUse") || {(serverTime - bf_sirenSofiaInUse) > _cooldown}) then { _msg = "<t color='#aa0000' size='2.5' shadow='1' shadowColor='#000000' align='center'>ALARM</t> <br/> <br/> Die Feuerwehrsirene in Sofia wurde ausgelöst! Einsatz für die Feuerwehr Sofia"; //prepare the message being sent _sirenactive = siren_Sofia; bf_sirenSofiaInUse = serverTime; bf_sirenActive = true; } else {_esc = true;}; //prevent them from activating it multiple serverTimes while still active }; default {}; }; if (_esc) exitWith {hint "Die Sirenen laufen noch!"}; //Make variables public to all publicVariable "bf_sirenKavalaInUse"; publicVariable "bf_sirenAthiraInUse"; publicVariable "bf_sirenPyrgosInUse"; publicVariable "bf_sirenSofiaInUse"; publicVariable "bf_sirenTestInUse"; publicVariable "bf_sirenActive"; if (_city isEqualTo "siren_test") exitWith {}; if (isNil "_sirenactive" || _msg isEqualTo "") exitWith {diag_log "ERROR: ERR_VAR_isNil_SIREN"}; [1,_msg,false,true] remoteExecCall ["life_fnc_broadcast",-2]; //broadcast the Alarm has been activated [_sirenactive,"alarmSiren",2000] remoteExec {_this say3D "alarmSiren",-2}; //play alarm uisleep _duration; //wait until finished [_sirenactive,"alarmSiren",2000] remoteExec {_this say3D "alarmSiren",-2}; //play alarm uisleep _duration; //wait until finished [_sirenactive,"alarmSiren",2000] remoteExec {_this say3D "alarmSiren",-2}; //play alarm uisleep _duration; //wait until finished bf_sirenActive = false; publicVariable "bf_sirenActive";
hab diese -2 weggelassen vorhin, evtl gehts jetzt
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wenn des nicht geht einfach auf blackfish warten, der findet schon ne lösung
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