Guten Tag, bei mir kommt immer ein Black Screen nach den Laden der Mission könnt ihr mir helfen?
Black Screen nach Downloaden der Mission
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- Altis Life
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Richter Fabian -
29. Dezember 2019 um 23:25 -
Geschlossen -
Erledigt
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Aus dem RPT ist folgendes zu entnehmen:
Code2019/12/29, 23:11:39 Error in expression <this enableSimulation false; this addAction["SEK Ausrüstung",life_fnc_vir> 2019/12/29, 23:11:39 Error position: <addAction["SEK Ausrüstung",life_fnc_vir> 2019/12/29, 23:11:39 Error Type String, expected Number
Fixen und schauen ob der Blackscreen weg geht.
Mit freundlichen Grüßen
Joe Barbaro
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- Offizieller Beitrag
Es wäre noch schön zu wissen was zuletzt am Server geändert wurde Hast du zudem einen Client RPT log da?
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Das letze was ich geändert habe war die Skin listung bzw. Skin nach Rang
Code: Letzte Änderung
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description: Sets skins for players by their side and uniform. */ private ["_skinName"]; switch (playerSide) do { case civilian: { if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then { if (uniform player isEqualTo "U_C_Poloshirt_blue") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_stripped") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_salmon") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"]; }; if (uniform player isEqualTo "U_C_Commoner1_1") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"]; }; }; }; case west: { if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 16)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\16.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 15)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\15.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 14)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\14.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 13)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\13.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 12)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\12.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 11)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 10)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\10.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 9)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\9.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 8)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\8.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 7)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\7.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 6)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 5)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\5.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 4)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\4.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 3)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\3.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 2)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 16)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\16.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 15)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\15.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 14)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\14.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 13)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\13.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 12)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\12.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 11)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 10)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\10.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 9)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\9.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 8)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\8.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 7)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\7.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 6)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 5)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\5.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 4)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\4.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 3)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\3.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 2)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") && (FETCH_CONST(life_coplevel) == 1) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\cop_ek.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 16)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 15)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 14)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 13)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 12)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 11)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 10)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 9)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 8)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 7)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 6)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 5)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 4)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 3)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 2)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 1)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\1.jpg"]; }; if (uniform player isEqualTo "U_B_CTRG_1") then { player setObjectTextureGlobal [0, "textures\cop\kleidung\sek_mtp.jpg"]; }; if (uniform player isEqualTo "U_B_CTRG_3") then { player setObjectTextureGlobal [0, "textures\cop\kleidung\sek_uniform.jpg"]; }; if(backpack player == "B_Carryall_cbr") then { unitBackpack player setObjectTextureGlobal [0, ""]; }; if(backpack player == "B_Bergen_blk") then { unitBackpack player setObjectTextureGlobal [0, ""]; }; }; }; case independent: { if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic\kleidung\medic_uniform.jpg"]; }; if (backpack player == "B_Carryall_cbr") then { unitBackpack player setObjectTextureGlobal [0, ""]; }; }; };
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Mach mal um unitBackpack player ne runde Klammer. Also (unitBackpack player).
Ansonsten bleibt der request nach dem Client Log.
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Also das mit den Klammern hat net geklappt aber was sind die Client Log´s?
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Hab die Logs gefunden
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Code
22:52:16 "<infiSTAR.de> OK VERSION: infiSTAR.de 24-07-2019 13-43-21 (v259) - server running: 0:3:41562x2" 22:52:17 Error in expression <m_worn") && ((call life_coplevel) == 1) then { player setObjectTextureGlobal [0,> 22:52:17 Error position: <then { player setObjectTextureGlobal [0,> 22:52:17 Error then: Typ Bool, erwartet if 22:52:17 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins]..., line 180
bitte mal deine playerskins anhängen
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Hier bitte sehr
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Da fehlten 2 Klammern
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Jo Danke an alle es hat gefunkt