Also wie oben schon steht, habe ich folgendes Problem, das meine Karte ingame nicht angezeigt wird, mittlerweile habe ich schon ca 5 Karten oder so oder hatte noch nie das Problem Config ist bei mir immer dieselbe bis auf das was ich halt ändern muss.
Vll weiß jemand von euch was ich da machen kann.
Gepackt mit pboProject und ja auch mal versucht mit den Addon Builder
von den Logs her lädt er alles und wirft keine Fehler auch pboProject
Danke schon mal im voraus
Config usw. klatsch ich trotzdem mal mit rein
Arma3_x64_2019-07-18_18-48-51.rpt
config.cpp
C
#define _ARMA_
class CfgPatches
{
class dar_Probekarte
{
units[] = {};
weapons[] = {};
requiredVersion = 1.0;
requiredaddons[]={"A3_Map_Stratis", "A3_Data_F", "A3_Roads_F", "A3_Structures_F", "A3_Map_Data"};
version = "18/07/2019";
fileName = "dar_testland.pbo";
author = "Darkster";
};
};
class CfgWorlds
{
class CAWorld;
class Stratis: CAWorld
{
class Grid;
class DefaultClutter;
};
class Testgeleande: Stratis
{
cutscenes[] = {};
description = "Testgeleande";
worldName = "dar_testland/Testgeleande.wrp";
startTime = "11:00";
startDate = "05/03/2001";
startWeather = 0.2;
startFog = 0.0;
forecastWeather = 0.6;
forecastFog = 0.0;
centerPosition[] = {2560,2560,500};
seagullPos[] = {2560,2560,500};
longitude = 65;
latitude = -34;
elevationOffset = 2000;
envTexture = "A3\Data_f\env_land_ca.tga";
minTreesInForestSquare = 2;
minRocksInRockSquare = 2;
ilsPosition[] = {1024,1024};
ilsDirection[] = {0.5075,0.08,-0.8616};
ilsTaxiIn[] = {};
ilsTaxiOff[] = {};
drawTaxiway = 0;
class SecondaryAirports {};
class Sea
{
seaTexture = "a3\data_f\seatexture_co.paa";
seaMaterial = "#water";
shoreMaterial = "#shore";
shoreFoamMaterial = "#shorefoam";
shoreWetMaterial = "#shorewet";
WaterMapScale = 20;
WaterGrid = 50;
MaxTide = 0;
MaxWave = 0;
SeaWaveXScale = "2.0/50";
SeaWaveZScale = "1.0/50";
SeaWaveHScale = 2.0;
SeaWaveXDuration = 5000;
SeaWaveZDuration = 10000;
};
class OutsideTerrain
{
satellite = "dar_testland\data\SatellitenBildUmgebung.paa";
enableTerrainSynth = 0;
class Layers
{
class Layer0
{
nopx = "dar_testland\data\gdt_grass_green_nopx.paa";
texture = "dar_testland\data\gdt_grass_green_co.paa";
};
};
};
class Grid: Grid
{
offsetX = 0;
offsetY = 5120;
class Zoom1
{
zoomMax = 0.15;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};
class Zoom2
{
zoomMax = 0.85;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};
class Zoom3
{
zoomMax = 1e+030.0;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
#include "cfgClutter.hpp"
};
};
class CfgWorldList
{
class Testgeleande{};
};
class CfgMissions
{
class Cutscenes
{
};
};
#include "cfgSurfaces.hpp"
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