Guten Abend,
ich hab aktuell leider auch nach mehreren Anleitungen die ich gefunden habe das Problem das die Polizei Uniformen die ich rein gemacht habe irgendwie nicht geladen werden.
Beim verbinden auf den Server wird auch keine Fehlermeldung ala "Datei wurde nicht gefunden" o.ä angezeigt.
Ich bin langsam am verzweifeln weil ich keine Idee mehr habe die ich testen könnte.
Ich hoffe mir kann jemand helfen.
Hier ist einmal die fn_playerSkins.sqf
Code: fn_playerSkins.sqf
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private ["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
};
case west: {
if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
_skinName = "textures\PolizeiUniformCyrus.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["textures\PolizeiUniformCyrus",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest") then {
_skinName = "textures\AusbilderUniformCyrus.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 6) then {
_skinName = ["textures\AusbilderUniformCyrus",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
case independent: {
if (uniform player isEqualTo "U_Rangemaster") then {
player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
};
};
};
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