Moin,
ich hatte ja schonmal ein beitrag wo es um was ähnliches geht aber jetzt habe ich das problem das ich es gerne so hätte das die leute teilweise schneller in ohnmacht fallen und auch mal das herz aussetzt weil egal wie lange man die liegen lässt die haben immer puls.
Wenn jemand vielleicht weiß wie man das besser einstellt kann er sich ja melden ich poste nochmal die ace settings hier rein
edit: der puls geht immer weiter hoch wenn man ohmächtig ist
dazu kommt das wenn man ohnmächtig ist man nciht mehr wach wird, wenn man das erste hilfe set verwendet ist man kurz wach und idrket wieder ohnmächtig
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// ACE Allgemein
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
ace_parachute_hideAltimeter = true;
// ACE Außenlaststationen
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 15;
force ace_pylons_timePerPylon = 5;
// ACE Benutzeroberfläche
force ace_ui_allowSelectiveUI = true;
force ace_ui_ammoCount = false;
force ace_ui_ammoType = true;
force ace_ui_commandMenu = false;
force ace_ui_firingMode = true;
force ace_ui_groupBar = false;
force ace_ui_gunnerAmmoCount = true;
force ace_ui_gunnerAmmoType = true;
force ace_ui_gunnerFiringMode = true;
force ace_ui_gunnerLaunchableCount = true;
force ace_ui_gunnerLaunchableName = true;
force ace_ui_gunnerMagCount = true;
force ace_ui_gunnerWeaponLowerInfoBackground = true;
force ace_ui_gunnerWeaponName = true;
force ace_ui_gunnerWeaponNameBackground = true;
force ace_ui_gunnerZeroing = true;
force ace_ui_magCount = true;
force ace_ui_soldierVehicleWeaponInfo = true;
force ace_ui_staminaBar = true;
force ace_ui_stance = true;
force ace_ui_throwableCount = true;
force ace_ui_throwableName = true;
force ace_ui_vehicleAltitude = true;
force ace_ui_vehicleCompass = true;
force ace_ui_vehicleDamage = true;
force ace_ui_vehicleFuelBar = true;
force ace_ui_vehicleInfoBackground = true;
force ace_ui_vehicleName = true;
force ace_ui_vehicleNameBackground = true;
force ace_ui_vehicleRadar = true;
force ace_ui_vehicleSpeed = true;
force ace_ui_weaponLowerInfoBackground = true;
force ace_ui_weaponName = true;
force ace_ui_weaponNameBackground = true;
force ace_ui_zeroing = true;
// ACE Durchzündung
force force ace_cookoff_ammoCookoffDuration = 1;
force force ace_cookoff_enable = true;
force force ace_cookoff_enableAmmobox = true;
force force ace_cookoff_enableAmmoCookoff = true;
force force ace_cookoff_probabilityCoef = 5;
// ACE Einheitenwechsel
force ace_switchunits_enableSafeZone = false;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;
// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = false;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1.51515;
force ace_advanced_fatigue_performanceFactor = 5;
force ace_advanced_fatigue_recoveryFactor = 5;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 0;
// ACE Erweiterte Ballistik
force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force force ace_advanced_ballistics_bulletTraceEnabled = true;
force force ace_advanced_ballistics_enabled = true;
force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force force ace_advanced_ballistics_simulationInterval = 0.05;
// ACE Erweitertes Wurfsystem
ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
ace_advanced_throwing_showMouseControls = true;
ace_advanced_throwing_showThrowArc = true;
// ACE Fahrzeugsperre
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;
// ACE Fingerzeig
force ace_finger_enabled = true;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 4;
// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 0;
force ace_captives_requireSurrenderAi = false;
// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = true;
force ace_hearing_unconsciousnessVolume = 0.4;
// ACE Heißlaufen
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
ace_overheating_showParticleEffects = true;
ace_overheating_showParticleEffectsForEveryone = false;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;
// ACE Interaktion
force ace_interaction_disableNegativeRating = false;
force ace_interaction_enableMagazinePassing = false;
force ace_interaction_enableTeamManagement = false;
// ACE Interaktionsmenü
force force ace_gestures_showOnInteractionMenu = 2;
force force ace_interact_menu_actionOnKeyRelease = true;
force force ace_interact_menu_addBuildingActions = true;
force force ace_interact_menu_alwaysUseCursorInteraction = true;
force force ace_interact_menu_alwaysUseCursorSelfInteraction = true;
force force ace_interact_menu_colorShadowMax = [0,0,0,1];
force force ace_interact_menu_colorShadowMin = [0,0,0,0.25];
force force ace_interact_menu_colorTextMax = [1,1,1,1];
force force ace_interact_menu_colorTextMin = [1,1,1,0.25];
force force ace_interact_menu_cursorKeepCentered = false;
force force ace_interact_menu_menuAnimationSpeed = 0;
force force ace_interact_menu_menuBackground = 0;
force force ace_interact_menu_selectorColor = [1,0,0];
force force ace_interact_menu_shadowSetting = 2;
force force ace_interact_menu_textSize = 2;
force force ace_interact_menu_useListMenu = true;
// ACE Karte
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = false;
force ace_map_mapIllumination = false;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = false;
force ace_map_mapShowCursorCoordinates = true;
ace_markers_moveRestriction = 0;
// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;
// ACE Kartenzeichen
ace_map_gestures_defaultColor = [1,0.88,0,0.7];
ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_level = 0;
force ace_rearm_supply = 0;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 2;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = 0;
// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;
// ACE Markierungssystem (Spraydose)
ace_tagging_quickTag = 1;
// ACE Mk6 Mörser
force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = false;
// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = false;
// ACE Sanitäter
force force ace_medical_ai_enabledFor = 2;
force force ace_medical_AIDamageThreshold = 12;
force force ace_medical_allowLitterCreation = true;
force force ace_medical_allowUnconsciousAnimationOnTreatment = false;
force force ace_medical_amountOfReviveLives = -1;
force force ace_medical_bleedingCoefficient = 1;
force force ace_medical_blood_enabledFor = 2;
force force ace_medical_consumeItem_PAK = 0;
force force ace_medical_consumeItem_SurgicalKit = 0;
force force ace_medical_delayUnconCaptive = 3;
force force ace_medical_enableAdvancedWounds = true;
force force ace_medical_enableFor = 1;
force force ace_medical_enableOverdosing = true;
force force ace_medical_enableRevive = 0;
force force ace_medical_enableScreams = true;
force force ace_medical_enableUnconsciousnessAI = 2;
force force ace_medical_enableVehicleCrashes = true;
force force ace_medical_healHitPointAfterAdvBandage = false;
force force ace_medical_increaseTrainingInLocations = false;
force force ace_medical_keepLocalSettingsSynced = true;
force force ace_medical_level = 2;
force force ace_medical_litterCleanUpDelay = 0;
force force ace_medical_litterSimulationDetail = 3;
force force ace_medical_maxReviveTime = 120;
force force ace_medical_medicSetting = 2;
force force ace_medical_medicSetting_basicEpi = 1;
force force ace_medical_medicSetting_PAK = 1;
force force ace_medical_medicSetting_SurgicalKit = 1;
force force ace_medical_menu_allow = 1;
force force ace_medical_menu_maxRange = 3;
force force ace_medical_menu_openAfterTreatment = true;
force force ace_medical_menu_useMenu = 1;
force force ace_medical_menuTypeStyle = 0;
force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
force force ace_medical_painCoefficient = 1;
force force ace_medical_painEffectType = 0;
force force ace_medical_painIsOnlySuppressed = true;
force force ace_medical_playerDamageThreshold = 12;
force force ace_medical_preventInstaDeath = true;
force force ace_medical_remoteControlledAI = true;
force force ace_medical_useCondition_PAK = 0;
force force ace_medical_useCondition_SurgicalKit = 1;
force force ace_medical_useLocation_basicEpi = 0;
force force ace_medical_useLocation_PAK = 0;
force force ace_medical_useLocation_SurgicalKit = 0;
// ACE Schnellzugang
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = false;
ace_quickmount_priority = 0;
force ace_quickmount_speed = 18;
// ACE Schutzbrille
ace_goggles_effects = 2;
ace_goggles_showInThirdPerson = false;
// ACE Sichtweitenbegrenzung
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 0;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;
// ACE Splittersimulation
force force ace_frag_enabled = true;
force force ace_frag_maxTrack = 10;
force force ace_frag_maxTrackPerFrame = 10;
force force ace_frag_reflectionsEnabled = true;
force force ace_frag_spallEnabled = true;
// ACE Sprengstoffe
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;
// ACE Uncategorized
force ace_gforces_enabledFor = 1;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
// ACE Waffen
ace_common_persistentLaserEnabled = false;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_weaponselect_displayText = false;
// ACE Wetter
force ace_weather_enabled = true;
force ace_weather_updateInterval = 171.123;
force ace_weather_windSimulation = true;
// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;
// ACE Zeige Spielernamen
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
force ace_nametags_playerNamesMaxAlpha = 0;
force ace_nametags_playerNamesViewDistance = 0;
force ace_nametags_showCursorTagForVehicles = false;
force ace_nametags_showNamesForAI = false;
force ace_nametags_showPlayerNames = 0;
force ace_nametags_showPlayerRanks = false;
force ace_nametags_showSoundWaves = 0;
force ace_nametags_showVehicleCrewInfo = false;
force ace_nametags_tagSize = 0;
// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;
// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;
// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;
// ACE-Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;
// ACE-Nachtsicht
force force ace_nightvision_aimDownSightsBlur = 0.249554;
force force ace_nightvision_disableNVGsWithSights = true;
force force ace_nightvision_effectScaling = 0.204991;
force force ace_nightvision_fogScaling = 0.204991;
force force ace_nightvision_noiseScaling = 0.190136;
force force ace_nightvision_shutterEffects = true;
// ACEX Sichteinschränkungen
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
// ACEX Uncategorized
force acex_headless_delay = 15;
force acex_headless_enabled = false;
force acex_headless_endMission = 0;
force acex_headless_log = false;
force acex_sitting_enable = false;
// ACEX Volume
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = false;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;
// ADV - ACE CPR
force force adv_aceCPR_addTime = 20;
force force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
force force adv_aceCPR_chance_0 = 5;
force force adv_aceCPR_chance_1 = 15;
force force adv_aceCPR_chance_2 = 40;
force force adv_aceCPR_chance_aed = 85;
force force adv_aceCPR_enable = true;
force force adv_aceCPR_maxTime = 1200;
force force adv_aceCPR_useLocation_AED = 0;
// CBA UI
cba_ui_StorePasswords = 1;
// KAT - ACE Airway
force force kat_aceAirway_checkbox_puking_sound = true;
force force kat_aceAirway_deathTimer = 300;
force force kat_aceAirway_enable = true;
force force kat_aceAirway_probability_obstruction = 30.3031;
force force kat_aceAirway_probability_occluded = 30;
force force kat_aceAirway_string_exit = "keko_wasPunched";
// KAT - ACE Breathing
force force kat_aceBreathing_death_timer_enable = false;
force force kat_aceBreathing_enable = true;
force force kat_aceBreathing_pneumothorax = 50.3564;
force force kat_aceBreathing_spo2_big_value = 5;
force force kat_aceBreathing_spo2_small_value = 2;
// KAT - ACE Circulation
kat_aceCirculation_bloodgroup = "A";
force force kat_aceCirculation_enable = true;
// KAT - ACE Misc
force force kat_aceMisc_enable = true;
force force kat_aceMisc_limitWounds_condition = 0;
force force kat_aceMisc_limitWounds_enable = false;