Hallo zusammen,
ich habe das Problem das ich als Cop keine Fahrzeuge Beschlagnahmen kann sowie den Halter abfragen kann, außer von meinem eigenen Fahrzeug.
LG
EDIT: arma3server-console.log sorry ich dachte ich hätte ihn mit hochgeladen
Hallo zusammen,
ich habe das Problem das ich als Cop keine Fahrzeuge Beschlagnahmen kann sowie den Halter abfragen kann, außer von meinem eigenen Fahrzeug.
LG
EDIT: arma3server-console.log sorry ich dachte ich hätte ihn mit hochgeladen
[errorbox]Ohne Logs kein Support !!![/errorbox]
[errorbox]Ohne Logs kein Support !!![/errorbox]
das muss ich mir mal kopieren xD
Du solltest mal deine housecleanup.sqf fixen, den Fehler im Log hast du sicher schon gesehen.
lad mal deine clientlogs, fn_vInteractionMenu.sqf , fn_impoundAction.sqf und fn_searchVehAction.sqf hoch.
Hast du daran irgendetwas verändert?
Du solltest mal deine housecleanup.sqf fixen, den Fehler im Log hast du sicher schon gesehen.
lad mal deine clientlogs, fn_vInteractionMenu.sqf , fn_impoundAction.sqf und fn_searchVehAction.sqf hoch.
Hast du daran irgendetwas verändert?
Ich habe an den SQF Dateien nichts verändert.
In der Functions.hpp auch nicht zufällig was verändert die Dateien betreffend?
Was passiert denn wenn du vor nem Fahrzeug stehst und die Button drückst?
In der Functions.hpp auch nicht zufällig was verändert die Dateien betreffend?
Was passiert denn wenn du vor nem Fahrzeug stehst und die Button drückst?
class Socket_Reciever {
tag = "SOCK";
class SQL_Socket {
file = "core\session";
class tazeRagdoll {};
class dataQuery {};
class insertPlayerInfo {};
class requestReceived {};
class syncData {};
class updatePartial {};
class updateRequest {};
};
};
class SpyGlass {
tag = "SPY";
class Functions {
file = "SpyGlass";
class cookieJar{};
class notifyAdmins{};
class observe{};
};
};
class Life_Client_Core {
tag = "life";
class Master_Directory {
file = "core";
class initCiv {};
class initCop {};
class initMedic {};
class setupActions {};
class setupEVH {};
class survival {};
class welcomeNotification {};
};
class Placeables {
file = "core\functions\placeables";
class placeablesInit {};
class medicPlaceablesInit {};
class placeablesMenu {};
class placeablesRemoveAll {};
class placeablePlace {};
class placeableCancel {};
class placeablesPlaceComplete {};
};
class Actions {
file = "core\actions";
class arrestAction {};
class buyLicense {};
class captureHideout {};
class catchFish {};
class dpFinish {};
class dropFishingNet {};
class escortAction {};
class gather {};
class getDPMission {};
class gutAnimal {};
class healHospital {};
class impoundAction {};
class mine {};
class newsBroadcast {};
class packupSpikes {};
class pickupItem {};
class pickupMoney {};
class postBail {};
class processAction {};
class pulloutAction {};
class putInCar {};
class removeContainer {};
class repairTruck {};
class restrainAction {};
class robAction {};
class searchAction {};
class searchVehAction {};
class seizePlayerAction {};
class serviceChopper {};
class stopEscorting {};
class storeVehicle {};
class surrender {};
class ticketAction {};
class unrestrain {};
class robShops {}; //Rob Gas Station & Shops Script
};
class Admin {
file = "core\admin";
class adminCompensate {};
class adminDebugCon {};
class adminFreeze {};
class admingetID {};
class adminGodMode {};
class adminid {};
class admininfo {};
class adminMarkers {};
class adminMenu {};
class adminQuery {};
class adminSpectate {};
class adminTeleport {};
class adminTpHere {};
};
class Civilian {
file = "core\civilian";
class civLoadout {};
class civMarkers {};
class demoChargeTimer {};
class freezePlayer {};
class jail {};
class jailMe {};
class knockedOut {};
class knockoutAction {};
class removeLicenses {};
class robPerson {};
class robReceive {};
class tazed {};
};
class Config {
file = "core\config";
class houseConfig {};
class itemWeight {};
class vehicleAnimate {};
class vehicleWeightCfg {};
};
class Cop {
file = "core\cop";
class bountyReceive {};
class copcallmanagement {};
class containerInvSearch {};
class copInteractionMenu {};
class copLights {};
class copLoadout {};
class copMarkers {};
class copSearch {};
class copSiren {};
class doorAnimate {};
class fedCamDisplay {};
class licenseCheck {};
class licensesRead {};
class questionDealer {};
class radar {};
class repairDoor {};
class restrain {};
class searchClient {};
class seizeClient {};
class sirenLights {};
class spikeStripEffect {};
class ticketGive {};
class ticketPaid {};
class ticketPay {};
class ticketPrompt {};
class vehInvSearch {};
class wantedGrab {};
class copSiren2 {};
};
class Dialog_Controls {
file = "dialog\function";
class bankDeposit {};
class bankTransfer {};
class bankWithdraw {};
class displayHandler {};
class gangDeposit {};
class gangWithdraw {};
class garageLBChange {};
class impoundMenu {};
class progressBar {};
class safeFix {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class sellGarage {};
class setMapPosition {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class unimpound {};
class vehicleGarage {};
class wireTransfer {};
};
class Functions {
file = "core\functions";
class AAN {};
class accType {};
class actionKeyHandler {};
class animSync {};
class calWeightDiff {};
class checkMap {};
class clearVehicleAmmo {};
class dropItems {};
class escInterupt {};
class fetchCfgDetails {};
class fetchDeadGear {};
class fetchVehInfo {};
class isDamaged {};
class giveDiff {};
class handleDamage {};
class handleInv {};
class handleItem {};
class hideObj {};
class hudSetup {};
class hudUpdate {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class keyHandler {};
class loadDeadGear {};
class loadGear {};
class nearATM {};
class nearestDoor {};
class nearUnits {};
class numberText {};
class onFired {};
class onTakeItem {};
class playerSkins {};
class playerTags {};
class postNewsBroadcast {};
class pullOutVeh {};
class pushObject {};
class receiveItem {};
class receiveMoney {};
class revealObjects {};
class saveGear {};
class searchPosEmpty {};
class simDisable {};
class stripDownPlayer {};
class teleport {};
class whereAmI {};
};
class Gangs {
file = "core\gangs";
class createGang {};
class gangCreated {};
class gangDisband {};
class gangDisbanded {};
class gangInvite {};
class gangInvitePlayer {};
class gangKick {};
class gangLeave {};
class gangMenu {};
class gangNewLeader {};
class gangUpgrade {};
class initGang {};
};
class Housing {
file = "core\housing";
class buyHouse {};
class buyHouseGarage {};
class containerMenu {};
class copBreakDoor {};
class copHouseOwner {};
class garageRefund {};
class getBuildingPositions {};
class houseMenu {};
class initHouses {};
class lightHouse {};
class lightHouseAction {};
class lockHouse {};
class lockupHouse {};
class placeContainer {};
class PlayerInBuilding {};
class raidHouse {};
class sellHouse {};
class sellHouseGarage {};
};
class Items {
file = "core\items";
class blastingCharge {};
class boltcutter {};
class defuseKit {};
class flashbang {};
class jerrycanRefuel {};
class jerryRefuel {};
class lockpick {};
class placestorage {};
class spikeStrip {};
class storageBox {};
};
class Medical_System {
file = "core\medical";
class deathScreen {};
class medcallmanagement {};
class medicLights {};
class medicLoadout {};
class medicMarkers {};
class medicRequest {};
class medicSiren {};
class medicSirenLights {};
class onPlayerKilled {};
class onPlayerRespawn {};
class requestMedic {};
class respawned {};
class revived {};
class revivePlayer {};
};
class Network {
file = "core\functions\network";
class broadcast {};
class corpse {};
class jumpFnc {};
class say3D {};
class setFuel {};
class soundDevice {};
};
class Player_Menu {
file = "core\pmenu";
class cellphone {};
class giveItem {};
class giveMoney {};
class keyDrop {};
class keyGive {};
class keyMenu {};
class p_openMenu {};
class p_updateMenu {};
class pardon {};
class removeItem {};
class s_onChar {};
class s_onCheckedChange {};
class s_onSliderChange {};
class settingsMenu {};
class updateViewDistance {};
class useItem {};
class wantedAddP {};
class wantedInfo {};
class wantedList {};
class wantedMenu {};
};
class Shops {
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
class clothingFilter {};
class clothingMenu {};
class fuelLBchange {};
class fuelStatOpen {};
class levelCheck {};
class vehicleShop3DPreview {};
class vehicleShopBuy {};
class vehicleShopEnd3DPreview {};
class vehicleShopInit3DPreview {};
class vehicleShopLBChange {};
class vehicleShopMenu {};
class virt_buy {};
class virt_menu {};
class virt_sell {};
class virt_update {};
class weaponShopAccs {};
class weaponShopBuySell {};
class weaponShopFilter {};
class weaponShopMags {};
class weaponShopMenu {};
class weaponShopSelection {};
};
class Vehicle {
file = "core\vehicle";
class addVehicle2Chain {};
class colorVehicle {};
class deviceMine {};
class FuelRefuelcar {};
class fuelStore {};
class fuelSupply {};
class lockVehicle {};
class openInventory {};
class vehiclecolor3DRefresh {};
class vehicleOwners {};
class vehicleWeight {};
class vehInventory {};
class vehStoreItem {};
class vehTakeItem {};
class vInteractionMenu {};
};
class allianceapps_idcard {
file = "core\idcard";
class idcard_NameCheck {};
class idcard {};
class idcard_Created {};
class show_idcard {};
};
};
Das wäre dann meine Functions.hpp sonst wenn ich vor einem Auto stehe und die Windows Taste drücke dann kommt das Menü und alles. Ich kann dann das Auto durchsuchen aber ich bekomme keinen Halter sowie das Abschleppen funktioniert nicht. Was jetzt echt komisch ist, dass ich meine persönlichen Autos ohne weiteres Abfragen kann, sowie abschleppen kann.
ok die functions sieht gut aus
wir machen mal folgendes:
schick uns bitte folgende datein:
-Client Log
-Server Log
-DB log
Wichtig ist kopier und schick den log ERST wenn du es mal probiert hast ein fremdes und ein eigenes fahrzeug zu impounden / abzufragen.
ansonsten wenn du noch nieeeeeemals was an der fn_vInteractionMenu.sqf im /core/vehicle/ ordner was geändert hast ersetze sie mit der orginalen.
#include "..\..\script_macros.hpp"
/*
File: fn_vInteractionMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Replaces the mass add actions for various vehicle actions.
*/
#define Btn1 37450
#define Btn2 37451
#define Btn3 37452
#define Btn4 37453
#define Btn5 37454
#define Btn6 37455
#define Title 37401
private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
if (!dialog) then {
createDialog "vInteraction_Menu";
};
disableSerialization;
_curTarget = param [0,objNull,[objNull]];
if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
_isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
if (!_isVehicle) exitWith {closeDialog 0;};
_display = findDisplay 37400;
_Btn1 = _display displayCtrl Btn1;
_Btn2 = _display displayCtrl Btn2;
_Btn3 = _display displayCtrl Btn3;
_Btn4 = _display displayCtrl Btn4;
_Btn5 = _display displayCtrl Btn5;
_Btn6 = _display displayCtrl Btn6;
life_vInact_curTarget = _curTarget;
_id = getObjectDLC _curTarget;
//Set Repair Action
_Btn1 ctrlSetText localize "STR_vInAct_Repair";
_Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
if (playerSide isEqualTo west) then {
_Btn2 ctrlSetText localize "STR_vInAct_Registration";
_Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
_Btn5 ctrlSetText localize "STR_vInAct_Impound";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
if (_curTarget isKindOf "Ship") then {
_Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
if (!isNil "_id") then {
if !(_id in getDLCs 1) then {
_Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
};
} else {
_Btn6 ctrlSetText localize "STR_vInAct_Unflip";
_Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
};
};
} else {
if (_curTarget isKindOf "Ship") then {
_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
if (!isNil "_id") then {
if !(_id in getDLCs 1) then {
_Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
};
} else {
_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
};
};
if (typeOf _curTarget == "O_Truck_03_device_F") then {
_Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
_Btn3 ctrlEnable false;
} else {
_Btn3 ctrlEnable true;
};
} else {
_Btn3 ctrlShow false;
if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
_Btn3 ctrlSetText localize "STR_FuelTank_Stop";
_Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
_Btn3 ctrlShow true;
} else {
if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
_Btn3 ctrlSetText localize "STR_FuelTank_Supply";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
_Btn3 ctrlShow true;
}else{
{
if (player distance (getMarkerPos _x) < 20) exitWith {
_Btn3 ctrlSetText localize "STR_FuelTank_Store";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
_Btn3 ctrlShow true;
};
} forEach ["fuel_storage_1","fuel_storage_2"];
};
};
};
};
_Btn4 ctrlShow false;
_Btn5 ctrlShow false;
_Btn6 ctrlShow false;
};
Alles anzeigen
das ist eine orginale aber nur für version 5.0!
Alles anzeigenok die functions sieht gut aus
wir machen mal folgendes:
schick uns bitte folgende datein:
-Client Log
-Server Log
-DB log
Wichtig ist kopier und schick den log ERST wenn du es mal probiert hast ein fremdes und ein eigenes fahrzeug zu impounden / abzufragen.
ansonsten wenn du noch nieeeeeemals was an der fn_vInteractionMenu.sqf im /core/vehicle/ ordner was geändert hast ersetze sie mit der orginalen.
Code Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_vInteractionMenu.sqf Author: Bryan "Tonic" Boardwine Description: Replaces the mass add actions for various vehicle actions. */ #define Btn1 37450 #define Btn2 37451 #define Btn3 37452 #define Btn4 37453 #define Btn5 37454 #define Btn6 37455 #define Title 37401 private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"]; if (!dialog) then { createDialog "vInteraction_Menu"; }; disableSerialization; _curTarget = param [0,objNull,[objNull]]; if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false}; if (!_isVehicle) exitWith {closeDialog 0;}; _display = findDisplay 37400; _Btn1 = _display displayCtrl Btn1; _Btn2 = _display displayCtrl Btn2; _Btn3 = _display displayCtrl Btn3; _Btn4 = _display displayCtrl Btn4; _Btn5 = _display displayCtrl Btn5; _Btn6 = _display displayCtrl Btn6; life_vInact_curTarget = _curTarget; _id = getObjectDLC _curTarget; //Set Repair Action _Btn1 ctrlSetText localize "STR_vInAct_Repair"; _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;"; if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;}; if (playerSide isEqualTo west) then { _Btn2 ctrlSetText localize "STR_vInAct_Registration"; _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;"; _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;"; _Btn4 ctrlSetText localize "STR_vInAct_PullOut"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;"; if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;}; _Btn5 ctrlSetText localize "STR_vInAct_Impound"; _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;"; if (_curTarget isKindOf "Ship") then { _Btn6 ctrlSetText localize "STR_vInAct_PushBoat"; _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;"; if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; } else { if (!isNil "_id") then { if !(_id in getDLCs 1) then { _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle"; _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; }; } else { _Btn6 ctrlSetText localize "STR_vInAct_Unflip"; _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;}; }; }; } else { if (_curTarget isKindOf "Ship") then { _Btn2 ctrlSetText localize "STR_vInAct_PushBoat"; _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;"; if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false}; } else { if (!isNil "_id") then { if !(_id in getDLCs 1) then { _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle"; _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false}; }; } else { _Btn2 ctrlSetText localize "STR_vInAct_Unflip"; _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;}; }; }; if (typeOf _curTarget == "O_Truck_03_device_F") then { _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine"; if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then { _Btn3 ctrlEnable false; } else { _Btn3 ctrlEnable true; }; } else { _Btn3 ctrlShow false; if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then { if (!isNil {_curTarget getVariable "fuelTankWork"}) then { _Btn3 ctrlSetText localize "STR_FuelTank_Stop"; _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;"; _Btn3 ctrlShow true; } else { if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then { _Btn3 ctrlSetText localize "STR_FuelTank_Supply"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply"; _Btn3 ctrlShow true; }else{ { if (player distance (getMarkerPos _x) < 20) exitWith { _Btn3 ctrlSetText localize "STR_FuelTank_Store"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore"; _Btn3 ctrlShow true; }; } forEach ["fuel_storage_1","fuel_storage_2"]; }; }; }; }; _Btn4 ctrlShow false; _Btn5 ctrlShow false; _Btn6 ctrlShow false; };
das ist eine orginale aber nur für version 5.0!
Hab ich gemacht, hier nochmal die Logs.
Schau mal danach. Die sollte in der CfgRemote eingetragen sein.
21:16:26 Scripting function 'life_client_fnc_broadcast' is not allowed to be remotely executed
21:16:26 Scripting function 'life_client_fnc_animsync' is not allowed to be remotely executed
Und dann hast du die Fehler:
21:38:45 Error in expression <Polizei Mütze>
21:38:45 Error position: <Mütze>
21:38:45 Error Fehlendes ;
21:38:45 Error in expression <Polizei Mütze>
21:38:45 Error position: <Mütze>
21:38:45 Error Fehlendes ;
21:38:50 Error in expression <e_fnc_fetchCfgDetails;
_pic = (_details select 2);
};
if ([_x] call life_fnc_le>
21:38:50 Error position: <select 2);
};
if ([_x] call life_fnc_le>
21:38:50 Error Nullteiler
21:38:50 File core\shops\fn_clothingFilter.sqf [life_fnc_clothingFilter], line 125
21:38:50 Error in expression <tValue [(lbSize _list)-1,_price];
_list lbSetPicture [(lbSize _list)-1,_pic];
};>
21:38:50 Error position: <lbSetPicture [(lbSize _list)-1,_pic];
};>
21:38:50 Error Typ Jede, erwartet Zeichenfolge
21:38:50 File core\shops\fn_clothingFilter.sqf [life_fnc_clothingFilter], line 142
Alles anzeigen
sowie
21:40:51 Error in expression <pounded",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall >
21:40:51 Error position: <select 1),_vehicleName]] remoteExecCall >
21:40:51 Error Allgemeiner Fehler in Ausdruck
21:40:51 File core\actions\fn_impoundAction.sqf [life_fnc_impoundAction], line 75
und
21:40:58 Error in expression <= "";
{
_format = format ["%1<br/>",_x select 1];
_return = _return + _format;
>
21:40:58 Error position: <select 1];
_return = _return + _format;
>
21:40:58 Error Allgemeiner Fehler in Ausdruck
21:40:58 File core\vehicle\fn_vehicleOwners.sqf [life_fnc_vehicleOwners], line 12
Alles anzeigen
und
22:04:09 Error in expression <tVariable "gang_members";
_grpMembers = _grpMembers - [getPlayerUID player];
_gr>
22:04:09 Error position: <_grpMembers - [getPlayerUID player];
_gr>
22:04:09 Error Nicht definierte Variable in Ausdruck: _grpmembers
22:04:09 File core\gangs\fn_gangInvite.sqf [life_fnc_gangInvite], line 92
wenn du das gefixed hast, solltest du auch keine Probleme mehr haben.
Alles anzeigenSchau mal danach. Die sollte in der CfgRemote eingetragen sein.
Code21:16:26 Scripting function 'life_client_fnc_broadcast' is not allowed to be remotely executed 21:16:26 Scripting function 'life_client_fnc_animsync' is not allowed to be remotely executed
Und dann hast du die Fehler:
Code Alles anzeigen21:38:45 Error in expression <Polizei Mütze> 21:38:45 Error position: <Mütze> 21:38:45 Error Fehlendes ; 21:38:45 Error in expression <Polizei Mütze> 21:38:45 Error position: <Mütze> 21:38:45 Error Fehlendes ; 21:38:50 Error in expression <e_fnc_fetchCfgDetails; _pic = (_details select 2); }; if ([_x] call life_fnc_le> 21:38:50 Error position: <select 2); }; if ([_x] call life_fnc_le> 21:38:50 Error Nullteiler 21:38:50 File core\shops\fn_clothingFilter.sqf [life_fnc_clothingFilter], line 125 21:38:50 Error in expression <tValue [(lbSize _list)-1,_price]; _list lbSetPicture [(lbSize _list)-1,_pic]; };> 21:38:50 Error position: <lbSetPicture [(lbSize _list)-1,_pic]; };> 21:38:50 Error Typ Jede, erwartet Zeichenfolge 21:38:50 File core\shops\fn_clothingFilter.sqf [life_fnc_clothingFilter], line 142
sowie
Code21:40:51 Error in expression <pounded",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall > 21:40:51 Error position: <select 1),_vehicleName]] remoteExecCall > 21:40:51 Error Allgemeiner Fehler in Ausdruck 21:40:51 File core\actions\fn_impoundAction.sqf [life_fnc_impoundAction], line 75
und
Code Alles anzeigen21:40:58 Error in expression <= ""; { _format = format ["%1<br/>",_x select 1]; _return = _return + _format; > 21:40:58 Error position: <select 1]; _return = _return + _format; > 21:40:58 Error Allgemeiner Fehler in Ausdruck 21:40:58 File core\vehicle\fn_vehicleOwners.sqf [life_fnc_vehicleOwners], line 12
und
Code22:04:09 Error in expression <tVariable "gang_members"; _grpMembers = _grpMembers - [getPlayerUID player]; _gr> 22:04:09 Error position: <_grpMembers - [getPlayerUID player]; _gr> 22:04:09 Error Nicht definierte Variable in Ausdruck: _grpmembers 22:04:09 File core\gangs\fn_gangInvite.sqf [life_fnc_gangInvite], line 92
wenn du das gefixed hast, solltest du auch keine Probleme mehr haben.
amen xD
Alles anzeigenSchau mal danach. Die sollte in der CfgRemote eingetragen sein.
Code21:16:26 Scripting function 'life_client_fnc_broadcast' is not allowed to be remotely executed 21:16:26 Scripting function 'life_client_fnc_animsync' is not allowed to be remotely executed
Und dann hast du die Fehler:
Code Alles anzeigen21:38:45 Error in expression <Polizei Mütze> 21:38:45 Error position: <Mütze> 21:38:45 Error Fehlendes ; 21:38:45 Error in expression <Polizei Mütze> 21:38:45 Error position: <Mütze> 21:38:45 Error Fehlendes ; 21:38:50 Error in expression <e_fnc_fetchCfgDetails; _pic = (_details select 2); }; if ([_x] call life_fnc_le> 21:38:50 Error position: <select 2); }; if ([_x] call life_fnc_le> 21:38:50 Error Nullteiler 21:38:50 File core\shops\fn_clothingFilter.sqf [life_fnc_clothingFilter], line 125 21:38:50 Error in expression <tValue [(lbSize _list)-1,_price]; _list lbSetPicture [(lbSize _list)-1,_pic]; };> 21:38:50 Error position: <lbSetPicture [(lbSize _list)-1,_pic]; };> 21:38:50 Error Typ Jede, erwartet Zeichenfolge 21:38:50 File core\shops\fn_clothingFilter.sqf [life_fnc_clothingFilter], line 142
sowie
Code21:40:51 Error in expression <pounded",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall > 21:40:51 Error position: <select 1),_vehicleName]] remoteExecCall > 21:40:51 Error Allgemeiner Fehler in Ausdruck 21:40:51 File core\actions\fn_impoundAction.sqf [life_fnc_impoundAction], line 75
und
Code Alles anzeigen21:40:58 Error in expression <= ""; { _format = format ["%1<br/>",_x select 1]; _return = _return + _format; > 21:40:58 Error position: <select 1]; _return = _return + _format; > 21:40:58 Error Allgemeiner Fehler in Ausdruck 21:40:58 File core\vehicle\fn_vehicleOwners.sqf [life_fnc_vehicleOwners], line 12
und
Code22:04:09 Error in expression <tVariable "gang_members"; _grpMembers = _grpMembers - [getPlayerUID player]; _gr> 22:04:09 Error position: <_grpMembers - [getPlayerUID player]; _gr> 22:04:09 Error Nicht definierte Variable in Ausdruck: _grpmembers 22:04:09 File core\gangs\fn_gangInvite.sqf [life_fnc_gangInvite], line 92
wenn du das gefixed hast, solltest du auch keine Probleme mehr haben.
Hab die betroffenen Dateien mit den Orginalen ausgetauscht, kommt jedoch immernoch der selbe fehler. Könnte mir dabei vielleicht jemand helfen?
#push Beitrag immernoch offen!
können wir nochmal logs und eine genaue fehler beschreibung bekommen?
können wir nochmal logs und eine genaue fehler beschreibung bekommen?
Klar! Also die Fehlerbeschreibung ist einfach die, dass man ein Fahrzeug nicht Beschlagnahmen sowie den Halter abfragen kann. Das Funktioniert erst nach einem Server Restart.
Die Log's:
native-servers.com/attachment/16178/ Den fehler mit der Safezone und den jhad oder so nicht beachten
#push Wäre cool wenn mir jemand helfen könnte. Beitrag immer noch offen...!
Also es muss doch voher funktioniert haben, was hast Du genau daran verändert?
Ist der Button ausgegraut oder was passiert wenn du auf Beschlagnahmen drückst ?
Ansonsten mal die fn_impoundAction.sqf auf die Standard zurücksetzen
Also es muss doch voher funktioniert haben, was hast Du genau daran verändert?
Ist der Button ausgegraut oder was passiert wenn du auf Beschlagnahmen drückst ?
Ansonsten mal die fn_impoundAction.sqf auf die Standard zurücksetzen
Ich habe nichts gemacht die fn_impoundAction.sqf habe ich schon mit den Orginal daten ersetzt kommt immernoch der selbe fehler
EDIT: Button ist nicht ausgegraut ich kann ihn drücken aber nichts passiert. Fahrzeughalter abfragen, kommt nur Durchsuchen und sonst nix. Wenn mein ein Auto gekauft hat kann man es net einparken.. All das funktioniert erst wenn der server einmal neu gestartet wurde.
einmal bitte die:
-fn_vehicleOwners.sqf
-fn_impoundAction.sqf
-briefing.sqf
hast du noch client und DB logs?
Alles anzeigeneinmal bitte die:
-fn_vehicleOwners.sqf
-fn_impoundAction.sqf
-briefing.sqf
hast du noch client und DB logs?
Client RPT ist oben!