Könnte mir jemand sagen, wo ich den Eintrag finden kann ich habe die Daten öfters angeschaut aber die Datei nicht gefunden
Code
if (((_curTarget getVariable "house_owner") select 0) != (getPlayerUID player)) then {
_Btn1 ctrlEnable false;
};
Muss das einfügen
Code
if((typeOf _curTarget) in ["Land_FuelStation_Build_F"]) then {
_Btn4 ctrlSetText localize "STR_FUELING_FUEL_menu_h";
_Btn4 buttonSetAction " closeDialog 0; [] spawn life_fnc_openTanke; ";
_Btn4 ctrlShow true;
};
meine fn_houseMenu.sqf orginal noch nichts verendert
Code
#include "..\..\script_macros.hpp"
/*
File: fn_houseMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Building interaction menu
*/
#define Btn1 37450
#define Btn2 37451
#define Btn3 37452
#define Btn4 37453
#define Btn5 37454
#define Btn6 37455
#define Btn7 37456
#define Btn8 37457
#define Title 37401
private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_Btn8"];
disableSerialization;
_curTarget = param [0,objNull,[objNull]];
if (isNull _curTarget) exitWith {}; //Bad target
_houseCfg = [(typeOf _curTarget)] call life_fnc_houseConfig;
if (count _houseCfg isEqualTo 0 && playerSide isEqualTo civilian) exitWith {};
if (!dialog) then {
createDialog "pInteraction_Menu";
};
_Btn1 = CONTROL(37400,Btn1);
_Btn2 = CONTROL(37400,Btn2);
_Btn3 = CONTROL(37400,Btn3);
_Btn4 = CONTROL(37400,Btn4);
_Btn5 = CONTROL(37400,Btn5);
_Btn6 = CONTROL(37400,Btn6);
_Btn7 = CONTROL(37400,Btn7);
_Btn8 = CONTROL(37400,Btn8);
{_x ctrlShow false;} forEach [_Btn1,_Btn2,_Btn3,_Btn4,_Btn5,_Btn6,_Btn7,_Btn8];
life_pInact_curTarget = _curTarget;
if (_curTarget in life_hideoutBuildings) exitWith {
closeDialog 0;
hint localize "STR_House_Hideout";
};
if (_curTarget isKindOf "House_F" && playerSide isEqualTo west) exitWith {
private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
private _altisArray = [16019.5,16952.9,0];
private _tanoaArray = [11074.2,11501.5,0.00137329];
private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
if ((nearestObject [_pos,"Land_Dome_Big_F"]) isEqualTo _curTarget || (nearestObject [_pos,_vaultHouse]) isEqualTo _curTarget) then {
_Btn1 ctrlSetText localize "STR_pInAct_Repair";
_Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_repairDoor; closeDialog 0;";
_Btn1 ctrlShow true;
_Btn2 ctrlSetText localize "STR_pInAct_CloseOpen";
_Btn2 buttonSetAction "[life_pInact_curTarget] call life_fnc_doorAnimate; closeDialog 0;";
_Btn2 ctrlShow true;
} else {
if (!isNil {_curTarget getVariable "house_owner"}) then {
_Btn1 ctrlSetText localize "STR_House_Raid_Owner";
_Btn1 buttonSetAction "[life_pInact_curTarget] call life_fnc_copHouseOwner;";
_Btn1 ctrlShow true;
_Btn2 ctrlSetText localize "STR_pInAct_BreakDown";
_Btn2 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_copBreakDoor; closeDialog 0;";
_Btn2 ctrlShow true;
_Btn3 ctrlSetText localize "STR_pInAct_SearchHouse";
_Btn3 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_raidHouse; closeDialog 0;";
_Btn3 ctrlShow true;
if (player distance _curTarget > 3.6) then {
_Btn3 ctrlEnable false;
};
_Btn4 ctrlSetText localize "STR_pInAct_LockHouse";
_Btn4 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_lockupHouse; closeDialog 0;";
_Btn4 ctrlShow true;
} else {
closeDialog 0;
};
};
};
if (!(_curTarget in life_vehicles) || isNil {_curTarget getVariable "house_owner"}) then {
private _isHouse = false;
if (isClass (missionConfigFile >> "Housing" >> worldName >> (typeOf _curTarget))) then {
_Btn1 ctrlSetText localize "STR_pInAct_BuyHouse";
_Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_buyHouse;";
_isHouse = true;
} else {
_Btn1 ctrlSetText localize "STR_pInAct_BuyGarage";
_Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_buyHouse;";
};
_Btn1 ctrlShow true;
if (((_curTarget getVariable "house_owner") select 0) != getPlayerUID player) then {
_Btn1 ctrlEnable false;
} else {
_Btn8 ctrlSetText localize "STR_trade_sell_object";
_Btn8 buttonSetAction "[life_pInact_curTarget] call life_fnc_initSellObject";
_Btn8 ctrlShow true;
};
if (_isHouse) then {
if (getNumber (missionConfigFile >> "Housing" >> worldName >> (typeOf _curTarget) >> "canGarage") isEqualTo 1) then {
_Btn2 ctrlSetText localize "STR_pInAct_GarageExt";
_Btn2 buttonSetAction "hint format [localize 'STR_pInAct_GarageExtNOTF',LIFE_SETTINGS(getNumber,'houseGarage_buyPrice')];";
_Btn2 ctrlShow true;
};
};
} else {
if (isClass (missionConfigFile >> "Garages" >> worldName >> (typeOf _curTarget))) then {
_Btn1 ctrlSetText localize "STR_pInAct_SellGarage";
_Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_sellHouse; closeDialog 0;";
_Btn1 ctrlShow true;
if (((_curTarget getVariable "house_owner") select 0) != getPlayerUID player) then {
_Btn1 ctrlEnable false;
} else {
_Btn8 ctrlSetText localize "STR_trade_sell_object";
_Btn8 buttonSetAction "[life_pInact_curTarget] call life_fnc_initSellObject";
_Btn8 ctrlShow true;
};
_Btn2 ctrlSetText localize "STR_pInAct_AccessGarage";
_Btn2 buttonSetAction "[life_pInact_curTarget,""Car""] spawn life_fnc_vehicleGarage; closeDialog 0;";
_Btn2 ctrlShow true;
_Btn3 ctrlSetText localize "STR_pInAct_StoreVeh";
_Btn3 buttonSetAction "[life_pInact_curTarget,player] spawn life_fnc_storeVehicle; closeDialog 0;";
_Btn3 ctrlShow true;
} else {
_Btn1 ctrlSetText localize "STR_pInAct_SellHouse";
_Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_sellHouse; closeDialog 0;";
_Btn1 ctrlShow true;
if (((_curTarget getVariable "house_owner") select 0) != getPlayerUID player) then {
_Btn1 ctrlEnable false;
} else {
_Btn8 ctrlSetText localize "STR_trade_sell_object";
_Btn8 buttonSetAction "[life_pInact_curTarget] call life_fnc_initSellObject";
_Btn8 ctrlShow true;
};
if (_curTarget getVariable ["locked",false]) then {
_Btn2 ctrlSetText localize "STR_pInAct_UnlockStorage";
} else {
_Btn2 ctrlSetText localize "STR_pInAct_LockStorage";
};
_Btn2 buttonSetAction "[life_pInact_curTarget] call life_fnc_lockHouse; closeDialog 0;";
_Btn2 ctrlShow true;
if (isNull (_curTarget getVariable ["lightSource",objNull])) then {
_Btn3 ctrlSetText localize "STR_pInAct_LightsOn";
} else {
_Btn3 ctrlSetText localize "STR_pInAct_LightsOff";
};
_Btn3 buttonSetAction "[life_pInact_curTarget] call life_fnc_lightHouseAction; closeDialog 0;";
_Btn3 ctrlShow true;
if (getNumber (missionConfigFile >> "Housing" >> worldName >> (typeOf _curTarget) >> "canGarage") isEqualTo 1 && {!(_curTarget getVariable ["blacklistedGarage",false])}) then {
if (_curTarget getVariable ["garageBought",false]) then {
_Btn4 ctrlSetText localize "STR_pInAct_SellGarage";
_Btn4 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_sellHouseGarage; closeDialog 0;";
_Btn4 ctrlShow true;
if (((_curTarget getVariable "house_owner") select 0) != (getPlayerUID player)) then {
_Btn4 ctrlEnable false;
};
_Btn5 ctrlSetText localize "STR_pInAct_AccessGarage";
_Btn5 buttonSetAction "[life_pInact_curTarget,""Car""] spawn life_fnc_vehicleGarage; closeDialog 0;";
_Btn5 ctrlShow true;
_Btn6 ctrlSetText localize "STR_pInAct_StoreVeh";
_Btn6 buttonSetAction "[life_pInact_curTarget,player] spawn life_fnc_storeVehicle; closeDialog 0;";
_Btn6 ctrlShow true;
} else {
_Btn5 ctrlSetText localize "STR_pInAct_BuyGarage";
_Btn5 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_buyHouseGarage; closeDialog 0;";
};
_Btn5 ctrlShow true;
};
};
};
_var = _curTarget getVariable ["house_id",-1];
if(!(_var isEqualTo -1) && {playerSide isEqualTo CIVILIAN} && {_var isEqualTo ((group player) getVariable ["gang_hq_id",-1])}) then {
_btn7 ctrlSetText "Gang HQ";
_btn7 buttonSetAction "0 call life_fnc_gang_hqupgrades";
_btn7 ctrlShow true;
};
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