Hallo ihrs
ich melde mich heute mit ein Problem was mich jetzt schon 6h aufhält.
Ich will das der ADAC Fahrzeuge impounden kann und die halter abfragen kann leider schaffe ich es nicht immer bekomme ich nur, dass normal VinteractionsMenu also wo drin steht Reparieren und Flippen.
hier einmal meine Vinter.
Code
#include <macro.h>
/*
File: fn_vInteractionMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Replaces the mass addactions for various vehicle actions
*/
#define Btn1 37450
#define Btn2 37451
#define Btn3 37452
#define Btn4 37453
#define Btn5 37454
#define Btn6 37455
#define Btn7 37456
#define Title 37401
private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7"];
if(!dialog) then {
createDialog "vInteraction_Menu";
};
disableSerialization;
_curTarget = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
_isVehicle = if((_curTarget isKindOf "landVehicle") OR (_curTarget isKindOf "Ship") OR (_curTarget isKindOf "Air")) then {true} else {false};
if(!_isVehicle) exitWith {closeDialog 0;};
_display = findDisplay 37400;
_Btn1 = _display displayCtrl Btn1;
_Btn2 = _display displayCtrl Btn2;
_Btn3 = _display displayCtrl Btn3;
_Btn4 = _display displayCtrl Btn4;
_Btn5 = _display displayCtrl Btn5;
_Btn6 = _display displayCtrl Btn6;
_Btn7 = _display displayCtrl Btn7;
life_vInact_curTarget = _curTarget;
//Set Repair Action
_Btn1 ctrlSetText localize "STR_vInAct_Repair";
_Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck;";
_Btn7 ctrlSetText localize "STR_vInAct_request";
_Btn7 buttonSetAction "[] spawn life_fnc_request_Reparatur; closeDialog 0;";
if("ToolKit" in (items player)) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
// Einsteigen in DLC Helis/Karts für Zivis
if ((playerSide == civilian) && typeOf (_curTarget) in ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"]) then {
_Btn6 ctrlSetText "Einsteigen";
_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
};
//Abschleppen für den ADAC
if((playerSide == independent) && license_adac_mem && {speed _curTarget == 0} && _curTarget in life_vehicles) then {
_Btn5 ctrlSetText "Abschleppen";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";
};
if(playerSide == west) then {
_Btn2 ctrlSetText localize "STR_vInAct_Registration";
_Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";
_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch;";
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
_Btn5 ctrlSetText localize "STR_vInAct_Impound";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";
if(_curTarget isKindOf "Ship") then {
_Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
if(typeOf (_curTarget) in ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"]) then {
_Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
_Btn6 ctrlSetText localize "STR_vInAct_Unflip";
_Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
};
};
} else {
if(_curTarget isKindOf "Ship") then {
_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
if(typeOf (_curTarget) in ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"]) then {
_Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
};
};
if((playerSide == civilian) && license_civ_rebel && {speed _curTarget == 0} && _curTarget in life_vehicles) then
{
_Btn4 ctrlEnable true;
_Btn5 ctrlShow false;
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
} else {
_Btn4 ctrlShow false;
_Btn5 ctrlShow false;
};
if(typeOf _curTarget == "O_Truck_03_device_F") then {
_Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
if(!isNil {(_curTarget getVariable "mining")} OR !local _curTarget && {_curTarget in life_vehicles}) then {
_Btn3 ctrlEnable false;
} else {
_Btn3 ctrlEnable true;
};
} else {
_Btn3 ctrlShow false;
};
_Btn6 ctrlShow false;
_Btn7 ctrlShow true;
};
Alles anzeigen
So nun noch ein paar Infos
- Medic und ADAC sind zusammen
- ADAC is Medic LVL 3 life_medicLevel"
- ADAC Member haben ein extra Lizenz "license_adac_mem"
Danke für eure Bemühungen
LG