Hallo liebe Native Community,
Seit kurzem möchte ich mich intensiver mit Dialogen beschäftigen. Für mein jetziges projekt möchte ich einen kleinen Dialog um quasi eine Benutzeroberfläche für eine kleine Erweiterung des Tankstellen-Ausraubens darzustellen.
So weit so gut. Es funktioniert auch alles wunderbar bis auf eine Sache. Und zwar wird mir der Text in den RscText Feldern nicht angezeigt.
hier einmal mein Dialog
class robShop_dialog
{
idd =5000;
movingenable = 0;
class Controlsbackground
{
class robShop_Header: RscText
{
idc = 1001;
text = "Tankstellen-Raub";
x = 0.402031 * safezoneW + safezoneX;
y = 0.269 * safezoneH + safezoneY;
w = 0.180469 * safezoneW;
h = 0.044 * safezoneH;
colorText[] = color_red;
colorBackground[] = {0,0,0,0};
colorActive[] = {0,0,0,0};
sizeEx = 3 * GUI_GRID_H;
};
class robshop_background: RscText
{
idc = 1000;
x = 0.308698 * safezoneW + safezoneX;
y = 0.248852 * safezoneH + safezoneY;
w = 0.37125 * safezoneW;
h = 0.396 * safezoneH;
colorText[] = {0,0,0,0.6};
colorBackground[] = {0,0,0,0.6};
colorActive[] = {0,0,0,0.6};
};
class robShop_ChoiceHeader: RscText
{
idc = 1002;
text = "Wähle die Art wie du den Raubüberfall starten möchtest";
x = 0.324687 * safezoneW + safezoneX;
y = 0.346 * safezoneH + safezoneY;
w = 0.350625 * safezoneW;
h = 0.055 * safezoneH;
colorText[] = color_red;
colorBackground[] = {0,0,0,0};
colorActive[] = {1,0,0,1};
sizeEx = 2 * GUI_GRID_H;
};
class robShop_ChoiceB: RscText
{
idc = 1004;
text = "Wortgewandt";
x = 0.448438 * safezoneW + safezoneX;
y = 0.412 * safezoneH + safezoneY;
w = 0.0825 * safezoneW;
h = 0.044 * safezoneH;
colorText[] = color_choice;
colorBackground[] = {0,0,0,0};
colorActive[] = {0,0,0,0};
tooltip = "verringerter Gewinn, verringerte Überfalldauer, 50% Entdeckungsrisiko"
sizeEx = 1.5 * GUI_GRID_H;
};
class robShop_choiceC: RscText
{
idc = 1005;
text = "Der Klassiker";
x = 0.551562 * safezoneW + safezoneX;
y = 0.412 * safezoneH + safezoneY;
w = 0.0773437 * safezoneW;
h = 0.044 * safezoneH;
colorText[] = color_choice;
colorBackground[] = {0,0,0,0};
colorActive[] = {0,0,0,0};
tooltip = "konstanter Gewinn, konstante Überfalldauer, 75% Entdeckungsrisiko";
sizeEx = 1.5 * GUI_GRID_H;
};
class robShop_choiceA: RscText
{
idc = 1003;
text = "Rambo-Style";
x = 0.350469 * safezoneW + safezoneX;
y = 0.412 * safezoneH + safezoneY;
w = 0.0773437 * safezoneW;
h = 0.044 * safezoneH;
colorText[] = color_choice;
colorBackground[] = {0,0,0,0};
colorActive[] = {0,0,0,0};
tooltip = "Erhöhter Gewinn, Längere Überfalldauer, 100% Entdeckungsrisiko";
sizeEx = 1.5 * GUI_GRID_H;
};
};
class Controls
{
class robshop_closeButton: RscButton
{
idc = 1600;
text = "Schließen";
x = 0.463906 * safezoneW + safezoneX;
y = 0.577 * safezoneH + safezoneY;
w = 0.061875 * safezoneW;
h = 0.044 * safezoneH;
colorText[] = {255,165,0,1};
tooltip = "Klick mich zum schließen des Fensters";
action = "closedialog 0;";
};
class robShop_ButtonA: RscButton
{
idc = 1601;
text = "Starten";
x = 0.365937 * safezoneW + safezoneX;
y = 0.478 * safezoneH + safezoneY;
w = 0.0464063 * safezoneW;
h = 0.033 * safezoneH;
colorText[] = {255,165,0,1};
tooltip ="Raub Starten";
};
class robShop_ButtonB: RscButton
{
idc = 1602;
text = "Starten";
x = 0.469062 * safezoneW + safezoneX;
y = 0.478 * safezoneH + safezoneY;
w = 0.0464063 * safezoneW;
h = 0.033 * safezoneH;
colorText[] = {255,165,0,1};
tooltip ="Raub Starten";
};
class robShop_ButtonC: RscButton
{
idc = 1603;
text = "Starten";
x = 0.561875 * safezoneW + safezoneX;
y = 0.478 * safezoneH + safezoneY;
w = 0.0464063 * safezoneW;
h = 0.033 * safezoneH;
colorText[] = {255,165,0,1};
tooltip ="Raub Starten";
};
};
};
Alles anzeigen
und hier einmal meine defines.hpp
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUTBUTTON 16
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_LISTNBOX 102
#define CT_CHECKBOX 77
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0C
#define ST_TYPE 0xF0
#define ST_SINGLE 0x00
#define ST_MULTI 0x10
#define ST_TITLE_BAR 0x20
#define ST_PICTURE 0x30
#define ST_FRAME 0x40
#define ST_BACKGROUND 0x50
#define ST_GROUP_BOX 0x60
#define ST_GROUP_BOX2 0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE 0x90
#define ST_WITH_RECT 0xA0
#define ST_LINE 0xB0
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200
#define ST_KEEP_ASPECT_RATIO 0x800
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// progress bar
#define ST_VERTICAL 0x01
#define ST_HORIZONTAL 0
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
// Tree styles
#define TR_SHOWROOT 1
#define TR_AUTOCOLLAPSE 2
// MessageBox styles
#define MB_BUTTON_OK 1
#define MB_BUTTON_CANCEL 2
#define MB_BUTTON_USER 4
#define color_red {1,0,0,1}
#define color_choice {1,0.647,0,1}
class RscText
{
access = 0;
type = 0;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
text = "";
fixedWidth = 0;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0;
shadow = 2;
font = "puristaMedium";
sizeEx = 0.03921;
};
class RscButton
{
access = 0;
type = 1;
text = "";
colorText[] = {1,1,1,1};
colorDisabled[] = {0.277,0.414,0.559,1};
colorBackground[] = {0.277,0.414,0.559,1};
colorBackgroundDisabled[] = {0.277,0.414,0.559,1};
colorBackgroundActive[] = {0.277,0.414,0.559,1};
colorFocused[] = {0.371,0.555,0.746,1};
colorShadow[] = {0.023529,0,0.0313725,1};
colorBorder[] = {0.023529,0,0.0313725,1};
soundEnter[] = {"",0.09,1};
soundPush[] = {"",0,0};
soundClick[] = {"",0.07,1};
soundEscape[] = {"",0.09,1};
style = 2;
x = 0;
y = 0;
w = 0.095589;
h = 0.039216;
shadow = 2;
font = "puristaMedium";
sizeEx = 0.03921;
offsetX = 0.003;
offsetY = 0.003;
offsetPressedX = 0.002;
offsetPressedY = 0.002;
borderSize = 0;
};
Alles anzeigen
Der Dialog sieht folgendermaßen ingame aus ( ja ich weiss noch ein wenig spartanisch, aber es geht ja erstmal um das Kerngerüst, verschönern kann man ja danach) :
Wie man sieht funktioiniert ja sowas wie das Tooltip etc. einwandfrei (ja das Tooltip ist auf den Textfeldern und nicht auf den Buttons). Auch die buttons machen keinen Ärger mit Farbe und Text. Daher meine Frage wo mein Fehler liegt, dass der Text mir nicht angezeigt wird.
Falls es bereits einen Beitrag auf NN dazu gab, dann tut es mir leid, aber ich habe ihn nicht gefunden(trotz SuFu)
Lg
XFireFighter