SRY aber hier noch eine sache dir wir gemacht haben hatte ich vergessen
ok versuch mal in der fn_waponShopbuySell.sqf damit zu ersetztn
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Code
#include "..\..\script_macros.hpp"
/*
File: fn_weaponShopBuySell.sqf
Author: Bryan "Tonic" Boardwine
Description:
Master handling of the weapon shop for buying / selling an item.
*/
disableSerialization;
private["_price","_item","_itemInfo","_bad"];
if((lbCurSel 38403) == -1) exitWith {hint localize "STR_Shop_Weapon_NoSelect"};
_price = lbValue[38403,(lbCurSel 38403)]; if(isNil "_price") then {_price = 0;};
_item = lbData[38403,(lbCurSel 38403)];
_itemInfo = [_item] call life_fnc_fetchCfgDetails;
_bad = "";
if((_itemInfo select 6) != "CfgVehicles") then {
if((_itemInfo select 4) in [4096,131072]) then {
if(!(player canAdd _item) && (uiNamespace getVariable["Weapon_Shop_Filter",0]) != 1) exitWith {_bad = (localize "STR_NOTF_NoRoom")};
};
};
if(_bad != "") exitWith {hint _bad};
if((uiNamespace getVariable["Weapon_Shop_Filter",0]) == 1) then {
ADD(CASH,_price);
[_item,false] call life_fnc_handleItem;
hint parseText format[localize "STR_Shop_Weapon_Sold",_itemInfo select 1,[_price] call life_fnc_numberText];
[nil,(uiNamespace getVariable["Weapon_Shop_Filter",0])] call life_fnc_weaponShopFilter; //Update the menu.
} else {
private["_hideout"];
_hideout = (nearestObjects[getPosATL player,["Land_u_Barracks_V2_F","Land_i_Barracks_V2_F"],25]) select 0;
if(!isNil "_hideout" && {!isNil {grpPlayer getVariable "gang_bank"}} && {(grpPlayer getVariable "gang_bank") >= _price}) then {
_action = [
format[(localize "STR_Shop_Virt_Gang_FundsMSG")+ "<br/><br/>" +(localize "STR_Shop_Virt_Gang_Funds")+ " <t color='#8cff9b'>$%1</t><br/>" +(localize "STR_Shop_Virt_YourFunds")+ " <t color='#8cff9b'>$%2</t>",
[(grpPlayer getVariable "gang_bank")] call life_fnc_numberText,
[CASH] call life_fnc_numberText
],
localize "STR_Shop_Virt_YourorGang",
localize "STR_Shop_Virt_UI_GangFunds",
localize "STR_Shop_Virt_UI_YourCash"
] call BIS_fnc_guiMessage;
if(_action) then {
hint parseText format[localize "STR_Shop_Weapon_BoughtGang",_itemInfo select 1,[_price] call life_fnc_numberText];
_funds = grpPlayer getVariable "gang_bank";
_funds = _funds - _price;
grpPlayer setVariable["gang_bank",_funds,true];
[_item,true,false,false,true] spawn life_fnc_handleItem;
[1,grpPlayer] remoteExecCall ["TON_fnc_updateGang",RSERV];
} else {
if(_price > CASH) exitWith {hint localize "STR_NOTF_NotEnoughMoney"};
hint parseText format[localize "STR_Shop_Weapon_BoughtItem",_itemInfo select 1,[_price] call life_fnc_numberText];
SUB(CASH,_price);
[_item,true,false,false,true] spawn life_fnc_handleItem;
};
} else {
if(_price > CASH) exitWith {hint localize "STR_NOTF_NotEnoughMoney"};
hint parseText format[localize "STR_Shop_Weapon_BoughtItem",_itemInfo select 1,[_price] call life_fnc_numberText];
CASH = CASH - _price;
[_item,true,false,false,true] spawn life_fnc_handleItem;
};
};
[] call life_fnc_saveGear;
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