Error bei Map-Mod
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- Mapping & Modding
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Kloptex -
25. November 2017 um 18:52 -
Geschlossen -
Erledigt
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Schick mal die Config am besten.
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Hier ist sie:
Spoiler anzeigen
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 6.04
//'now' is Mon Nov 20 20:22:23 2017 : 'file' last modified on Mon Dec 20 10:58:09 2010
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//ndefs=8
enum {
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
destructno = 0,
destructman = 5,
destructbuilding = 1
};
//Class structures_e : HouseA\A_Office01\config.bin{
class CfgPatches
{
class CAStructures_E_HouseA_A_Office01
{
units[] = {};
weapons[] = {};
requiredVersion = 1.0;
requiredAddons[] = {"CAStructures_E_HouseA"};
};
};
class CfgVehicles
{
class House;
class House_EP1: House
{
class DestructionEffects;
};
class Ruins_EP1;
class Land_A_Office01_EP1: House_EP1
{
scope = 1;
armor = 500;
model = "\ca\Structures_E\HouseA\A_Office01\A_Office01_ep1.p3d";
ladders[] = {{"start1","end1"},{"start2","end2"},{"start3","end3"}};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\Structures_E\HouseA\A_Office01\A_Office01_ruins_ep1.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class HitPoints
{
class Hit1
{
armor = 1;
material = -1;
name = "dam 1";
visual = "damT1";
passThrough = 0;
convexComponent = "dam 1";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
};
class Damage
{
tex[] = {};
mat[] = {};
};
};
class Land_A_Office01_ruins_ep1: Ruins_EP1
{
scope = 1;
vehicleClass = "Ruins";
model = "\ca\Structures_E\HouseA\A_Office01\A_Office01_ruins_ep1";
};
};
//};
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Hat wirklich keiner ne Ahnung?
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Hast du mal probiert das besagte Object a_office01 zu entfernen und neu zu packen?
Grüße
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Probier die mal:
Code
Alles anzeigen//////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 5.97 //'now' is Fri Jan 13 18:02:35 2017 : 'file' last modified on Mon Dec 20 10:58:09 2010 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //ndefs=8 enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, destructno = 0, destructman = 5, destructbuilding = 1 }; //Class structures_e : HouseA\A_Office01\config.bin{ class CfgPatches { class CAStructures_E_HouseA_A_Office01 { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CAStructures_E_HouseA"}; }; }; class CfgVehicles { class House; class House_EP1: House { class DestructionEffects; }; class Ruins_EP1; class Land_A_Office01_EP1: House_EP1 { scope = 1; armor = 500; model = "\ca\Structures_E\HouseA\A_Office01\A_Office01_ep1.p3d"; ladders[] = {{"start1","end1"},{"start2","end2"},{"start3","end3"}}; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\Structures_E\HouseA\A_Office01\A_Office01_ruins_ep1.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; class HitPoints { class Hit1 { armor = 1; material = -1; name = "dam 1"; visual = "damT1"; passThrough = 0; convexComponent = "dam 1"; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2: Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; }; }; }; class Damage { tex[] = {}; mat[] = {}; }; }; class Land_A_Office01_ruins_ep1: Ruins_EP1 { scope = 1; vehicleClass = "Ruins"; model = "\ca\Structures_E\HouseA\A_Office01\A_Office01_ruins_ep1"; }; }; //};
Sollte eigentlich mit der funktionieren
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Kommt immernoch der gleiche Error :c AmaZiinG
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Schade dass hier keiner helfen kann :c
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damit ausprobieren dann sollte es klappen:
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Vielen danke für die Hilfe.
Problem Gelöst Thred kann geschlossen werden.
#Closed