Ich habe police skins eingefügt in der fn_playerSkins-sqf aber er findet die texturen nicht kann mann mir helfen.
Code
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "textures\police\StatePlolice_Rekrut.png";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["textures\Skins\cop_uniform_rank",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
if (FETCH_CONST(life_coplevel) >= 2) then {
_skinName = ["textures\police\StatePlolice_Officer",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (FETCH_CONST(life_coplevel) >= 3) then {
_skinName = ["textures\police\StatePlolice_Corporal",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (FETCH_CONST(life_coplevel) >= 4) then {
_skinName = ["textures\police\StatePlolice_Sergeant",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (FETCH_CONST(life_coplevel) >= 5) then {
_skinName = ["textures\police\StatePlolice_Master_Sergeant",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (FETCH_CONST(life_coplevel) >= 6) then {
_skinName = ["textures\police\StatePlolice_Lieutnant",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (FETCH_CONST(life_coplevel) >= 7) then {
_skinName = ["textures\police\StatePlolice_Detective",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (FETCH_CONST(life_coplevel) >= 8) then {
_skinName = ["textures\police\StatePlolice_Captain",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (FETCH_CONST(life_coplevel) >= 9) then {
_skinName = ["textures\police\StatePlolice_Commander",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (FETCH_CONST(life_coplevel) >= 10) then {
_skinName = ["textures\police\StatePlolice_DeputyChief",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if (FETCH_CONST(life_coplevel) >= 11) then {
_skinName = ["textures\police\StatePlolice_ChiefofPolice",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
case independent: {
if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
_skinName = "textures\Skins\medic_rank1.paa";
if ((FETCH_CONST(life_mediclevel)) >= 1) then {
_skinName = ["textures\Skins\medic_rank",(FETCH_CONST(life_mediclevel)),".paa"] joinString "";
};
player setObjectTextureGlobal [0, _skinName];
};
Alles anzeigen
Die skins die ich verwende sind die :
GHOST