Ich habe eine Map gemact und vermute irgendetwas ist in der config.cpp falsch, da sie mir im Editor-Mapauswahl nicht angezeigt wird.
Config:
C
#define _ARMA_
class CfgPatches
{
class Map
{
units[] = {"lifemap"};
weapons[] = {};
requiredVersion = 1.0;
version = "1";
fileName = "Map.pbo";
author = "skyracer2012";
};
};
class CfgWorlds
{
class CAWorld;
class Stratis: CAWorld
{
class Grid;
class DefaultClutter;
};
class lifemap: Stratis
{
cutscenes[] = {};
description = "Life";
worldName = "Map\lifemap.wrp";
startTime = "11:00";
startDate = "05/03/2001";
startWeather = 0.2;
startFog = 0.0;
forecastWeather = 0.6;
forecastFog = 0.0;
centerPosition[] = {2560,2560,500};
seagullPos[] = {2560,2560,500};
longitude = 65;
latitude = -34;
elevationOffset = 2000;
envTexture = "A3\Data_f\env_land_ca.tga";
minTreesInForestSquare = 2;
minRocksInRockSquare = 2;
newRoadsShape = "\Map\data\roads\roads.shp";
ilsPosition[] = {1024,1024};
ilsDirection[] = {0.5075,0.08,-0.8616};
ilsTaxiIn[] = {};
ilsTaxiOff[] = {};
drawTaxiway = 0;
class SecondaryAirports {};
class Sea
{
seaTexture = "a3\data_f\seatexture_co.paa";
seaMaterial = "#water";
shoreMaterial = "#shore";
shoreFoamMaterial = "#shorefoam";
shoreWetMaterial = "#shorewet";
WaterMapScale = 20;
WaterGrid = 50;
MaxTide = 0;
MaxWave = 0;
SeaWaveXScale = "2.0/50";
SeaWaveZScale = "1.0/50";
SeaWaveHScale = 2.0;
SeaWaveXDuration = 5000;
SeaWaveZDuration = 10000;
};
class OutsideTerrain
{
enableTerrainSynth = 0;
class Layers
{
class Layer0
{
nopx = "Map\data\gdt_grass_green_nopx.paa";
texture = "Map\data\gdt_grass_green_co.paa";
};
};
};
class Grid: Grid
{
offsetX = 0;
offsetY = 5120;
class Zoom1
{
zoomMax = 0.15;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};
class Zoom2
{
zoomMax = 0.85;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};
class Zoom3
{
zoomMax = 1e+030.0;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
#include "cfgClutter.hpp"
class Names
{
#include "lifemap.hpp"
};
};
};
class CfgWorldList
{
class lifemap{};
};
class CfgMissions
{
class Cutscenes
{
};
};
#include "cfgSurfaces.hpp"
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