Profil ist im Startparameter festgelegt mit -profile=config
Profil selber ist im Ordner a3altis/config/Users/config/config.Arma3Profile
Difficulty ist auf "Custom" gesetzt
class Missions
{
class AltisLife
{
template="Altis_Life.Altis";
difficulty="Custom";
};
};
Trotzdem verschwinden die Hexagons nach ca. 100 Metern.
Hier ist das Profil:
version=1;
blood=1;
volumeCD=5;
volumeFX=5;
volumeSpeech=5;
singleVoice=0;
gamma=1;
brightness=1;
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
// Simulation
reducedDamage = 0; // Reduced damage
// Situational awareness
groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 1; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 0; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
// Personal awareness
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 1; // Stamina bar
weaponCrosshair = 1; // Weapon crosshair
visionAid = 0; // Vision aid
// View
thirdPersonView = 1; // 3rd person view
cameraShake = 0; // Camera shake
// Multiplayer
scoreTable = 0; // Score table
deathMessages = 1; // Killed by
vonID = 1; // VON ID
// Misc
mapContent = 0; // Extended map content
autoReport = 1; // Automatic reporting
multipleSaves = 1; // Multiple saves
};
//aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom).
//When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel.
aiLevelPreset=3;
};
class CustomAILevel
{
skillAI=0.85;
precisionAI=0.5;
};
};