Beiträge von DucMaster
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Habs gestern nicht mehr geschafft
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Moin,
also beim setzen des Krankenhauses kommt schon mal ein Fehler
Code
Alles anzeigen19:12:27 Error in expression <{ if (_forEachIndex isEqualTo 0) then { atm_hospital_2 setPos (_var modelToWorld> 19:12:27 Error position: <atm_hospital_2 setPos (_var modelToWorld> 19:12:27 Error Undefined variable in expression: atm_hospital_2 19:12:27 File life_server\init.sqf, line 98 19:12:27 Error in expression <odelToWorld [5.9624,11.8799,-8.28493]); hospital_assis_2 setPos (_hs modelToWorl> 19:12:27 Error position: <hospital_assis_2 setPos (_hs modelToWorl> 19:12:27 Error Undefined variable in expression: hospital_assis_2 19:12:27 File life_server\init.sqf, line 108
Wir brauchen auch mal den Clientlog, da der Ausweis ja auf dem Client ausgeführt wird
hab irgendwie keine zurzeit also vom heutigen Tag
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Hi Leute leider hab ich mein Ausweis Script immer noch nicht gefixt und wollte euch um Hilfe bitten. Da ich schon mal ein solches Thema offen hatte, das leider als erledigt markiert und geschlossen wurde, muss ich ein neues öffnen.
Hier sind die ganzen Dateien:
fn_Lizenzzeigen.sqf
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if(isServer)exitWith{};
private["_msg"];
_msg = _this select 1;
hintSilent parseText _msg;
fn_Lizenzzeigen.sqf
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//Author: PierreAmyf
if(isServer)exitWith{};
private["_ziel", "_rang", "_marke", "_org", "_message"];
if(vehicle player != player )exitWith{};
_ziel = cursorTarget;
if(isNull _ziel) then {_ziel = player;};
if(!(_ziel isKindOf "Man")) then {_ziel = player;};
if(!(alive _ziel)) then {_ziel = player;};
switch(playerSide)do{
case west:{
switch (call life_coplevel) do{
case 1: { _rang = "PoliceRank1"; };
case 2: { _rang = "PoliceRank2"; };
case 3: { _rang = "PoliceRank3"; };
case 4: { _rang = "PoliceRank4"; };
case 5: { _rang = "PoliceRank5"; };
case 6: { _rang = "FederalPoliceRank1"; };
case 7: { _rang = "FederalPoliceRank2"; };
case 8: { _rang = "FederalPoliceRank3"; };
case 9: { _rang = "FederalPoliceRank4"; };
case 10: { _rang = "FederalPoliceRank5"; };
case 11: { _rang = "FBIPoliceRank1"; };
case 12: { _rang = "FBIPoliceRank2"; };
case 13: { _rang = "FBIPoliceRank3"; };
case 14: { _rang = "FBIPoliceRank4"; };
case 15: { _rang = "FBIPoliceRank5"; };
default { _rank = "Error";};
};
_marke = "marke_cop";
_org = "Police Tanoa";
};
case independent:{
switch (call life_mediclevel) do{
case 1: { _rang = "MedicRank1"; };
case 2: { _rang = "MedicRank2"; };
case 3: { _rang = "MedicRank3"; };
case 4: { _rang = "MedicRank4"; };
case 5: { _rang = "MedicRank5"; };
default { _rank = "Error";};
};
_marke = "marke_ziv";
_org = "Republik Tanoa";
};
case civilian:{
if(playerSide == civilian)then{
_rang = "Zivilist";
_marke = "marke_ziv";
_org = "Republik Tanoa";
};
};
_message = format["<img size='10' color='#FFFFFF' image='icons\%1.paa'/><br/><br/><t size='2.5'>%2</t><br/><t size='1.8'>%3</t><br/><t size='1'>%4</t>",_marke, name player, _rang, _org];
[player, _message] remoteExec ["life_fnc_Lizenzsehen",_ziel];
functions.hpp
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class Socket_Reciever {
tag = "SOCK";
class SQL_Socket {
file = "core\session";
class dataQuery {};
class insertPlayerInfo {};
class requestReceived {};
class syncData {};
class updatePartial {};
class updateRequest {};
};
};
class Life_Client_Core {
tag = "life";
class Master_Directory {
file = "core";
class initCiv {};
class initCop {};
class initMedic {};
class setupActions {};
class setupEVH {};
class survival {};
class welcomeNotification {};
};
class Actions {
file = "core\actions";
class arrestAction {};
class buyLicense {};
class captureHideout {};
class catchFish {};
class dpFinish {};
class dropFishingNet {};
class escortAction {};
class gather {};
class getDPMission {};
class gutAnimal {};
class healHospital {};
class impoundAction {};
class mine {};
class newsBroadcast {};
class packupSpikes {};
class pickupItem {};
class pickupMoney {};
class postBail {};
class processAction {};
class pulloutAction {};
class putInCar {};
class removeContainer {};
class repairTruck {};
class restrainAction {};
class robAction {};
class searchAction {};
class searchVehAction {};
class seizePlayerAction {};
class serviceChopper {};
class stopEscorting {};
class storeVehicle {};
class surrender {};
class ticketAction {};
class unrestrain {};
class barriers {};
class robShops {}; //Rob Gas Station & Shops Script
class lockCellAction {};
class lockCellAction2 {};
};
class Ausweis {
file = "scripts\ausweis";
class Lizenzsehen {};
class Lizenzzeigen {};
};
class Admin {
file = "core\admin";
class adminCompensate {};
class adminDebugCon {};
class adminFreeze {};
class admingetID {};
class adminGodMode {};
class adminid {};
class admininfo {};
class adminMarkers {};
class adminMenu {};
class adminQuery {};
class adminSpectate {};
class adminTeleport {};
class adminTpHere {};
};
class Civilian {
file = "core\civilian";
class civLoadout {};
class civMarkers {};
class demoChargeTimer {};
class freezePlayer {};
class jail {};
class jailMe {};
class knockedOut {};
class knockoutAction {};
class removeLicenses {};
class robPerson {};
class robReceive {};
class tazed {};
};
class Config {
file = "core\config";
class houseConfig {};
class itemWeight {};
class vehicleAnimate {};
class vehicleWeightCfg {};
};
class Cop {
file = "core\cop";
class bountyReceive {};
class containerInvSearch {};
class copInteractionMenu {};
class copLights {};
class copLoadout {};
class copMarkers {};
class copSearch {};
class copSiren {};
class doorAnimate {};
class fedCamDisplay {};
class licenseCheck {};
class licensesRead {};
class questionDealer {};
class radar {};
class repairDoor {};
class restrain {};
class searchClient {};
class seizeClient {};
class sirenLights {};
class spikeStripEffect {};
class ticketGive {};
class ticketPaid {};
class ticketPay {};
class ticketPrompt {};
class vehInvSearch {};
class wantedGrab {};
};
class Dialog_Controls {
file = "dialog\function";
class bankDeposit {};
class bankTransfer {};
class bankWithdraw {};
class displayHandler {};
class gangDeposit {};
class gangWithdraw {};
class garageLBChange {};
class impoundMenu {};
class progressBar {};
class safeFix {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class sellGarage {};
class setMapPosition {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class unimpound {};
class vehicleGarage {};
class wireTransfer {};
};
class Functions {
file = "core\functions";
class AAN {};
class accType {};
class actionKeyHandler {};
class animSync {};
class calWeightDiff {};
class clearVehicleAmmo {};
class dropItems {};
class escInterupt {};
class fetchCfgDetails {};
class fetchDeadGear {};
class fetchVehInfo {};
class isDamaged {};
class giveDiff {};
class handleDamage {};
class handleInv {};
class handleItem {};
class hideObj {};
class hudSetup {};
class hudUpdate {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class keyHandler {};
class loadDeadGear {};
class loadGear {};
class nearATM {};
class nearestDoor {};
class nearUnits {};
class numberText {};
class onFired {};
class onTakeItem {};
class playerSkins {};
class playerTags {};
class postNewsBroadcast {};
class pullOutVeh {};
class pushObject {};
class receiveItem {};
class receiveMoney {};
class revealObjects {};
class saveGear {};
class searchPosEmpty {};
class simDisable {};
class stripDownPlayer {};
class tazeSound {};
class teleport {};
class whereAmI {};
};
class Gangs {
file = "core\gangs";
class createGang {};
class gangCreated {};
class gangDisband {};
class gangDisbanded {};
class gangInvite {};
class gangInvitePlayer {};
class gangKick {};
class gangLeave {};
class gangMenu {};
class gangNewLeader {};
class gangUpgrade {};
class initGang {};
};
class Housing {
file = "core\housing";
class buyHouse {};
class buyHouseGarage {};
class containerMenu {};
class copBreakDoor {};
class copHouseOwner {};
class garageRefund {};
class getBuildingPositions {};
class houseMenu {};
class initHouses {};
class lightHouse {};
class lightHouseAction {};
class lockHouse {};
class lockupHouse {};
class placeContainer {};
class PlayerInBuilding {};
class raidHouse {};
class sellHouse {};
class sellHouseGarage {};
};
class Items {
file = "core\items";
class blastingCharge {};
class boltcutter {};
class defuseKit {};
class flashbang {};
class jerrycanRefuel {};
class jerryRefuel {};
class lockpick {};
class placestorage {};
class spikeStrip {};
class storageBox {};
};
class Medical_System {
file = "core\medical";
class deathScreen {};
class medicLights {};
class medicLoadout {};
class medicMarkers {};
class medicRequest {};
class medicSiren {};
class medicSirenLights {};
class onPlayerKilled {};
class onPlayerRespawn {};
class requestMedic {};
class respawned {};
class revived {};
class revivePlayer {};
};
class Network {
file = "core\functions\network";
class broadcast {};
class corpse {};
class jumpFnc {};
class say3D {};
class setFuel {};
class soundDevice {};
};
class Player_Menu {
file = "core\pmenu";
class cellphone {};
class giveItem {};
class giveMoney {};
class keyDrop {};
class keyGive {};
class keyMenu {};
class p_openMenu {};
class p_updateMenu {};
class pardon {};
class removeItem {};
class s_onChar {};
class s_onCheckedChange {};
class s_onSliderChange {};
class settingsMenu {};
class updateViewDistance {};
class useItem {};
class wantedAddP {};
class wantedInfo {};
class wantedList {};
class wantedMenu {};
};
class Shops {
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
class clothingFilter {};
class clothingMenu {};
class fuelLBchange {};
class fuelStatOpen {};
class levelCheck {};
class vehicleShop3DPreview {};
class vehicleShopBuy {};
class vehicleShopEnd3DPreview {};
class vehicleShopInit3DPreview {};
class vehicleShopLBChange {};
class vehicleShopMenu {};
class virt_buy {};
class virt_menu {};
class virt_sell {};
class virt_update {};
class weaponShopAccs {};
class weaponShopBuySell {};
class weaponShopFilter {};
class weaponShopMags {};
class weaponShopMenu {};
class weaponShopSelection {};
};
class Vehicle {
file = "core\vehicle";
class addVehicle2Chain {};
class colorVehicle {};
class deviceMine {};
class FuelRefuelcar {};
class fuelStore {};
class fuelSupply {};
class lockVehicle {};
class openInventory {};
class vehiclecolor3DRefresh {};
class vehicleOwners {};
class vehicleWeight {};
class vehInventory {};
class vehStoreItem {};
class vehTakeItem {};
class vInteractionMenu {};
};
};
CfgRemoteExec
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#define F(NAME,TARGET) class NAME { \
allowedTargets = TARGET; \
};
#define ANYONE 0
#define CLIENT 1
#define SERVER 2
#define HC HC_Life
class CfgRemoteExec {
class Functions {
mode = 1;
jip = 0;
/* Client only functions */
F(life_fnc_AAN,CLIENT)
F(life_fnc_addVehicle2Chain,CLIENT)
F(life_fnc_adminID,CLIENT)
F(life_fnc_adminInfo,CLIENT)
F(life_fnc_bountyReceive,CLIENT)
F(life_fnc_copLights,CLIENT)
F(life_fnc_copSearch,CLIENT)
F(life_fnc_copSiren,CLIENT)
F(life_fnc_freezePlayer,CLIENT)
F(life_fnc_gangCreated,CLIENT)
F(life_fnc_gangDisbanded,CLIENT)
F(life_fnc_gangInvite,CLIENT)
F(life_fnc_garageRefund,CLIENT)
F(life_fnc_giveDiff,CLIENT)
F(life_fnc_hideObj,CLIENT)
F(life_fnc_impoundMenu,CLIENT)
F(life_fnc_jail,CLIENT)
F(life_fnc_jailMe,CLIENT)
F(life_fnc_knockedOut,CLIENT)
F(life_fnc_licenseCheck,CLIENT)
F(life_fnc_licensesRead,CLIENT)
F(life_fnc_lightHouse,CLIENT)
F(life_fnc_mediclights,CLIENT)
F(life_fnc_medicRequest,CLIENT)
F(life_fnc_medicSiren,CLIENT)
F(life_fnc_moveIn,CLIENT)
F(life_fnc_pickupItem,CLIENT)
F(life_fnc_pickupMoney,CLIENT)
F(life_fnc_receiveItem,CLIENT)
F(life_fnc_receiveMoney,CLIENT)
F(life_fnc_removeLicenses,CLIENT)
F(life_fnc_restrain,CLIENT)
F(life_fnc_revived,CLIENT)
F(life_fnc_robPerson,CLIENT)
F(life_fnc_robReceive,CLIENT)
F(life_fnc_searchClient,CLIENT)
F(life_fnc_seizeClient,CLIENT)
F(life_fnc_soundDevice,CLIENT)
F(life_fnc_spikeStripEffect,CLIENT)
F(life_fnc_tazeSound,CLIENT)
F(life_fnc_ticketPaid,CLIENT)
F(life_fnc_ticketPrompt,CLIENT)
F(life_fnc_vehicleAnimate,CLIENT)
F(life_fnc_wantedList,CLIENT)
F(life_fnc_wireTransfer,CLIENT)
F(SOCK_fnc_dataQuery,CLIENT)
F(SOCK_fnc_insertPlayerInfo,CLIENT)
F(SOCK_fnc_requestReceived,CLIENT)
F(SOCK_fnc_updateRequest,CLIENT)
F(TON_fnc_clientGangKick,CLIENT)
F(TON_fnc_clientGangLeader,CLIENT)
F(TON_fnc_clientGangLeft,CLIENT)
F(TON_fnc_clientGetKey,CLIENT)
F(TON_fnc_clientMessage,CLIENT)
F(TON_fnc_player_query,CLIENT)
F(life_fnc_lizenzzeigen,CLIENT)
F(life_fnc_lizenzsehen,CLIENT)
/* Server only functions */
F(BIS_fnc_execVM,SERVER)
F(DB_fnc_insertRequest,SERVER)
F(DB_fnc_queryRequest,SERVER)
F(DB_fnc_updatePartial,SERVER)
F(DB_fnc_updateRequest,SERVER)
F(life_fnc_jailSys,SERVER)
F(life_fnc_wantedAdd,SERVER)
F(life_fnc_wantedBounty,SERVER)
F(life_fnc_wantedCrimes,SERVER)
F(life_fnc_wantedFetch,SERVER)
F(life_fnc_wantedProfUpdate,SERVER)
F(life_fnc_wantedRemove,SERVER)
F(SPY_fnc_cookieJar,SERVER)
F(SPY_fnc_observe,SERVER)
F(TON_fnc_addContainer,SERVER)
F(TON_fnc_addHouse,SERVER)
F(TON_fnc_chopShopSell,SERVER)
F(TON_fnc_cleanupRequest,SERVER)
F(TON_fnc_deleteDBContainer,SERVER)
F(TON_fnc_getID,SERVER)
F(TON_fnc_getVehicles,SERVER)
F(TON_fnc_insertGang,SERVER)
F(TON_fnc_keyManagement,SERVER)
F(TON_fnc_manageSC,SERVER)
F(TON_fnc_pickupAction,SERVER)
F(TON_fnc_removeGang,SERVER)
F(TON_fnc_sellHouse,SERVER)
F(TON_fnc_sellHouseContainer,SERVER)
F(TON_fnc_setObjVar,SERVER)
F(TON_fnc_spawnVehicle,SERVER)
F(TON_fnc_spikeStrip,SERVER)
F(TON_fnc_updateGang,SERVER)
F(TON_fnc_updateHouseContainers,SERVER)
F(TON_fnc_updateHouseTrunk,SERVER)
F(TON_fnc_vehicleCreate,SERVER)
F(TON_fnc_vehicleDelete,SERVER)
F(TON_fnc_vehicleStore,SERVER)
F(TON_fnc_vehicleUpdate,SERVER)
F(TON_fnc_handleBlastingCharge,SERVER)
F(TON_fnc_houseGarage,SERVER)
/* HeadlessClient only functions */
F(HC_fnc_addContainer,HC)
F(HC_fnc_addHouse,HC)
F(HC_fnc_chopShopSell,HC)
F(HC_fnc_deleteDBContainer,HC)
F(HC_fnc_getVehicles,HC)
F(HC_fnc_houseGarage,HC)
F(HC_fnc_insertGang,HC)
F(HC_fnc_insertRequest,HC)
F(HC_fnc_insertVehicle,HC)
F(HC_fnc_jailSys,HC)
F(HC_fnc_keyManagement,HC)
F(HC_fnc_queryRequest,HC)
F(HC_fnc_removeGang,HC)
F(HC_fnc_sellHouse,HC)
F(HC_fnc_sellHouseContainer,HC)
F(HC_fnc_spawnVehicle,HC)
F(HC_fnc_spikeStrip,HC)
F(HC_fnc_updateGang,HC)
F(HC_fnc_updateHouseContainers,HC)
F(HC_fnc_updateHouseTrunk,HC)
F(HC_fnc_updatePartial,HC)
F(HC_fnc_updateRequest,HC)
F(HC_fnc_vehicleCreate,HC)
F(HC_fnc_vehicleDelete,HC)
F(HC_fnc_vehicleStore,HC)
F(HC_fnc_vehicleUpdate,HC)
F(HC_fnc_wantedAdd,HC)
F(HC_fnc_wantedBounty,HC)
F(HC_fnc_wantedCrimes,HC)
F(HC_fnc_wantedFetch,HC)
F(HC_fnc_wantedProfUpdate,HC)
F(HC_fnc_wantedRemove,HC)
/* Functions for everyone */
F(BIS_fnc_effectKilledAirDestruction,ANYONE)
F(BIS_fnc_effectKilledSecondaries,ANYONE)
F(life_fnc_animSync,ANYONE)
F(life_fnc_broadcast,ANYONE)
F(life_fnc_colorVehicle,ANYONE)
F(life_fnc_corpse,ANYONE)
F(life_fnc_demoChargeTimer,ANYONE)
F(life_fnc_flashbang,ANYONE)
F(life_fnc_jumpFnc,ANYONE)
F(life_fnc_lockVehicle,ANYONE)
F(life_fnc_pulloutVeh,ANYONE)
F(life_fnc_say3D,ANYONE)
F(life_fnc_setFuel,ANYONE)
F(life_fnc_simDisable,ANYONE)
F(SPY_fnc_notifyAdmins,ANYONE)
};
class Commands {
mode = 1;
jip = 0;
F(addHandgunItem,ANYONE)
F(addMagazine,ANYONE)
F(addPrimaryWeaponItem,ANYONE)
F(addWeapon,ANYONE)
F(setFuel,ANYONE)
};
};
fn_setupActions
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/*
File: fn_setupActions.sqf
Author:
Description:
Master addAction file handler for all client-based actions.
*/
switch (playerSide) do {
case civilian: {
//Drop fishing net
life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'
(surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']];
//Rob person
life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
!isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']];
//Ausweis
life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
};
case west: {
//Ausweis
life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
//Warner's barriers
life_actions = life_actions + [player addAction ["Barriere",life_fnc_barriers]];
};
case independent: {
//Ausweis
life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
};
};
Wenn eine Datei fehlt dann bitte bescheid sagen
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Es geht doch darum jemandem zu helfen und nicht das es ein anderer machen soll. Ich kann dir nicht helfen, da ich mich nicht auskenne
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Selber Modden
für selber modden hab ich keine Zeit
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zu dem cl3 wo kann man das denn downloaden weil ich habe das nicht gefunden
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Hallo Leute,
ich hab mal ne Frage an euch und zwar kennt jemand von euch ein gutes Polizei HQ. Ich kenne zwar sowas wie das aus Custom Buildings oder das von Red, aber ich wollte mal fragen ob jemand noch ein größeres kennt.
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danke die gehen ohne fehlermeldung
Funktionieren die nicht ? also hat der mod ein fehler
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class cop_basic {
name = "Altis Cop Shop";
side = "cop";
conditions = "";
items[] = {
{ "Binocular", "", 150, 75, "" },
{ "ItemGPS", "", 100, 50, "" },
{ "ACE_elasticBandage", "", 10, 75, "" },
{ "pmc_earpiece", "", 50, 1000, "" },
{ "ACE_Flashlight_XL50", "", 50, 1000, "" },
{ "DDOPP_1Rnd_X26", "", 50, 1000, "" },
{ "DDOPP_X26", "", 50, 1000, "" },
so habe ich es bei mir
darunter ist noch was oder nicht mehr, also in der class
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Hi,
ging mir auch so, habe aber einen gefunden.
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hi ich habe alles so gemacht wie beschrieben und auch die taser im shop aber ich kann diese nicht kaufen bekomme zwar die meldung das ich diese kaufe hab aber die waffe nicht im inv
hat jemand ne idee was das sein könnte?
schick mir bitte mal deine datei oder den abschnitt wie du es eingetragen hast
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Ok Autopsie17 gerne,
ich hab nur vorher ein Backup gemacht wo der Server noch ging und jetzt wird er wieder nicht angezeigt. Ich fixe das bis morgen und dann schicke ich dir die logs
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Das mit dem Unterstrich funktioniert leider auch nicht. Hat sonst noch jemand ne Lösung
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nur im startparameter oder der mod auch ?
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ok es ging ja davor aber das mit den mods werde ich probieren
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-mod="@life_server;@extDB3;@Bushhood Tanoa;" -serverMod="@Bushhood Tanoa;"
Du hast die Mod 2x als Parameter -> bei serverMod rausnehmen und das Leerzeichen mal entfernen, kann ggf Probleme machen
Code15:43:51 CallExtension 'extDB2' could not be found 15:43:51 "extDB2: Error with Database Connection"
Und da wäre noch ein Fehler. extDB3 nutzen aber in der life_server extDB3 verankert haben -> böse
Und am besten rufst du mal beim Nitrado Support an, die sind da sicher am Aussagekräftigsten, wenn deren Server nicht angezeigt werden
nein mein server wird ja angezeigt nur nach der rollen verteilen wenn man eig den spawn auswählen kann hat man blackscreen
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