Hay,
Sonst schau mal in der fn_equipGear.sqf nach ob du da was eingetragen hast.
/*
fn_equipGear.sqf
Author: Keine Ahnung.. Bohemia Wiki+SQF?
*/
private["_path","_unit","_type"];
_unit = [_this,0] call BIS_fnc_param;
_type = [_this,1,"",[""]] call BIS_fnc_param;
//COP KLEIDUNG
if(playerSide == west) then {
switch(_type) do {
case "U_Rangemaster" : {
_path = "textures\Polizei\Uniform\rekrut.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_SpecopsUniform_sgg" : {
_path = "textures\Polizei\Uniform\polizei.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam_vest" : {
_path = "textures\Polizei\Uniform\polizei_hoch.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam_worn" : {
_path = "textures\Polizei\Uniform\sek.jpg";
_unit setObjectTextureGlobal [0,_path];
};
};
if((backpack player) == "B_Bergen_blk") then {
_path = "textures\Polizei\Uniform\polizeibag.jpg";
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
};
if(playerSide == civilian) then {
switch(_type) do {
case "U_I_CombatUniform" : {
_path = "textures\Civ\Uniform\mafiaboss_kleidung.paa";
_unit setObjectTextureGlobal [0,_path];
};
case "U_C_Poloshirt_blue" : {
_path = "textures\Civ\Uniform\tshirt.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_C_Poloshirt_burgundy" : {
_path = "textures\Civ\Uniform\tshirt.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_C_Poloshirt_stripped" : {
_path = "textures\Civ\Uniform\tshirt.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_C_Poloshirt_tricolour" : {
_path = "textures\Civ\Uniform\tshirt.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_C_Poloshirt_salmon" : {
_path = "textures\Civ\Uniform\tshirt.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_C_Poloshirt_redwhite" : {
_path = "textures\Civ\Uniform\tshirt.jpg";
_unit setObjectTextureGlobal [0,_path];
};
};
};
//MEDIC KLEIDUNG
if(playerSide == independent) then {
switch(_type) do {
case "U_Rangemaster" : {
_path = "textures\TRD\Uniform\Uniform.paa";
_unit setObjectTextureGlobal [0,_path];
};
};
if((backpack player) == "B_TacticalPack_blk") then {
_path = "textures\TRD\Uniform\bp_medic.paa";
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
};