Alles anzeigenHallo Community,
ich benutze die Altis Life 5.0 Mission und habe mich einmal sowohl an Shinji sowohl als auch an denen orientiert die ebenfalls nicht farmen können. Bei mir ist es nicht mehr möglich sowohl mit Spitzhacke als auch ohne zu farmen. Es passiert leider einfach nichts. Ich habe sowohl die fn_gather.sqf als auch die fn_mine.sqf so bearbeitet das es funktionieren sollte. Habe auch mehrmals beide Dateien auf Fehler überprüft. Wäre nett wenn sich das mal jemand anschauen könnte.
fn_gather.sqf
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#include "..\..\script_macros.hpp"
/*
File: fn_gather.sqf
Author: Devilfloh
Description:
Main functionality for gathering.
*/
private ["_maxGather","_resource","_amount","_maxGather","_requiredItem"];
if (life_action_inUse) exitWith {};
if !(isNull objectParent player) exitWith {};
if (player getVariable "restrained") exitWith {hint localize "STR_NOTF_isrestrained";};
if (player getVariable "playerSurrender") exitWith {hint localize "STR_NOTF_surrender";};
life_action_inUse = true;
_zone = "";
_requiredItem = "";
_exit = false;
_resourceCfg = missionConfigFile >> "CfgGather" >> "Resources";
for "_i" from 0 to count(_resourceCfg)-1 do {
_curConfig = _resourceCfg select _i;
_resource = configName _curConfig;
_maxGather = getNumber(_curConfig >> "amount");
_zoneSize = getNumber(_curConfig >> "zoneSize");
_resourceZones = getArray(_curConfig >> "zones");
_requiredItem = getText(_curConfig >> "item");
{
if ((player distance (getMarkerPos _x)) < _zoneSize) exitWith {_zone = _x;};
} forEach _resourceZones;
if (_zone != "") exitWith {};
};
if (_zone isEqualTo "") exitWith {life_action_inUse = false;};
if (_requiredItem != "") then {
_valItem = missionNamespace getVariable "life_inv_" + _requiredItem;
if (_valItem < 1) exitWith {
switch (_requiredItem) do {
//Messages here
};
life_action_inUse = false;
_exit = true;
};
};
if (_exit) exitWith {life_action_inUse = false;};
while {true} do {
_amount = round(random(_maxGather)) + 1;
_diff = [_resource,_amount,life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
if (_diff isEqualTo 0) exitWith {
hint localize "STR_NOTF_InvFull";
life_action_inUse = false;
};
switch (_requiredItem) do {
case "pickaxe": {[player,"mining",35,1] remoteExecCall ["life_fnc_say3D",RCLIENT]};
default {[player,"harvest",35,1] remoteExecCall ["life_fnc_say3D",RCLIENT]};
};
for "_i" from 0 to 4 do {
player playMoveNow "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
sleep 0.5;
};
if ([true,_resource,_diff] call life_fnc_handleInv) then {
_itemName = M_CONFIG(getText,"VirtualItems",_resource,"displayName");
titleText[format [localize "STR_NOTF_Gather_Success",(localize _itemName),_diff],"PLAIN"];
};
sleep 1;
life_action_inUse = false;
};
fn_mine.sqf
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#include "..\..\script_macros.hpp"
/*
File: fn_mine.sqf
Author: Devilfloh
Editor: Dardo
Description:
Same as fn_gather,but it allows use of probabilities for mining.
*/
private ["_maxGather", "_resource", "_amount", "_requiredItem", "_mined"];
if (life_action_inUse) exitWith {};
if !(isNull objectParent player) exitWith {};
if (player getVariable "restrained") exitWith {
hint localize "STR_NOTF_isrestrained";
};
_exit = false;
if (player getVariable "playerSurrender") exitWith {
hint localize "STR_NOTF_surrender";
};
life_action_inUse = true;
_zone = "";
_requiredItem = "";
_resourceCfg = missionConfigFile >> "CfgGather" >> "Minerals";
_percent = (floor random 100) + 1; //Make sure it's not 0
for "_i" from 0 to count(_resourceCfg)-1 do {
_curConfig = _resourceCfg select _i;
_resources = getArray(_curConfig >> "mined");
_maxGather = getNumber(_curConfig >> "amount");
_zoneSize = getNumber(_curConfig >> "zoneSize");
_resourceZones = getArray(_curConfig >> "zones");
_requiredItem = getText(_curConfig >> "item");
_mined = "";
if (_resources isEqualTo []) exitWith {}; //Smart guy :O
for "_i" from 0 to count (_resources) do {
if (count _resources isEqualTo 1) exitWith {
if (!((_resources select 0) isEqualType [])) then {
_mined = _resources select 0;
} else {
_mined = (_resources select 0) select 0;
};
};
_resource = (_resources select _i) select 0;
_prob = (_resources select _i) select 1;
_probdiff = (_resources select _i) select 2;
if ((_percent >= _prob) && (_percent <= _probdiff)) exitWith {
_mined = _resource;
};
};
{
if ((player distance(getMarkerPos _x)) < _zoneSize) exitWith {
_zone = _x;
};
} forEach _resourceZones;
if (_zone != "") exitWith {};
};
if (_zone isEqualTo "") exitWith {
life_action_inUse = false;
};
if (_requiredItem != "") then {
_valItem = missionNamespace getVariable "life_inv_" + _requiredItem;
if (_valItem < 1) exitWith {
switch (_requiredItem) do {
case "pickaxe": {
titleText[(localize "STR_NOTF_Pickaxe"), "PLAIN"];
};
};
life_action_inUse = false;
_exit = true;
};
};
if (_exit) exitWith {
life_action_inUse = false;
};
while {true} do {
_amount = round(random(_maxGather)) + 1;
_diff = [_mined, _amount, life_carryWeight, life_maxWeight] call life_fnc_calWeightDiff;
if (_diff isEqualTo 0) exitWith {
hint localize "STR_NOTF_InvFull";
life_action_inUse = false;
};
[player,"mining",35,1] remoteExecCall ["life_fnc_say3D",RCLIENT];
for "_i" from 0 to 4 do {
player playMoveNow "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
waitUntil {
animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
};
sleep 0.5;
};
if (([true, _mined, _diff] call life_fnc_handleInv)) then {
_itemName = M_CONFIG(getText, "VirtualItems", _mined, "displayName");
titleText[format [localize "STR_NOTF_Mine_Success", (localize _itemName), _diff], "PLAIN"];
};
sleep 2.5;
life_action_inUse = false;
};
Update: Problem wurde gefixt.
Kannst du vielleicht die gefixte hochladen?