Beiträge von DREAMS
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Warum kann man dann die Datein auf Github runterladen ?
Kannst du mir sonstige Skriptpacks für Lakeside empfehlen?Grüße
Timm -
Sry mein Fehler.
Dennoch kommt wieder eine komische Meldung. Die angegebenen Dateien habe ich aber trotzdem installiert und der Server wird immer noch als Offline angezeigt.Code15:35:18 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.A3L_PoliceHQ, A3L_Bank, A3L_EMTMain_Bottom, A3L_EMTMain, E76_BuildingsShops, a3_bush, a3l_prison_gates, A3L_Court, a3l_store, A3L_MoneyPile, a3l_savepoint, lakesidevalley, A3L_HospitalBed, test_character_f, mbg_buildings_3
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Dann kommt das:
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Alles anzeigen15:25:30 Loading movesType CfgGesturesMale 15:25:30 MovesType CfgGesturesMale load time 54 ms 15:25:30 Loading movesType CfgMovesMaleSdr 15:25:36 MovesType CfgMovesMaleSdr load time 5710 ms 15:25:36 BattlEye Server: Initialized (v1.214) 15:25:36 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. /home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index /home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index /home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3277) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0 Setting breakpad minidump AppID = 107410 15:25:36 Game Port: 27015, Steam Query Port: 27016 15:25:36 Initializing Steam server - Game Port: 27015, Steam Query Port: 27016 Arma 3 Console version1.66.139494 : port 27015 15:25:36 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] 15:25:36 Can't find a mission collection / mission with template name: 'ArmA3Life.LakesideValles', skipping to next mission. 15:25:36 Can't find a mission collection / mission with template name: 'ArmA3Life.LakesideValles', skipping to next mission.
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Code: server.cfg
Alles anzeigen// // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "BLac-Life"; // The name of the server that shall be displayed in the public server list password = "xyz"; // Password for joining, eg connecting to the server passwordAdmin = "xyz"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "xyzxyz"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63 //reportingIP = "arma3" //not used at all logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.blac-arma.tk", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+) // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions {ArmA3Life.LakesideValley}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available
Code: basic.cfg
Alles anzeigen// These options are created by default language="Deutsch"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning Maxbandwidth= 1073741824; Minbandwidth= 107374182; MaxMsgSend = 128; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect.
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Hallo liebe Community,
gestern wollte ich meinen neuen Server einrichten, auf dem später ArmA 3 Life laufen soll (Lakeside Valley). Ich habe mir davor ein paar Videos angeschaut und so dann auch versucht.
Nur leider spuckt der Server nur dass aus:Code15:00:40 SteamAPI initialization failed. Steam features wont's be accessible! 15:00:40 Cannot register unknown string STR_USRACT_ACTIVESENSORSTOGGLE 15:00:40 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SENSORS 15:00:40 Cannot register unknown string STR_CLIENT_IS_HOST 15:00:40 Cannot register unknown string STR_CLIENT_IS_DS_ADMIN 15:00:40 Error context LakesideValley}; 15:00:40 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! File cfg/server.cfg, line 69: '/Missions.ArmA3Life': '.' encountered instead of '=' 15:00:40 Extensions:
Ich habe aber alles richtig eingetragen und ich weiß einfach nicht woran es liegt.
Falls ihr mehr infos braucht antwortet einfach.Ich hoffe ihr könnt mir helfen!
Grüße
Timm