Ich habe einen Jet eingefügt und den halt ohne Munition.
Bei mir schaut es wie folgt aus:
Code
if (_veh isEqualTo "O_Plane_CAS_02_F") then {
_vehicle removeMagazinesTurret ["500Rnd_Cannon_30mm_Plane_CAS_02_F",[-1]];
_vehicle removeMagazinesTurret ["2Rnd_Missile_AA_03_F",[-1]];
_vehicle removeMagazinesTurret ["4Rnd_Missile_AGM_01_F",[-1]];
_vehicle removeMagazinesTurret ["2Rnd_Bomb_03_F",[-1]];
_vehicle removeMagazinesTurret ["20Rnd_Rocket_03_HE_F",[-1]];
_vehicle removeMagazinesTurret ["20Rnd_Rocket_03_AP_F",[-1]];
};