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Hallo ich komme nun seit heute nicht mehr auf meinen Server.
Geändert habe ich nix
Gestern ging noch alles.
Hier meine Logs
Freue mich über jede Antwort.
Mfg StitZle
Edit// Hab es gefunden. Nur den Order der nach der Missionsdatei benannt ist gab es nicht.
Jemand noch eine Idee an der es liegen könnte ?
//Bin grade am Handy poste gleich noch mal die Datei und die Logs
Aber dann passe ich doch nur die Dateien auf meinem Rechner an oder ?
Weil andere Leute werden auch gekickt ?
Hallo,
ich werde wegen einigen dingen von BattlEye von meinem Server gekickt.
Heute wollt ich mich mal dran machen und die BattlEye Filter neu Einstellen.
Ich habe mir das Tut von @nox angeschaut.
Jedoch bin ich irgendwie zu dumm dafür.
Das fängt alleine schon mal da an das ich nicht mal weiß wo ich diese Filter Dateien finde.
Auch suchen hat irgendwie nicht so wirklich geholfen
Wäre super wenn Ihr mir ein bisschen helfen könnten.
mfg Stitzle
Doch habe ich
Selbst wenn nicht dann wäre mein Spawn Menü ja nicht leer sonder der Spwanpunkt Name würde dastehen und man könnte einfach nur nicht spawnen
Ok, ich habe alles so wie in dem Tutorial gemacht aber ich bekomme immer noch keine Spwanauswahl das Fenster ist einfach leer
Echt da habe ich nicht mal etwas geändert ?
class life_spawn_selection
{
idd = 38500;
movingEnable = 0;
enableSimulation = 1;
class controlsBackground
{
class life_RscTitleBackground : Life_RscText
{
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
idc = -1;
x = 0.1; y = 0.2;
w = 0.8; h = (1 / 25);
};
class MainBackground : Life_RscText
{
colorBackground[] = {0,0,0,0.7};
idc = -1;
x = 0.1; y = 0.2 + (11 / 250);
w = 0.8; h = 0.6 - (22 / 250);
};
class Title : Life_RscTitle
{
colorBackground[] = {0,0,0,0};
idc = -1;
text = "$STR_Spawn_Title";
x = 0.1; y = 0.2;
w = 0.8; h = (1 / 25);
};
class SpawnPointTitle : Title
{
idc = 38501;
style = 1;
text = "";
};
class MapView : Life_RscMapControl
{
idc = 38502;
x = 0.328; y = 0.26;
w = 0.56;
h = 0.56 - (22 / 250);
maxSatelliteAlpha = 0.75;//0.75;
alphaFadeStartScale = 1.15;//0.15;
alphaFadeEndScale = 1.29;//0.29;
};
};
class controls
{
class SpawnPointList: Life_RscListNBox
{
idc = 38510;
text = "";
sizeEx = 0.041;
coloumns[] = {0,0,0.9};
drawSideArrows = 0;
idcLeft = -1;
idcRight = -1;
rowHeight = 0.050;
x = 0.105; y = 0.26;
w = (8.8 / 40);
h = (10 / 25);
onLBSelChanged = "_this call life_fnc_spawnPointSelected;";
};
class spawnButton : Life_RscButtonMenu
{
idc = -1;
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
text = "$STR_Spawn_Spawn";
onButtonClick = "[] call life_fnc_spawnConfirm";
x = 0.11; y = 0.69;
w = (8 / 40);
h = (1 / 25);
};
};
};
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Vielleicht erkennst du da was
danke
ich hoffe das, das dass richtige ist:
Tut mir leid für die dumme frage nur wo finde ich den Client log ?
Weil im Moment läuft das ganze auf einem Nitrado Server, weil ich bis jetzt nur alleine auf dem Server bin und deshalb noch kein Root kaufen möchte
ähm, wo genau ist der ?
14:16:42 InitSound ...
14:16:42 InitSound - complete
14:16:42 PhysX3 SDK Init started ...
14:16:42 PhysX3 SDK Init ended.
14:16:46 Attempt to override final function - rscminimap_script
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14:16:47 Attempt to override final function - rscdisplayhostsettings_script
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14:16:52 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
14:16:52 Steam AppId from steam_appid.txt: 107410
14:16:53 Connected to Steam servers
14:21:08 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
14:21:09 Extensions:
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Bitte, ich kann da zwar keinen Fehler erkennen aber du vielleicht
/*
File: fn_spawnPointCfg.sqf
Author: Bryan "Tonic" Boardwine
Description:
Master configuration for available spawn points depending on the units side.
Return:
[Spawn Marker,Spawn Name,Image Path]
*/
private["_side","_return"];
_side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
//Spawn Marker, Spawn Name, PathToImage
switch (_side) do
{
case west:
{
_return = [
["cop_spawn_1","Geargetown HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
["cop_spawn_3","La Rochelle HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
];
};
case civilian:
{
_return = [
["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_30","Lijinhave","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
];
if(count life_houses > 0) then {
{
_pos = call compile format["%1",_x select 0];
_house = nearestBuilding _pos;
_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
} foreach life_houses;
};
if(license_civ_rebel && playerSide == civilian) then {
_return = _return + [
["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
];
};
case independent: {
_return = [
["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
];
};
};
_return;
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Ok, das habe ich geändert allerdings bekomme ich die Auswahl nicht.
/*
File: fn_spawnPointCfg.sqf
Author: Bryan "Tonic" Boardwine
Description:
Master configuration for available spawn points depending on the units side.
Return:
[Spawn Marker,Spawn Name,Image Path]
*/
private["_side","_return"];
_side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
//Spawn Marker, Spawn Name, PathToImage
switch (_side) do
{
case west:
{
_return = [
["cop_spawn_1","Geargetown HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
["cop_spawn_3","La Rochelle HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
];
};
case civilian:
{
_return = [
["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_30","Lijinhave","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
];
if(count life_houses > 0) then {
{
_pos = call compile format["%1",_x select 0];
_house = nearestBuilding _pos;
_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
} foreach life_houses;
};
};
if(license_civ_rebel && playerSide == civilian) then {
_return = _return + [
["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
];
};
case independent: {
_return = [
["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
];
};
};
_return;
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Ich habe das eingefügt nur jetzt kann ich gar nicht mehr spawnen
/*
File: fn_spawnPointCfg.sqf
Author: Bryan "Tonic" Boardwine
Description:
Master configuration for available spawn points depending on the units side.
Return:
[Spawn Marker,Spawn Name,Image Path]
*/
private["_side","_return"];
_side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
//Spawn Marker, Spawn Name, PathToImage
switch (_side) do
{
case west:
{
_return = [
["cop_spawn_1","Geargetown HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
["cop_spawn_3","La Rochelle HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
];
};
case civilian:
{
_return = [
["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_30","Lijinhave","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
];
if(count life_houses > 0) then {
{
_pos = call compile format["%1",_x select 0];
_house = nearestBuilding _pos;
_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
} foreach life_houses;
};
};
if(license_civ_rebel && playerSide == civilian) then {
_return = _return + [
["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
];
};
case independent: {
_return = [
["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
];
};
};
_return;
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