Beiträge von Patrick Snippe
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Hey,
ich habe versucht mein Terrain Builder zu starten, leider kommt aber eine Fehlermeldung. Hätte da jemand eine Lösung für mich?
Beste Grüße
Patrick
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Hallo liebe Native Community,
ich habe da mal eine Frage. Wie der Titel vielleicht schon verrät, wollte ich gerne wissen wie man im Spawnmenü denn Punkt Letzter Position hinzufügt.
Danke schonmal im voraus
Beste Grüße
Patrick
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Hat sich erledigt habe den Fehler gefunden
Code
Alles anzeigen/* * Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment * Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY * */ class Clothing { class bruce { title = "STR_Shops_C_Bruce"; conditions = ""; side = "civ"; class Catogary { class bruce_Unfirorms { displaname = "Uniform"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_uniforms, 0, "" }, { "U_C_Poloshirt_blue", "", 500, "" }, { "U_C_Poloshirt_burgundy", "", 500, "" }, { "U_C_Poloshirt_salmon", "", 500, "" }, { "U_C_Poloshirt_redwhite", "", 500, "" }, { "U_C_Poloshirt_stripped", "", 500, "" }, { "U_C_Poloshirt_tricolour", "", 500, "" }, { "U_C_Man_casual_5_F", "", 600, "" }, { "U_C_Man_casual_4_F", "", 600, "" }, { "U_C_Man_casual_6_F", "", 600, "" }, { "U_C_Uniform_Scientist_02_formal_F", "", 600, "" }, { "U_C_Man_casual_2_F", "", 700, "" }, { "U_C_Man_casual_3_F", "", 700, "" }, { "U_C_Man_casual_1_F", "", 700, "" }, { "U_OrestesBody", "", 1000, "" }, { "U_C_Uniform_Farmer_01_F", "", 1000, "" }, { "U_C_Mechanic_01_F", "", 1000, "" }, { "U_C_IDAP_Man_cargo_F", "", 2500, "" }, { "U_C_IDAP_Man_Jeans_F", "", 2500, "" }, { "U_C_IDAP_Man_casual_F", "", 2500, "" }, { "U_C_IDAP_Man_shorts_F", "", 2500, "" }, { "U_C_IDAP_Man_Tee_F", "", 2500, "" }, { "U_C_IDAP_Man_TeeShorts_F", "", 2500, "" } }; }; class bruce_Headgear { displaname = "Kopfbedeckung"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_headgear, 0, "" }, { "H_Bandanna_blu", "", 150, "" }, { "H_Bandanna_sand", "", 150, "" }, { "H_Bandanna_gry", "", 150, "" }, { "H_Bandanna_surfer_grn", "", 150, "" }, { "H_Bandanna_surfer_blk", "", 150, "" }, { "H_Bandanna_camo", "", 150, "" }, { "H_Booniehat_mgrn", "", 250, "" }, { "H_Booniehat_khk", "", 250, "" }, { "H_Booniehat_oli", "", 250, "" }, { "H_Booniehat_tan", "", 250, "" }, { "H_Hat_grey", "", 300, "" }, { "H_Hat_brown", "", 300, "" }, { "H_Hat_tan", "", 300, "" }, { "H_Hat_checker", "", 300, "" }, { "H_Hat_camo", "", 300, "" }, { "H_StrawHat", "", 350, "" }, { "H_StrawHat_dark", "", 350, "" }, { "H_Hat_Safari_olive_F", "", 400, "" }, { "H_Hat_Safari_sand_F", "", 400, "" }, { "H_Cap_Orange_IDAP_F", "", 500, "" }, { "H_Cap_Black_IDAP_F", "", 500, "" }, { "H_Cap_White_IDAP_F", "", 500, "" }, { "H_Cap_grn_BI", "", 500, "" }, { "H_Cap_blu", "", 500, "" }, { "H_Cap_red", "", 500, "" }, { "H_Cap_grn", "", 500, "" }, { "H_Cap_tan", "", 500, "" }, { "H_Cap_oli", "", 500, "" }, { "H_Cap_blk", "", 500, "" }, { "H_Cap_press", "", 500, "" }, { "H_Cap_blk_CMMG", "", 500, "" }, { "H_Cap_surfer", "", 500, "" }, { "H_Construction_basic_yellow_F", "", 750, "" }, { "H_Construction_headset_yellow_F", "", 750, "" }, { "H_Construction_earprot_yellow_F", "", 750, "" } }; }; class bruce_Glasses { displaname = "Brillen"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_goggles, 0, "" }, { "G_Lady_Blue", "", 150, "" }, { "G_Aviator", "", 250, "" }, { "G_Spectacles", "", 250, "" }, { "G_Spectacles_Tinted", "", 250, "" }, { "G_Squares", "", 255, "" }, { "G_EyeProtectors_F", "", 255, "" }, { "G_Shades_Blue", "", 300, "" }, { "G_Shades_Green", "", 300, "" }, { "G_Shades_Red", "", 300, "" }, { "G_Shades_Black", "", 300, "" } }; }; class bruce_Vestes { displaname = "Westen"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_vests, 0, "" }, { "V_Pocketed_coyote_F", "", 5000, "" }, { "V_Pocketed_olive_F", "", 5000, "" }, { "V_Pocketed_black_F", "", 5000, "" }, { "V_Safety_yellow_F", "", 1500, "" } }; }; class bruce_Backpakink { displaname = "Rucksack"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_backpacks, 0, "" }, { "B_OutdoorPack_blk", "", 500, "" }, { "B_AssaultPack_khk", "", 2000, "" }, { "B_AssaultPack_dgtl", "", 2000, "" }, { "B_AssaultPack_rgr", "", 2000, "" }, { "B_AssaultPack_sgg", "", 2000, "" }, { "B_AssaultPack_blk", "", 2000, "" }, { "B_AssaultPack_cbr", "", 2000, "" }, { "B_AssaultPack_mcamo", "", 2000, "" }, { "B_AssaultPack_tna_f", "", 2000, "" }, //Apex DLC { "B_TacticalPack_oli", "", 2500, "" }, { "B_Kitbag_mcamo", "", 3500, "" }, { "B_Kitbag_sgg", "", 3500, "" }, { "B_Kitbag_cbr", "", 3500, "" }, { "B_FieldPack_blk", "", 5000, "" }, { "B_FieldPack_ocamo", "", 5000, "" }, { "B_FieldPack_oucamo", "", 5000, "" }, { "B_FieldPack_ghex_f", "", 5000, "" }, //Apex DLC { "B_Bergen_sgg", "", 6500, "" }, { "B_Bergen_mcamo", "", 6500, "" }, { "B_Bergen_rgr", "", 6500, "" }, { "B_Bergen_blk", "", 6500, "" }, { "B_Carryall_ocamo", "", 7500, "" }, { "B_Carryall_oucamo", "", 7500, "" }, { "B_Carryall_mcamo", "", 7500, "" }, { "B_Carryall_oli", "", 7500, "" }, { "B_Carryall_khk", "", 7500, "" }, { "B_Carryall_cbr", "", 7500, "" }, { "B_Carryall_ghex_f", "", 7500, "" }, //Apex DLC { "B_Bergen_dgtl_f", "", 9500, "" }, //Apex DLC { "B_Bergen_tna_f", "", 9500, "" } //Apex DLC }; }; }; }; class cop { title = "STR_Shops_C_Police"; conditions = ""; side = "cop"; class Catogary { class cop_Unfirorms { displaname = "Uniform"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_uniforms, 0, "" }, { "U_B_CombatUniform_mcam_tshirt", "", 350, "call life_coplevel >= 1" }, { "U_B_CombatUniform_mcam_worn", "", 500, "call life_coplevel >= 2" }, { "U_B_survival_uniform", "", 1200, "call life_coplevel >= 1" } }; }; class cop_Headgear { displaname = "Kopfbedeckung"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_headgear, 0, "" }, { "H_Cap_police", "", 25, "" }, { "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" }, { "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" }, { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" }, { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" }, { "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC { "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC { "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" } }; }; class cop_Glasses { displaname = "Brillen"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_goggles, 0, "" }, { "G_Squares", "", 10, "" }, { "G_Shades_Blue", "", 20, "" }, { "G_Sport_Blackred", "", 20, "" }, { "G_Sport_Checkered", "", 20, "" }, { "G_Sport_Blackyellow", "", 20, "" }, { "G_Sport_BlackWhite", "", 20, "" }, { "G_Shades_Black", "", 25, "" }, { "G_Lowprofile", "", 30, "" }, { "G_Combat", "", 55, "" }, { "G_Aviator", "", 100, "" }, { "G_Lady_Mirror", "", 150, "" }, { "G_Lady_Dark", "", 150, "" }, { "G_Lady_Blue", "", 150, "" } }; }; class cop_Vestes { displaname = "Westen"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_vests, 0, "" }, { "V_Rangemaster_belt", "", 800, "" }, { "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" }, { "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC { "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" } }; }; class cop_Backpacks { displaname = "Rucksack"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_backpacks, 0, "" }, { "B_FieldPack_cbr", "", 500, "" }, { "B_AssaultPack_cbr", "", 700, "" }, { "B_Kitbag_cbr", "", 800, "" }, { "B_Bergen_sgg", "", 2500, "" }, { "B_Carryall_cbr", "", 3500, "" } }; }; }; }; };
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Moin Moin,
ich habe mal eine Frage habe das System mal eingefügt bei den Zivilisten läuft das auch super jetzt hatte ich versucht denn Polizei Kleidungsshop auch mit reinzunehmen leider ist dann das Problem, dass man nicht mehr auf den Kleidungsshop der Polizei zugreifen kann.
Vielleicht hat ja jemand eine Idee
Code
Alles anzeigen/* * Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment * Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY * */ class Clothing { class bruce { title = "STR_Shops_C_Bruce"; conditions = ""; side = "civ"; class Catogary { class bruce_Unfirorms { displaname = "Uniform"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_uniforms, 0, "" }, { "U_C_Poloshirt_blue", "", 500, "" }, { "U_C_Poloshirt_burgundy", "", 500, "" }, { "U_C_Poloshirt_salmon", "", 500, "" }, { "U_C_Poloshirt_redwhite", "", 500, "" }, { "U_C_Poloshirt_stripped", "", 500, "" }, { "U_C_Poloshirt_tricolour", "", 500, "" }, { "U_C_Man_casual_5_F", "", 600, "" }, { "U_C_Man_casual_4_F", "", 600, "" }, { "U_C_Man_casual_6_F", "", 600, "" }, { "U_C_Uniform_Scientist_02_formal_F", "", 600, "" }, { "U_C_Man_casual_2_F", "", 700, "" }, { "U_C_Man_casual_3_F", "", 700, "" }, { "U_C_Man_casual_1_F", "", 700, "" }, { "U_OrestesBody", "", 1000, "" }, { "U_C_Uniform_Farmer_01_F", "", 1000, "" }, { "U_C_Mechanic_01_F", "", 1000, "" }, { "U_C_IDAP_Man_cargo_F", "", 2500, "" }, { "U_C_IDAP_Man_Jeans_F", "", 2500, "" }, { "U_C_IDAP_Man_casual_F", "", 2500, "" }, { "U_C_IDAP_Man_shorts_F", "", 2500, "" }, { "U_C_IDAP_Man_Tee_F", "", 2500, "" }, { "U_C_IDAP_Man_TeeShorts_F", "", 2500, "" } }; }; class bruce_Headgear { displaname = "Kopfbedeckung"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_headgear, 0, "" }, { "H_Bandanna_blu", "", 150, "" }, { "H_Bandanna_sand", "", 150, "" }, { "H_Bandanna_gry", "", 150, "" }, { "H_Bandanna_surfer_grn", "", 150, "" }, { "H_Bandanna_surfer_blk", "", 150, "" }, { "H_Bandanna_camo", "", 150, "" }, { "H_Booniehat_mgrn", "", 250, "" }, { "H_Booniehat_khk", "", 250, "" }, { "H_Booniehat_oli", "", 250, "" }, { "H_Booniehat_tan", "", 250, "" }, { "H_Hat_grey", "", 300, "" }, { "H_Hat_brown", "", 300, "" }, { "H_Hat_tan", "", 300, "" }, { "H_Hat_checker", "", 300, "" }, { "H_Hat_camo", "", 300, "" }, { "H_StrawHat", "", 350, "" }, { "H_StrawHat_dark", "", 350, "" }, { "H_Hat_Safari_olive_F", "", 400, "" }, { "H_Hat_Safari_sand_F", "", 400, "" }, { "H_Cap_Orange_IDAP_F", "", 500, "" }, { "H_Cap_Black_IDAP_F", "", 500, "" }, { "H_Cap_White_IDAP_F", "", 500, "" }, { "H_Cap_grn_BI", "", 500, "" }, { "H_Cap_blu", "", 500, "" }, { "H_Cap_red", "", 500, "" }, { "H_Cap_grn", "", 500, "" }, { "H_Cap_tan", "", 500, "" }, { "H_Cap_oli", "", 500, "" }, { "H_Cap_blk", "", 500, "" }, { "H_Cap_press", "", 500, "" }, { "H_Cap_blk_CMMG", "", 500, "" }, { "H_Cap_surfer", "", 500, "" }, { "H_Construction_basic_yellow_F", "", 750, "" }, { "H_Construction_headset_yellow_F", "", 750, "" }, { "H_Construction_earprot_yellow_F", "", 750, "" } }; }; class bruce_Glasses { displaname = "Brillen"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_goggles, 0, "" }, { "G_Lady_Blue", "", 150, "" }, { "G_Aviator", "", 250, "" }, { "G_Spectacles", "", 250, "" }, { "G_Spectacles_Tinted", "", 250, "" }, { "G_Squares", "", 255, "" }, { "G_EyeProtectors_F", "", 255, "" }, { "G_Shades_Blue", "", 300, "" }, { "G_Shades_Green", "", 300, "" }, { "G_Shades_Red", "", 300, "" }, { "G_Shades_Black", "", 300, "" } }; }; class bruce_Vestes { displaname = "Westen"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_vests, 0, "" }, { "V_Pocketed_coyote_F", "", 5000, "" }, { "V_Pocketed_olive_F", "", 5000, "" }, { "V_Pocketed_black_F", "", 5000, "" }, { "V_Safety_yellow_F", "", 1500, "" } }; }; class bruce_Backpakink { displaname = "Rucksack"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_backpacks, 0, "" }, { "B_OutdoorPack_blk", "", 500, "" }, { "B_AssaultPack_khk", "", 2000, "" }, { "B_AssaultPack_dgtl", "", 2000, "" }, { "B_AssaultPack_rgr", "", 2000, "" }, { "B_AssaultPack_sgg", "", 2000, "" }, { "B_AssaultPack_blk", "", 2000, "" }, { "B_AssaultPack_cbr", "", 2000, "" }, { "B_AssaultPack_mcamo", "", 2000, "" }, { "B_AssaultPack_tna_f", "", 2000, "" }, //Apex DLC { "B_TacticalPack_oli", "", 2500, "" }, { "B_Kitbag_mcamo", "", 3500, "" }, { "B_Kitbag_sgg", "", 3500, "" }, { "B_Kitbag_cbr", "", 3500, "" }, { "B_FieldPack_blk", "", 5000, "" }, { "B_FieldPack_ocamo", "", 5000, "" }, { "B_FieldPack_oucamo", "", 5000, "" }, { "B_FieldPack_ghex_f", "", 5000, "" }, //Apex DLC { "B_Bergen_sgg", "", 6500, "" }, { "B_Bergen_mcamo", "", 6500, "" }, { "B_Bergen_rgr", "", 6500, "" }, { "B_Bergen_blk", "", 6500, "" }, { "B_Carryall_ocamo", "", 7500, "" }, { "B_Carryall_oucamo", "", 7500, "" }, { "B_Carryall_mcamo", "", 7500, "" }, { "B_Carryall_oli", "", 7500, "" }, { "B_Carryall_khk", "", 7500, "" }, { "B_Carryall_cbr", "", 7500, "" }, { "B_Carryall_ghex_f", "", 7500, "" }, //Apex DLC { "B_Bergen_dgtl_f", "", 9500, "" }, //Apex DLC { "B_Bergen_tna_f", "", 9500, "" } //Apex DLC }; }; }; class cop { title = "STR_Shops_C_Police"; conditions = ""; side = "cop"; class Catogary { class cop_Unfirorms { displaname = "Uniform"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_uniforms, 0, "" }, { "U_B_CombatUniform_mcam_tshirt", "", 350, "call life_coplevel >= 1" }, { "U_B_CombatUniform_mcam_worn", "", 500, "call life_coplevel >= 2" }, { "U_B_survival_uniform", "", 1200, "call life_coplevel >= 1" } }; }; class cop_Headgear { displaname = "Kopfbedeckung"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_headgear, 0, "" }, { "H_Cap_police", "", 25, "" }, { "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" }, { "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" }, { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" }, { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" }, { "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC { "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC { "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" } }; }; class cop_Glasses { displaname = "Brillen"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_goggles, 0, "" }, { "G_Squares", "", 10, "" }, { "G_Shades_Blue", "", 20, "" }, { "G_Sport_Blackred", "", 20, "" }, { "G_Sport_Checkered", "", 20, "" }, { "G_Sport_Blackyellow", "", 20, "" }, { "G_Sport_BlackWhite", "", 20, "" }, { "G_Shades_Black", "", 25, "" }, { "G_Lowprofile", "", 30, "" }, { "G_Combat", "", 55, "" }, { "G_Aviator", "", 100, "" }, { "G_Lady_Mirror", "", 150, "" }, { "G_Lady_Dark", "", 150, "" }, { "G_Lady_Blue", "", 150, "" } }; }; class cop_Vestes { displaname = "Westen"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_vests, 0, "" }, { "V_Rangemaster_belt", "", 800, "" }, { "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" }, { "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC { "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" } }; }; class cop_Backpacks { displaname = "Rucksack"; conditions = ""; colthing[] = { { "NONE", $STR_C_Remove_backpacks, 0, "" }, { "B_FieldPack_cbr", "", 500, "" }, { "B_AssaultPack_cbr", "", 700, "" }, { "B_Kitbag_cbr", "", 800, "" }, { "B_Bergen_sgg", "", 2500, "" }, { "B_Carryall_cbr", "", 3500, "" } }; }; }; }; }; };
Liebe Grüße
Patrick
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Hallo, ich suche jemanden der mir ein WBB Forum einrichten kann.
Ich würde mich freuen, wenn sich der ein oder andere melden würde.
Liebe Grüße
Patrick
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ok schade trotzdem vielen dank
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habe es aktiviert
Medical System Configurations
revive_cops = false; //true to enable cops the ability to revive everyone or false for only medics/ems.
revive_civ = false; //true to enable civs the ability to revive everyone or false for only medics/ems or medic/ems/cops.
revive_east = false; //true to enable opfor the ability to revive everyone or false for only medics/ems or medic/ems/cops.
revive_fee = 1500; //Revive fee that players have to pay and medics only EMS(independent) are rewarded with this amount.
hospital_heal_fee = 1000; //Fee to heal at a hospital NPC
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Ja er hat denn Notruf getätigt
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es klappt auch nicht mit Verbandskasten
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habe nur denn Defibrillator im z-Inventar gehabt versuche es mal mit Verbandskasten und Defibrillator
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Guten Tag,
ich habe ein kleines Problem nämlich wenn ich eine Person wiederbeleben möchte mit der Windows taste passiert nix es kommt auch keine Fehlermeldung ?
Vielen dank schoneinmal im vorraus