arma3server_x64_2020-09-14_15-30-53.rpt hier einmal Server rpt
und hier die Weapon Config.
Code: config_weapons.hpp
class WeaponShops {
//Armory Shops
class gun {
name = "Billy Joe's Firearms";
side = "civ";
conditions = "license_civ_gun";
items[] = {
{ "hgun_Rook40_F", "", 6500, 3250, "" },
{ "hgun_Pistol_01_F", "", 7000, 3500, "" }, //Apex DLC
{ "hgun_Pistol_heavy_02_F", "", 9850, 4925, "" },
{ "hgun_ACPC2_F", "", 11500, 5750, "" },
{ "SMG_05_F", "", 18000, 9000, "" }, //Apex DLC
{ "hgun_PDW2000_F", "", 20000, 10000, "" }
};
mags[] = {
{ "16Rnd_9x21_Mag", "", 125, 60, "" },
{ "6Rnd_45ACP_Cylinder", "", 150, 75, "" },
{ "9Rnd_45ACP_Mag", "", 200, 100, "" },
{ "30Rnd_9x21_Mag", "", 250, 125, "" },
{ "30Rnd_9x21_Mag_SMG_02", "", 250, 125, "" }, //Apex DLC
{ "10Rnd_9x21_Mag", "", 250, 125, "" } //Apex DLC
};
accs[] = {
{ "acc_flashlight_pistol", "", 1000, 500, "" },//Pistol Flashlight
{ "optic_ACO_grn_smg", "", 2500, 1250, "" }
};
};
class rebel {
name = "Mohammed's Jihadi Shop";
side = "civ";
conditions = "license_civ_rebel";
items[] = {
{ "arifle_TRG20_F", "", 25000, 12500, "" },
{ "arifle_Katiba_F", "", 30000, 15000, "" },
{ "srifle_DMR_01_F", "", 50000, 25000, "" },
{ "arifle_SDAR_F", "", 20000, 10000, "" },
{ "arifle_AK12_F", "", 22000, 11000, "" }, //Apex DLC
{ "arifle_AKS_F", "", 22000, 11000, "" }, //Apex DLC
{ "arifle_AKM_F", "", 22000, 11000, "" }, //Apex DLC
{ "arifle_ARX_blk_F", "", 22000, 11000, "" }, //Apex DLC
{ "arifle_SPAR_01_blk_F", "", 33000, 16500, "" }, //Apex DLC
{ "arifle_CTAR_blk_F", "", 30000, 15000, "" } //Apex DLC
};
mags[] = {
{ "30Rnd_556x45_Stanag", "", 300, 150, "" },
{ "30Rnd_762x39_Mag_F", "", 300, 150, "" }, //Apex DLC
{ "30Rnd_545x39_Mag_F", "", 300, 150, "" }, //Apex DLC
{ "30Rnd_65x39_caseless_green", "", 275, 140, "" },
{ "10Rnd_762x54_Mag", "", 500, 250, "" },
{ "20Rnd_556x45_UW_mag", "", 125, 60, "" },
{ "30Rnd_580x42_Mag_F", "", 125, 60, "" } //Apex DLC
};
accs[] = {
{ "optic_ACO_grn", "", 3500, 1750, "" },
{ "optic_Holosight", "", 3600, 1800, "" },
{ "optic_Hamr", "", 7500, 3750, "" },
{ "acc_flashlight", "", 1000, 500, "" }
};
};
class gang {
name = "Hideout Armament";
side = "civ";
conditions = "";
items[] = {
{ "hgun_Rook40_F", "", 1500, 750, "" },
{ "hgun_Pistol_heavy_02_F", "", 2500, 1250, "" },
{ "hgun_ACPC2_F", "", 4500, 2250, "" },
{ "hgun_PDW2000_F", "", 9500, 4750, "" }
};
mags[] = {
{ "16Rnd_9x21_Mag", "", 125, 60, "" },
{ "6Rnd_45ACP_Cylinder", "", 150, 75, "" },
{ "9Rnd_45ACP_Mag", "", 200, 100, "" },
{ "30Rnd_9x21_Mag", "", 250, 125, "" }
};
accs[] = {
{ "acc_flashlight_pistol", "", 500, 250, "" },//Pistol Flashlight
{ "optic_ACO_grn_smg", "", 950, 475, "" }
};
};
//Basic Shops
class genstore {
name = "Altis General Store";
side = "civ";
conditions = "";
items[] = {
{ "ACE_EarPlugs", "", 150, 75, "" },
{ "ItemGPS", "", 100, 50, "" },
{ "ItemMap", "", 50, 25, "" },
{ "ItemCompass", "", 50, 25, "" },
{ "ItemWatch", "", 50, 25, "" },
{ "FirstAidKit", "", 150, 75, "" },
{ "NVGoggles", "", 2000, 1000, "" },
{ "Chemlight_red", "", 300, 150, "" },
{ "Chemlight_yellow", "", 300, 150, "" },
{ "Chemlight_green", "", 300, 150, "" },
{ "Chemlight_blue", "", 300, 150, "" }
};
mags[] = {};
accs[] = {};
};
class f_station_store {
name = "Altis Fuel Station Store";
side = "";
conditions = "";
items[] = {
{ "Binocular", "", 750, 75, "" },
{ "ItemGPS", "", 500, 50, "" },
{ "ItemMap", "", 250, 25, "" },
{ "ItemCompass", "", 250, 25, "" },
{ "ItemWatch", "", 250, 25, "" },
{ "FirstAidKit", "", 750, 75, "" },
{ "NVGoggles", "", 10000, 1000, "" },
{ "Chemlight_red", "", 1500, 150, "" },
{ "Chemlight_yellow", "", 1500, 150, "" },
{ "Chemlight_green", "", 1500, 150, "" },
{ "Chemlight_blue", "", 1500, 150, "" }
};
mags[] = {};
accs[] = {};
};
//Cop Shops
class cop_shop {
name = "Tanoa Cop Shop";
side = "cop";
conditions = "";
items[] = {
{ "ItemGPS", "", 100, 50, "" },
{ "ACE_CableTie", "", 150, 75, "" },
{ "ACE_EarPlugs", "", 150, 75, "" },
{ "ACE_quikClot", "", 2000, 1000, "" },
{ "ACE_morphine", "", 50, 20, "" },
{ "CSW_M26C", "", 1700, 850, "" },
{ "CSW_FN57_Ballistic_Shield", "", 2000, 1000, "" },
{ "CUP_smg_MP5A5", "", 2000, 1000, "" },
{ "CUP_srifle_M24_wdl", "", 7500, 3750, "" },
{ "CUP_arifle_G36A_wdl", "", 7500, 3750, "" }
};
mags[] = {
{ "CSW_Taser_Probe_Mag", "", 125, 60, "" },
{ "CSW_20Rnd_57x28_L191", "", 125, 60, "" },
{ "CUP_mag_30Rnd_MP5", "", 130, 65, "call life_coplevel >= 1" },
{ "CUP_5Rnd_762x51_M24", "", 130, 65, "call life_coplevel >= 1" }
};
accs[] = {
{ "CSW_FN57_Shield_P", "", 650, 325, "" },
{ "CSW_FN57_silencer3", "", 2750, 1375, "call life_coplevel >= 1" },
{ "CSW_FN57_flashlight_laser_visible", "", 250, 125, "call life_coplevel >= 1" },
{ "CUP_optic_MARS", "", 130, 65, "call life_coplevel >= 1" },
{ "muzzle_snds_L", "", 130, 65, "call life_coplevel >= 1" },
{ "CUP_optic_SB_11_4x20_PM_od", "", 130, 65, "call life_coplevel >= 1" }
};
};
//Medic Shops
class med_shop {
name = "store";
side = "med";
conditions = "";
items[] = {
{ "ItemGPS", "", 100, 50, "" },
{ "ACE_EarPlugs", "", 150, 75, "" },
{ "ACE_quikclot", "", 50, 20, "" },
{ "ACE_tourniquet", "", 50, 20, "" },
{ "ACE_morphine", "", 50, 20, "" },
{ "ACE_adenosine", "", 50, 20, "" },
{ "ACE_atropine", "", 50, 20, "" },
{ "ACE_epinephrine", "", 50, 20, "" },
{ "ACE_bloodIV", "", 50, 20, "" },
{ "ACE_salineIV", "", 50, 20, "" },
{ "ACE_plasmaIV", "", 50, 20, "" },
{ "ACE_bodyBag", "", 50, 20, "" },
{ "ACE_surgicalKit", "", 50, 20, "" },
{ "ACE_splintItem", "", 50, 50, "" }
};
mags[] = {};
accs[] = {};
};
};
Alles anzeigen
habe gerade was ausprobiert. Also als Loadout in der Config angegeben spawnt man mit den Waffen was wohl heißt es muss irgendwie am Weaponshop liegen. Weder bei Rebellen noch Cops bekommt man Waffen