Also das mit den Klammern hat net geklappt aber was sind die Client Log´s?
Beiträge von Richter Fabian
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Das letze was ich geändert habe war die Skin listung bzw. Skin nach Rang
Code: Letzte Änderung
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description: Sets skins for players by their side and uniform. */ private ["_skinName"]; switch (playerSide) do { case civilian: { if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then { if (uniform player isEqualTo "U_C_Poloshirt_blue") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_stripped") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_salmon") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"]; }; if (uniform player isEqualTo "U_C_Commoner1_1") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"]; }; }; }; case west: { if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 16)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\16.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 15)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\15.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 14)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\14.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 13)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\13.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 12)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\12.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 11)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 10)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\10.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 9)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\9.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 8)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\8.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 7)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\7.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 6)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 5)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\5.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 4)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\4.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 3)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\3.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 2)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 16)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\16.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 15)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\15.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 14)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\14.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 13)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\13.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 12)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\12.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 11)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 10)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\10.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 9)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\9.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 8)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\8.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 7)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\7.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 6)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 5)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\5.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 4)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\4.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 3)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\3.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 2)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") && (FETCH_CONST(life_coplevel) == 1) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\cop_ek.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 16)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 15)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 14)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 13)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 12)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 11)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 10)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 9)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 8)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 7)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 6)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 5)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 4)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 3)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 2)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"]; }; if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 1)) then { player setObjectTextureGlobal [0, "textures\cop\kleidung\1.jpg"]; }; if (uniform player isEqualTo "U_B_CTRG_1") then { player setObjectTextureGlobal [0, "textures\cop\kleidung\sek_mtp.jpg"]; }; if (uniform player isEqualTo "U_B_CTRG_3") then { player setObjectTextureGlobal [0, "textures\cop\kleidung\sek_uniform.jpg"]; }; if(backpack player == "B_Carryall_cbr") then { unitBackpack player setObjectTextureGlobal [0, ""]; }; if(backpack player == "B_Bergen_blk") then { unitBackpack player setObjectTextureGlobal [0, ""]; }; }; }; case independent: { if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic\kleidung\medic_uniform.jpg"]; }; if (backpack player == "B_Carryall_cbr") then { unitBackpack player setObjectTextureGlobal [0, ""]; }; }; };
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Guten Tag, bei mir kommt immer ein Black Screen nach den Laden der Mission könnt ihr mir helfen?
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Es gibt in Arma nur einen Strider -.-
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Ja habe ich aber denn Hunter und den Strider kann man immer noch in beiden Shops Kaufen
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Ja aber immer wenn ich dan im normalen Cop Shop bin und mir einen Hunter / Strider kaufen möchte wählt der immer zwischen den beiden
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Ich möchte ja den ein und den Selben Hunter / Strider verwenden ;P nur ein anderer SKIN im SEK Car Shop
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Ich blick eh nimmer durch Für lizenz musste lediglich in den shop die lizenz als kaufbedingung reinpacken.
Ja aber dann kann man keinen normalen Hunter Fahren
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Ich will es ja so das ich eine Lizenz vergebe weil ich nicht bei den Coplevel die Ränge höher stellen will
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Ja seklevel ist in der DB auch im Life
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Ich möchte das ja mit einer Lizenz lösen
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Und wie mache ich das? Ich möchte keine SEK Slots haben.
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Guten, ich würde gerne für das SEK den Hunter bei mir einführen ich habe auch die SEK Lizenz schon gemacht aber ich weiß nicht wie ich denn hunter im Polizei Shop anzeigen lassen soll (nur für das SEK) aber nicht ein anderes fahrzeug benutzen will
könnt ihr mir Helfen?
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Kann das hier zu?
Was?
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Danke
Weißt du rein zufällig den Dateipfad von den Schwarzen hintergrund? -
Ich habe es in meinen Dialog rein und es als background festgelegt
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Ja ich habe es versucht aber habe es immer noch nicht gepeilt wie ich es mache
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Wie sollte der Befehl im Code aussehen?