Guten Tag,
Nimm einfach mal die server.cfg von nox.
Code Alles anzeigen/* ################## Arma 3 Servereinstellungen ################### ### EDIT: Andre Reinhardt (Nox) ### ### WEB: native-network.net ### ### QUELLE: Bohemia Interactive Studios ### ### Die bereits vorhandenen Einstellungen sind lediglich eine ### ### Empfehlung von uns, können jedoch verändert werden ### ################################################################# */ steamPort = 8766; steamQueryPort = 27016; // ███████████████████████████████████████████████████████████████████████ // █████████████████████████ GRUNDEINSTELLUNGEN ██████████████████████████ // ███████████████████████████████████████████████████████████████████████ hostname = "Mein Altis Life Server | www.native-network.net | Rootserver Tutorial von Nox :)"; password = "123"; //Bei keinem Passwort einfach leer lassen... passwordAdmin = "DEIN ADMIN PASSWORT"; admins[] = {"ADMINUSERID1","ADMINUSERID2"}; //Trage hier die SteamIDs der Administratoren ein welche sich mithilfe des Admin-Passwortes anmelden sollen. Wird benötigt seit Arma 3 Version 1.69+ logFile = "arma3server.log"; verifySignatures = 2; // Verhindert dass Spieler welche unbekannte Mods verwenden deinen Server betreten und hält so eine Menge Hacker fern. Standart: 2 equalModRequired = 0; // Prevent players who don't have the exact same mods as the server from joining (best kept at 0) requiredSecureId = 2; // was used to define type of secureID maxPlayers = 64; // Slotzahl deines Servers. Empfohlen: 64 kickDuplicate = 1; // Each player normally has its own unique ID. If set to 1, players with an ID that is identical to another player will be kicked BattlEye = 1; // BattlEye Ein- oder Abschalten. 1 = Eingeschaltet | 0 = Ausgeschaltet (Nicht empfohlen!) motd[] = { "Willkommen auf meinem Server! :)", "Besuch unsere Homepage auf www.deinehomepage.de :)" }; motdInterval = 30; // Time interval (in seconds) between each message // ███████████████████████████████████████████████████████████████████████ // ███████████████████████ MISSIONSEINSTELLUNGEN █████████████████████████ // ███████████████████████████████████████████████████████████████████████ voteMissionPlayers = 1; // Tells the server how many people must connect before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 2; // Percentage (0.00 to 1.00) of players needed to vote for something, for example an admin or a new mission, to become effective. Set to 9999 to prevent people from voting random players as admins. drawingInMap = true; // Enables or disables the ability to place markers and draw lines in map. Default: true (since Arma 3 1.63+). forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM class Missions { class Mission1 { template="Altis_Life.Altis"; difficulty="Regular"; }; }; // ███████████████████████████████████████████████████████████████████████ // █████████████████████ ERWEITERTE EINSTELLUNGEN ████████████████████████ // ███████████████████████████████████████████████████████████████████████ disconnectTimeout = 20; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 1.56+) maxdesync = 150; // Max desync value until server kick the user (since Arma 3 1.56+) maxping = 200; // Max ping value until server kick the user (since Arma 3 1.56+) maxpacketloss = 80; // Max packetloss value until server kick the user (since Arma 3 1.56+) disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 10; // Supports range 1-30; 8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband); higher = better sound quality persistent = 1; // If set to 1, missions will continue to run after all players have disconnected timeStampFormat = "short"; // Set the timestamp format used on each line of the server RPT log file. Possible values are "none" (default), "short", "full". allowedVoteCmds[] = {}; //Deaktiviert ALLE Votefunktion, solange in den Klammern keine Funktionen angegeben sind. allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned data onHackedData = "kick (_this select 0)"; // command to run if a player has data with invalid signatures onDifferentData = ""; // command to run if a player has modified data
MfG - Joshua
Immernoch der Error:
15:42:45 Dedicated host created.
15:42:56 BattlEye Server: Initialized (v1.217)
15:42:56 Autoinit is supported only for persistent missions!