Kann mir jemand dazu helfen?
habe 2 Probleme.
1. Ich kann zwar Cops fesseln wenn sie sich ergeben haben allerdings dann nicht eskortieren
2. Ich kann Spieler in das Fahrzeug setzten aber wenn ich dann auf das Fahrzeug Windows drücke den nicht wieder raus holen da fehlt einfach der Knopf dafür
und kann man es so machen, dass das nicht nur bei ergeben anwendbar ist sondern auch bei Niederschlagen?
Beiträge von johinator1
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Ist zwar schon lange her aber ist es möglich, dass auch nur für Cops und Medics an zu machen? oder wenn nicht wenigstens eine Gebühr mit rein zu machen? Sprich norm preis + x% vom Preis für Kartenzahlung?
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Hallo,
Ich habe jetzt seit ca 2 Stunden probiert ein Ausweis script einzubinden, was auch super geklappt hat.
Nur leider habe ich das Problem, (was ich auch schon vorher hatte) dass bei den Cops alles angezeigt wird über dem Namen Rang, icon und Name aber bei den Medics nur Icon, Name und ANY überm Kopf steht aber ich verstehe nicht warum...
Habe schon einiges versucht leider alles ohne Erfolg und hoffe daher, dass mir jemand helfen kann.
Das ist meine fn_playertags.sqf in der habe ich schon einiges versucht allerdings alles ohne erflog.Code
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerTags.sqf Author: Bryan "Tonic" Boardwine Description: Adds the tags above other players heads when close and have visible range. */ if (!life_settings_tagson) exitWith {}; private["_ui", "_units", "_masks"]; #define iconID 78000 #define scale 0.8 if (visibleMap || {!alive player} || {dialog}) exitWith { 500 cutText["", "PLAIN"]; }; _ui = uiNamespace getVariable["Life_HUD_nameTags", displayNull]; if (isNull _ui) then { 500 cutRsc["Life_HUD_nameTags", "PLAIN"]; _ui = uiNamespace getVariable["Life_HUD_nameTags", displayNull]; }; { life_known_Players pushBackUnique _x; } forEach (units(group player)); _units = nearestObjects[(visiblePosition player),["Land_Pallet_MilBoxes_F","Land_Sink_F"],50]; { if((player distance _x < 50) && {_x in life_known_Players}) then {_units pushBack _x};} foreach playableUnits; _units = _units - [player]; _masks = LIFE_SETTINGS(getArray, "clothing_masks"); { private "_text"; _idc = _ui displayCtrl(iconID + _forEachIndex); if (!(lineIntersects[eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then { _pos = switch (typeOf _x) do { case "Land_Pallet_MilBoxes_F":{ [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5] }; case "Land_Sink_F":{ [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2] }; default { [visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld(_x selectionPosition "head")) select 2) + .5] }; }; _sPos = worldToScreen _pos; _distance = _pos distance player; if (!((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks)) then { if (count _sPos > 1 && { _distance < 15 }) then { _text = switch (true) do { case (_x in (units group player) && playerSide == civilian):{ format["<t color='#00FF00'>%1</t>", (_x getVariable["realname", name _x])]; }; case (!isNil { (_x getVariable "rank") } && side _x == west):{ format["<img image='%1' size='1'></img> <t size='1.2' color='#318CE7'>%3<br/></t>%2", switch ((_x getVariable "rank")) do { case 2:{ "icons\cop\pma.paa" }; case 3:{ "icons\cop\pm.paa" }; case 4:{ "icons\cop\pom.paa" }; case 5:{ "icons\cop\phm.paa" }; case 6:{ "icons\cop\pka.paa" }; case 7:{ "icons\cop\pk.paa" }; case 8:{ "icons\cop\pok.paa" }; case 9:{ "icons\cop\phk.paa" }; case 10:{ "icons\cop\ehk.paa" }; case 11:{ "icons\cop\mdw.paa" }; case 12:{ "icons\cop\pt.paa" }; case 13:{ "icons\cop\pa.paa" }; case 14:{ "icons\cop\pal.paa" }; case 15:{ "icons\cop\pr.paa" }; case 16:{ "icons\cop\psd.paa" }; case 17:{ "icons\cop\pd.paa" }; default { "icons\cop\prakti.paa" }; }, _x getVariable["realname", name _x], switch ((_x getVariable "rank")) do { default { "Polizeipraktikant" }; case 2:{ "Polizeimeister Anwärter" }; case 3:{ "Polizeimeister" }; case 4:{ "Polizeiobermeister" }; case 5:{ "Polizeihauptmeister" }; case 6:{ "Polizeikommissar Anwärter" }; case 7:{ "Polizeikommissar" }; case 8:{ "Polizeioberkommissar" }; case 9:{ "Polizeihauptkommissar" }; case 10:{ "Erster Hauptkommissar" }; case 11:{ "MDW" }; case 12:{ "Polizei Trainer" }; case 13:{ "Polizei Ausbilder" }; case 14:{ "Polizei Ausbildungsleitung" }; case 15:{ "Polizeirat" }; case 16:{ "Stv. Polizeidirektor" }; case 17:{ "Polizeidirektor" }; } ] }; case (side _x == independent):{ format["<t color='#FF0000'><img image='a3\ui_f\data\map\MapControl\hospital_ca.paa' size='1'></img> <t size='1.2' color='#FF0000'>%2<br/></t>%1", _x getVariable["realname", name _x], switch ((_x getVariable "medrank")) do { case 2:{ "Ersthelfer" }; case 3:{ "Rettungshelfer" }; case 4:{ "Rettungsanitäter" }; case 5:{ "Notfallsanitäter" }; case 6:{ "ARS" }; case 7:{ "Lehrrettungsassistent" }; case 8:{ "ÄrztlicherLeiter" }; case 9:{ "ÄrztlicherLeiter" }; case 10:{ "ÄrztlicherLeiter" }; case 11:{ "ÄrztlicherLeiter" }; case 12:{ "ÄrztlicherLeiter" }; case 13:{ "ÄrztlicherLeiter" }; default { "ÄrztlicherLeiter" }; } ] }; default { if (!isNil { (group _x) getVariable "gang_name" }) then { format["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>", _x getVariable["realname", name _x], (group _x) getVariable["gang_name", ""]]; } else { _x getVariable["realname", name _x]; }; }; }; _idc ctrlSetStructuredText parseText _text; _idc ctrlSetPosition[_sPos select 0, _sPos select 1, 0.4, 0.65]; _idc ctrlSetScale scale; _idc ctrlSetFade 0; _idc ctrlCommit 0; _idc ctrlShow true; } else { _idc ctrlShow false; }; } else { _idc ctrlShow false; }; } else { _idc ctrlShow false; }; } forEach _units;
im Anhang auch noch Server und Client Logs
Vielen dank für die Hilfe
Mit freundlichen Grüßen
Johannes K. -
müsste ich mir anschauen, aber geht bestimmt .
Hi,
Ich habe über den Kopf und im Ausweis leider immer Any drin stehen bei Cops und Medics kannst du mir da zufällig weiterhelfen? -
Hallo,
Ich habe das Problem, dass ich im Cop Shop wenn ich auf eine Waffe klicke zwar die Mags kaufen kann der Zubehör Knopf für die Visiere etc aber aus gegraut ist und bei allen Waffen bis auf die Vermin nicht anklickbar ist.
Kann mir jemand weiterhelfen?
Im Anhang die config_weapons.hpp und die RTP log
Mit freundlichen Grüßen
Johannes K. -
TheFireRunner Felix Danke, das hat mir sehr weitergeholfen
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GIbt es noch einen weg die selber einfach heraus zu finden?
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Habt ihr was neues herausgefunden ist jetzt bei uns auch passiert
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Guten Abend,
Ich hoffe, dass ich hier in dem Forum richtig bin.Ich habe mir jetzt einen Arma 3 Server auf Windows Root aufgesetzt und auch das Normale Infistar Ingame Pannel installiert was auch einwandfrei funktioniert.
Da ich allerdings eine Webpannel brauche und Alliance Apps nicht mehr existiert wollte ich jetzt Infistar Vision benutzen.
Alles eingefügt etc. nun habe ich das Problem, dass ich keine Spielerliste habe die Rcon Konsole nicht funktioniert und auch nix anzeigt was auf dem Server passiert z.B. Chat nachrichten etc.
Funktioniert Vision einfach nicht mehr richtig oder habe ich was übersehen?
Denn einzelne Vision sachen funktionieren wie z.B. die Live Map geht und zeigt auch die Spieler an und auch das Rcon controll von Zeus funktioniert einwandfrei
Mit freundlichen Grüßen
Johannes K. -
Vielen dank, habe es gefunden.
/close -
Guten Tag liebe NN Community,
Ich weiß nicht genau, ob das der Richtige Ort für dieses Thema hier ist, aber ich schreibe es hier trotzdem mal.
Ich habe mit meinem Kollegen über die Serverbrowser Liste auf Server erstellen gedrückt um einen eigenen Privaten Coop Server zu erstellen und die Mission Escape 10 Tanoa zu spielen.
Wir haben die Mission jetzt erfolgreich durchgespielt und wollten ganz gerne ein virtuelles Arsenal hinzufügen, um diese Mission noch ein Mal mit unserem eigenem loadout zu zocken.
Nun zu meiner Frage, wie kann ich diese Mission im Editor bearbeiten bzw wo kann ich die Mission im PBO Manager finden, um diese dann im Editor zu öffnen. Ich hoffe, es ist verständlich ausgedrückt
Danke für die Hilfe,
Mit freundlichen Grüßen
Johannes -
Guten Tag,
habe es jetzt nach mehrmaligem rumprobieren hinbekommen und wie folgt gelöst.
Code
Alles anzeigencase independent: { // Uniformen für Medics if(playerSide == independent) then { switch(uniform player) do { case "U_I_CombatUniform" : { if(FETCH_CONST(life_mediclevel) == 1) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_1.paa"]; }; if(FETCH_CONST(life_mediclevel) == 2) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_1.paa"]; }; if(FETCH_CONST(life_mediclevel) == 3) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_1.paa"]; }; if(FETCH_CONST(life_mediclevel) == 4) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_1.paa"]; }; if(FETCH_CONST(life_mediclevel) == 5) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_2.paa"]; }; if(FETCH_CONST(life_mediclevel) == 6) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_2.paa"]; }; if(FETCH_CONST(life_mediclevel) == 7) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_2.paa"]; }; if(FETCH_CONST(life_mediclevel) == 8) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_2.paa"]; }; if(FETCH_CONST(life_mediclevel) == 9) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_3.paa"]; }; if(FETCH_CONST(life_mediclevel) == 10) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_3.paa"]; }; if(FETCH_CONST(life_mediclevel) == 11) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_3.paa"]; }; if(FETCH_CONST(life_mediclevel) == 12) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_3.paa"]; }; if(FETCH_CONST(life_mediclevel) == 13) then { player setObjectTextureGlobal [0,"skins\med\uni\MED_4.paa"]; }; }; }; }; if (backpack player isEqualTo "B_Bergen_tna_F") then { (unitBackpack player) setObjectTextureGlobal [0, ""]; }; }; case west: { // Uniformen für Cops if(playerSide == west) then { switch(uniform player) do { case "U_B_CombatUniform_mcam_worn" : { if(FETCH_CONST(life_coplevel) == 1) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 2) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 3) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 4) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 5) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 6) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 7) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 8) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 9) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 10) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 11) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 12) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 13) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_rot.jpg"]; }; if(FETCH_CONST(life_coplevel) == 14) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_rot.jpg"]; }; if(FETCH_CONST(life_coplevel) == 15) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_gelb.jpg"]; }; if(FETCH_CONST(life_coplevel) == 16) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_gelb.jpg"]; }; if(FETCH_CONST(life_coplevel) == 17) then { player setObjectTextureGlobal [0,"skins\cop\uni\uni_gelb.jpg"]; }; }; }; }; if (backpack player isEqualTo "B_Bergen_tna_F") then { (unitBackpack player) setObjectTextureGlobal [0, ""]; }; }; };
Mit diesem Code hat es in der Playerskins mit den Medics funktioniert.
Mit freundlichen Grüßen
Johannes
/close
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Setze mich da Später nochmal dran. Bin erstmal weg.
Danke für die Hilfe.
Schreibe nachher nochmal falls ich Hilfe brauche oder es funktioniert hat.
MfG
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Naja aber ich habe das schon reingemacht als es noch nicht geschrieben wurden habe aber nen Backup alles gut
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Habe irgendwie das Problem das ich mein Inventar nicht mehr öffnen kann.
Hatte erst dieses versucht mit dem Init Medic das hat auch geklappt aber dann hatte ich das eig wieder entfernt.
meine Client Logs zeigen das
Code
Alles anzeigencase 25: { if > 11:33:54 Error Allgemeiner Fehler in Ausdruck 11:33:54 File core\functions\fn_keyHandler.sqf [life_fnc_keyHandler]..., line 290 11:33:57 Attempt to override final function - life_call_start 11:33:57 Attempt to override final function - life_call_lbchange 11:33:57 Attempt to override final function - life_call_accept 11:33:57 Attempt to override final function - life_call_delete 11:33:57 Attempt to override final function - life_call_msgchange 11:33:57 Attempt to override final function - life_call_showcall 11:33:57 Attempt to override final function - life_call_sendmessage 11:33:57 Attempt to override final function - life_call_addwaypoint 11:33:57 Attempt to override final function - life_notruf_removewaypoint 11:35:10 Suspending not allowed in this context 11:35:10 Error in expression <[] spawn life_fnc_initMedic; waitUntil {scriptDone _handle}; }; case 25: { if > 11:35:10 Error position: <scriptDone _handle}; }; case 25: { if > 11:35:10 Error Allgemeiner Fehler in Ausdruck 11:35:10 File core\functions\fn_keyHandler.sqf [life_fnc_keyHandler]..., line 290 11:35:13 Attempt to override final function - life_call_start 11:35:13 Attempt to override final function - life_call_lbchange 11:35:13 Attempt to override final function - life_call_accept 11:35:13 Attempt to override final function - life_call_delete 11:35:13 Attempt to override final function - life_call_msgchange 11:35:13 Attempt to override final function - life_call_showcall 11:35:13 Attempt to override final function - life_call_sendmessage 11:35:13 Attempt to override final function - life_call_addwaypoint 11:35:13 Attempt to override final function - life_notruf_removewaypoint 11:35:24 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed 11:35:26 Suspending not allowed in this context 11:35:26 Error in expression <[] spawn life_fnc_initMedic; waitUntil {scriptDone _handle}; }; case 25: { if > 11:35:26 Error position: <scriptDone _handle}; }; case 25: { if > 11:35:26 Error Allgemeiner Fehler in Ausdruck 11:35:26 File core\functions\fn_keyHandler.sqf [life_fnc_keyHandler]..., line 290 11:35:28 Attempt to override final function - life_call_start 11:35:28 Attempt to override final function - life_call_lbchange 11:35:28 Attempt to override final function - life_call_accept 11:35:28 Attempt to override final function - life_call_delete 11:35:28 Attempt to override final function - life_call_msgchange 11:35:28 Attempt to override final function - life_call_showcall 11:35:28 Attempt to override final function - life_call_sendmessage 11:35:28 Attempt to override final function - life_call_addwaypoint 11:35:28 Attempt to override final function - life_notruf_removewaypoint 11:35:54 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed 11:35:56 Suspending not allowed in this context 11:35:56 Error in expression <[] spawn life_fnc_initMedic; waitUntil {scriptDone _handle}; }; case 25: { if > 11:35:56 Error position: <scriptDone _handle}; }; case 25: { if > 11:35:56 Error Allgemeiner Fehler in Ausdruck 11:35:56 File core\functions\fn_keyHandler.sqf [life_fnc_keyHandler]..., line 290 11:36:00 a3\structures_f\households\clutter\c_grass_tall_dead_inhouse.p3d: No geometry and no visual shape 11:36:01 Attempt to override final function - life_call_start 11:36:01 Attempt to override final function - life_call_lbchange 11:36:01 Attempt to override final function - life_call_accept 11:36:01 Attempt to override final function - life_call_delete 11:36:01 Attempt to override final function - life_call_msgchange 11:36:01 Attempt to override final function - life_call_showcall 11:36:01 Attempt to override final function - life_call_sendmessage 11:36:01 Attempt to override final function - life_call_addwaypoint 11:36:01 Attempt to override final function - life_notruf_removewaypoint 11:36:51 Suspending not allowed in this context 11:36:51 Error in expression <[] spawn life_fnc_initMedic; waitUntil {scriptDone _handle}; }; case 25: { if > 11:36:51 Error position: <scriptDone _handle}; }; case 25: { if > 11:36:51 Error Allgemeiner Fehler in Ausdruck 11:36:51 File core\functions\fn_keyHandler.sqf [life_fnc_keyHandler]..., line 290 11:36:54 Attempt to override final function - life_call_start 11:36:54 Attempt to override final function - life_call_lbchange 11:36:54 Attempt to override final function - life_call_accept 11:36:54 Attempt to override final function - life_call_delete 11:36:54 Attempt to override final function - life_call_msgchange 11:36:54 Attempt to override final function - life_call_showcall 11:36:54 Attempt to override final function - life_call_sendmessage 11:36:54 Attempt to override final function - life_call_addwaypoint 11:36:55 Attempt to override final function - life_notruf_removewaypoint 11:40:17 Scripting function 'bis_fnc_setidentity' is not allowed to be remotely executed 11:40:41 Ragdoll - loading of ragdoll source "Soldier" started. 11:40:41 Ragdoll - loading of ragdoll source "Soldier" finished successfully. 11:40:49 "0h 10min | [P] Thomas Kleber(76561198119428181) | HealRepairNear" 11:41:04 Error in expression <SetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;}; }; if (!isNull _killer > Error position: <camCommit 0;}; }; if (!isNull _killer > Error Undefined behavior: waitUntil returned nil. True or false expected. 11:41:04 File core\medical\fn_onPlayerKilled.sqf [life_fnc_onPlayerKilled]..., line 133 11:41:07 Wrong init state 11:41:10 Duplicate weapon Throw detected for B_RangeMaster_F 11:41:10 Duplicate weapon Put detected for B_RangeMaster_F 11:41:10 Speaker Male01_F not found in CfgVoiceTypes 11:41:14 "0h 10min | [P] Thomas Kleber(76561198119428181) | Revive - medic_1(76561198119428181)" 11:41:25 "0h 10min | [P] Thomas Kleber(76561198119428181) | HealRepairNear" 11:41:35 "0h 10min | [P] Thomas Kleber(76561198119428181) | Deleting GroundWeaponHolder @037130.." 11:44:16 Suspending not allowed in this context 11:44:16 Error in expression <[] spawn life_fnc_initMedic; waitUntil {scriptDone _handle}; }; case 25: { if > 11:44:16 Error position: <scriptDone _handle}; }; case 25: { if > 11:44:16 Error Allgemeiner Fehler in Ausdruck 11:44:16 File core\functions\fn_keyHandler.sqf [life_fnc_keyHandler]..., line 290 11:44:20 Attempt to override final function - life_call_start 11:44:20 Attempt to override final function - life_call_lbchange 11:44:20 Attempt to override final function - life_call_accept 11:44:20 Attempt to override final function - life_call_delete 11:44:20 Attempt to override final function - life_call_msgchange 11:44:20 Attempt to override final function - life_call_showcall 11:44:20 Attempt to override final function - life_call_sendmessage 11:44:20 Attempt to override final function - life_call_addwaypoint 11:44:20 Attempt to override final function - life_notruf_removewaypoint 11:49:05 No speaker given for 'Owen Eaton' 11:49:05 Speaker Male01_F not found in CfgVoiceTypes 11:50:24 Ref to nonnetwork object 253a5246040# 1790215: quadbike_01_f.p3d 11:50:24 B_T_Truck_01_fuel_F: mirror_l_hide - unknown animation source mirror_l_hide 11:50:28 Ref to nonnetwork object 253d30b0080# 1790216: truck_01_fuel_f.p3d 11:50:28 a3\data_f\proxies\flags\flag_alone.p3d: No geometry and no visual shape 11:50:30 "0h 19min | [P] Sean Rayez(76561198224715156) | 50K Cash" 11:50:30 Ref to nonnetwork object 253d3548080# 1790217: mrap_01_unarmed_f.p3d 11:50:31 "0h 19min | [P] Sean Rayez(76561198224715156) | 50K Cash" 11:50:31 "0h 19min | [P] Sean Rayez(76561198224715156) | 50K Cash" 11:50:31 Ref to nonnetwork object 253d350c080# 1790218: truck_01_fuel_f.p3d 11:50:31 "0h 19min | [P] Sean Rayez(76561198224715156) | 50K Cash" 11:50:31 Ref to nonnetwork object 253924a8080# 1790219: mrap_03_unarmed_f.p3d 11:50:31 B_LSV_01_unarmed_F: mainturret - unknown animation source mainturret 11:50:31 B_LSV_01_unarmed_F: maingun - unknown animation source maingun 11:50:31 B_LSV_01_unarmed_F: codriverturret - unknown animation source codriverturret 11:50:31 B_LSV_01_unarmed_F: codrivergun - unknown animation source codrivergun 11:50:31 B_LSV_01_unarmed_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine 11:50:31 "0h 19min | [P] Sean Rayez(76561198224715156) | 50K Cash" 11:50:32 Ref to nonnetwork object 253b9d10080# 1790220: lsv_01_f.p3d 11:50:34 Ref to nonnetwork object 253d34c0080# 1790221: truck_03_repair_f.p3d 11:50:34 Ref to nonnetwork object 253b9d10080# 1790222: truck_02_medevac_f.p3d 11:50:35 Ref to nonnetwork object 253a5246040# 1790227: truck_03_medevac_f.p3d 11:50:35 B_Truck_01_medical_F: mirror_l_hide - unknown animation source mirror_l_hide 11:50:35 Ref to nonnetwork object 254239e2040# 1790228: truck_01_medevac_f.p3d 11:50:36 Ref to nonnetwork object 253b9d1a040# 1790229: mrap_01_unarmed_f.p3d 11:50:38 Ref to nonnetwork object 254238bc080# 1790230: van_02_medevac_f.p3d 11:50:39 Ref to nonnetwork object 253d3518080# 1790251: offroad_02_f.p3d 11:50:58 "0h 20min | [P] Sean Rayez(76561198224715156) | God Mode - 1" 11:51:00 "0h 20min | [P] Sean Rayez(76561198224715156) | HealRepairNear" 11:51:10 "0h 20min | [P] Sean Rayez(76561198224715156) | Deleting O_Heli_Light_02_unarmed_F @037129.." 11:51:44 EPE manager release (0|10|0) 11:51:44 Unsupported language German in stringtable 11:51:46 Starting mission: 11:51:46 Mission file: Bloodhand2.0 (__CUR_MP) 11:51:46 Mission world: Altis 11:51:46 Mission directory: mpmissions\__CUR_MP.Altis\ 11:51:47 Ref to nonnetwork object 25296703580# 1780709: campfire_f.p3d REMOTE 11:51:47 Ref to nonnetwork object 253cfaa4b80# 1782770: campfire_f.p3d REMOTE 11:51:47 Time was adjusted to keep it same as on server. 11:51:47 Speaker Male01_F not found in CfgVoiceTypes 11:51:49 Speaker Male01_F not found in CfgVoiceTypes 11:51:49 Attempt to override final function - bis_fnc_endmission 11:51:49 "----------------------------------------------------------------------------------------------------" 11:51:49 "--------------------------------- Starting Altis Life Client Init ----------------------------------" 11:51:49 "------------------------------------------ Version 5.0.0 -------------------------------------------" 11:51:49 "----------------------------------------------------------------------------------------------------" 11:51:49 "::Life Client:: Initialization Variables" 11:51:49 "::Life Client:: Variables initialized" 11:51:49 "::Life Client:: Setting up Eventhandlers" 11:51:49 "::Life Client:: Eventhandlers completed" 11:51:49 "::Life Client:: Setting up user actions" 11:51:49 "::Life Client:: User actions completed" 11:51:49 "::Life Client:: Waiting for server functions to transfer.." 11:51:49 "::Life Client:: Received server functions." 11:51:49 "::Life Client:: Waiting for the server to be ready.." 11:51:49 Mission id: 4d8ba113b77501ae2004dae8e531eff8b34f0307 11:51:49 "Payload received!" 11:51:49 "Waiting for packets" 11:51:50 "<infiSTAR.de> VERSION: infiSTAR.de 04-04-2020 13-20-17 (v0260) - server running: 0:21:vi9011234842x2" 11:51:52 "Packets executed!" 11:51:53 "<infiSTAR.de> OPEN_ADMIN_MENU_KEY: 60" 11:51:54 "Past Settings Init" 11:51:54 "Executing client.fsm" 11:51:54 "Display 46 Found" 11:51:54 "----------------------------------------------------------------------------------------------------" 11:51:54 " End of Altis Life Client Init :: Total Execution Time 4.61206 seconds " 11:51:54 "----------------------------------------------------------------------------------------------------" 11:51:56 "<infiSTAR.de> config data loaded...!" 11:51:57 Suspending not allowed in this context 11:51:57 Error in expression <[] spawn life_fnc_initMedic; waitUntil {scriptDone _handle}; };
Und hier nochmal zum Download Arma3_x64_2020-04-12_11-22-35.rpt
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Frohe Ostern erstmal
Ok, und wie muss ich jetzt die Uniformen in der Playerskins eintragen?
hatte da ja schon ein bisschen was probiert ging aber alles nicht das letzte was ich versucht hatte war
Code
Alles anzeigencase independent: { if (((call life_mediclevel) == 1) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\meduniblack.paa"]; }; if (((call life_mediclevel) == 2) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\meduniblack.paa"]; }; if (((call life_mediclevel) >= 3) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\meduniblack.paa"]; }; if (((call life_mediclevel) >= 4) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\meduniblack.paa"]; }; if (((call life_mediclevel) >= 5) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\meduniblau.paa"]; }; if (((call life_mediclevel) >= 6) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\meduniblau.paa"]; }; if (((call life_mediclevel) >= 7) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\meduniblau.paa"]; }; if (((call life_mediclevel) >= 8) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\meduniblau.paa"]; }; if (((call life_mediclevel) >= 9) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\medunigelb.paa"]; }; if (((call life_mediclevel) >= 10) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\medunigelb.paa"]; }; if (((call life_mediclevel) >= 11) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\medunigelb.paa"]; }; if (((call life_mediclevel) >= 12) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\medunigelb.paa"]; }; if (((call life_mediclevel) >= 13) && (uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "skins\med\uni\medunirot.paa"]; };
MfG
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Du könntest mal folgendes probieren:
Das hier in deinen Keyhandler eintragen
Damit wird immer wenn du # drückst die Init der Medics neu aufgerufen. Wenn die obere Version nicht das gewünschte Ergebnis bringt dann kannst du auch mal die untere probieren. Allerdings würde ich davon abraten, da in der Medic init auch das Spawnmenü aufgerufen wird
Werde das Morgen bzw Heute ausprobieren. würde das aber halt gern wenn möglich in der fn_playerskins.sqf angeben. Gute nacht gehe jetzt erstmal schlafen!
MfG
Johannes -
Ok, vielen dank für die Schnelle Antwort.
Wenn du davon abraten kannst wie würdest du diese Uniformen dann einbinden?
hast du einen Tipp für mich?
denn ich habe schon alles mögliche in der Playerskins.sqf versucht aber nichts hat funktioniert.
MfG Johannes
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Gibt es irgendwie eine Möglichkeit die fn_initMedic.sqf mit einer Taste ingame z.b Z neuzuladen?
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Bin nicht wirklich die Hellste leuchte also so?
Code
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description: Sets skins for players by their side and uniform. */ private ["_skinName"]; switch (playerSide) do { case civilian: { if(uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, ""]; }; }; case west: { // Uniformen für Cops if(playerSide == west) then { switch(uniform player) do { case "U_B_CombatUniform_mcam_worn" : { if(FETCH_CONST(life_coplevel) == 1) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 2) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 3) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 4) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 5) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 6) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 7) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_blau.jpg"]; }; if(FETCH_CONST(life_coplevel) == 8) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 9) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 10) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 11) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 12) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_weis.jpg"]; }; if(FETCH_CONST(life_coplevel) == 13) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_rot.jpg"]; }; if(FETCH_CONST(life_coplevel) == 14) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_rot.jpg"]; }; if(FETCH_CONST(life_coplevel) == 15) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_gelb.jpg"]; }; if(FETCH_CONST(life_coplevel) == 16) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_gelb.jpg"]; }; if(FETCH_CONST(life_coplevel) == 17) then { player setObjectTextureGlobal [0,"textures\klamotten\uni_gelb.jpg"]; }; }; }; }; if (uniform player isEqualTo "U_I_CombatUniform") then { _skinName = ""; if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["skins\med\uni\meduniblack",(FETCH_CONST(life_mediclevel)),".paa"] joinString ""; }; if (FETCH_CONST(life_coplevel) >= 2) then { _skinName = ["skins\med\uni\meduniblack",(FETCH_CONST(life_mediclevel)),".paa"] joinString ""; }; if (FETCH_CONST(life_coplevel) >= 3) then { _skinName = ["skins\med\uni\meduniblack",(FETCH_CONST(life_mediclevel)),".paa"] joinString ""; }; if (FETCH_CONST(life_coplevel) >= 4) then { _skinName = ["skins\med\uni\meduniblau",(FETCH_CONST(life_mediclevel)),".paa"] joinString ""; }; player setObjectTextureGlobal [0, _skinName]; }; if (backpack player isEqualTo "B_Bergen_tna_F") then { (unitBackpack player) setObjectTextureGlobal [0, ""]; }; }; };
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