extDB3 verbindet nicht mehr
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Derakar -
28. April 2017 um 16:25 -
Geschlossen -
Erledigt
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Also wenn wirklich alle Daten zur Datenbank Connection in deiner extdb3conf.ini stimmen.
Dann kann es an diesem Fehler liegen.
Code10:43:13 Error in expression <nt:: Setting up Eventhandlers"; [] call life_fnc_setupEVH; diag_log "::Life Cli> 10:43:13 Error position: <life_fnc_setupEVH; diag_log "::Life Cli> 10:43:13 Error Nicht definierte Variable in Ausdruck: life_fnc_setupevh 10:43:13 File mpmissions\__CUR_MP.Tanoa\core\init.sqf, line 31
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Dann könnte es an der description tatsächlich gelegen haben Derakar was wir vorhin besprochen mit der Pinteraction ^^#
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Das heißt? Wieso ist die denn nicht definiert?
init.sqf
C
Alles anzeigen#include "..\script_macros.hpp" /* File: init.sqf Author: Bryan "Tonic" Boardwine Description: Master client initialization file */ private ["_handle","_timeStamp","_extDB_notLoaded"]; life_firstSpawn = true; life_session_completed = false; 0 cutText[localize "STR_Init_ClientSetup","BLACK FADED"]; 0 cutFadeOut 9999999; _timeStamp = diag_tickTime; _extDB_notLoaded = ""; diag_log "----------------------------------------------------------------------------------------------------"; diag_log "--------------------------------- Starting Altis Life Client Init ----------------------------------"; diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------"; diag_log "----------------------------------------------------------------------------------------------------"; waitUntil {!isNull player && player == player}; //Wait till the player is ready [] call compile preprocessFileLineNumbers "core\clientValidator.sqf"; enableSentences false; //Setup initial client core functions diag_log "::Life Client:: Initialization Variables"; [] call compile preprocessFileLineNumbers "core\configuration.sqf"; diag_log "::Life Client:: Variables initialized"; diag_log "::Life Client:: Setting up Eventhandlers"; [] call life_fnc_setupEVH; diag_log "::Life Client:: Eventhandlers completed"; diag_log "::Life Client:: Setting up user actions"; [] call life_fnc_setupActions; diag_log "::Life Client:: User actions completed"; diag_log "::Life Client:: Waiting for server functions to transfer.."; waitUntil {(!isNil "TON_fnc_clientGangLeader")}; diag_log "::Life Client:: Received server functions."; 0 cutText [localize "STR_Init_ServerReady","BLACK FADED"]; 0 cutFadeOut 99999999; diag_log "::Life Client:: Waiting for the server to be ready.."; waitUntil {!isNil "life_server_isReady"}; waitUntil {!isNil "life_HC_isActive" && {!isNil "life_server_extDB_notLoaded"}}; if (life_server_extDB_notLoaded) exitWith { 999999 cutText [localize "STR_Init_ExtdbFail","BLACK FADED"]; 999999 cutFadeOut 99999999; }; waitUntil {life_server_isReady}; [] call SOCK_fnc_dataQuery; waitUntil {life_session_completed}; 0 cutText[localize "STR_Init_ClientFinish","BLACK FADED"]; 0 cutFadeOut 9999999; //diag_log "::Life Client:: Group Base Execution"; [] spawn life_fnc_escInterupt; //Set bank amount for new players switch (playerSide) do { case west: { life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_cop"); }; case civilian: { life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_civ"); }; case independent: { life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med"); }; }; switch (playerSide) do { case west: { _handle = [] spawn life_fnc_initCop; waitUntil {scriptDone _handle}; }; case civilian: { //Initialize Civilian Settings _handle = [] spawn life_fnc_initCiv; waitUntil {scriptDone _handle}; }; case independent: { //Initialize Medics and blah _handle = [] spawn life_fnc_initMedic; waitUntil {scriptDone _handle}; }; }; player setVariable ["restrained",false,true]; player setVariable ["Escorting",false,true]; player setVariable ["transporting",false,true]; player setVariable ["playerSurrender",false,true]; diag_log "Past Settings Init"; [] execFSM "core\fsm\client.fsm"; diag_log "Executing client.fsm"; waitUntil {!(isNull (findDisplay 46))}; diag_log "Display 46 Found"; (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call life_fnc_keyHandler"]; player addRating 99999999; [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV]; 0 cutText ["","BLACK IN"]; [] call life_fnc_hudSetup; /* Set up frame-by-frame handlers */ LIFE_ID_PlayerTags = ["LIFE_PlayerTags","onEachFrame","life_fnc_playerTags"] call BIS_fnc_addStackedEventHandler; LIFE_ID_RevealObjects = ["LIFE_RevealObjects","onEachFrame","life_fnc_revealObjects"] call BIS_fnc_addStackedEventHandler; player setVariable ["steam64ID",getPlayerUID player]; player setVariable ["realname",profileName,true]; life_fnc_moveIn = compileFinal " life_disable_getIn = false; player moveInCargo (_this select 0); life_disable_getOut = true; "; life_fnc_RequestClientId = player; publicVariableServer "life_fnc_RequestClientId"; //Variable OwnerID for HeadlessClient [] spawn life_fnc_survival; [] spawn { for "_i" from 0 to 1 step 0 do { waitUntil {(!isNull (findDisplay 49)) && {(!isNull (findDisplay 602))}}; // Check if Inventory and ESC dialogs are open (findDisplay 49) closeDisplay 2; // Close ESC dialog (findDisplay 602) closeDisplay 2; // Close Inventory dialog }; }; CONSTVAR(life_paycheck); //Make the paycheck static. if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 0) then {player enableFatigue false;}; if (LIFE_SETTINGS(getNumber,"pump_service") isEqualTo 1) then { [] execVM "core\fn_setupStationService.sqf"; }; /* https://feedback.bistudio.com/T117205 - disableChannels settings cease to work when leaving/rejoining mission Universal workaround for usage in a preInit function. - AgentRev Remove if Bohemia actually fixes the issue. */ { _x params [["_chan",-1,[0]], ["_noText","false",[""]], ["_noVoice","false",[""]]]; _noText = [false,true] select ((["false","true"] find toLower _noText) max 0); _noVoice = [false,true] select ((["false","true"] find toLower _noVoice) max 0); _chan enableChannel [!_noText, !_noVoice]; } forEach getArray (missionConfigFile >> "disableChannels"); if (life_HC_isActive) then { [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["HC_fnc_wantedProfUpdate",HC_Life]; } else { [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["life_fnc_wantedProfUpdate",RSERV]; }; life_hideoutBuildings = []; { private _building = nearestBuilding getMarkerPos _x; life_hideoutBuildings pushBack _building; false } count ["gang_area_1","gang_area_2","gang_area_3"]; diag_log "----------------------------------------------------------------------------------------------------"; diag_log format [" End of Altis Life Client Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp]; diag_log "----------------------------------------------------------------------------------------------------";init
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Alles klar! Hat funktioniert jetzt. Es lag an den . in dem Dialog, weil es jetzt geht
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Arma is a B!*$% xD you know...
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