Guten Tag,
ich habe wenn ich auf meinem Server joine eine Fehler Meldung Namens:
config: some input after end of file
Was kann daran liegen?
Kann auch nicht weiter auf dem Server connecten da steht Warte auf Server???
Hier mal meine Description.ext
Spoiler anzeigen
author = "Enton";
onLoadName = "Altis Adventure";
onLoadMission = "Beginne ein neues Leben auf Adventures, ob als Rebel oder Zivilist und vielleicht Dienst du später einer Fraktion wie Polizei/Medic/ADAC.- Wir wünschen dir viel Spaß beim Spielen";
joinUnassigned = 1;
respawn = BASE;
respawndelay = 5;
disabledAI = true;
disableChannels[] = {0,1,2};
enableItemsDropping = 0;
enableDebugConsole = 1;
respawnDialog = 0;
loadScreen = "images\logo.paa";
class Header
{
gameType = RPG;
minPlayers = 1;
maxPlayers = 75;
};
wreckLimit = 10;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 320;
corpseLimit = 15;
corpseRemovalMinTime = 120;
corpseRemovalMaxTime = 300;
#include "dialog\MasterHandler.h"
#include "Config_Master.hpp"
#include "infiSTAR_AdminMenu.hpp"
#include "config\Config_Message.hpp"
class RscTitles
{
#include "dialog\ui.hpp"
#include "dialog\progress.hpp"
#include "dialog\hud_nameTags.h"
#include "infiSTAR_AdminMenu.hpp"
#include "dialog\statusBar.hpp"
#include "config\Config_Message.hpp"
class RageCoreintro {
idd = -1;
duration = 12; //6
class controls {
class ExampleControl {
idc = -1;
type = 0;
style = 2192;
x = 0.125;
y = 0.125;
h = 0.75;
w = 0.75;
font = "EtelkaNarrowMediumPro";
sizeEx = 0.05;
colorBackground[] = {1,1,1,0};
colorText[] = {1,1,1,1};
text = "images\intrologo.paa";
lineSpacing = 1;
};
};
};
};
class CfgFunctions
{
#include "Functions.h"
};
class CfgSounds
{
sounds[] = {};
class SirenLong
{
name = "SirenLong";
sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1};
titles[] = {};
};
class tazersound
{
name = "Tazersound";
sound[] = {"\sounds\tazer.ogg", 0.25, 1};
titles[] = {};
};
class alarmSiren
{
name = "alarmSiren";
sound[] = {"\sounds\alarm.ogg", 1.0, 1};
titles[] = {};
};
class sms
{
name = "sms";
sound[] = {"\sounds\sms.ogg", 1.0, 1};
titles[] = {};
};
class flashbang
{
name = "flashbang";
sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
titles[] = {};
};
class welcome
{
name = "welcome";
sound[] = {"\sounds\welcome.ogg", 1.0, 1};
titles[] = {};
};
class Geschafft
{
name = "Geschafft";
sound[] = {"\sounds\Geschafft.ogg",1.0, 1};
titles[] = {};
};
class car_lock
{
name = "car_lock";
sound[] = {"\sounds\veh_lock.ogg", 1.0, 1};
titles[] = {};
};
class unlock
{
name = "unlock";
sound[] = {"\sounds\veh_unlock.ogg", 1.0, 1};
titles[] = {};
};
class handcuffs
{
name="handcuffs";
sound[] = {"\sounds\handcuffs.ogg", 1.0, 1};
titles[] = {};
};
class rcmix
{
name="rcmix";
sound[] = {"\sounds\rcmix.ogg", 1.0, 1};
titles[] = {};
};
class survival
{
name = "survival";
sound[] = {"\sounds\survival.ogg", 1.0, 1};
titles[] = {};
};
class dimitri
{
name = "dimitri";
sound[] = {"\sounds\dimitri.ogg", 1.0, 1};
titles[] = {};
};
class airportsound
{
name = "airportsound";
sound[] = {"\sounds\airportsound.ogg", 1.0, 1};
titles[] = {};
};
class dramatic
{
name = "dramatic";
sound[] = {"\sounds\dramatic.ogg", 1.0, 1};
titles[] = {};
};
class stop_car
{
name = "stop_car";
sound[] = {"\sounds\stop_car.ogg", 1.0, 1};
titles[] = {};
};
class evac
{
name = "evac";
sound[] = {"\sounds\evac.ogg", 1.0, 1};
titles[] = {};
};
class takedown_weapon
{
name = "takedown_weapon";
sound[] = {"\sounds\takedown_weapon.ogg", 1.0, 1};
titles[] = {};
};
class follow
{
name = "follow";
sound[] = {"\sounds\follow.ogg", 1.0, 1};
titles[] = {};
};
class waiting
{
name = "waiting";
sound[] = {"\sounds\waiting.ogg", 1.0, 1};
titles[] = {};
};
class piss
{
name = "piss";
sound[] = {"\sounds\piss.ogg", 1.0, 1};
titles[] = {};
};
class medsiren
{
name = "medsiren";
sound[] = {"\sounds\medsiren.ogg", 1.0, 1};
titles[] = {};
};
class yelp
{
name = "yelp";
sound[] = {"\sounds\yelp.ogg", 1.0, 1};
titles[] = {};
};
class medyelp
{
name = "medyelp";
sound[] = {"\sounds\medyelp.ogg", 1.0, 1};
titles[] = {};
};
class grummelmix
{
name = "grummelmix";
sound[] = {"\sounds\grummelmix.ogg", 1.0, 1};
titles[] = {};
};
};
class CfgDebriefing
{
class NotWhitelisted
{
title = "Zutritt verweigert!";
subtitle = "Du bist kein registrierter Beamter.";
description = "Bewerbungen nehmen die Dienststellen unter http://www.altisliferpg.de/forum entgegen.";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
class Blacklisted
{
title = "Zutritt verweigert!";
subtitle = "Du wurdest suspendiert!";
description = "Scheinbar hast du dich daneben benommen und wurdest daher vom Dienst suspendiert.";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
};
class CfgNotifications
{
class MedicalRequestEmerg
{
title = "Notarzt verständigt!";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 5;
priority = 7;
};
class DeliveryAssigned
{
title = "Auftrag angenommen";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 10;
priority = 7;
};
class DeliveryFailed
{
title = "Auftrag fehlgeschlagen";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
description = "%1";
duration = 7;
priority = 7;
};
class DeliverySucceeded
{
title = "Auftrag abgeschlossen";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
description = "%1";
duration = 6;
priority = 6;
};
class TextMessage
{
title = "Eine neue Nachricht";
iconPicture = "icons\messagenew.paa";
description = "%1";
duration = 10;
priority = 6;
};
class PoliceDispatch
{
title = "Notrufzentrale";
iconPicture = "icons\messagepolice.paa";
description = "%1";
duration = 10;
priority = 6;
};
class AdminDispatch
{
title = "Adminzentrale";
iconPicture = "icons\messageadmin.paa";
description = "%1";
duration = 10;
priority = 6;
};
class AdminMessage
{
title = "Admin Nachricht";
iconPicture = "icons\messageadmin.paa";
description = "%1";
duration = 10;
priority = 5;
};
class PolizeiRundfunk
{
title = "Polizei Rundfunk";
iconPicture = "icons\messagepolice.paa"; //Icon kann geändert werden, kein Icon = leere ""
description = "%1";
duration = 10;
priority = 5;
};
};
Hoffe ihr könnt mir da weiter Helfen.
Mit freundlichen Grüßen
Marcel