Autor: Scarso327
Hier ein TUT um die normalen Todesnachrichten von Arma 3 auszustellen:
[Tutorial]-[Alle Versionen] Schwierigkeiten von Arma³ einstellen
1. Fügt das in eure stringtable.xml ein:
Code
<Package name="NHS">
<Key ID="STR_NHS_Died">
<Original>%1 has died from there injuries.</Original>
</Key>
<Key ID="STR_NHS_Killed">
<Original>%1 has been heavily wounded by %2!</Original>
</Key>
<Key ID="STR_NHS_Suicide">
<Original>%1 has been heavily wounded!</Original>
</Key>
<Key ID="STR_NHS_PlayerRevived">
<Original>%1 has been revived!</Original>
</Key>
</Package>
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2. Öffnet die fn_onPlayerKilled.sqf und sucht:
Code
//Make the killer wanted
if(!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then {
if(vehicle _killer isKindOf "LandVehicle") then {
[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
//Get rid of this if you don't want automatic vehicle license removal.
if(!local _killer) then {
[2] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
} else {
[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
if(!local _killer) then {
[3] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
};
};
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ersetzt es durch dies:
Code
//Make the killer wanted
if(!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then {
if(vehicle _killer isKindOf "LandVehicle") then {
if(life_HC_isActive) then {
[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
} else {
[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
};
//Get rid of this if you don't want automatic vehicle license removal.
if(!local _killer) then {
[2] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
} else {
if(life_HC_isActive) then {
[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
} else {
[getPlayerUID _killer,_killer GVAR ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
};
if(!local _killer) then {
[3] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
};
[0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
} else {
if(side _killer == west && playerSide != west) then {
[0,"STR_NHS_Killed",true,[profileName,_killer GVAR ["realname",name _killer]]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
} else {
[0,"STR_NHS_Suicide",true,[profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
};
};
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3. Öffnet eure fn_respawned.sqf und fügt über
folgendes ein:
Bilder:
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Fertig !